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sHecKii's Deck Garage
Deck 2: Spirit Monsters OTK

8.24.05 

First and foremost, I would like to thank EVERYONE for sending me the “fix” on my last article. Yes, Chain Disappearance can NOT remove your own D.D. Scout Planes and that was my own mistake. Chain Destruction on the other hand can. Thank you guys for reading the article and sending me feedback.

My next deck that I’m fixing is a deck that I believe has tremendous potential. It’s a deck that Luke has sent me. It’s a deck based on the double tribute Fire Spirit Monsters Hino-Kagu-Tsuchi and Yamata Dragon. I’ve actually made a deck like this before but only as a fun deck but realized this deck has more potential. I decided to fix this deck because it’s not only a fun deck but a very competitive deck too. His request was to make some changes to it and address its issue about finishing off the game after the combo goes off. Luke, hopefully you like/enjoy its changes.

Here’s Luke’s build of the deck that he sent me:

Monsters (17)

3 Hino-Kagu-Tsuchi
3 Yamata Dragon
3 UFO Turtle
3 Flame Ruler
1 Sangan
1 Cyber Jar
1 Tribe Infecting Virus
2 Berserk Gorilla

Spells (18)

1 Pot of Greed
1 Graceful Charity
1 Delinquent Duo
2 Upstart Goblin
1 Heavy Storm
3 Giant Trunade
1 Mystical Space Typhoon
2 Fairy Meteor Crush
1 Premature Burial
1 Swords of R. Light
2 Messenger of Peace
1 Snatch Steal
1 The Shallow Grave

Traps (5)

1 Mirror Force
2 Sakuretsu Armor
1 Call of the Haunted
1 Magic Drain

First and foremost, let me introduce to you guys what these cards do.

Hino-Kagu-Tsuchi

Attribtue: FIRE
Type: Pyro/Spirt
Stats: 2800/2900

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.

Yamata Dragon

Attribute: FIRE
Type: Dragon/Spirit
Stats: 2600/3100

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.

First thing you may notice is the double-tribute requirement of these cards and the fact that they are Spirits (which means you can’t Special Summon them and it leaves the field after its effect is gone). Its something to address and Luke used a very creative way to do it. Flame Ruler, a card from the Flaming Eternity set, is perfect for these cards. It’s a monster that is considered a double tribute summon if it’s used for a Fire-type monster.
Also, Luke added in UFO Turtles to search out this monster too. Very nice tech.

Also, he added in Fairy’s Meteor Crush to equip onto these big Spirits to give “trample” to these creatures and basically allow the monster to get its effect. He also added in 3 Giant Trunades to not worry about Mirror Force, Sakuretsu Armor, etc...anything that’ll stop its attack. He even added The Shallow Grave to set up his tribute using Flame Ruler.

He also tried to make this deck as consistent as possible with 2 Upstart Goblins and found ways to “stall” into the combo using Swords of Revealing Light and Messenger of Peace.

Deck Fix:

Luke’s build is not a bad build at all. He addressed the “problems” of his deck very well, but here are my changes.

I’d rather see this deck with 5 Spirits and 1 Sacred Phoenix of Nephthys. Sure you want to draw one of the many Spirit Monsters to generate great advantage but as you said, sometimes you have a hard time finishing off the game. Well I believe running Phoenix will help you do that. Also, Gravekeeper’s Spy is one of the best cards for this deck. It’ll set up the 2 tributes that you need AND it’s a wall just incase you need one. Imagine just using Gravekeeper’s Spy to search out another copy of itself and next turn doing either Giant Trunade and/or Heavy Storm to tribute for 1 of the 5 Spirit Monsters in your deck. It’s equally as good as the Flame Ruler combo.

I also added Iron Blacksmith Kotetsu to search out the equip card to give a monster trample. Now Fairy’s Meteor Crush has no downside to give a monster “trample” but with 3 Giant Trunades Big Bang Shot is a better choice. The 400 attack might be the difference in ending games and Big Bang Shot + Giant Trunade is a 2 card combo to end games. Also, it can search out a Premature Burial and/or Snatch Steal. It becomes another Ben Kai deck to search out its equips and since using Big Bang Shot on one of the 5 tributes is critical for it’s combo against Scapegoats and/or a face-down monster, it’s a good fit. Remember even if they get a Magician of Faith effect, or even worse a Morphing Jar and/or Cyber Jar off, they discard all cards on their next Draw phase. It’s a great combo.

To make more use off of the Big Bang Shot, I added in another Spirit to go with the theme. Asura Priest + Big Bang Shot on 4 Scapegoat tokens equals more than 8000 damage. Spirit Monsters OTK? I agree ^^. Also with a metagame that involves a lot of Scapegoats, it gives this deck another win condition.

Now instead of the Messenger of Peace, I prefer to use Level Limit Area-B in this deck. It prevents what Messenger of Peace couldn’t (like Tsukuyomi, Don Zaloog, Exiled Force, Mystic Tomato, Newdoria, etc...). Other creatures like Spirit Reaper and Sangan goes through Messenger of Peace anyways, it seems like stopping all sorts of monsters is the best way to go.

Now I believe Thousand-Eyes Restrict might give you trouble in this deck because you cannot attack with him on the field. To address that issue, I added in Compulsory Evacuation Device, along with the Big Bang Shot/Giant Trunade combo in this deck. Also, Compulsory Evacuation Device bounces back creatures on the field so it could give you a clear field to attack with the Big 5 spirit monsters. It’s like the 3rd Nobleman of Crossout that I would be putting in this deck and/or the 3rd Sakuretsu Armor that I would be putting in this deck.

Also, since you want the Big 5 spirit monsters to attack and deal damage, instead of the Sakuretsu Armor, why not play Magic Cylinder? It addresses the “ending game” issue and it’ll give you a monster to deal damage into without Big Bang Shot. Plus, if you have a Flame Ruler facedown on the field, it’ll be safe from the attack without your opponent knowing what it is. I also added a new card from the set, Spiritual Fire Art – Kurenai. Now this card can be used in a deck outside of this deck for the simple reason of doing a lot of damage. This is one of my “tech” cards from the Cybernetic Revolution set. I’m sure you’ll love this card in this deck.

Here are all the fixes for this deck. Hopefully everyone will love the fixes for this deck, especially Luke. Thanks for reading and hopefully you’ll like its changes

- sHecKii aka Tony Lee (proud member of Team Savage)

Monsters (18)
1 Sacred Phoenix of Nephthys
3 Hino-Kago-Tsuchi
2 Yamata Dragon
1 Asura Priest
3 Flame Ruler
2 UFO Turtle
2 Gravekeeper's Spy
2 Iron Blacksmith Kotetsu
1 Sangan
1 Cyber Jar

Magics (17)
1 Pot of Greed
1 Graceful Charity
1 Swords of Revealing Light
1 Premature Burial
1 Snatch Steal
1 Heavy Storm
1 Mystical Space Typhoon
3 Giant Trunade
3 Big Bang Shot
2 Level Limit Area-B
1 Nobleman of Crossout
1 The Shallow Grave

Traps (7)
2 Compulsory Evacuation Device
1 Call of the Haunted
1 Ring of Destruction
1 Mirror Force
1 Magic Cylinder
1 Spiritual Fire Art - Kurenai
 

If you want to play this deck for the rumored September 1st banlist, add these cards instead.

- 1 Graceful Charity
- 1 Mirror Force
- 1 Ring of Destruction

For

+ 1 Dark Hole

and a mix of

+ Sakuretsu Armor, Compulsory Evacuation Device, and/or Waboku

 

 


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