Fiendsmith's Desirae
Fiendsmith’s Desirae

Fiendsmith’s Desirae – #INFO-EN036

“Fiendsmith Engraver” + 2 LIGHT Fiend monsters
(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of “Fiendsmith’s Desirae” once per turn.

Date Reviewed:  September 27th, 2024

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Fiendsmith’s Desirae ends our Engraver week and is the Fusion Monsters within the archetype that wasn’t claimed by the ban list.

Needing Engraver and two LIGHT Fiend monsters, Desirae boasts strong stats and an even better negation ability. Each turn you can negate face-up cards as long as you have some Link Monsters attached to Desirae. Requiem and Sequence are your two targets for now that can be attached, and, if one of each are hanging onto Desirae that gives you three negations each turn. As a Quick Effect, you are doing this each turn since it costs nothing to activate, and you are likely saving it to be a response to an opponent committing to a play. While you can’t negate stuff that get played from the hand like Spells or the occasional Trap, Desirae is negating anything that is Continuous on the field and anything that gets summoned. Fiendsmith in Paradise may be a Trap, but it board-wipes everything when played alongside any Level 7 or higher LIGHT Fiend, which Desirae is.

Wouldn’t be a Fiendsmith if we didn’t try to cycle something back, right? Whenever Desirae hits the grave, you can take a card on the field with you simply by cycling back a LIGHT Fiend in your grave. Sending avoids destruction protection/effects that benefit from destruction, and Desirae is giving you back a LIGHT Fiend to summon or search out. Likely putting back one of your Link Monsters to summon out and flow through the combo once more, but honestly it doesn’t matter what you put back, it’s going to come back quickly.

The only Fiendsmith Fusion Monster still standing (for now), Desirae is a big attacker with an even bigger negation ability. When you summon him, he will control the board because you are attaching at least one of each of your Fiendsmith Link Monsters to him. Three negations each turn that last till the end of the turn and you don’t have to detach or play any cards to use the negation. Pretty powerful like its other Fusion partner, but that one gave you immediate advantage upon Fusion Summon, so it had to go I guess.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We end the week off with the only Fusion that Fiendsmith has left for now: Fiendsmith’s Desirae.

Desirae is a Level 9 LIGHT Fiend Fusion with 2800 ATK and 2400 DEF. Good stats, of course a LIGHT Fiend. Materials are Fiendsmith Engraver and any 2 LIGHT Fiends, which is why you’d rather use Sequence to summon this with resources in the graveyard over using materials in hand or on field with something like Tract, but it’s super easy to summon if you got the Fiendsmith package going. You got a Quick Effect to negate the effects of a number of face-up cards on the field up to the total Link Rating of Link Monsters equipped to this card. Right now, you could get Sequence and Requiem equipped to this for 3 negates, though I also don’t know how often you’ll need 3 negates like this at once since this is a HOPT effect and you can’t hold the other negates for later. Once the archetype gets a Link-3, this goes up to 6 negates, which by then is likely overkill. The other effect triggers if sent to the graveyard, letting you shuffle another LIGHT Fiend from the graveyard into the Deck or Extra Deck to target and send a card on the field to the graveyard, making for some nice removal if the opponent does get rid of this. HOPT on both effects, of course. Desirae is a solid card. The negation effect is useful for powerful Spells, Traps, and Monster effects while the graveyard effect is solid removal. A good endgoal for the Fiendsmith engine alongside a Rank 6.

Advanced Rating: 4/5

Art: 4.5/5 Gotta love when the instrument can double down as a weapon.


Mighty Vee
Mighty
Vee

Arguably the least controversial aspect of the Fiendsmith engine, though no less strong, is their de facto boss monster to end the week, Fiendsmith’s Desirae. It’s a level 9 LIGHT Fiend Fusion monster, taking Fiendsmith Engraver and any other two LIGHT Fiend monsters. If you’re using Fiendsmith’s Sequence, you’ll probably be fusing Fiendsmith Engraver, Fiendsmith’s Requiem, and the Fabled Lurrie since Fiendsmith’s Lacrima is now banned, though it’ll get a little easier once we get the new Fiendsmith support in Rage of the Abyss. Desirae packs a stat spread of 2800 attack and 2400 defense, which are a little below average but decent enough. If Reqiuem is still around, it’ll give Desirae a sizable attack boost to 3400, so it’s nothing to be concerned about!

Desirae has two hard once per turn effects, the first being a Quick Effect that lets you target and negate the effects of any face-up cards on the field, up to the combined Link Ratings of all Link monsters equipped to it. Naturally, the goal here is to equip Desirae with Sequence and Requiem, giving it a triple targeting negate. It’s very strong disruption, though do note it has its pros and cons compared to standard reactive negates. Helpfully, Sequence will give Desirae some targeting protection, which is very handy given it doesn’t have any protection otherwise. Without Lacrima though, it’ll be a bit awkward to make Desirae since you’ll likely be shuffling Requiem and Sequence to fuse into Desirae, so we’ll have to see if the Rage of the Abyss support patches that up. Desirae’s other effect triggers if it’s sent to the Graveyard in any way, letting you shuffle any other LIGHT Fiend from your Graveyard back into the deck or Extra Deck then target and send a card on the field to the Graveyard. With Requiem and Sequence, you’ll probably almost always have fodder for this, and Fiendsmith’s excellent recycling abilities means Desirae probably won’t stay in the Graveyard for long anyway, making it a great last-ditch middle finger to hopefully get rid of an opponent’s card and rebuild. Overall, a super solid boss monster for Fiendsmith, even if it’s not the main reason for its power.

+Potential triple negate with the right equips
+Fiendsmith’s recyclability make up for the lack of innate protection
-Can be awkward to summon without Fiendsmith’s Lacrima
-Mediocre beater without the Link monsters

Advanced: 4/5
Art: 4/5 He turned pink! I appreciate the slight smirk, I’m not a huge fan of Engraver’s crazy expression from Lacrima.


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