Cori-Steel Cutter
Cori-Steel Cutter

Cori-Steel Cutter – Tarkin: Dragonstorm

Date Reviewed:  April 21, 2025

Ratings:
Constructed: 4
Casual: 4
Limited: 4.63
Multiplayer: 3.5
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

This is a very interesting card to evaluate – it’s both worse and better than it looks. It’s very hard to use it as an endless stream of tokens in the vein of Bitterblossom and Goblin Rabblemaster, because you’ll soon run out of spells. Unless everything in your deck is a cantrip, but if you’re playing a Xerox-style strategy, you probably aren’t playing equipment. On the other hand, giving equipped creatures +1/+1 and trample and haste for this cost is a good deal, and if you think of the tokens as an occasional bonus and just keep equipping the Cutter to the most suitable creature, it can put a lot of pressure on an opponent.

The card is easy to misread and forget that if this card is itself the second spell you cast the turn, you won’t get the bonus – the flurry ability only works when the card is in play. Make sure you keep an eye on the order you play things, and hold back a couple of cheap burn spells, and you should be fine.

Constructed: 4
Casual: 4
Limited: 4.5
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Cori-Steel Cutter is a pretty decent sort of value proposition: get a reward for casting multiple spells. In particular, if you cast this and follow it up with something else, you get a 2/2 with haste and trample, functionally speaking, and this also lets you just make a 1/1 every turn if you have two spells to cast. This is a decently easy condition to meet if you build with it in mind, and even as an equipment alone, tbe buffs are certainly reasonable if you’ve the mana to spare. Still, this is quite nice as both a payoff for spellslinging and a passive bit of value generation, and while it hardly looks indomitable, remember that the day-to-day value generation oft leaves the biggest mark.

Constructed: 4 
Casual: 4
Limited: 4.75 (trample alone helps you to break past a snarled board, and making a steady stream of bodies can pay off)
Multiplayer: 3.5 (while flurry triggers every turn, you may not have the means to trigger it every turn) 
Commander [EDH]: 4 


We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉

Click here to read over 5,800 more MTG Cards of the Day! We have been reviewing cards daily since 2001!