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Tebezu on YuGiOh
Grave Desecration
Sept. 13, 2006

I like decks that run but appear as if they shouldn't.  Animals like the Duck-Billed Platypus and the Spiny-Anteater remind me that even though appearances may lead us to believe an organism to be strange, form always is the end result of function.  In Yu-Gi-Oh, we see the evolution of decks as an end result to their environments.  Certain staple cards prove themselves over and over, while tech cards emerge as ways to combat the common environmental hazards.  Examples being the emergence of Return From the Different Dimension.  Such a card was the end result of an aggressive format.  Eventually it took some time for players to realize that such a trap could work effectively with Chaos Sorcerer.  Thus we start to watch the metagame change, at one dynamic time the entire environment shifts because a powerhouse has been noticed. 
 
Gravekeeper's are such a powerhouse.  The ability to swarm the field, while also maintaining advantage with countless plus ones, is screaming for attention from a dueling public.  But as mentioned, I like decks that do not appear as what they truly are.  Stein decks that play as aggro beatdown, Burn that plays in a Creature Swap control style, etc.  The reasoning for such a fetish, if I can say that, is because giving yourself the ability to play multiple decks/style of play at one time allows you to be more versatile in your game.  The ability to surprise an opponent is not only fun but a great skill to develop in the sense it will help you be able to maintain potential success.  Versatility is key, especially in an environment that we are wary of, like the current one which has yet to produce a dominant deck type.
 
With out further ado I present to all of you Jake Hurt's (COOL NAME) Gravekeeper's Deck.  The following are his words, used to explain to my readers why his deck appears in its current form.  I'd like to explain once again my reasoning for featuring others decks, unadjusted by myself.  If we as a dueling community are to learn how to be successful, we must acknowledge other players and try to understand their thought processes in developing theme's.  I also feel that some decks are well built and need no further changes.  For me to manipulate, in any way, a deck that is proving to be successful makes no sense.  WHY FIX WHAT IS NOT BROKEN?
 
Hmm ok introduction, well Ive been playing Yu-Gi-Oh for 4 years now, back in the day I was quite the noob. After a while the banned list came along and I began to play with different decks, I tried gravekeepers and soul control, I stuck with soul control until the release of cybernetic revolution, I played with machines but the next banned list screwed that deck up, so I moved back to gravekeepers. That was 2 and a half years ago and I've been playing with them ever since.  

In the last year of play testing I've come to realise that although gravekeepers are known for spamming, that doesn't necessarily mean the only way a gravekeeper deck should win is to have necrovalley out with 5 gravekeepers, this is why my gravekeeper deck is fully capable of winning a game without necrovalley even being played, (although it does help) it takes away the pain of never drawing one, and the pain of your opponent destroying it and you waiting to try and get another one. Another card I tried out recently was ancient lamp, which is really cool, people like having 2 monsters out (especially with cyber dragon) so imagine your opponents dismay when on their first turn they summon cyber dragon spirit reaper, and their dragon attacks a face down lamp? You not only keep your monster, but they lose 1800 lp AND the reaper because it was targeted.  

Strengths of the deck: The deck is capable of an offensive or defensive position without any side deck use (yes I know it may be looked on as a bad idea but I've never needed to dip into my side deck for any deck I have faced, so I didn't bother posting it) the deck can hold out on the defensive for a quick gravekeeper OTK or can go on the offensive from the start as a sort of aggro deck. Another strength of this deck is its ability to fight even when spells and traps are all negated, although it can be difficult to get out of that situation I have done it many a time with this deck, this is because I have tailor made my deck to not focus on spells and traps to take care of monster removal, I have focused on my monsters for that job.  

Weaknesses of the deck: There is but one card this deck is not very good against, lava golem. The big monster tributing burn card can turn the gravekeepers offensive or defensive status into a "quick gotta find a way to get rid of it" and with only 2 tributes the only other ways of getting rid are exiled forces, ring and magical dimension (or enemy controller sometimes) however you try and get rid of it.  If the other person uses 3 golems your in for some trouble. A possible weakness is skill drain, but meh who uses that? Lol. Even then I could stall using necrovalley and spys as cover (2500 defense is huge) or even guards. (2400 is also huge)  
 

Grave Desecration
 
(40)

Monster (19)

Tribute Monsters - 2 
Gravekeepers chief x 1 
Mobius the Frost Monarch x 1 
 
Non-tribute Monsters - 17 

Gravekeepers Spy x 3 

Gravekeepers Guard x 2 
Gravekeepers Assailant x 2 
Gravekeepers Spear Soldier x 2  
D D Assailent x 1 
D D Warrior Lady x 1 
Sangan x 1 
Exiled Force x 2 
Morphing Jar x 1 
Breaker the Magical Warrior x 1 
Ancient Lamp x 1 

 
Traps - 8 
Rite of Spirit x 2 
Bottomless Trap Hole x 1  

Torrential Tribute x 1  
Sakeretsu Armour x 1 
Mirror Force x 1 
Ring of Destruction x 1 
Ready for interception x 1  
 

Spells - 13 
Necrovalley x 3 
Graceful Charity x 1 
Reinforcement of the Army x 1 

Enemy Controller x 1 
Magical Dimension x 1 
Heavy Storm x 1 
Mystical Space Typoon x 1  
Nobleman of Crossout x 1 
Book of Moon x 1 
My Body as a Shield x 1 
Swords of Revealing Light x 1 

What I really like about the deck is that it's very difficult to get very bad hands, if you do your just very unlucky unlike other decks which can get bad hands much more often, again this is due to the decks good balance which I've worked on for over 2 years.  

Finally I'll explain the main reason why my deck has taken this route, it's because my main rival in the game plays a Horus lockdown deck which will get Horus 8, King Dragun, and royal decree out in order to stop you from doing anything, and for the past 2 years the decks been evolving as his deck has to fight it. And I'm happy to say I've kept the win loss record against that deck to just about equal.

///////////////////////////

A perfect example of the insight which forces deck shape.  We notice that a well built deck, especially a theme deck, takes dedication and well guided problem solving.  To be successful in this game, or in life, we must always remember that in order to be successful we should be patient.  Learn from the errors of the past and apply such lessons to the future.

If anyone wants to contact me for any reason, I can be contacted at...

Tebezu@gmail.com



 


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