Kozilek's Command
Kozilek’s Command

Kozilek’s Command – Modern Horizons III

Date Reviewed:  July 2, 2024

Ratings:
Constructed: 4.0
Casual: 5.0
Limited: 3.5
Multiplayer: 3.88 
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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It was probably only a matter of time before we got colorless Commands, considering how many variations on colored ones there have been. In fact, there are probably enough characters and concepts for colorless to catch up eventually – not only are there two other Eldrazi titans, but Karn and Ugin haven’t had Commands yet, and you could make a case for Arcavios’ (Strixhaven’s) colorless Ancients too. I would bet that the concept has a good chance of catching on, considering how generally useful and strong Kozilek’s Command is. All of the modes are things that a lot of decks can use, provided they can specifically meet the colorless mana cost. All of the modes are things that create a clear advantage in the right situation, and in some cases in multiple situations. And being an instant is just the bonus on top of the bonus – Commands have, on average, been moving towards having more members that are instants, and the boost you get from that is compounded by this card’s general usefulness and quality.

Constructed: 4
Casual: 5
Limited: 3.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

Commands are a pretty popular subclass of spells, thanks to their flexibility, and Kozilek’s Command looks to continue that tradition. One of the modes being a “draw a card” mode, at instant speed, means this rarely will be unwelcome…and the other three modes are excellent for a deck like Eldrazi, allowing it to have another kill spell, graveyard hate, or warm bodies that can enable The Tentacling in short order. That this is an Eldrazi also matters, thanks to things like Eldrazi Temple and Eye of Ugin existing.

Not every Command they’ve printed has been good, but Kozilek’s Command is good, make no mistake. It’s a flexible spell that can both help push for lethal damage and turn around a board, and the flexibility of being useful in both offense and defense means it’s almost always going to be worth drawing. The only knock against it is that it does ask for double colorless mana…which, let’s be real, really isn’t a knock if you’re playing it in Eldrazi or another colorless-heavy deck like 12-post.

Constructed: 4
Casual: 5
Limited: 3.5 (the only issue it has is making the two colorless mana you need to cast it…not impossible, but you do need to have it in mind)
Multiplayer: 3.75
Commander [EDH]: 4.25


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