www.pojo.com/yu-gi-oh

Pharaonic Guardian English Spoiler
by Tripping Billies

 

Special Thanks to Amanda Dennis and Dave Gollner at Dave’s Card Shop in Phoenix and Cameron Moriarty at Showtime Sports Collectibles in Tempe for access to all of the cards, their rarities, and their texts.

 

 

Set Contents:            Secret Rare     2

                        Ultra Rare     10

                        Super Rare     10

                        Rare                 17

                        Commons       69

 

 

PGD-000   Ring of Destruction    ---Hobby Secret Rare

                     Trap Card

                     Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life Points of both you and your opponent.

 

PGD-001   Molten Behemoth

                     Fire/Pyro/5 stars/ATK 1000/DEF 2200

                     “A giant born from magma, it attacks with a magma punch.”

 

PGD-002   Shapesnatch

                     Dark/Machine/5 stars/ATK 1200/DEF 1700

                     “A bow tie with horrible power, it attacks an opponent by controlling others.”

 

PGD-003   Souleater

                     Earth/Fish/4 stars/ATK 1200/DEF 0

                     “A living wonder of mystery.”

 

PGD-004   King Tiger Wanghu    ---Rare

                     Earth/Beast/4 stars/ATK 1700/DEF 1000

                     As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.

 

PGD-005   Birdface

                     Wind/Winged Beast/4 stars/ATK 1600/DEF 1600

                     When this card is sent to the Graveyard as a result of battle, you can add 1 “Harpie Lady” from your deck to your hand.

 

PGD-006   Kryuel

                     Dark/Fiend/4 stars/ATK 1000/DEF 1700

                     When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent’s side of the field.

 

PGD-007   Arsenal Bug

                     Earth/Insect/3 stars/ATK 2000/DEF 2000

                     If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.

 

PGD-008   Maiden of the Aqua    ---Short Print

                     Water/Aqua/4 stars/ATK 700/DEF 2000

                     As long as this card remains face-up on the field, the field is treated as “Umi.” (However, there is no increasing or decreasing of ATK/DEF due to “Umi’s” effect.) If there is an active field card on the field, this effect is not applied.

 

PGD-009   Jowls of Dark Demise      ---Rare

                     Water/Fiend/2 stars/ATK 200/DEF 100

                     FLIP: Take control of 1 monster on your opponent’s side of the field until the end of the turn that this card’s effect is activated. When the controlled monster attacks, it may attack your opponent’s Life Points directly.

 

PGD-010   Timeater

                     Dark/Machine/6 stars/ATK 1900/DEF 1700

                     If this monster destroys a monster on your opponent’s side of the field in battle, your opponent skips his/her next Main Phase 1.

 

PGD-011   Mucus Yolk       ---Short Print

                     Dark/Aqua/3 stars/ATK 0/DEF 100

                     This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.

 

PGD-012   Servant of Catabolism

                     Light/Aqua/3 stars/ATK 700/DEF 500

                     This monster may attack your opponent’s Life Points directly.

 

PGD-013   Moisture Creature    ---Rare

                     Light/Fairy/9 stars/ATK 2800/DEF 2900

                     If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent’s side of the field.

 

PGD-014   Gora Turtle       ---Rare

                     Water/Aqua/3 stars/ATK 1100/DEF 1100

                     As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.

 

PGD-015   Sasuke Samurai       ---Super Rare

                     Wind/Warrior/2 stars/ATK 500/DEF 800

                     When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation.

 

PGD-016   Poison Mummy

                     Earth/Zombie/4 stars/ATK 1000/DEF 1800

                     FLIP: Inflict 500 points of Direct Damage to your opponent’s Life Points.

 

PGD-017   Dark Dust Spirit         ---Short Print

                     Earth/Zombie/6 stars/ATK 2200/DEF 1800

                     This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face-up monsters except this monster on the field.

 

PGD-018   Royal Keeper

                     Earth/Zombie/4 stars/ATK 1600/DEF 1700

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.

 

PGD-019   Wandering Mummy    ---Rare

                     Earth/Zombie/4 stars/ATK 1500/DEF 1500

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.

 

PGD-020   Great Dezard       ---Ultra Rare

                     Dark/Spellcaster/6 stars/ATK 1900/DEF 2300

                     When this monster destroys the following number of monster in battle, the following effects are activated in order:

            One: As long as this card remains face-up on the field, negate the activation

and effects of all Magic and Traps that specifically designate this card as a target and destroy them.

                     Two: You can Special Summon 1 “Fushion Richie” from your hand or your

Deck by offering this card as a Tribute during your Main Phase.

 

PGD-021   Swarm of Scarabs

                     Dark/Insect/3 stars/ATK 500/DEF 1000

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent’s side of the field.

 

PGD-022   Swarm of Locusts

                     Dark/Insect/3 stars/ATK 1000/DEF 500

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent’s side of the field.

 

PGD-023   Giant Axe Mummy

                     Earth/Zombie/5 stars/ATK 1700/DEF 2000

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent’s side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.

 

PGD-024   8-Claws Scorpion

                     Dark/Insect/2 stars/ATK 300/DEF 200

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent’s side of the field in battle, the ATK of this card becomes 2400 during that damage step calculation only.

 

PGD-025   Guardian Sphinx    ---Ultra Rare

                     Earth/Rock/5 stars/ATK 1700/DEF 2400

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand.

 

PGD-026   Pyramid Turtle       ---Rare

                     Earth/Zombie/4 stars/ATK 1200/DEF 1400

                     When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

 

PGD-027   Dice Jar            --- Short Print

                     Light/Rock/3 stars/ATK 200/DEF 300

                     FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent’s result X 500 Life Points. However, if a winner’s result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.

                    

                    

PGD-028   Dark Scorpion Burglars       ---Short Print

                     Dark/Warrior/4 stars/ATK 1000/DEF 1000

                     When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.

 

PGD-029   Don Zaloog       ---Ultra Rare

                     Dark/Warrior/4 stars/ATK 1400/DEF 1500

                     When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:

n      Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.

n      Send 2 cards from the top of your opponent’s Deck to the Graveyard.

 

PGD-030   Des Lacooda

                     Earth/Zombie/3 stars/ATK 500/DEF 600

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck.

 

PGD-031   Fushioh Richie       ---Ultra Rare

                     Dark/Zombie/7 stars/ATK 2600/DEF 2900

                     This card only be Special Summoned from your hand or your Deck by offering 1 “Great Dezard” that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

 

PGD-032   Cobraman Sakuzy

                     Earth/Reptile/3 stars/ATK 800/DEF 1400

                     You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent’s side of the field and then return them to their original position.

 

PGD-033   Book of Life         ---Super Rare

                     Magic Card

                     Special Summon 1 Zombie-Type monster from your Graveyard I n face-up Attack and Defense Position and remove 1 monster in your opponent’s Graveyard from play.

 

PGD-034   Book of Taiyou       ---Short Print

                     Magic Card

                     Flip 1 face-down monster on the field into face-up Attack Position.

 

PGD-035   Book of Moon       ---Rare

                     Magic Card: Quick Play

                     Flip 1 face-up monster on the field into face-down Defense Position

 

PGD-036   Mirage of Nightmare    ---Super Rare

                     Magic Card: Continuous

                     During your opponent’s Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card’s effect to the Graveyard.

 

PGD-037   Secret Passage to the Treasures

                     Magic Card

                     Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.

 

PGD-038   Call of the Mummy

                     Magic Card: Continuous

                     If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.

 

PGD-039   Timidity

                     Magic Card

                     Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.

 

PGD-040   Pyramid Energy

                     Magic Card: Quick-Play

                     You can select and activate 1 of the following effects.

n      Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.

n      Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.

 

PGD-041   Tutan Mask

                     Trap Card: Counter-Trap

                     Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.

 

PGD-042   Ordeal of a Traveler      ---Short Print

                     Trap Card: Continuous

                     You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.

 

PGD-043   Bottomless Shifting Sand

                     Trap Card: Continuous

                     At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.

 

PGD-044   Curse of Royal       ---Rare

                     Trap Card: Counter-Trap

                     Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.

 

PGD-045   Needle Ceiling

                     Trap Card

                     You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.

 

PGD-046   Statue of the Wicked    ---Super Rare

                     Trap Card

                     When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 “Wicked Token” (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.

 

PGD-047   Dark Coffin       ---Short Print

                     Trap Card

                     When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:

n      Discard 1 card in his/her hand

n      Select 1 monster on his/her side of the field and destroy it

 

PGD-048   Needle Wall

                     Trap Card: Continuous

                     During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

 

PGD-049   Trap Dustshoot

                     Trap Card

                     You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.

 

PGD-050   Pyro Clock of Destiny

                     Trap Card

                     Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.

 

PGD-051   Reckless Greed       ---Rare

                     Trap Card

                     Draw 2 cards from your Deck and skip your next 2 Draw Phases.

 

PGD-052   Pharaoh’s Treasure    ---Rare

                     Trap Card

                     After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.

 

PGD-053   Master Kyonshee

                     Earth/Zombie/4 stars/ATK 1750/DEF 1000

                     “A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.”

 

PGD-054   Kabazauls

                     Water/Dinosaur/4 stars/ATK 1700/DEF 1500

                     “A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.”

 

PGD-055   Inpachi

                     Earth/Machine/4 stars/ATK 1600/DEF 1900

                     “A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.”

 

PGD-056   Dark Jeroid       ---Rare

                     Dark/Fiend/4 stars/ATK 1200/DEF 1500

                     When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.

 

PGD-057   Newdoria       ---Rare

                     Dark/Fiend/4 stars/ATK 1200/DEF 800

                     When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it.

 

PGD-058   Helpoemer         ---Ultra Rare

                     Dark/Fiend/5 stars/ATK 2000/DEF 1400

                     When this card has been sent to the Graveyard as a result of battle, this card’s effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.

 

PGD-059   Gravekeeper’s Spy    ---Short Print

                     Dark/Spellcaster/4 stars/ATK 1200/DEF 2000

                     FLIP: Select 1 monster that includes “Gravekeeper’s” in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

 

PGD-060   Gravekeeper’s Curse

                     Dark/Spellcaser/3 stars/ATK 800/DEF 800

                     When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent’s Life Points.

 

PGD-061   Gravekeeper’s Guard

                     Dark/Spellcaster/4 stars/ATK 1000/DEF 1900

                     FLIP: Select 1 Monster Card on your opponent’s side of the field (regardless of position) and return it to its owner’s hand.

 

PGD-062   Gravekeeper’s Spear Soldier      ---Short Print

                     Dark/Spellcaster/4 stars/ATK 1500/DEF 1000

                     When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.

 

PGD-063   Gravekeeper’s Vassal

                     Dark/Spellcaster/3 stars/ATK 700/DEF 500

                     The Battle Damage this card inflicts to your opponent’s Life Points is treated as the Effect Damage of this card.

 

PGD-064   Gravekeeper’s Watcher         ---Rare

                     Dark/Spellcaster/4/ATK 1000/DEF 1000

                     When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding costs), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.

 

PGD-065   Gravekeeper’s Chief         ---Super Rare

                     Dark/Spellcaster/5 stars/ATK 1900/DEF 1200

                     You can have only 1 face-up “Gravekeeper’s Chief” on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by “Necrovalley”. When you Tribute Summon this monster, you can Special Summon 1 monster that includes “Gravekeeper’s” in its card name from your Graveyard.

 

PGD-066   Gravekeeper’s Cannonholder      ---Short Print

                     Dark/Spellcaster/4 stars/ATK 1400/DEF 1200

                     Offer 1 card that includes “Gravekeeper’s” in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent’s Life Points. However, you cannot offer this card or another “Gravekeeper’s Cannonholder” with this card’s effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards’ effects are excluded.

 

PGD-067   Gravekeeper’s Assailant

                     Dark/Spellcaster/4 stars/ATK 1500/DEF 1500

                     You can activate this card’s effect only when “Necrovalley” is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent’s side of the field.

 

PGD-068      A Man with Wdjat

                     Dark/Spellcaster/4 stars/ATK 1600/DEF 1600

                     When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent’s side of the field and see it. Return the card to its original position.

 

PGD-069   Mystical Knight of Jackal    ---Ultra Rare

                     Light/Beast-Warrior/7 stars/ATK 2700/DEF 1200

                     You can return your opponent’s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.

 

PGD-070      A Cat of Ill Omen

                     Dark/Beast/2 stars/ATK 500/DEF 300

                     FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand.

 

PGD-071   Yomi Ship

                     Water/Aqua/3 stars/ATK 800/DEF 1400

                     When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.

 

PGD-072   Winged Sage Falcos        ---Rare

                     Wind/Winged Beast/4 stars/ATK 1700/DEF 1200

                     You can return your opponent’s face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her deck.

 

PGD-073   An Owl of Luck

                     Wind/Winged Beast/ 2 stars/ATK 300/DEF 500

                     FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand.

 

PGD-074   Charm of Shabti

                     Earth/Rock/1 star/ATK 100/DEF 100

                     Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include “Gravekeeper’s” in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally.

 

PGD-075   Cobra Jar

                     Earth/Reptile/2 stars/ATK 600/DEF 300

                     FLIP: Place 1 “Poisonous Snake Token” (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent’s Life Points.

 

PGD-076   Spirit Reaper         ---Rare

                     Dark/Zombie/3 stars/ATK 300/DEF 200

                     This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.

 

PGD-077   Nightmare Horse    ---Short Print

                     Dark/Zombie/2 stars/ATK 500/DEF 400

                     This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field.

 

PGD-078   Reaper on the Nightmare    ---Super Rare

                     Dark/Zombie/Fushion/5 stars/ATK 800/DEF 600

                     “Spirit Reaper” + “Nightmare Horse”

                     This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.

 

PGD-079   Dark Designator           ---Rare

                     Magic Card

                     Declare 1 Monster Card name. If the declared card is in your opponent’s Deck, add 1 of that card to your opponent’s hand.

 

PGD-080   Card Shuffle

                     Magic Card: Continuous

                     Pay 300 of your own Life Points to shuffle either you or your opponent’s Deck. You can use this effect during your own turn, once per turn.

 

PGD-081   Reasoning

                     Magic Card

                     Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

 

PGD-082   Dark Room of Nightmare    ---Super Rare

                     Magic Card: Continuous

                     Each time you inflict damage other than Battle Damage to your opponent’s Life Points, inflict 300 points of Direct Damage to your opponent’s Life Points. This card’s effect is not applied to the effect of “Dark Room of Nightmare”.

 

PGD-083   Different Dimension Capsule

                     Magic Card

                     After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed  card to your hand.

 

PGD-084   Necrovalley          ---Super Rare

                     Magic Card: Field

                     As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes “Gravekeeper’s” in their card name by 500 points.

 

PGD-085   Buster Rancher

                     Magic Card: Equip

                     Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent’s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent’s monster that battles is in Defense Position and its DEF is equal to 2500 or more.

 

PGD-086   Hieroglyph Lithograph

                     Magic Card

                     Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.

 

PGD-087   Dark Snake Syndrome

                     Magic Card: Continuous

                     Inflict Direct Damage to you and your opponent’s Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.

 

PGD-088   Terraforming       ---Short Print

                     Magic Card

                     Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

 

PGD-089   Banner of Courage

                     Magic Card: Continuous

                     During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.

 

PGD-090   Metamorphosis

                     Magic Card

                     Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fushion Monster of the same Level in face-up Attack or Defense Position from your Fushion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.

 

PGD-091   Royal Tribute

                     Magic Card

                     This card can only be activated when your “Necrovalley” is active on the field. Both players must discard all monster cards in their hand to the Graveyard.

 

PGD-092   Reversal Quiz           ---Short Print

                     Magic Card

                     Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent’s current ones.

 

PGD-093   Coffin Seller           ---Rare

                     Trap Card: Continuous

                     Each time your opponent’s Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent’s Life Points.

 

PGD-094   Curse of Aging

                     Trap Card

                     Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points until the end of the turn this card is activated.

 

PGD-095   Barrel Behind the Door        ---Super Rare

                     Trap Card: Counter-Trap

                     When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent’s Life Points.

 

PGD-096   Raigeki Break          ---Short Print

                     Trap Card

                     Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.

 

PGD-097   Narrow Passage

                     Trap Card: Continuous

                     This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.

 

PGD-098   Disturbance Strategy

                     Trap Card

                     Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.

 

PGD-099   Trap of Board Eraser         ---Super Rare

                     Trap Card: Counter-Trap

                     When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.

 

PGD-100   Rite of Spirit

                     Trap Card

                     Select 1 Monster Card that includes “Gravekeeper’s” in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by “Necrovalley”.

 

PGD-101   Non Aggression Area

                     Trap Card

                     You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.

 

PGD-102   D. Tribe

                     Trap Card

                     All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.

 

PGD-103   Byser Shock          ---Ultra Rare

                     Dark/Fiend/5 stars/ATK 800/DEF 600

                     When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner’s respective hands.

 

PGD-104   Question             ---Ultra Rare

                     Magic Card

                     When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.

 

PGD-105   Rope of Life            ---Ultra Rare

                     Trap Card

                     This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard in face-up Attack or Defense Position, and increase its ATK by 800 points.

 

PGD-106   Nightmare Wheel       ---Ultra Rare

                     Trap Card: Continuous

                     Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster Card. This card  inflicts 500 points of Direct Damage to your opponent’s Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.

 

PGD-107   Lava Golem            ---Retail Secret Rare

                     Fire/Fiend/8 stars/ATK 3000/DEF 2500

                     This monster must be Special Summoned on your opponent’s side of the field by offering 2 monsters on your opponent’s side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card’s controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.