Behemoth of Vault 0
Behemoth of Vault 0

Behemoth of Vault 0 – Fallout

Date Reviewed:  March 18, 2024

Ratings:
Constructed: 1.37
Casual: 3.63
Limited: N/A
Multiplayer: 3.25
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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I almost thought we wouldn’t see more energy counter cards outside of Kaladesh, since Wizards of the Coast forgot to balance the original ones and tends to react to that by ignoring the mechanic and punishing its fans. But I neglected to account for the fact that Commander can hold all kinds of craziness, and that the mechanic fits pretty well in some Universes Beyond crossovers, too. Behemoth of Vault 0 has a whole lot of things going for it besides mid-2010s nostalgia mechanics, though. It’s got a suitably ominous name and concept, it’s got Titan combat stats, and it’s got a pretty nasty death trigger. Even if it’s your only energy counter card, there are a lot of things it’ll destroy when you sacrifice it or when your opponent Shatters it; and I very much doubt most people will be playing it as their only energy counter card.

Constructed: 1.5 (a little slow for Legacy, unfortunately)
Casual: 3.5
Limited: N/A
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Sometimes the vaults have things that were never meant to be awakened, as it were. Vault 0 is actually a reference to Fallout Tactics from 2001, a sort of spin-off from the original isometric PC game. While the Bethesda/Obsidian games are more heavily represented in the set, we have gotten a fair few nods to the original games, and the Behemoth of Vault 0 serves both as an homage to Tactics and a sort of soft payoff for the energy archetype, as well as an enabler; the body isn’t anything great, but it can take something with it when it gets scrapped, and generating four energy is a good rate when stapled to an acceptable body. It’s not great, but if you have a way to scrap this immediately, it’s functionally a colorless removal spell with additional artifact synergies, and that’s not so bad.

Constructed: 1.25 (energy doesn’t work well in Legacy, so far as I know, and there are better artifact payoffs)
Casual: 3.75
Limited: N/A
Multiplayer: 3
Commander [EDH]: 3.5


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