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Pojo's Yu-Gi-Oh Card of the Day

Ancient Gear Engineer
Common

Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.

Type - Machine/Effect - Level 5
Card Number - SD10-EN003

Card Ratings
Traditional: 2.18
Advanced: 3.51

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.13.0
7

 

Dark Paladin
Despite what my review my tell you, Ancient Gear Engineer is not a bad card, he just is really really REALLY hurt by the fact that he requires a Tribute. Being Level 5 and only having 1500 attack and 1500 defense is not a good thing, sadly.

He can negate the effect of a Trap that targets himself and destroy it.
That's good. He destroys a Magic or Trap card on the field when he destroys something. That can be good, supposing you aren't the only one with something on the field to destroy. Your opponent cannot activate Traps until the end of the Damage Step when he attacks.
That's good too.

As previously stated, the only real thing that hurts this guy is that he has 1500 attack and that he requires a tribute. He won't be able to take much down with such a low attack.

Ratings:

2/5 all around

Art: 2.5/5

You stay classy, Planet Earth :)
 

Ryoga
Ancient Gear Engineer

Yugioh is giving small children the wrong idea about how the world works. If you want to get rid of booby traps, you should not leave a cog lying around to rust.

This actually seems somewhat tempting. Traps can't touch it, you lock your opponent out of spells when it attacks, and it MSTs whenever you attack (go replay, go!). OK, it costs a tribute, but you can reap advantage easily.

Well, you can if you can keep the bugger alive that long. 1500 is horrid for an Lv. 5, and is another example of overcompensating for a useful effect. Sigh.

Traditional: 2.5/5
Advanced: 2.5/5

Share and enjoy,
Ryoga
 

Tebezu
Ancient Gear Engineer

This is one of the best monsters to come from a structure deck to date. If your running Giant Rats this should be in your deck. Its stats are lackluster for a tribute, but the fact it can be special summoned from the deck makes up for that. The fact Traps can not target it and spells/traps can not be activated during its attack means we got a machine that is going to frustrate the average duelist. But if we read closely it has the potential to become a floater real quick. The ability to remove s/t from the field for "free" (basically, there is no drawback) gives us a monster that is screaming to be played. I suggest running Rush Recklessly and some defensive spells/traps to guarantee that plus one will become a plus two or more.

4.6/5

A brilliant card
 

YGOmaster
Ancient Gear Engineer

Well, I for one like this card. It's a neat little tool for Ratbox and Earth aggro, and gives Ancient Gears synergy with Ancient Gear Drill, like we saw in Shonen Jump Orlando, to get out the combo pieces of Chimeratech Over Dragon. It works with all Ancient Gear Support, and is great against Gadgets. Overall, a cool card and a bit of more support for Ancient Gears.

Advanced: 3.5/5

Traditional: 2/5
 
Turkeyspit Ancient Gear Engineer

By far my favorite monster out of the SD10 Structure deck.

1500 ATK isn't anything to write home about for a Tribute Monster, until you realize that it allows Engineer to be searched out by Giant Rat and Last Will. Furthermore, unlike his bigger cousins, Ancient Gear Beast and Golem, this guy is allowed to be special summoned, so everything from Return from the Different Dimension to Reasoning makes this guy work for his money.

Now, onto his effect:

"When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step."

B R O K E N!

Let me break it down for you.

Step 1: I declare an attack with Ancient Gear Engineer. There is NOTHING you can do to stop me. No Enemy Controller, no Goats, no Book of Moon, no Sak, Mirror or Widespread. Nada. Zip. Nil.

Step 2: At the end of the Damage Step, I can now destroy 1 of your S/T cards (and you can't even chain it!)

WOW. It's like a reusuable Breaker the Magical Warrior.

"But it only has 1500 ATK" you say? Well, that's not that big of a deal considering that this guy doesn't even need to SURVIVE the Battle to get his effect. Yeah. You got it. You can suicide this guy into a stronger monster, and STILL walk out with a 1-for-1 for that turn. How relevant is this?

Well, how about:

- suiciding Engineer into a Monarch that was special summoned via Premature Burial / Call of the Haunted.
- ram Engineer into a D.D. Survivor and nuke the Dimensional Fissure / Macro Cosmos that has been causing you so much trouble.

But, there is more!

- Elemental Hero Wildheart
- Jinzo
- Cyber Phoenix
- Ancient Gear Engineer

Want to guess what they all have in common? Yep! You are a Genius! All of these cards make 'Call of the Haunted' worth running.

"Negate the effect of any Trap Card that targets this card, and destroy that Trap Card"

Here is how it works.

Little Billy> I activate Mystical Space Typhoon from my hand, and target your face down Spell or Trap
You> No problem. I'll chain it, 'Call of the Haunted', and target my Ancient Gear Engineer
Little Billy> So? It's not Sangan you know!
You> Oh, I know. Here is how it works.

- Call of the Haunted resolves, putting Ancient Gear Engineer on the field. His effect immediately negates the effects of that trap and destroys it.
- Mystical Space Typhoon resolves without effect, as it's target (Call of the Haunted) has already been destroyed by Engineer.

Little Billy> ZOMG! Broken!

Anything that runs Giant Rat should be running 1-2 of these guys, at the minimum.

---------------------------

Traditional:

1/5 - it stinks, but if it's not LIGHT/DARK, it's no good in Traditional.

Advanced:

5/5 - In an Ancient Gear Deck, this guys is one of the best.
4/5 - Ratbox, Bazoo, EARTH/Dirt deck, etc...

Card Art:

4/5 - This is what you get if you accidentally play Polymerization on Drillroid and Ancient Gear Soldier.
 

Lonely Wolf
Next to Thursday’s card, I’d say today’s card is the best card this week. And actually could see some play in tournaments.

SD10-EN003
ANCIENT GEAR ENGINEER
Earth
LV5
ATK/1500 DEF/1500
[Machine/Effect]
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Card until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.

At first glance, this card might be tossed aside without a second thought. 1500/1500 for a 5 star monster is terrible. Sure, it’s searchable by Sangan, but who is going to search for this, and then use the resources to tribute it. It was fortunate, however, to have that 1500 attack, as opposed to 1600, which is how this card gets a chance. 1500 attack means it can be Special Summoned by Last Will and Giant Rat. That gives this card a pretty big plus. And under that circumstance, 1500 attack is respectable. And, being a machine lets it combo with limiter when that Cyber Dragon hits the field trying to take it out.

Now, as always, the effect is what makes the players consider adding a 5 star 1500 attack monster to their deck. Like most of the other ancient gears, it doesn’t allow the opponent to activate spells and traps once it declares an attack. This goes along nicely with its final effect, which I’ll review shortly. Its first effect doesn’t really do it all that much. It negates any trap card that targets it. So, with it already not allowing the opponent to activate Sakuretsu and such, that leaves one targeting trap, Ring of Destruction, in most decks today. So, while it could come in handy, it’s kind of unnecessary. The final effect allows Engineer to destroy a spell or trap at the end of the damage step. So, if it destroys a Scapegoat token, or a Sangan, the opponent loses a spell/trap that they probably couldn’t activate due to Engineer’s second/first ability. If you can keep it protected during your opponent’s turns, it can really start to cause some major damage. Keep in mind though, that in order for its effect to work, it has to survive the battle, so it doesn’t get compensation when it gets ran over by a Cyber Dragon.

In closing, if you run Giant Rats/Last Will and like this card. Try a few of each in a Machine oriented deck. Keep in mind that Gadgets are also Earth, so using both of them together, with Giant Rat, could prove to be a potent combination. A great way of generating advantage.

Traditional: 1/5 (No, just NO!!)
Advanced: 4/5 (In a machine deck with Rats)
Art: 3/5
 
Aaron Fletcher Ancient Gear drill, one of the cards which is starting to make an impact in this game.

Firstly lets go over the pros of this card. The effect means that when you attack, no one is going to chain anything to it. Its seeing a lot more play in competitive decks because of this: it retains advantage, and its natural synergy with Chimeratech. When it attacks, it is a guaranteed attack, and when it also destroys one card. It is supported by Machine support ( i.e. Limiter Removal) and it can be dumped with a Future Fusion making decks which sole aim is to future fusion into a win less likely to be clogged with a tribute.

The cons of this card are as follows: the tribute and attack points. If you top deck this card you will hate yourself and if you get it beaten down by oh lets say a spent Breaker, a DD. Assailant, Kycoo and the other numerous high attack cards its getting bad. That being said its solely ran in specialist machine decks.

Ratings
Specialist Machine Deck – 3.5
Traditional- 2
Advanced – 2
 

DeathJester

Ancient Gear Engineer

 

Engineer is another one of those cards that really needs to be played. Machines received a nice boost and this card is proof of it.

 

Here are the benefits of using Engineer:

 

  • No Trap card can target him. You can summon him without worry of Ring of Destruction.
  • The way he is worded, it sounds as if Call of the Haunted will not destroy him if Call of the Haunted were to be destroyed.
  • If he attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step.
  • When he attacks you destroy 1 Spell/Trap on your opponent’s side of the field at the end of the Damage Step.
  • He’s searchable by Giant Rat, Last Will, Sangan, and Infernal Reckless Summon.

 

Here are the disadvantages:

 

ˇ        He’s a Tribute monster.

ˇ        Low ATK power.

ˇ        Low DEF rating.

 

If you get around that, you’re golden.

 

Last Word: If you can play a Machine deck find a way to fit this guy in. He’s good at what he does. He can destroy Royal Decrees and face-down Spells/Traps all day. Sakuretsu Armor and Widespread don’t do a thing to this guy. Very nice.

 

Ratings:

 

Traditional: 1/5

Advanced: 4/5

 

Sorry for being a bit lazy guys. I usually do my posts at work. ^_^.

 

Today’s post will feature some more new picks and some outside opinions on the Ban List. This List affects all of us and I’m intrigued (you should be too) as to what Konami will do with the Ban List. What’s so intriguing about Konami’s decision comes down to:

 

  • They have majority control over the Ban List again (to my knowledge).
  • A new expansion set, two new duelist packs, and Gadgets will be here before the Ban List.
  • The new cards we have not even begun to make any major impact on the metagame yet except for the Gadgets. Are they going to preemptively Ban certain cards before they become problems? Or will they manage the List better and maintain it as we go like UDE has done with Cyber-Stein?
  • Shrink is also becoming widely available in the new Special Edition packs for Strike of Neos. This isn’t confirmed, but I’ll be looking into it today.

 

Check out the latest Ban List discussion at: www.thebestyugiohblog.blogspot.com today!

 


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