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Tebezu on YuGiOh
ROCK BOTTOM
June 19, 2006

Wow, long time without a rhyme. 
 
I am sorry it has taking me so long to respond but my only rebuttal is simply to state, "Life Happens"  Without Internet connection, trying to get transferred to another college, and the arduous hassle of work; days add up.  But then again that is life.  One day we are the dominant species, running about, using resources at will, then we refuse to adapt our ways to future needs and go extinct.  So many of us get trapped in everyday experiences, refusing to bend to a changing world and refusing to learn from new logic that it hits us, we have hit rock bottom in the proverbial essence of life all because of production.  Thus fear creeps and the torment of realizing we made mistakes sets.  This is the mindset needed to master the rock deck.  At first such a concept seems unstable and riddled with future defeat.  But as our civilization sets upon a floating mass of magma and rock, the rock deck has the foundation for a powerful and destructive build.
 
In the past 3 months a revolution has swept through Yu-Gi-Oh.  Players have realized the true benefit of taking control over an area of advantage not "usable".  This revolution has come in the presence of....
 
 Return From the Different Dimension.  A minus one that generates huge swing in advantage, thus paying for itself, and winning games in an almost unstoppable rush of destruction.  Yet one of the problems exhibited in the return decks is the multiple bad hands and inability to function with grand finesse, unless an opponent is running a similar build.  An archetype that has the ability to truly harness this power is rock.  As a matter of fact, I dare say that Megarock Dragon is a better return engine than chaos sorcerer and bazoo, simply because it provides synergy with almost all monsters in the deck.  Now lets take a look at a deck sent to me by a fan...
'Sup. the name is Reggie. I, my friend, am running an earth deck.  After examining the new structure deck, I realized I can use all but two of the cards. So with some careful ingenuity and a few left over cards, I have for you...a Sphinx/Flip/control deck. I'm seeking your opinion. So here ya go.
MONSTER: 20
 1 Guardian Sphinx
 1 Hieracospinx
 1 Criosphinx
 1 Grave Ohja
 1 Tsukuyomi
 3 Giant Rat
 1 Great Spirit
 1 Des Lacooda
 2 Medusa Worm
 3 Moai Interceptor Cannons
 1 Golem Sentry
 1 Guardian Statue
 1 Gigantes
 1 The Rock Spirit
 1 Sangan
SPELL: 13
 1 Brain Control
 1 Shifting Shadows
 1 Magical Mallet
 1 Restructer Revolution
 1 Fissure
 1 Bait Doll
 1 Swords of Revealing Light
 1 Mystical Space Typhoon
 1 Heavy Storm
 1 Nobleman of Crossout
 1 Premature Burial
 1 Giant Trunade
 1 Snatch Steal

TRAP: 8
 1 Ordeal of a Traveler
 2 Compulsory Evacuation Device
 1 A Feint Plan
 3 Waboku
 1 Call of the Haunted
 
Now this deck needs serious renovation.  First me must approach this problem with an understanding of the draw backs return faces.  Return has an dire need to hit a clear field, thus taking advantage of an opponent who has refused to exploit the field or who has met the furry of Guardian Sphinx.
 
A Feint Plan, Wobaku, shifting shadows, magical mallet, etc. Will not help the deck because being a build that plans on using some form of battle to win, minus ones that are not part of its win condition will allow an opponent to take advantage of such a position and fill the field with their monsters.  Honestly an opponent who discovers you are running relatively no monster destruction will gladly summon away and start to nip your bad situation with spirit reapers and such.  Another problem this deck has is that its win condition is not supported effectively.  The deck will dedicate a lot of time building its presence only to lose it to Chaos Sorcerer and a Nobleman of crossout.  With this in mind I present you with a rock deck that builds momentum and keeps it.
 
Rock Bottom
 
 Monster (20)
 
 
3x Golem Sentry
1x Morphing Jar
3x Legendary Jujitsu Master
1x Sangan
1x Breaker the Magical Warrior
1x  Granmarg the Rock Monarch
3x Guardian Sphinx
2x Megarock Dragon
3x Des Lacooda
1x Treeborn Frog
1x Giant Rat
 
   
Spells(14)
 
1x Graceful Charity
1x Snatch Steal
2x Brain Control
1x Swords of Revealing Light
1x Premature Burial
1x Level-Limit Area B
1x Smashing Ground
1x Nobleman of Crossout
1x Book of Moon
2x Messenger of Peace
1x Heavy Storm
1x Giant Trunade
 
Traps (8)
2x Gravity Bind
1x Mirror Force
1x Torrential Tribute
2x Return From The Different Dimension
2x Sakuretsu Armor
 
Now this is not an aggressive build, hence the lack of Gigantes, which is a very good monster in more beatdown variants.  I would recommend side-decking an extra Nobleman and other such mainstream draws.  But this deck takes advantage of the metagame simply because magic and trap removal is down big time.  Thus numerous stall cards will allow us to get are return hit set up.  In a more aggressive variant I'd recommend the use of 3 returns and 3 Megarock Dragon's, but at present it seeks to generate control through flip-draw and flip-return.  The best example of synergy presented with these monsters, outside of megarock and winning, is their use with return.  If you draw into return and happen to have laccoda (zombie) and the like out of the game (nobleman of crossout) you can flip a return to bring them back into the game and then flip them face-down.  Thus the summoning of a megarock dragon, by removing golem sentry and guardian sphinx will generate into free summons of ongoing defense. 
 
Go ahead and meddle with it.  This deck has the potential to evolve into numerous directions.  But that is left up to you.....................
 
 
I can be contacted at
 
 
 
IM Tebezu
 
Forest Thomer
 
 


 

 

 


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