Ancient Sanctuary Spoiler
by - Snappper
Updated 7.19.04
Number
Name
ATTRIBUTE
Type/Level/ATK/DEF
Text
Rarity
AST-000
The End of Anubis
DARK
Fiend/6/2500/0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
Secret Rare
AST-001
Gogiga Gagagigo
WATER
Reptile/8/2950/2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
AST-002
Warrior of Zera
EARTH
Warrior/4/1600/1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
AST-003
Sealmaster Meisei
DARK
Spellcaster/3/1100/900
One of the few people who has a good command of Talismans. His history is a mystery.
Rare
AST-004
Mystical Shine Ball
LIGHT
Fairy/2/500/500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
AST-005
Metal Armored Bug
EARTH
Insect/8/2800/1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
AST-006
The Agent of Judgment - Saturn
LIGHT
Fairy/6/2400/0
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky"
is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
Ultra Rare
AST-007
The Agent of Wisdom - Mercury
LIGHT
Fairy/4/0/1700
When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
Rare
AST-008
The Agent of Creation - Venus
LIGHT
Fairy/3/1600/0
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
Rare
AST-009
The Agent of Force - Mars
LIGHT
Fairy/3/0/0
This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent’s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent’s Life Points.
Super Rare
AST-010
The Unhappy Girl
LIGHT
Spellcaster/2/400/300
As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
AST-011
Soul-Absorbing Bone Tower
DARK
Zombie/3/400/1500
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent’s Deck to the Graveyard.
Rare
AST-012
The Kick Man
DARK
Zombie/3/1300/300
When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
AST-013
Vampire Lady
DARK
Zombie/4/1550/1550
Each time this card inflicts Battle Damage to your opponent’s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
AST-014
Stone Statue of the Aztecs
EARTH
Rock/4/300/2000
Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
Super Rare
AST-015
Rocket Jumper
EARTH
Rock/3/1000/800
If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
AST-016
Avatar of The Pot
EARTH
Rock/3/1200/1300
Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
Rare
AST-017
Legendary Jujitsu Master
EARTH
Rock/3/1300/1800
A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
AST-018
Gear Golem the Moving Fortress
EARTH
Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
Ultra Rare
AST-019
KA-2 Des Scissors
DARK
Machine/4/1000/1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
AST-020
Needle Burrower
DARK
Machine/5/1700/1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Super Rare
AST-021
Sonic Jammer
WIND
Machine/2/350/650
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
AST-022
Blowback Dragon
DARK
Machine/6/2300/1200
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
Ultra Rare
AST-023
Zaborg the Thunder Monarch
LIGHT
Thunder/5/2400/1000
When this card is Tribute Summoned successfully, destroy 1 monster on the field.
Super Rare
AST-024
Atomic Firefly
LIGHT
Insect/1/100/200
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
AST-025
Mermaid Knight
WATER
Aqua/4/1500/700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
AST-026
Piranha Army
WATER
Fish
/2
/800
/200
The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
AST-027
Two Thousand Needles
EARTH
Beast/5/2000/1800
When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
AST-028
Disc Fighter
EARTH
Warrior/4/1000/1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
AST-029
Arcane Archer of the Forest
EARTH
Warrior/3/900/1400
This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
AST-030
Lady Ninja Yae
WIND
Warrior/3/1100/200
Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
AST-031
Goblin King
DARK
Fiend/1/0/0
This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
AST-032
Solar Flare Dragon
FIRE
Pyro/4/1500/1000
This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
AST-033
White Magician Pikeru
LIGHT
Spellcaster/2/1200/0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
AST-034
Archlord Zerato
LIGHT
Fairy/8/2800/2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
Ultra Rare
AST-035
Opti-Camouflage Armor
SPELL
Equip
This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
AST-036
Mystik Wok
SPELL
Quick-Play
Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.
AST-037
Enemy Controller
SPELL
Quick-Play
Select and activate 1 of the following effects:
-Change the Battle Position of 1 face-up monster on your opponent's side of the field.
-Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
Ultra Rare
AST-038
Burst Stream of Destruction
SPELL
Normal
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
Ultra Rare
AST-039
Monster Gate
SPELL
Normal
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
AST-040
Amplifier
SPELL
Equip
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
Super Rare
AST-041
Weapon Change
SPELL
Continuous
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
AST-042
The Sanctuary in the Sky
SPELL
Field
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
Super Rare
AST-043
Earthquake
SPELL
Normal
All face-up monsters on the field are changed to Defense Position.
AST-044
Talisman of Trap Sealing
SPELL
Continuous
You can only activate this card when there is a face-up "Sealmaster Meisei"
on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Rare
AST-045
Goblin Thief
SPELL
Normal
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
AST-046
Backfire
TRAP
Continuous
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
AST-047
Micro Ray
TRAP
Normal
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
AST-048
Light of Judgment
TRAP
Normal
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
AST-049
Talisman of Spell Sealing
TRAP
Continuous
You can only activate this card when there is a face-up "Sealmaster Meisei"
on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Rare
AST-050
Wall of Revealing Light
TRAP
Continuous
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
AST-051
Solar Ray
TRAP
Normal
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
AST-052
Ninjitsu Art of Transformation
TRAP
Continuous
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
AST-053
Beckoning Light
TRAP
Normal
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
AST-054
Draining Shield
TRAP
Normal
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
Rare
AST-055
Armor Break
TRAP
Counter
Negate the activation of an Equip Spell card and destroy it.
AST-056
Gigobyte
WATER
Reptile/1/350/300
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
AST-057
Mokey Mokey
LIGHT
Fairy/1/300/100
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
AST-058
Kozaky
DARK
Fiend/1/400/400
A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
AST-059
Fiend Scorpion
EARTH
Insect/2/900/200
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
AST-060
Pharaoh's Servant
DARK
Zombie/2/900/0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
AST-061
Pharaonic Protector
EARTH
Zombie/2/900/0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
AST-062
Spirit of the Pharaoh
LIGHT
Zombie
/6
/2500
/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
Ultra Rare
AST-063
Theban Nightmare
LIGHT
Fiend/4/1500/500
While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
Rare
AST-064
Aswan Apparition
DARK
Fiend/3/500/500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
AST-065
Protector of the Sanctuary
EARTH
Fiend/4/1100/1900
As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
AST-066
Nubian Guard
FIRE
Warrior/2/500/500
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
AST-067
Legacy Hunter
EARTH
Warrior/4/1000/1500
When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
Super Rare
AST-068
Desertapir
EARTH
Beast/3/900/300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position.
You cannot select "Desertapir".
AST-069
Sand Gambler
LIGHT
Spellcaster/3/300/1600
Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
AST-070
3-Hump Lacooda
EARTH
Beast/3/500/1500
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
AST-071
Ghost Knight of Jackal
EARTH
Beast-Warrior/5/1700/1600
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
Ultra Rare
AST-072
Absorbing Kid from the Sky
LIGHT
Fairy/4/1300/1000
When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
AST-073
Elephant Statue of Blessing
EARTH
Rock/3/1500/0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
AST-074
Elephant Statue of Disaster
EARTH
Rock/3/1500/0
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
AST-075
Spirit Caller
LIGHT
Spellcaster/3/1000/1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
AST-076
Emissary of the Afterlife
DARK
Fiend/4/1600/600
When this card is sent from the field to the Graveyard, each player selects
1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
Super Rare
AST-077
Grave Protector
DARK
Fiend/4/0/2000
As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
Rare
AST-078
Double Coston
DARK
Zombie/4/1700/1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
Rare
AST-079
Regenerating Mummy
DARK
Zombie/4/1800/1500
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
AST-080
Night Assailant
DARK
Fiend/3/200/500
FLIP: Select 1 monster on your opponent's side of the field and destroy it.
When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
AST-081
Man-Thro' Tro'
EARTH
Beast-Warrior/4/1000/1000
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
AST-082
King of the Swamp
WATER
Aqua/3/500/1100
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
Discard this card from your hand to the Graveyard to add a "Polymerization"
Spell Card from your Deck to your hand. The Deck is then shuffled.
Rare
AST-083
Emissary of the Oasis
LIGHT
Spellcaster/3/600/400
As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
AST-084
Special Hurricane
SPELL
Normal
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
Rare
AST-085
Order to Charge
SPELL
Quick-Play
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
AST-086
Sword of the Soul-Eater
SPELL
Equip
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
AST-087
Dust Barrier
SPELL
Continuous
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
AST-088
Soul Reversal
SPELL
Quick-Play
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
AST-089
Spell Economics
SPELL
Continuous
You do not have to pay any Life Points to activate a Spell Card.
Rare
AST-090
Blessings of the Nile
SPELL
Continuous
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
AST-091
7
SPELL
Continuous
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
AST-092
Level Limit - Area B
SPELL
Continuous
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
AST-093
Enchanting Fitting Room
SPELL
Normal
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
AST-094
The Law of the Normal
SPELL
Normal
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
AST-095
Dark Magic Attack
SPELL
Normal
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
Ultra Rare
AST-096
Delta Attacker
SPELL
Normal
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
AST-097
Thousand Energy
SPELL
Normal
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level
2 Normal Monsters on your side of the field during the End Phase.
Rare
AST-098
Triangle Power
SPELL
Normal
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level
1 Normal Monsters on your side of the field during the End Phase.
Rare
AST-099
The Third Sarcophagus
SPELL
Continuous
This card can only be placed on the field by the effect of "The First Sarcophagus".
AST-100
The Second Sarcophagus
SPELL
Continuous
This card can only be placed on the field by the effect of "The First Sarcophagus".
AST-101
The First Sarcophagus
TRAP
Continuous
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard.
When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
Super Rare
AST-102
Dora of Fate
TRAP
Normal
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
AST-103
Judgment of the Desert
TRAP
Continuous
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
AST-104
Human-Wave Tactics
TRAP
Continuous
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
AST-105
Curse of Anubis
TRAP
Normal
All face-up Effect Monsters on the field are changed to Defense Position.
During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
Ultra Rare
AST-106
Desert Sunlight
TRAP
Normal
All monsters on your side of the field are changed to face-up Defense Position.
AST-107
Des Counterblow
TRAP
Continuous
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Super Rare
AST-108
Labyrinth of Nightmare
TRAP
Continuous
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
AST-109
Soul Resurrection
TRAP
Continuous
Special Summon 1 Normal Monster from your Graveyard in Defense Position.
When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
Rare
AST-110
Order to Smash
TRAP
Normal
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
AST-111
Mazera DeVille
DARK
Fiend/8/2800/2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
Secret Rare