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Yu Yu Hakusho CCG Prelude: Card of the Day

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Transcendent Might

Base Set

Reviewed 12.16.2003

Avg. Standard Rating: 1.00


Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.



 Transcendent Might:

Terrible card. Might become good in later sets, but why would you need
4 techniques attached to a specific character at thsi point in the game?
Just useless.

1/5 (would be 0/5 but 1 is the minimum)



 Tuesday(12/16/03): Transcendent Might

Transcendent Might is quite a terrible card. All of your attacks gain +10,000 if you have 4 items and 4 techniques attached to a character. If a character has 4 techniques attached to it, there's something wrong already. No character should need 4 Techniques attached, unless they plan on using this card, which would be a waste of deck space. 4 Items is no problem to get on a character, because items stack, while techniques can only be used one at a time.

Score: 1/5
Sealed: 1/5


 Transcendent Might. What can you say about this but "eh" yeah it's a huge boost, but the price is just too high. Trancendent Might is an event that gives your attacks +10000, good right? BUT you need to have 4 techniques and 4 items attached. This falls into the "win more" category. Cards that are a big help but usually only when you're already in a winning position.

And that prerequisite basically not worth it. All those cards out of your hand would better be spent in just about any other way. Many current decks run less than 8 techs total, and for the most part are about half events. Though in the next set there's going to be a few techniques with active modifiers (basically the properties of an item, just with an optional attack) which won't suck, and might make Trancendent might happen once or twice. But all in all it's not reliable and will probably never be playable in anything but fun decks.

1 out of 5


Without Victory, there is no survival...


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