Soul of the Duelist Spoiler

By Craig Snapp (Snapper) & YamiMarik528

Number
Name
ATTRIBUTE
Type/Level/ATK/DEF
Text
Rarity

SOD-EN001
Charcoal Inpachi
FIRE
Pyro/1/100/2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
Rare/Ultimate Rare

SOD-EN002
Neo Aqua Madoor
WATER
Spellcaster/6/1200/3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

SOD-EN003
Skull Dog Marron
EARTH
Beast/4/1350/2000
A lost dog that wandered off 100 years ago. He’s still waiting for his master to come for him.

SOD-EN004
Goblin Calligrapher
DARK
Fiend/1/400/400
A Goblin who devotes himself to perfect calligraphy of the word “False”. He gives his all to each stroke.

SOD-EN005
Ultimate Insect LV1
WIND
Insect/1/0/0
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) Rare/Ultimate Rare

SOD-EN006
Horus the Black Flame Dragon LV4
FIRE
Dragon/4/1600/1000
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN007
Horus the Black Flame Dragon LV6
FIRE
Dragon/6/2300/1600
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Super Rare/Ultimate Rare

SOD-EN008
Horus the Black Flame Dragon LV8
FIRE
Dragon/8/3000/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
Ultra Rare/Ultimate Rare

SOD-EN009
Dark Mimic LV1
DARK
Fiend/1/100/1000
FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or Deck.

SOD-EN010
Dark Mimic LV3
DARK
Fiend/3/1000/1000
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
Rare/Ultimate Rare

SOD-EN011
Mystic Swordsman LV2
EARTH
Warrior/2/900/0
If this card attacks a face-down Defense Position monster, destroy the"
monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN012
Mystic Swordsman LV4
EARTH
Warrior/4/1900/1600
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or deck.
Ultra Rare/Ultimate Rare

SOD-EN013
Armed Dragon LV3
WIND
Dragon/3/1200/900
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Armed Dragon LV5” from your hand or Deck.

SOD-EN014
Armed Dragon LV5
WIND
Dragon/5/2400/1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN015
Armed Dragon LV7
WIND
Dragon/7/2800/1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.
Ultra Rare/Ultimate Rare

SOD-EN016
Horus’ Servant
FIRE
Beast-Warrior/1/100/100
As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon” of any LV as the target of the effect of a Spell, Trap, or Monster Card

SOD-EN017
Red-Eyes B. Chick
DARK
Dragon/1/800/500
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand.

SOD-EN018
Malice Doll of Demise
DARK
Fiend/4/1600/1700
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.

SOD-EN019
Ninja Grandmaster Sasuke
LIGHT
Warrior/4/1800/1000
If this card attacks a face-up Defense Position monster, destroy the monster with this card’s effect without applying damage calculation.
Rare/Ultimate Rare

SOD-EN020
Rafflesia Seduction
EARTH
Plant/2/300/900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
Rare/Ultimate Rare

SOD-EN021
Ultimate Baseball Kid
FIRE
Warrior/3/500/1000
Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points.

SOD-EN022
Mobius the Frost Monarch
WATER
Aqua/6/2400/1000
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field.
Super Rare/Ultimate Rare

SOD-EN023
Element Dragon
LIGHT
Dragon/4/1500/1200
This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field.
- FIRE: Increase the ATK of this card by 500 points.
- WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row.

SOD-EN024
Element Soldier
DARK
Fiend/4/1500/1200
This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field.
- WATER: Control of this card cannot switch.
- EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.

SOD-EN025
Howling Insect
EARTH
Insect/3/1200/1300
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.

SOD-EN026
Masked Dragon
FIRE
Dragon/3/1400/1100
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck

SOD-EN027
Mind on Air
DARK
Spellcaster/6/1000/1600
As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
Rare/Ultimate Rare

SOD-EN028
Unshaven Angler
WATER
Fish/4/1500/1600
If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.

SOD-EN029
The Trojan Horse
EARTH
Beast/4/1600/1200
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.

SOD-EN030
Nobleman-Eater Bug
EARTH
Insect/5/900/1200
FLIP: Destroy 2 Monsters on the field.

SOD-EN031
Enraged Muka Muka
EARTH
Rock/5/1200/600
Increase the ATK and DEF of this card by 400 points for each card in your hand.

SOD-EN032
Hade Hane
EARTH
Beast/5/900/1000
FLIP: You can return up to 3 monsters on the field to the owner’s hand.

SOD-EN033
Penumbral Soldier Lady
DARK
Warrior/6/2100/1400
If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
Super Rare/Ultimate Rare

SOD-EN034
Ojama King
LIGHT
Beast/6/0/3000
“Ojama Green” + “Ojama Yellow” + “Ojama Black”
Select up to 3 of your opponent’s Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
Rare/Ultimate Rare

SOD-EN035
Master of Oz
EARTH
Beast/9/4200/3700
“Big Koala” + “Des Kangaroo”
Rare/Ultimate Rare

SOD-EN036
Sanwitch
DARK
Spellcaster/6/2100/1800
“Sangan” + “Witch of the Black Forest”

SOD-EN037
Dark Factory of Mass Production
SPELL
Normal
Select 2 Normal Monsters from your Graveyard and add the to your hand.

SOD-EN038
Hammer Shot
SPELL
Normal
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
Rare/Ultimate Rare

SOD-EN039
Mind Wipe
SPELL
Quick Play
You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck.

SOD-EN040
Abyssal Designator
SPELL
Normal
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.

SOD-EN041
Level Up!
SPELL
Normal
Send 1 face-up monster on your side of the field that has “LV” in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card’s text of that monster from your hand or Deck, ignoring the Summoning conditions.

SOD-EN042
Inferno Fire Blast
SPELL
Normal
Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate this card. Inflict Damage to your opponent’s Life Points equal the original ATK of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the same turn you use this card.
Ultra Rare/Ultimate Rare

SOD-EN043
Ectoplasmer
SPELL
Continuous
Only once during each player’s End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent’s Life Points equal to half the original ATK of the Tributed Monster.
Super Rare/Ultimate Rare

SOD-EN044
The Graveyard in the Fourth Dimension
SPELL
Normal
Add 2 monsters that have “LV” in their card names to your deck and shuffle it.

SOD-EN045
Two-Man Cell Battle
SPELL
Continuous
During each player’s End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand.

SOD-EN046
Big Wave Small Wave
SPELL
Normal
Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.

SOD-EN047
Fusion Weapon
SPELL
Equip
This card can only be equipped to a Fusion Monster of Level 6 or less.
Increase the ATK and DEF of the equipped monster by 1500 points.

SOD-EN048
Ritual Weapon
SPELL
Equip
This card can only be equipped to a Ritual Monster of Level 6 or less.
Increase the ATK and DEF of the equipped monster by 1500 points.

SOD-EN049
Taunt
TRAP
Normal
During your opponent’s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.

SOD-EN050
Absolute End
TRAP
Normal
You can only activate this card during your opponent’s turn. This turn, attacks from your opponent’s monsters become direct attacks to your Life Points.

SOD-EN051
Spirit Barrier
TRAP
Continuous
As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0.
Rare/Ultimate Rare

SOD-EN052
Ninjitsu Art of Decoy
TRAP
Continuous
Select 1 face-up monster on your side of the field that includes “Ninja” in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).

SOD-EN053
Enervating Mist
TRAP
Continuous
Your opponent's hand size limit becomes 5.
Rare/Ultimate Rare

SOD-EN054
Heavy Slump
TRAP
Normal
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards.

SOD-EN055
Greed
TRAP
Continuous
Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
Super Rare/Ultimate Rare

SOD-EN056
Mind Crush
TRAP
Normal
Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.

SOD-EN057
Null and Void
TRAP
Normal
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
Super Rare/Ultimate Rare

SOD-EN058
Gorgon’s Eye
TRAP
Normal
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.

SOD-EN059
Cemetery Bomb
TRAP
Normal
Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard.

SOD-EN060
Hallowed Life Barrier
TRAP
Normal
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
Super Rare/Ultimate Rare