
Treasures of the Kings – #MZTM-EN006
When this card is activated: You can Set 1 “Apophis” Trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn.
Date Reviewed: April 29th, 2025
Rating: 3.83
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Treasures of the Kings is a far better version of Temple of the Kings.
While it will not be performing any summon you can imagine if you happen to have an obscure monster from within the archetype, it is going to search you one of your Apophis Trap monsters and it does become Temple of the Kings while on the field and thankfully Temple of the Kings was made a Continuous Spell so long ago otherwise having two Field Spells would be contradictory (though they hopefully would’ve made Treasures a Continuous if Temple had been the Field Spell). Three targets for you to search, and all of them can be critical to getting to your new Fusion Monster. Old school Apophis Trap is still 1600ATK, while the new Apophis the Serpent is same stats but a searcher as well, and a searcher for the OG when it hits the grave. The other Apophis is higher (Level 6 2000/2200) and is a turn negation to effects face-up on the field. The more Continuous Trap Cards you control, the more cards on the field get negated by Apophis the Swamp Deity (you get at least one because of itself). So already Treasures of the Kings is doing more than Temple did.
Onto the strategy of the archetype involving Treasures of the Kings: Searching a card each turn that mentions Temple of the Kings recoups any loss you can suffer, or advance your game state. All the cards in the strategy mention it aside from your Apophis Trap Cards, but you already searched one with this card and your new Fusion Monster will get those Trap Monsters back if you lose them. While you may not always have two set cards because your Continuous Traps may be activate as monsters, you should always have a Trap in the Graveyard. Anubis needs a little setup to be Special Summoned, while Merciless Scorpion of Serket (retrain of Mystical Beast of Serket) can be easily Special Summoned, get you a search upon its summon, and hold its own against any monster in battle as long as you keep “Temple of the Kings” on the field. If you have the requirements for Anubis go and search him as he is only going to benefit you but early-on you are going to be going for those Trap Monsters.
Combined with The Man with the Mark, Treasures of the Kings is an anchor for the archetype. Search on activation, search each turn if you have a Trap in the grave (in a trap-heavy strategy) or two set cards, and is needed for most of the monsters in the archetype to gain better abilities. While you won’t be summoning anything from anywhere like Temple of the Kings gave you the ability to do if you had the obscure monster to tribute alongside it, these effects are far better.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
With Temple of the Kings support, we were of course going to get a retrain of the card, with this making it a Field Spell like it was in the anime with Treasures of the Kings.
Treasures of the Kings is a Field Spell that upon actvation lets you set an Apophis Trap directly from your Deck, getting you to Apophis the Serpent most likely since he can get you to both Apophis the Swamp Deity and Embodiment of Apophis, and you can activate him the same turn if you do control the original Temple of the Kings. Speaking of which, this is treated as Temple of the Kings while in the Field Zone to ensure you have more copies of Temple without needing more of the original Temple. Finally, once per turn, if you have 2 or more set cards on your field or a Trap in your graveyard, you can search for any monster that mentions Temple of the Kings. This is an instant way to get you to The Man with the Mark, or you can search for Anubis the Last Judge so you can discard him to search for The Man with the Mark for more Deck thinning. You also got Mystical Beast of Serket if you want to use the original Temple of the Kings to cheat a Fusion out, or the new Merciless Scorpion of Serket to search for more Temple of the Kings or the Spells that mention it. Once again, I assume we’ll get more search targets in the future, so again we got future potential. You can also only activate one of these a turn, just so you can’t set 2 Apophis Traps in a turn, though I guess the next turn you can search for two monsters. It’s another consistency card for the Odion strategy, and setting an Apophis Trap gets you 1 set card on the field, and I would assume you are playing enough Spells and Traps to be able to set one, or you might have had something like Imperm or a Dominus Trap you were able to activate and get in the grave, making this live. Anothter 3-of for the Deck since it’s even more consistency.
Advanced Rating: 4/5
Art: 4/5 Temple of the Kings, but at a different angle.

Mighty
Vee
Odion’s very bizarre card Temple of the Kings makes its return as the Field Spell Treasures of the Kings; in addition to being searchable by The Man with the Mark, Terraforming will also grab it (Merciless Scorpion of Serket can also search it, but it’s a little redundant considering you’ll likely already have Treasures set up in the first place by the time you summon Serket). Treasures can only be activated once per turn, which makes sense given that its first effect triggers on activation, letting you Set an Apophis Trap directly from your deck. Apophis the Serpent is what you wanna grab for its combo potential, but if you already have it, Apophis the Swamp Deity is your second choice thanks to its disruption. Treasures also has a soft once per turn effect (again, practically once per turn in most cases) to let you search a monster that mentions Temple as long as you either control 2 or more Set cards or have a Trap in your Graveyard. The latter can easily be fulfilled by Dominus Purge or the dumping effect of Man if you didn’t need to search anything; you’ll need to rely on hard opening Traps to make full use of it in any case. If you don’t have it yet, the obvious search target is going to be Man itself since you won’t be doing very much without it, though an excellent alternative target is Merciless Scorpion of Serket so that you can access the original Temple for more explosive combos. Speaking of Serket, it’ll be able to summon itself immediately since Treasures helpfully counts itself as Temple of the Kings while active; that also makes Man’s protection effect live. While I do wish it was a true starter for the deck, it does encourage you to play more Traps if you want it to be a reliable starter, which is very in-theme for Odion. In that sense, I guess it’s fine! Pure Odion decks will still want to run 3 copies and, of course, as many Traps as humanly possible to get the search effect live since as long as you have 1, you’ll be able to Set an Apophis then search Man to get the original Temple or Verdict of Anubis. Hybrids that don’t run as many Traps will probably be fine running fewer copies, but you’ll still run at least 1 because at that point why play Odion?
+Excellent value for advantage by essentially searching 2 cards
+Counts as the original Temple of the Kings for the effects of Odion monsters
-Requires a high ratio of Trap cards in the deck to minimize bricking
-Limited utility outside of searching
Advanced: 3.5/5
Art: 2.5/5 It’s just Temple of the Kings. Again.
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