Sangen Summoning – #LEDE-EN059

During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent’s activated effects. During your Main Phase: You can add 1 “Tenpai Dragon” monster from your Deck to your hand, then discard 1 card. You can only use this effect of “Sangen Summoning” once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.

Date Reviewed: December 26, 2024

Rating: 4.50

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Sangen Summoning is at 1 because it enables Tenpai to be an OTK.

Protection for FIRE Dragon monsters from opponent’s activated effects enables the player to do whatever they want without repercussions. They get to build their board and setup for the Battle Phase. In essence, the archetype needs this protection because the archetype lives and dies in the Battle Phase, but it also stops the opponent from playing the game.

A RoTA for Tenpai, you get to add any Tenpai Dragon from the Deck to the hand, then discard a card. While this is a -1 on the activation and a 1-for-1 any turn after (if there is another turn), you are likely getting that card back because of Paidra, Chundra, or Fadra’s ability to recoup your loss. This got you the piece you needed to setup the OTK or ensure you weren’t going to lose out to some effect that may happen in the Battle Phase.

Doubling the ATK of a Dragon Synchro Monster during the Battle Phase if Sangen Summoning is destroyed was the final OTK enabler. Doesn’t matter how it got destroyed, it doubles a Dragon Synchro Monster’s ATK. Destroy it with Sangenpai Transcendent Dragon and double its ATK to 6000ATK, or, the most common way: summon Trident Dragon, destroy it and another card, then double Trident to 6000ATK and give it the ability to attack three times because of its ability. This effect, along with the protection ability made this card a target for the ban list and is why it is at 1 (and even that wasn’t enough so they Limited Chundra and their Quick-Play Special Summon card as well).

Sangen Summoning helped usher in the first legit OTK or lose archetype we’ve seen in quite some time. While it can live for multiple turns, its lack of counter ability within the archetype hurts those odds. Sangen Summoning does everything for their OTK style and because it doubles the ATK of a Dragon Synchro after being destroyed it was the final straw for needing to be Limited. Tenpai could’ve been an OTK deck without that last effect as well, but it certainly helped A LOT.

Advanced- 4.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Continuning along with the Top 10, Tenpai had to take a slot somewhere on this list for one of its cards, so the best option at #7 is here, from Legacy of Destruction we have Sangen Summoning.

Sangen Summoning is a Field Spell that makes your FIRE Dragons unaffected by the opponent’s activated effects during your Main Phase 1, which ensures you get to set up your board to make Tenpai Dragon plays without worrying about Ash Blossom, Nibiru, or Imperm. This was very dangerous to give to a Deck that could OTK on the spot as soon as they enter the Battle Phase. During your Main Phase, you can also search for a Tenpai Dragon monster and then discard a card, swapping a hand trap that won’t help you in the moment for a Tenpai Dragon to begin building up your line of monsters to swing for some massive damage, likely getitng you to Paidra so you can search Sangen Kaimen to get to your Chundra, Paidra, or Genroku. Any of those three will also likely be searched if you already have Paidra, which might have also got you to this as well. HOPT on the search, of course. Finally, if this card is destroyed in the Battle Phase, you can double the ATK of a Dragon Synchro you control. This could be destroyed easily with Bident Dragion or Transcendant Dragion being able to revive themselves and destroy this to double their ATK, or you can use it with Trident Dragion to get a 6000 ATK triple attacker. Tenpai Dragon was fairly consistent at getting an OTK, relying on hand traps and board breakers to help get you there with the many 1-card starters. Chundra and Kaimen both eventually went to 1, but this was the first hit to the Deck because it’s without a doubt their best card.

Advanced Rating: 4.5/5

Art: 4/5 Mahjong reference that still goes over my head cause I never played it.

My #7: Fiendsmith Engraver


Mighty Vee
Mighty
Vee

RINSHAN KAIHOU! Aside from getting me to watch Akagi and Saki this year, number 7 on our countdown represents the deck that made Yugioh history by being the first dedicated blind second OTK deck to actually be a major meta threat. We’re of course talking about Sangen Summoning, a Field Spell for the Tenpai and Sangen archetypes. Every single effect of Summoning made it a colossal thorn in the side for any opponent– it’s a combo starter and extender with its search, it insulates your combos by making your FIRE Dragons (that is, every Tenpai and Sangen monster) unaffected by card effects, and to top it all off, it’s an OTK enabler in an already highly lethal deck by doubling the attack of Trident Dragion or Sangenpai Transcendant Dragion, pretty much confirming the kill if you somehow survived their initial onslaught. Summoning started quite a storm about how cards like it and Miscellaneousaurus shouldn’t exist, creating games where you can simply lose and there’s nothing you can do about it. Personally, I think they’re not that bad in a vacuum as long as the decks they’re attached to aren’t that great, like Dinosaur pile currently. The same can’t be said for Tenpai, which was strong enough to get Summoning hit to Limited on the recent list. Goodbye!

+Protects your Tenpai and Sangen monsters from disruption where they need it most
+Enables OTK plays
+Can search combo pieces
-Vulnerable to Spell/Trap negation and Ghost Ogre & Snow Rabbit
-Doesn’t protect from disruptions that can be activated during the Battle Phase

Advanced: 4.5/5
Art: 3.5/5 I only just noticed the Mahjong tile floating in the middle, that’s pretty funny


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