Genro Ryu-Ge Hakva – #CRBR-EN033
You can banish this card from your hand; add 1 “Ryu-Ge Realm – Wyrm Winds” from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not “Genro Ryu-Ge Hakva” (except during the Damage Step): You can Special Summon this banished card. You can place 1 “Ryu-Ge Realm – Wyrm Winds” you control on the bottom of the Deck; add 1 “Ryu-Ge” card from your Deck, GY, or banishment to your hand, except “Genro Ryu-Ge Hakva”. You can only use each effect of “Genro Ryu-Ge Hakva” once per turn.
Ryu-Ge Realms – Wyrm Winds – #CRBR-EN039
You can only control 1 “Ryu-Ge Realm – Wyrm Winds”. Any monster sent from the field to the GY during your opponent’s turn is banished instead. “Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, that you control, gain this effect.
● Once per opponent’s turn (Quick Effect): You can place 1 “Ryu-Ge” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; its ATK becomes 0.
Date Reviewed: January 22nd, 2025
Ratings: See Below
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Genro Ryu-Ge Hakva is the last of Ryu-Ge three that we’re looking at and is the Wyrm of the Ryu-Ge.
Hakva banishes itself in hand to search its theme Continuous Spell. While that may sound bad, Hakva has us covered with its effect. If any monster is banished face-up while Hakva and two or more monsters are banished then Hakva is coming back. Kinda sucks that it can’t count itself into the mix there but it is a balance. Hakva can place its Continuous Spell to the bottom of the Deck like all of the Ryu-Ge monsters, with Hakva searching a Ryu-Ge from Deck, Graveyard, or banished except itself: Hakva is the recovery Ryu-Ge despite its 3000ATK. All the Ruy-Ge monsters require two cards or more with their Special Summon ability and each is themed. This one works well against the meta-dominant Dimension Shifter. Your opponent does Shifter on your turn then you are going for this Ryu-Ge instead of the others. Also, with more effects geared to banish stuff and avoid destruction, Hakva has advantage there with being able to recover itself. Its Special Summon may not be a Quick Effect like Kavia, but it is a Trigger that can happen during either turn (as long as you have the required number of banished monsters).
Hakva’s Spell: Wyrm Winds, has the the same restrictions as the previous two. Any monster setn from the field to the GY during your opponent’s turn is banished instead is an effect that kinda makes Wyrm Winds a card that could see as a tech card. This effect vastly increases the chances that Hakva gets Special Summoned from your banished area. Has to be from the field, so once again hand traps escape the wrath of Ryu-Ge. Level 10 or higher Wyrm monsters and any Ryu-Ge Pendulum Monsters gain Wyrm Winds effect: placing a Ryu-Ge Continuous Spell to the bottom of the Deck to make a face-up monsters’ ATK 0. The Type-specific and Level 10 or higher restriction on each card works with the bigger monsters within the dedicated Type strategies you may place Ryu-Ge in. For Ryu-Ge, making an opponent’s monster’s ATK 0 against any Ryu-Ge is 3000 or more damage to the opponent: potentially ending the game. Caring about LP or not, 3000 damage is 3000 damage and you can cycle back any Ryu-Ge Continuous Spell with Wyrm Winds. Would have been better to have a monster effect negation added onto that, but we can’t be begging with these effects because they may see play in better built/more consistent archetypes that have that kind of support.
Banishing stuff is a main theme currently in the meta and that allows Hakva a little more flexibility than the other Ryu-Ge monsters. Its theme Continuous Spell, like Kavia’s, isn’t dependent on any factor and will always be a good 1-for-1 with any other Ryu-Ge Continuous Spell or itself. Like with all the Ryu-Ge monsters, they could be a big body within other archetypes with or without their Continuous Spell. Hakva coming back during either turn helps it keep a body on board for you and as the searcher of the archetype it helps you get to your other parts to swarm.
For the Monster
Advanced- 3.5/5 Art- 4/5
For the Continuous Spell
Advanced- 3.5/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
The final piece of the trio is here for the Ryu-Ge archetype, Genro Ryu-Ge Hakva and Ryu-Ge Realms – Wyrm Winds.
Hakva is a Level 10 WIND Wyrm with 3000 ATK and 1500 DEF. Still some great ATK, WIND leaves a bit to be desired, but Wyrm has good support. You can banish this card from the hand to search for Ryu-Ge Realm – Wyrm Winds, so the standard search here. If a monster is banished face-up while this card is already banished and there are at least 2 other monsters that aren’t Hakva that are banished, you can Special Summon this card. Synergizes well with some of the banishing that the Swordsoul and Tenyi archetypes do. Finially, you can place Wyrm Winds to the bottom of the Deck to add any Ryu-Ge card from the Deck, graveyard, or banishment to the hand, besides another Hakva. It’s a searcher, but your boss monster can search as well while in the Pendulum Zone and you got another searcher in Ryu-Ge Rivalry to get to enablers, so you might honestly be likely to keep Wyrm Winds on field. HOPT on each effect of course. Hakva is fine to be honest, you only really will summon this via its if you mix Ryu-Ge with something like Swordsoul Tenyi or maybe Dinosaurs and would summon Ultimate Conductor Tyranno. You need it to maximize on the value Ryu-Ge can give you, but like the other two you don’t need to max on this.
Advanced Rating: 3/5
Art: 2/5 The green here is a bit overwhelming to get a good idea on what’s going on.
Now for Ryu-Ge Realms – Wyrm Winds, once again a Continuous Spell you can only control 1 of. Any monster sent from the field to the graveyard during the opponent’s turn is banished instead, which is good against most strategies to prevent the opponent from getting any graveyard setup while doing their combos, but would be unfortunate if you ran this against Maliss. Ryu-Ge Pendulums and Level 10+ monsters with an original Type of Wyrm gain the Quick Effect during the opponent’s turn to place a Ryu-Ge Continuous Spell you control to the bottom of the Deck to target a face-up monster on the field and make its ATK 0. I do wish it came with negation, but the debuff doesn’t last just til the end of the turn at least, so that monster might just be sitting there to be ran into with one of your monsters with giant ATK stats. This is actually a Continuous Spell in the archetype that’s better for its first effect more than it is the second, but it of course can be useless against something like Maliss or Floowandereeze. Still a solid card and one of the Realms you for sure play, of course as a 1-of.
Advanced Rating: 3.25/5
Art: 4.25/5 Sad to see no cameos from other monsters here, but solid artwork.
Mighty
Vee
Finally rounding out the Ryu-Ge trio (but obviously, we’re still only on Wednesday) is Genro Ryu-Ge Hakva and its Continuous Spell, Ryu-Ge Realm – Wyrm Winds. It’s a level 10 WIND Wyrm monster, and while there is no dedicated deck for it, Swordsoul can still use it quite well by virtue of being a banish-heavy deck that can search it with Swordsoul Emergence if necessary. Hakva’s stats are in the middle of the pack, with the same old 3000 attack but still unimpressive 1500 defense. You’d think the skinny bird would have less defense than the big dinosaur…
This is the last time we’re doing the silly three hard once per turn effect thing! Hakva can search Wyrm Winds by banishing itself from your hand, leading us to its second effect, which triggers if any monster is banished face-up while Hakva and 2 other monsters that aren’t Hakva are banished, letting you Special Summon Hakva from banishment. This isn’t super difficult to accomplish in Swordsoul and Tenyi hybrids, given that both archetypes banish quite often, but in more pure builds, again, you’ll almost never rely on this and instead use Ryu-Ge War Zone to bring it out. Hakva’s final effect will let you place a Wyrm Winds from your field to the bottom of the deck to search any Ryu-Ge card or recycle one from your Graveyard or Banishment. In terms of combo potential, it’s easily the most useful of the Ryu-Ge trio, especially with the reveal of their new sub-boss and Continuous Trap that almost always outweighs the requirement of giving up on Wyrm Winds, which would’ve been very awkward before yesterday since against some matchups it’s the best Continuous Spell to keep up. Overall, while it’s still a big brick like the others, it sort of makes up for it with by far the best individual effect. I’d still only run one though.
+Great search effect that gets better with the new support
+Not too difficult to summon
-Forces you to give up on Wyrm Winds to search
-STILL A BRICK
Advanced: 3.5/5
Art: 3.25/5 I get what they were going for, but I’m not too sure about the body proportions. Poor man’s Skyress from Bakugan!
That brings us right to Wyrm Winds itself, the signature Continuous Spell of Hakva. As usual, you can only control one at a time. In an ironic twist, this one has the useful effect baked into the Continuous Effect rather than the bonus effect, as it unconditionally makes any monster sent to the Graveyard get banished instead during your opponent’s turn. Since Ryu-Ge doesn’t really rely on those kinds of combos during your opponent’s turn, it’s effectively a one-sided Macro Cosmos, which unfortunately is not too helpful this format (in fact, it can even help decks like Maliss) but against most Graveyard decks it’s an easy win. The bonus effect is considerably less exciting, granting a soft once per opponent’s turn effect to all Ryu-Ge Pendulum monsters and level 10 or higher (original type) Wyrms to let you place a Ryu-Ge Continuous Spell on the bottom of your deck to target any monster on the field and make its attack 0. You already know I’m not a fan of attack drops as a card’s primary effect, so this effect goes into the trash bin– no sane opponent will attack knowing their monster will have its attack reduced to 0. It’s not even great for enabling OTKs considering it can only be used during your opponent’s turn. The real debate is deciding whether to keep Wyrm Winds or placing it back with Hakva to search another Ryu-Ge card– it’ll depend on the matchup, really.
+Macro Cosmos-like floodgate can easily defeat many decks
+Fairly accessible
-Attack drop as a disruption stinks
-BRICK BRICK BRICK BRICK (last time, I promise)
Advanced: 3.5/5
Art: 4/5 Contrary to Hakva itself, I quite like this one, it probably looks really good in-person as a foil card.
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