Obsidim, the Ashened City
Obsidim, the Ashened City

Obsidim, the Ashened City – #PHNI-EN094

Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of “Obsidim, the Ashened City” once per turn. During your End Phase: You can target 1 “Obsidim, the Ashened City” in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 “Ashened” monster from your Deck.

Date Reviewed:  April 15th, 2024

Rating: 3.43

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Obsidim, the Ashened City opens our focus on the TCG archetype: Ashened.

Field Spell that turns your opponents Special Summoned monsters into Pyro monsters during your turn. Odd start to a Field Spell, considering only one monster benefits from your opponent’s monsters becoming Pyro. Maybe someone could use something that benefits from Pyro monsters on the field with this or it becomes like a Super Poly enabler, but I digress. Obsidim is needed to Special Summon any of the Main Deck monsters for the archetype, so you want it on the field on either side. This Field Spell is able to recycle a copy itself from the grave to the bottom of the deck and net you a free draw in the process: that is also unique and well-received. You won’t be running out of your Field Spell, as long as you can get to the End Phase of your turn with Obsidim on the field.

Replacing itself with an Ashened monster from the Deck is a solid 1-for-1 for any card to have as an effect, and will trigger any of the Ashened Main Deck monsters upon their summon, but only Veidos and Priestess have effects that trigger that way. The Field Spell has no protection though built in and none of the monsters have a way of protecting it. In fact, Veidos, is meant to destroy the Field Spell, but we’ll get into that later in the week.

A good start to the archetype but I think it needed something more. It’s good that it can recycle a copy of itself and get you a draw for your trouble, you were going to play three anyways, and as just mentioned, Veidos will be destroying Obsidim. Turning all opponent’s monsters Pyro during your turn may come into play later, but there’s nothing really in the archetype aside from Hero that benefits from this. A balanced Field Spell, just make sure you keep cycling them back because they will be getting burned.

Advanced- 3/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

It’s been a bit since we covered a TCG exclusive archetype, but with all the hype around Ashened, why not return to reviewing them with it and their main Field Spell: Obsidim, the Ashened City.

Obsidim is a Field Spell that makes face-up Special Summoned monsters the opponent controls become Pyro during your turn only, which can have some interesting applications, especially helping make the opponent’s monsters Super Poly targets since we know the archetype is getting at least 1 Fusion. The remaining effects are each a hard once per turn, the first triggering during the End Phase to target another Obisdim in your grave and return it to the bottom of the Deck to draw a card, helping prevent you from not having access to this card. The other effect triggers if it’s in the Field Zone and it’s destroyed or banished, letting you summon any Ashened monster from the Deck. You will likely be destroying this card fairly often via the effect of Veidos, so it’s nice to immediately be able to float into one of your Ashened monsters after the destruction. The effects of Obsidim aren’t too broken, but it does help make your other Ashened effects become live. Recovering other copies of itself back to the Deck and having floating is still nice, plus turning monsters into Pyro on your turn can have use based on the second wave of support. Play 3 cause you do want to see it instantly in the Deck.

Advanced Rating: 3.75/5

Art: 4.5/5 Basing an archetype off the events in Pompeii many years ago is a cool concept.


Mighty Vee
Mighty
Vee

We couldn’t have picked a worse time to start covering this deck, but it is what it is! This week we’re covering the somewhat loathed Ashened archetype (and the adjacent Veidos mini-archetype), another exclusive to grace the TCG. Their cornerstone card, Obsidim, the Ashened City, starts the week. A Field Spell, Obsidim is currently searchable by Awakening of Veidos (and by extension, Priestess of the Ashened City) and Hero of the Ashened City, though if leaks are to be believed, even more searchers are to come! (They better, considering how much this archetype depends on it) While it’s active, Obsidim turns all of your opponent’s Special Summoned monsters into Pyro monsters, albeit only on your turn. This effect is meant to synergize with your Ashened monster’s boardbreaking effects, like Hero, though it’s extremely annoying that it’s only during your turn. I get that they want Hero to destroy Veidos (the deck’s quasi-boss, which we’ll get to), but what’s wrong with making them Pyro on both turns?! Granted, a DNA Surgery type effect would actually be quite strong, but it’s not like we don’t have similarly nasty floodgates baked into weaker decks. At least it does enable a powerful Super Polymerization play during your turn once we get the second wave. Obsidim has two other effects, both of them hard once per turn; first, during the End Phase, you can recycle another Obsidim from your Graveyard to the bottom of your deck to draw one card. Recycling to draw a card is always helpful! Considering how much this deck hinges on Obsidim (and constantly destroys it), the main meat is actually recycling your Obsidims, since you’ll run out pretty quickly. The reason becomes very apparent in Obsidim’s last effect: if it’s destroyed or banished, you can Special Summon any Ashened monster from your deck. Naturally, this means you’ll be destroying Obsidim multiple times to continuously generate advantage, so keeping them in circulation is important. I’m glad that they put a lot of effort into making a very important Field Spell (cough Icejade Cenote Enion Cradle cough), though the restriction on the Pyro type change is a massive bummer. There’s no reason not to max out on copies of Obsidim; the deck lacks true one card combos anyway (for now).

+Highly searchable and enables many plays
+Recycles other copies of itself to help in grind game
-Pyro type change being limited to your turn ruins potentially strong disruptions
-Cannot combo on its own

Advanced: 3.5/5
Art: 3.25/5 Welcome to Pompeii…


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