Fiendsmith's Sequence
Fiendsmith’s Sequence

Fiendsmith’s Sequence – #INFO-EN047

2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
● Your opponent cannot target the equipped monster with card effects.
You can only use each effect of “Fiendsmith’s Sequence” once per turn.

Date Reviewed:  September 25th, 2024

Rating: 4.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Fiendsmith’s Sequence is the other side of your Fusion plays.

The archetype Link 2, Sequence needs a LIGHT Fiend to be Link Summoned, but you are playing him in the toolbox so you’ll either get that requirement off the token-producing Spell, Engraver, or Tract discarding a Fabled that Special Summons itself.

Sequence is a monster that makes Fusion Summons of Fiend-Type monsters happen. Any Fiend Fusion monster is on the table for Sequence, as long as you can cycle back the materials in the grave to the Deck. This card can be thrown into many archetypes that Fusion Summon using Fiend-Types and all they’d need to do would be to add the Fiendsmith toolbox to help them out. Not saying something like Frightfur need another Fusion Summon helper option, it’s just on the table. Best choices for those playing the toolbox are Necroquip Princess and Aerial Eater because of their generic requirements and effects that increase advantage.

If in the grave Sequence can attach itself to a LIGHT Fiend that isn’t a Link Monster. Referenced it earlier in the week, this is one of the two Fiendsmith monsters that can become attached Spells to a Fiendsmith Fusion, and thus be used for Engraver’s effect. Sequence does offer targeting protection for the equipped monster, but if you can out a monster or an effect through Engraver sending it to the grave then that is a much better thing to do in most situations. Targeting protection can be the answer if you are worried about your opponent’s monsters trying removal before the Battle Phase, so Sequence can be an asset not only for its ability to attach, but staying attached for more than a turn.

Sequence I though would be the one hit of the Fiendsmith engine, or maybe the token-producing card, not one of the Fusion Monsters. This card can spam out multiple Fusions a turn as long as you keep bringing it back, and you can very easily. Even if you have to make a second one, it’s rather easy in that toolbox because it only needs a LIGHT Fiend to go with any other random monster/token.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us to a card that was better when Lacrima was legal, but at least still has a space in Fiendsmith: Fiendsmith’s Sequence.

Sequence is a Link-2 LIGHT Fiend with 1200 ATK and arrows pointing Bottom Left and Bottom Right. Meh ATK, LIGHT/Fiend is great, and arrows are good. Materials are any 2 monsters, including a LIGHT Fiend, so the other card is open to being anything. During your Main Phase, you can Fusion Summon any Fiend Fusion by shuffling materials from your graveyard into the Deck. Once summoning Lacrima, now you only play this if you intend to summon Desirae, which many playing Fiendsmith are still playing this to do since Desirae offers some nice negation. If you are playing a dedicated Fiend strategy, you could also summon Aerial Eater to send a Fiend from the Deck to the graveyard, which is nice. You can target a LIGHT Fiend you control and equip this from the field or graveyard to it to give that monster the effect where the opponent cannot target it with card effects, which is nice. Link this to the graveyard after you summon Desirae, then equip this to give it targeting protection alongside 2 negates. HOPT on each effect, of course. Sequence is still a nice card, despite Lacrima’s ban. It has a space in the engine, so run it with Fiendsmith to get to Desirae.

Advanced Rating: 4/5

Art: 4.5/5 Is that Despair from the Dark?


Mighty Vee
Mighty
Vee

While most people are understandably steamed about Fiendsmith’s Requiem, the less-discussed Fiendsmith Link monster is Fiendsmith’s Sequence, which is today’s card. Sequence is a Link 2 LIGHT Fiend Link monster, with standard bottom left and bottom right arrows. It’ll take any two monsters as long as one is a LIGHT Fiend, so it’s trivial to field as long as you use the Fiendsmith engine, though Fabled and Magical Musketeer will be able to make it the old-fashioned way if you’re crazy enough to do that. With only 1200 atack, Sequence isn’t exactly a fighter, though frankly none of the Fiendsmith monsters are outside of their main boss monster.

Sequence has two hard once per turn effects, the first simply letting you Fusion Summon any Fiend Fusion monster by shuffling the materials from your Graveyard into the deck. This will be your main way to get to the Fiendsmith Fusions (well, singular Fusion now, thanks to the ban of Fiendsmith’s Lacrima), and in Yubel hybrids you can bring out Aerial Eater. Being forced to use the Graveyard does limit its applications, but fortunately Fiendsmith is adept at filling the Graveyard, especially with help from Link monsters. Sequence’s other effect lets you equip itself from the field or Graveyard to one of your LIGHT non-Link Fiends as an Equip Spell, granting it targeting protection in the process. This effect is great for giving some protection to the deck’s boss, but it’s also fantastic as an extender, letting you make Necroquip Princess or simply being fodder for the level 1 Snake-Eye monsters in Snake-Eye hybrids. Sequence isn’t as polarizing as Requiem (which is its own can of worms), but it’s an excellent playmaker for Fiendsmith and beyond, and luckily it managed to avoid certain death– unlike a certain Fiendsmith Fusion.

+Easy way to summon Aerial Eater, Necroquip Banshee, or Fiendsmith Fusions
+Gives protection to Fiendsmith’s Desirae
-Can only use the Graveyard for Fusion materials

Advanced: 4.25/5
Art: 3.75/5 Despair from the Dark? I guess it vaguely fits the deck’s aesthetic…


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