
Imperial Custom – #VASM-EN058
Face-up Continuous Traps cannot be destroyed by battle or card effect, except “Imperial Custom”. You can only control 1 “Imperial Custom”.
Date Reviewed: March 27th, 2025
Rating: 2.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Imperial Custom is something we didn’t even review with Eldlich, but we’re going to this time around because this archetype is all about Continuous Traps becoming monsters. This is your Throwback Thursday this week.
Imperial Custom being a Continuous Trap only fits as it protects face-up Continuous Traps from battle and card destruction until itself is destroyed. Simple protection for any Continuous Trap you’ve got on the field like Skill Drain, or, in Argostars case, Continuous Trap monsters. With this on the field your Argostars have board protection no matter where they are from effects. You should get at least one card effect’s worth of protection from this card to make it an equal exchange, anything more is a plus.
Each Argostars card effect as a monster triggers when they are Special Summoned from being Continuous Traps in your Spell/Trap Zone and can retreat back to that Spell/Trap Zone each turn. Those effects they get as monsters are where you’re gaining your advantage. Tydeu and Capane are your attacking Argostars Continuous Traps while Eteo can bounce something troublesome. With Imperial Custom on the field your opponent cannot likely counter their effect(s) because Customs protects them from destruction. Bounce/banish effects are still in play though so you don’t get complete coverage. However, combine this with Home Stadium from yesterday, and you’ve got some pretty decent protection that can push your opponent into a corner.
An old card that didn’t have really any viable playability in 2009, even in Eldlich when it got released later on, but Argostars I could see testing it out. Not full protection, but should at least eat up one effect on its own and then it should attract another from your opponent so they can go after your Argostars with destruction effects/battle again. Likely better options for the deck slot it’d take up depending on your strategy with this archetype.
Advanced- 2.5/5 Art- 3/5
Until Next Time,
KingofLullaby

Crunch$G
Throwback Thursday this week brings us to some Continuous Trap support to go with your Continuous Trap archetype: Imperial Custom.
Imperial Custom is a Continuous Trap that prevents face-up Continuous Traps from being destroyed by battle or card effect, besides Imperial Custom. All the ground is covered for the Trap Monster mechanic by protecting your Traps from being destroyed in battle, which is nice. Most floodgates are Continuous Traps, so there’s protection for those as well against a rogue Harpie’s Feather Duster or Lightning Storm. The unfortunate part is now we have Cosmic Cyclone to banish the Continuous Traps instead, plus there’s a lot more removal that isn’t destruction you have to worry about now. Not to mention this also protects the opponent’s Continuous Traps for matchups where that might be relevant. You can also only control 1 Imperial Custom, which seems redundant if this doesn’t protect copies of itself anyways, but I guess it prevents you from chaining a copy if something happens to your Continuous Traps after the opponent removes the first copy of this. There was a time when a card like this could have been good, but that has long since passed. It might still have a place in some Decks, but in most cases, you’d be fine without this I feel like.
Advanced Rating: 2/5
Art: 4/5 More Imperial Order lore is neat I guess.

Mighty
Vee
With the recent advent in Trap monster decks, this week’s Throwback Thursday is Imperial Custom, a Continuous Trap for the Imperial mini-series. You can only control one copy at a time and while active, it’ll protect all of your face-up Continuous Traps from being destroyed by battle or card effect except, bafflingly, itself. The battle part makes it obvious that it’s intended to be used in Trap monster decks, which didn’t really exist at the time considering Odion barely had any legs. Now that we have Argostars and Odion, it’s back on the menu! Or at least, it would be, if it wasn’t a winmore card. For starters, Argostars already has built-in destruction protection from Argostars – Swift Capane and Argostars – Slayer Eteo respectively, and like I mentioned, you can dodge some removal by shifting to the backrow anyway. It’s even less useful for Odion, since The Man with the Mark protects all of your archetypal monsters (including the Trap monsters) as long as you control Temple of the Kings. Both decks would rather use targeted techs for the meta than destruction protection that they already have in-house access to. Outside of Trap monsters, Imperial Custom is a fun addition to a Uria-focused deck, but I don’t think I need to explain why it’s not a meta threat. It’s a fun tech for casual Continuous Trap-heavy decks, but nothing more than that.
+Can improve the survivability of decks with Trap monsters
-The main decks that could use it already have ways to protect against destruction
-Doesn’t contribute anything meaningful over staple techs
Advanced: 2.25/5
Art: 2.5/5 Quite possibly the only card with the Imperial king that will probably never be banned.
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