Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi

Superheavy Samurai Prodigy Wakaushi – #CYAC-EN006

Pendulum Effect
If you have no Spells/Traps in your GY: You can place 1 “Superheavy Samurai” Pendulum Monster from your Deck, except “Superheavy Samurai Prodigy Wakaushi”, in your other Pendulum Zone, then Special Summon this card. You can only use this effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.
Monster Effect
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 “Superheavy Samurai” monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of “Superheavy Samurai Prodigy Wakaushi” once per turn.

Date Reviewed:  July 8th, 2024

Rating: 4.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Superheavy Samurai Prodigy Wakaushi resumes our countdown and aids Superheavy Samurai in their field-swarming strategy.

As a Pendulum Spell, Wakaushi is able to get you a +1 from the Deck. No Spell/Trap in your grave? Great! Add a Pendulum Superheavy Samurai from the Deck into the other Pendulum Zone, then Special Summon Wakaushi. Nothing like completing your scales for free. If Pendulum Summoning is what you’re going for, General Coral is the choice for you, as its scale of eight will help replace Wakaushi when he Special Summons himself after placing the Pendulum Monster he searches. If you aren’t about Pendulum Summoning, you can still hunt down something like Monk Big Benkei to then add a Superheavy Samurai Soul monster to your hand.

As a monster, Wakaushi is a Level 4 Tuner and is a 1-for-1 Special Summon of any Superheavy Samurai from your Deck in Defense Position. You get locked into Superheavy Samurai for the turn, but that doesn’t matter, you aren’t going to be summoning any others this turn. Synchro options in the archetype are plenty, Big Benkei and Wakaushi make Brave Masurawo, which can attack while in Defense Position (like all Superheavy Samurai Synchro Monsters) and has 4000ATK then because of its effect.

Depending on your situation, Wakaushi can pick the monster to Special Summon to then use for a Synchro Summon. Steam Train King has 2-for-2 spot removal power as well as banishing all Spell/Trap in the graveyards. Brave Masurawo gets you a draw until you have three in hand every time your opponent plays a Spell/Trap, and Ninja Sarutobi has Spell/Trap spot removal ability.

Superheavy Samurai Prodigy Wakaushi is a prodigy for the archetype. Gets a replacement for itself in the Pendulum Zone while turning itself into an extender, then is a searcher and Special Summons the searched monster to then do whatever you want (Synchro Summon). It makes Synchro Summoning easier for your archetype and costs you pretty much nothing for either effect. The only thing you have to be careful about is matching those levels.

Advanced- 4/5     Art- 3/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We begin the Top 5 for the best Pendulums in the game, and we start the week with a card so good, it gave its archetype some competitve success finally. From Cyberstorm Access, we have Superheavy Samurai Prodigy Wakaushi.

Prodigy as a Pendulum Scale is a Scale 8, which is about good as you get for high Scales without restrictions. The Pendulum Effect can only be used if you have no Spells/Traps in the grave, which is the gimmick of Superheavy Samurai basically, letting you place a Superheavy Samurai Pendulum from your Deck into the Pendulum Zone and then Special Summon this as a monster. It’s great to get Monk Big Benkei directly out of the Deck for your low Scale, and getting this back to the Pendulum Scale for the high Scale isn’t hard. A great effect to start things off. Hard once per turn, so hope things go right once you get your Scale.

As a monster, Prodigy is a Level 4 DARK Machine Pendulum Tuner with 1000 ATK and 1500 DEF. Not the best stats, but DARK Machine is outstanding, and it’s another Level 4 Tuner. The first effect can only be triggered if you have no Spells/Traps in the grave, letting you discard a monster to summon any Superheavy Samurai from your hand or Deck in Defense Position, but you can only Special Summon Superheavy Samurais for the rest of the turn. It’s great for pure Superheavy Samurai, sure, but you kind of want to go into generic Extra Deck monsters with Superheavy Samurais now, so I don’t know how often this effect will be used. Also after being used as Synchro Material, it goes back to the Pendulum Zone to recomplete your Scales. We did lose some of the best generic Synchros in the game recently with Borreload Savage and Baronne getting banned, but there are still good Synchros to use this as material for, so getting this back to the Scale shouldn’t be a big issue. Hard once per turn on both effects, as to be expected. Prodigy Wakaushi being so good it made Superheavy Samurais somewhat relevant is something I would have never expected before the recent support. Even with Scarecrow banned in the TCG, you can see the Superheavy cards in other Decks sometimes. Just use your Spells/Traps after you do the Superheavy Samurai combo. Play 3 in anything you’re using Superheavy Samurai in.

Advanced Rating: 4.25/5

Art: 4/5 Nice moon in the background.

My #5: Superheavy Samurai Prodigy Wakaushi


Mighty Vee
Mighty
Vee

Our Pendulum countdown still continues this week, and the top 5 begins with Superheavy Samurai Prodigy Wakaushi, a level 4 DARK Machine Pendulum Tuner monster from the Superheavy Samurai archetype with a scale of 8. We covered Wakaushi relatively recently, but a lot has changed for Superheavy Samurai since then; namely, the ban of Superheavy Samurai Scarecrow, one of their strongest combo pieces, and the ban of Baronne de Fleur and Borreload Savage Dragon, both members of the Sychro soup endboards Superheavy Samurai was fond of. As with our previous review, Wakaushi’s stats are still not noteworthy, and frankly shouldn’t be as a Tuner monster.

Wakaushi’s bread and butter effect is still its Pendulum effect, a hard once per turn effect to place another Superheavy Samurai monster (that is, Superheavy Samurai Big Benkei) into your other Pendulum Zone, then Special Summon itself (provided you have no Spells or Traps in your Graveyard). Many underestimated just how limiting this was when using Wakaushi as an engine; while it’s nice going first, going second you’d much rather start out with a boardbreaker, which incidentally tend to be Spells that you want to use first, making Wakaushi a dead card unless you’re positive any benefit of the Superheavy Samurai engine would outweigh breaking the board. Fortunately, Superheavy Samurai decks themselves have no say in the matter, so they can activate Wakaushi with a clear conscience. Wakaushi’s function remains the same– place Big Benkei, summon itself, combo!

Wakaushi’s monster effects have also changed their dynamics a bit, with the first of its two hard once per turn effects (Special Summoning a Superheavy Samurai from your hand or deck) being slightly more useful, though that’s more out of necessity than Superheavy Samurai bosses suddenly becoming better. The second effect remains more useful, putting itself back in the Pendulum Zone if it’s used as a Synchro material, setting up follow-up and enabling Pendulum Summon plays. The Superheavy Samurai engine is still a decent pick for decks that desperately need access to the litany of Rank 4 searchers; Vanquish Soul for instance occasionally is seen with the engine to search Vanquish Soul Razen with Battlin’ Boxer King Dempsey. Superheavy Samurai might be done for as a deck, but fortunately Wakaushi itself remains untouched and keeps the engine as a consideration for future decks.

+Enables easy access to Rank 4 Xyz and level 8 Synchro monsters without consuming your Normal Summon
+Excellent starter and extender for Superheavy Samurai combos
-Competes with boardbreakers when forced to go second
-Greatly diminished ability in Superheavy Samurai decks proper due to banlist hits

Advanced: 4.5/5
Art: 4/5 Yuya finally coming to support Gong after the disaster of Arc-V.


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