Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

- Magic
- DBZ
- Gundam
- Pokemon
- Digimon 
- Harry Potter
- Anime

- Advertise on Pojo
- Our Sponsors
- Pojo Polls

 


Pojo's Yu-Gi-Oh Card of the Day
 

The Shallow Grave

Card Number - PSV-036

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 01.29.03


TwInSeN21

The Shallow Grave

If your deck relies on a LOT of Flip Effect Monsters, you might want to seriously consider playing this card. If you are running Exodia, The Shallow Grave allows you to re-use your Witch/Sangan/Cannon Soldier combo over and over again. If you are running a Reanimator deck (a deck that relies on discarding fatties like BEWD and Reborning them), you might want to consider The Shallow Grave too.

Now, the bad part is your opponent gets to do the same thing. Since you can only use The Shallow Grave during your turn, your opponent would be able to get his Flip Effect first. If he gets something like a Man-Eater Bug, you can say Good-Bye to your new Monster... Another card that does almost the same thing is Spear Cretin. Sometimes, Spear Cretin would be better since you get your Flip Effect first. But in decks like Exodia, Shallow Grave is a lot faster. You should try both out though.

Another helpful hint, if you don't want your opponent get any important monsters out via Shallow Grave, just combo it with Soul Release. It's an abusable card in the right deck.  

Rating: 4/5
Yonex The Shallow Grave -- Wednesday

Introduction: Let me just use Cyber Jar again!

Normal Magic
Each player takes 1 Monster Card from his/her respective Graveyard and
Special Summons them on the field in face-down Defense Position.

Goods
+Gain monsters
+Reuse effect

Bads
-Opponent gets effect
-Limited to DEF only

Anaylsis: We look at a very fun card today. It it another card to reborn
monsters. This means, that you can reborn those very big monsters, like
Jinzo, Barrel Dragon, and even Blue Eyes. This card also can give you the
added feature of reusing those filp effect monsters, like Cyber Jar,
Man-Eater Bug, Magicain of Faith, etc. This works especially well in those
deck than rely on reborning monsters, Exodia and fun re-animater decks.
However, your opponent gets the effect also, which is probably why this card
isn't restricted. The other big disadvantage is your limited to using DEF
monsters, which is pretty useless in beatdown decks. However, if used right,
this card can be very good.

Rating: Fun, yet effective card to use! However, must be played right! This
gets a 3.4. This card can do alot of things, if you play it right!

Conclusion: Recycling is good for you!
wartortle32 Wednesday - The shallow grave

This card was changed from the Japanese text to summon the monsters face down. Originally, you had to put them in face up defense. Looks like they made it a lot better. For the English text, you and your opponent special summon one monster from the grave in face down defense mode.

This card is really versatile and can be used for almost any decks. Especially exodia decks that get to reuse their sangans and wotbf. You can also get flip
effect monsters such as cyber jar or morphing jar to help deck out the opponent if you're running a deck destruction deck. However, since the opponent gets the effect too, it's not quite as useful. More often than not, the opponent will get something like man eater bug or some other flip effect monster. They
will be able to flip that monster before you can flip yours, which lowers the usefulness of this card.

I give it 3/5. I dont suggest that you use this card unless you use exodia decks as getting sangans and wotbf is the most useful monster to use with this card.
SomeGuy Wednesday - The Shallow Grave

Monster Reborn...ohh. If Shallow Grave was a Monster Reborn that you put in Face-Down DEF mode than it would of been extremely good. The added text that says your opponent does the same thing is what hurts it.

You Shallow Grave a Magician of Faith thinking you can win the game next turn, then on your opponent's turn he flips his Shallow Grave-d Magician of Faith. How convienent, he has a Raigeki/Dark Hole in the Graveyard. Boom. Too bad.

Amazingly that happens alot, so don't think it won't happen to you.

The absolute BEST time to use Shallow Grave is when you have a Nobleman of Crossout/Tribute to the Doomed/Raigeki in your hand. That way your opponent won't benefit from The Shallow Grave. The problem is, now you've wasted 2 cards just to Special Summon 1 Monster. At times when it is very necessary, the price won't mean much.

The Shallow Grave works well in Deck Depletion type decks. Just keep reusing Cyber Jar and Morphing Jar or Magician of Faith (To get back Card Destruction) until your opponent finally decks out. Though you have to be careful because the deck cab backfire.

And another use for The Shallow Grave is Tribute. The problem with using this to get something to Tribute is that your opponent gains too much from it. And like I said above, can get a Magician of Faith and ruin your plans.

Rating: 2.3/5

 
NickWhiz1
Wednesday- The Shallow Grave
 
This card is actually kind of useless unless you're running some kind of stall/burner deck, and even then, all they have to do is revive a Magician of Faith, next turn, flip, Raigeki, Heavy Storm, you lose.  Works somewhat well with a wacky Catapult Turtle/Light of Intervention/DNA Surgery/Limiter Removal one turn KO deck, but how often are you going to see those?  There's too many restrictions on this card to make it horribly abuseable.  You can't use it if your opponent doesn't have an opportunity to revive a monster (i.e. if they have 5 full Monster slots and/or no legal monsters in their Graveyard), which means they can always bring back a Magician of Faith or something, and that's all she wrote.  Use it only if you intend on winning quickly, or if they don't have some kind of powerful Flip effect monster or fattie in their Graveyard.
 
Score: 2.4 (there are better revival cards, I can think of 4, those being Monster Reborn, Call of the Haunted, Premature Burial, and Spear Cretin :/)
 
Adam F. Hmm… here’s an interesting Card of the Day…

The Shallow Grave
PSV-036
Normal Magic Card
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.

Reminds me a little of a Spear Cretin magic card…

Well, obviously, the advantage of this card is that you can use it to use a monster’s
flip-effect a second time, or, you can create a wall by bringing back a strong defense card such as Labyrinth Wall or Millennium Shield, etc.

It has a lot of the same combos as Spear Cretin

Soul Release + Shallow Grave prevent your opponent from bringing back their strongest monsters
Shallow Grave + Man-Eater Bug  Stalemate, bring back the bug, destroy your opponents monster
Shallow Grave + Cyber Jar  could save you in a tight spot

I would suggest however, that you leave this card alone, unless you really want more opportunities to bring back a monster.

I give it 1.5/5 or 2/5… Stick with Monster Reborn, and the other ones that only work for you.
 

 

 Click Here to Visit!  Click Here to Visit!
Click Here to Visit! 
Click Here to Visit!  Click Here to Visit!

 Copyright 2003 - Pojo.com 

This site is not associated with KAZUKI TAKAHASHI.  Yu-Gi-Oh is a registered trademarks of KAZUKI TAKAHASHI.
This is NOT an official site.  This is a fan site.