Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Water Hazard
#ANPR-EN056 

Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.

Card Ratings
Traditional: 1.50
Advanced: 2.00 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 10.28.09

Back to the main COTD Page

 

Dark Paladin
Wednesday

Water Hazard, is a very interesting Continuous Magic Card, that almost makes me want to play a Water Deck. First, it's good this isn't a Field Magic Card, as it's NOT better than A Legendary Ocean.

The effect is very simple...once per turn you can Special Summon a Level 4 or lower Water monster from your Hand, although the "if you control no monsters" is a downside, it can be a good card for you to play early or late game I figure.

Ratings:

Traditional: 1.25/5
Advanced: 2.25/5
Art: 4/5

Jeff Lang
    Today’s card up for review is Water Hazard. I like this card, and wouldn’t mind seeing this type of card for a few other monster types. You would most likely only use 1 copy of this card, possibly two. Water monsters rely on their bigger guys for victory, so this card can let you bring them out easier. You can even special summon a monster through this, then drop a tuner

Trad: 1/5
Adv: 3/5

Freeza
Water Hazard …

Hmmm … its ok. It’s fair enough spell support for a deck type that a lot of people don’t really play so much but has always been pretty good. Water support. As the subject briefly touched on by all reviewers from yesterday’s COTD, “strict theme decks” is something of “retro dueling” nowadays. Many of the best decks today are an amalgam of VARIOUS Monster types and Attributes. (Dark & Light being the exception) Blackwings maintain a strict monster type, but they are played BECAUSE they are Blackwings … which just HAPPEN to be all be Winged Beasts.

Anyway, with Retro Dueling – an attribute themed deck like Water can be very strong, and Water Hazard only helps that out. No monsters on your field – u get to special summon a level 4 or lower monster from your hand. Everybody knows why this is excellent without having to list the benefits.

However, being a continuous spell ISN’T what makes this card lose points … it’s the functionality of its basic effect. As the duel progresses, the likelihood of using its effect diminishes as either u are controlling the field with monsters so can’t make use of the special summon, or your hand size dwindles and u just don’t have enough monsters in hand to make the most of the effect (swarming or tributing). Which means that this card only functions well during the opener of the duel, within the 1st few turns. Drawing it any time in the middle of the duel or later, u’ll be wishing u decked something else …

Thus, I might consider it for a Water deck … but u can probably make better use of your deck space with something else.

Traditional: 2/5
Advanced: 2.5/5

- FREEZA

N o V a
Water Hazard is probably the 3rd best of the continuous type/attribute special summon spells. Valhalla and Call of the Mummy are the other 2. Think of the possible monsters you can special summon, now you cant just special summon any water monster, but think about Deep Sea Diva decks, as well as Frog decks. Most monsters from both decks have 1500 or less attack. So Mother Grizzly and Inferno Reckless Summon are really good choices for both of these decks. Special summoning Substitoad sets up a lock and if you Inferno Reckless Summon it, you could put out 3 Des Frog in a single turn, anyone say Des Croaking? The problem with these cards is they become dead weight on the field though.

Traditional: 1.5/5
Advanced: 1.5/5
DonZaloog
1227

Here we have water hazard. A continous spell card out of Ancient Prophecy and a decent one. This is pretty much Valhalla or Call of the Mummy except with water type monsters. But it can only special summon a level 4 or lower water monster and you must control no monsters. It might be okay in a wetlands based deck because it has a lot of decent targets but it won't be tearing up the metagame any time soon.

2/5 Advanced
Xu, Lightsworn Sage

Water Hazard

Here we have Water Hazard, Today's Card of the Day.

Once per turn, if you control no monsters, you can Special Summon 1 Level 4 or lower WATER monster from your hand.

Now water hazard is an ok card. It allows you to add a little swarm to you water decks if you don't control any other monsters first. Its effect is similar to Valhalla, hall of the fallen, except everything has to be level 4 or lower. Luckily if you are playing a legendary ocean, at least you can get out some level 5's as well.

Overall the effect isn't bad, but from what I can see, water decks really aren't that competitive right now. Konami has been releasing a lot of water support lately, with even more on the way. All things considered, this card only belongs in a water deck, but even so, there are better options in my opinion.

Advanced: Casual 3/5 only in water decks, Competitive 1/5

Art: Lots of Ocean's keepers, that's interesting 3/5


Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.