High Ritual Art
High Ritual Art

High Ritual Art – #DAMA-EN065

This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent’s End Phase. You can only activate 1 “High Ritual Art” per turn.

Date Reviewed:  September 6th, 2021

Rating: 3.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

More Dawn of Majesty cards to look at this Labor Day week, starting with High Ritual Art.

Ritual Spell that doesn’t need a Ritual Monster in your hand to summon it is a good start. Tribute only Normal Monsters and only from the hand restrict this card to almost none of the big Ritual archetypes. In addition, you have to equal the level of the Ritual Monster, it was always handy to be able to exceed the level. Finally, you lose your Ritual Monster at your opponent’s End Phase, which begs the question: why even summon it if it isn’t sticking around?

Summoning from the deck helps conserve resources for ritual searching, but this is going to need a constructed build. It does open up a heck of a lot of possibilities. You can run a ton of good vanilla monsters and your standard ritual helpers/serachers, but now you can mash several boss Ritual Monsters together. Demise and Nekroz come to mind immediately, even Herald of Perfection could be an option if the build is constructed correctly. From the hand only and matching the level sucks, but it isn’t impossible. Combine this with Advanced Ritual Art and you could have a lot of fun with this.

Some potential there, just needs the right build. Most will prefer the standard ways of Ritual Summoning.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

A week of Spells supporting various summoning mechanics will be fun, we’ll start with probably the weakest of the mechanics and its new card: High Ritual Art.

High Ritual Art is a Ritual Spell that lets you Ritual Summon any monster from your Deck by tributing Normal Monsters from your hand and/or field whose total Levels equal the Level of your Ritual Monster, only downside is the Ritual Monster returns to the Deck during the opponent’s End Phase. Overall, there’s certainly something here. The ability to summon any Ritual from Deck sounds insane. Imagine getting a Demise, King of Armageddon from your Deck and using 2000 LP to nuke the board… well you could already do that, but this makes it somewhat more generic. Nekroz of Trishula could be another good Ritual to summon from your Deck to get the banish 3 effect. The card is super cool honestly, the ability it has makes up for what you specifically have to run to use it. I don’t know if this will ever crack into a metagame, but it could make for some fun strategies in the future. Magikeys probably appreciate having this right now at least. Oh yeah, HOPT, but that makes it somewhat fair.

Advanced Rating: 3.5/5

Art: 4.5/5 I like the mystery of what Ritual might be coming out with the shilouette considering this summons anything.


Dark Paladin's Avatar
Alex
Searcy

High Ritual Art checks in for a Labor Day review!  This card is very unique, and does some really cool things mechanic wise, and despite all the ‘Normal Monster’ text, this certainly has some potential.  It’s unconventional in how it does things, but I think overall, it helps the card.  First, it’s amazing in the fact it lets you Summon ANY Ritual Monster, and if that’s not enough, it comes from your Deck.  Pulling a Ritual from your Deck to your Field like that isn’t common, so that should make people want to at least play with this card.  Your offering has to be Normal Monsters, and said Monsters have to come from your Hand (and only your Hand) which is another interesting twist.  So there could be times you might not have enough in your Hand while this just sits there, but being you can select any Ritual Monster, one Monster in Hand could be plenty, depending on the situation.  Your chosen Monster returns to the Deck during your opponent’s End Phase, so that’s another interesting aspect of this card.  While that seems inherently negative, if you’ve won, or plus yourself in advantage off your Monster, it’s not a big deal.  On the note of advantage, regardless of what you bring out with this, you’re initially -1 (if not more), as you give this up and at least one Monster, just to put one Monster on the Field.  And -2 if this goes through long enough you have to return it to your Deck.  But to back track just a moment, if you’ve won from this, that becomes less relevant. This thing probably needs a more constructed Normal build for its own activation, but it could fit in other Decks that use Normals all ready (say Dark Magician or Blue Eyes White Dragon, for a couple).  We’ll see how much noise this makes.  It’s an Ultra Rare, but as I mentioned on a card last week, this card is pushing $10 on ebay, so maybe we’ll see a lot of this soon.

Rating:  3.75/5

Art:  4/5  I really like the summoning going on in here


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