Legendary Lord Six Samurai - Shi En
Legendary Lord Six Samurai – Shi En

Legendary Lord Six Samurai – Shi En – #ROTA-EN039

1 Warrior Tuner + 1+ non-Tuner “Six Samurai” monsters
If this card is Synchro Summoned: You can add 1 “Six Samurai” monster or “Shien” Effect Monster from your Deck or GY to your hand. You can only use this effect of “Legendary Lord Six Samurai – Shi En” once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

Date Reviewed:  November 15th, 2024

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Legendary Lord Six Samurai – Shi En or LLSS for short, ends our look at Six Samurai this week and is the newest form of the former Shi En.

Same requirements for summon, the upgrade to “Legendary Lord” did nothing for Shi En’s ATK, but did boost his Level by 1. No longer can you do Kageki into Kagemusha for the summon, but you can do Kageki into Tactical Trainer or Anarchist and Kizan. When Synchro Summoned, LLSS will add any Six Samurai or Shien monster from the Deck or Graveyard to your hand, great start. In an archetype that swarms, you can always use more monsters to swarm with, and, you can always get back one of your Tuner monsters you just used for LLSS’s summon.

Instead of Spell/Trap negation, Legendary Lord will negate a monster effect each turn. With the game switching to be dominated by monster effects, this was something the archetype lacked. Long ago, they were able to make Beast and Barkion on the first turn and essentially lock the opponent out of playing for the most part. They still had monster effects to help them, but it wasn’t like what it is now. While it’s only once per turn, a combo of the former Shi En and this one gets you a negation of each and that’s 1/3 your opponent’s hand gone…not to mention if you could get Beast alongside this instead of the previous Shi En.

Same protection as Shi En, but it’s been upgraded to be any monster you control instead of just another Six Samurai monster. You’ll always have Six Samurai monsters to do this, but you may have a token or another monster you may be using for tech purposes or from the Extra Deck, and that is where this comes into play. Upgrading the protection ability was nice, and not making it overpowered made things fair for the opponent, especially when you always have to consider what the archetype can do even with just one Gateway (TCG, give us 3).

Legendary Lord Six Samurai – Shi En is an upgrade to its already great previously monster. Still easy to summon, it has a better negate considering the current environment of the game, and it got a tweak to it’s destruction protection. This is how you make a card better without compromising either player.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

A retrain of the classic Shi En was never on my bingo sheet, but here we are now with Legendary Lord Six Samurai – Shi En.

Shi En 2 is a Level 6 DARK Warrior Synchro with 2500 ATK and 1900 DEF. Would of liked more than a 500 DEF boost for a Level 6, but stats overall are still fine, plus it remains a DARK Warrior. Materials are any Tuner and any non-Tuner Six Samurai monster(s), so again locked to the archetype basically. If this card is Synchro Summoned, you can add any Six Samurai monster or Shien Effect Monster from your Deck to your hand. A searcher on Synchro Summon is appreciated for Six Samurais, as it gives you more monsters to Special Summon without needing to pay 4 Counters with Gateway. You might not search for any Shien monsters often, with the most likely being Great Shogun Shien, but it’s nice those are searchable. HOPT on the search, cause they know Six Samurai will have no issue summoning multiples in a turn. The next effect is a soft OPT, and yet another Quick Effect that you can trigger when the opponent activates a monster effect, letting you negate the activation and destroy that monster. Six Samurai gets a way to play around Nibiru and also stop the opponent’s plays on their turn, which is pretty good to finally have. Makes ending multiple of these as a good end goal, even if you don’t get multiple searches off the first effect. Final effect destroys any other monster you control instead if it would be destroyed by battle or effect, so protection that can use anything vs the original needing to destroy a Six Samurai to protect itself. Lord Shi En here is a nice upgrade to the original. Monster effect negation does feel better to have in most situations, the protection still being there is good, and the search is nice. Multiples for the Six Samurai Extra Deck should be good for this. Makes me hope with this and Lord Enishi that the other Legendary Six Samurai get Lord versions.

Advanced Rating: 4.25/5

Art: 4.5/5 Shi En looks like he’s gone to the dark side.


Mighty Vee
Mighty
Vee

If Throwback Thursday wasn’t a big hint, closing the week is a new boss for the Six Samurai archetype, Legendary Lord Six Samurai – Shi En, a level 6 DARK Warrior Synchro monster. Shi En still has the same requirements of a Warrior Tuner and any number of non-Tuner Six Samurai. With the new support, it’s very easy to make as long as you can access a level 3 Tuner (like Anarchist Monk of the Six Samurai) and a level 3 like Legendary Six Samurai – Kageki or, as glazed by me, Chamberlain of the Six Samurai. As backup you can make it with Tactical Trainer of the Six Samurai and a level 4 like Legendary Six Samurai – Kizan as well. It looks like getting another level in Shien’s army means gaining 500 defense, because Lord Shi En shares the original Shi En’s 2500 attack while bumping its defense up to 1900, which is a bit better but still isn’t great– I guess that extra level had to do something.

Lord Shi En’s first effect is its sole hard once per turn effect, triggering on Synchro Summon to search any Six Samurai or Shien monster or recycle one such monster from your Graveyard back to your hand. One bread and butter combo is to use Monk and Chamberlain to make Lord Shi En, search Asceticism of the Six Samurai and Trainer, then use Asceticism on Trainer to summon Kageki and make the other Shi En, searching a Six Strike card in the process. Obviously, you’ll want to search whatever you need, but that’s just a general guide. If that’s already covered, you can also search Great Shogun Shien since it comes with a decent floodgate, locking your opponent into using only one backrow per turn. That effect alone makes Lord Shi En an excellent boss in both pure and combo builds, but there’s more! Lord Shi has an inverse version of Shi En’s soft once per turn negate, this time responding to an opponent’s monster effect activation to negate and destroy it. It’s a great negate as usual, and as we said yesterday, it pairs excellently with the other Shi En’s Spell and Trap negate for an effective omni negate. Lord Shi En also comes with a slightly improved version of the original’s protection, letting you save it from destruction by battle or card effect by destroying any other monster you control, not just a Six Samurai. It can help in a pinch, but realistically you probably won’t have fodders anyway. You’ll absolutely still run the original, but this one is a much more modern monster in the sense that it’s not only a solid endboard boss, it’s also a combo piece that can play a role in comb-heavy builds and FTK builds as well. It’s not uncommon to summon multiple of both Shi Ens with a good hand, so it makes sense that some people play 2-3 copies of both!

+Versatile as both an endboard boss and combo piece in pure and combo builds
+Pairs well with the other Shi En
-Protection is still mediocre
-Vulnerable to backrow without assistance

Advanced: 4.25/5
Art: 4/5 Did his hat always look that weird? Nice to see that his smile hasn’t faded over the years at least.


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