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Pojo's Yu-Gi-Oh Card of the Day

Supercharge
Rare

Activate only wehn your opponent attacks while the only monsters on your side of the field are Machine-Type ''roid'' monster(s). Draw 2 cards.

Type - Trap
Card Number - POTD-EN056

Card Ratings
Traditional: 1.45
Advanced: 4.02

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.10.06

 

ExMinion OfDarkness
Supercharge

Roid decks get a reason to be played.

This card has a good list of pros and cons going for it, and that's the take I'm going to use in doing this review.

Pros:
+Free +1, something we've missed since Pot of Greed's been legal
+Fairly common trigger (opponent attacking)
+Not restricted, and you can use more than one in response to the same attack

Cons:
-Still a trigger card, and your opponent may hold off attacking with something thinking you have Mirror Force down
-Prevents you from having any non-themed monsters out, making the "automatically in your deck" 3x Cyber Dragon, Breaker, DD Warrior Lady, Sangan, and MoF/Reaper potentially hurt you

It requires a skilled player to play a non-cookie-cutter deck period; it takes an even more skilled one to use Supercharge effectively. It's still worth a try.

5/5 in the Roid deck, but 1.25/5 overall rating because I haven't heard of anyone even trying a Roid deck at a Regional.
 

Coin Flip
Haha, Pot of Greed meets Sakuretsu Armor.

Okay, this card is actually not bad. It gives 'Roids a strong boost by giving them the opportunity to play more copies of one-for-one cards like Sakuretsu Armor, knowing that they'll replenish their hand with this. Unfortunately, it's pretty situation and there's not much to abuse with the 'Roids; the best one by far is Drillroid, and the rest are somewhat lacking.

Because of how situational this card is, you wouldn't want it anywhere besides 'Roid decks, where it earns a solid 4.1/5. Have a nice weekend!
 

Rj
Supercharge

This is an interesting card for sure. In a roid deck, you may activate this when your opponent summons Cyber Dragon to rape your Drillroid. Something like that. Well, you get to draw 2 cards.

Most of the time this is a 2-2. But you're losing out on field presence. I guess you could always use both this card and a Sakuretsu Armor to stop the Cyber Dragon while drawing 2 cards. For an overall +1. I don't know. 'Roid decks seem to lack enough support to warrant running one in a large scale tournament.

Fun at your local? Check it.

2/5
 

Tebezu

  

Supercharge

One of the best theme support cards to date. 5/5 if your running a bunch of roids. Pointless if your not running them:P

Drawing to cards without a "true" cost is ridiculous. Even better that it thins your deck down so you can draw into future fusion and overload fusion for game:P
 

DeathJester

Supercharge

 

Now wasn’t this card supposed to catapult Roids to the top tables at major events? You get to draw 2 cards guys…two cards.

 

The Roid monsters aren’t horrible. Here’s a list of the most playable ones:

 

  • Steamroid
  • Drillroid
  • Submarineroid
  • Super Vehicroid Jumbo Drill
  • Jetroid
  • Gyroid
  • UFOroid

 

Steam roid works pretty well, the only thing he can’t destroy is Monarchs. Only bad part is that he can get crushed by Don Zaloog and Mystic Tomato. Drillroid isn’t very bad either. Submarineroid has a decent effect to use in battle.

 

Jetroid is very cool. He’s like a Makyura the Destructor except he has to stay on the field. You can activate your Supercharge from your hand, Sakuretsu Armor, Ring of Destruction, Threatening Roar, Waboku, and pretty much every Trap that can be used in the Battle Phase.

 

Gyroid is actually a Spirit Reaper once per turn with a decent ATK. The Fusion version of the Roids are pretty decent. The most notable one is Super Vehicroid Jumbo Drill; basically a smaller version of Cyber End Dragon.

 

So besides the fact that they are all Machines, you have a Pot of Greed-like effect that activates during declaration of Battle. I know someone can come up with a decent Machine deck with these monsters. Fusion summoning isn’t that hard either with a Machine deck.

 

Traditional: 2/5

Advanced: 4/5

 

Bryan "DeathJester" Camareno

My Blog: www.thebestyugiohblog.blogspot.com

My Pojo.com Articles: DeathJester' Dojo

My E-Mail: deathjester86@gmail.com

 

Got any deck ideas for what I just discussed? Email me and we’ll discuss. I think this deck type can do wonders with a card like Supercharge. 

 


Otaku

Supercharge is actually good theme support.  Well, it would be if this game didn’t have an obscene amount of Trap-hate (Jinzo, Royal Decree, and general Spell/Trap removal).  It’s almost guaranteed that the opponent will attack you, especially if all you have is a face-up Monster with “roid” in its name.  This would lend solid draw power to such a deck, even if you have to wait a turn for it to go off.  There is even Wonder Garage to make the opponent leery of randomly destroying your set S/Ts.

 

Unfortunately, Jinzo and Royal Decree don’t care, and the latter can even be activated in chain, obnoxiously making you waste Supercharge.  There’s enough S/T removal to burn through three copies of Wonder Garage and still have some to spare.  It might occasionally be hard to activate if you have a non-roid Monster in play.  Finally, most players aren’t patient enough to realize that even having to wait a turn, drawing two cards is far from bad.  It’s almost funny: Elemental Heroes gets so much support, but its almost all garbage, while the ‘roids have only a few support cards, but it’s actually pretty solid.  I don’t know which group should be jealous of the other.

 

Ratings (‘roid deck only)

 

Traditional: 1/5

 

Advanced: 4/5

 


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