Chevalier de Fleur
Chevalier de Fleur

Chevalier de Fleur – #TF05-EN002

“Fleur Synchron” + 1+ non-Tuner monsters – Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.

Date Reviewed:  December 2nd, 2021

Rating: 2.68

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Chevalier de Fleur was the original boss Synchro Monster of the archetype and is our Throwback Thursday choice.

Needing Fleur Synchron and 1 or more non-Tuner monsters for its summon, having Necro Synchron helps increase your capabilities for summoning this. Simple Spell/Trap negation and destruction each turn, cost free. Simple and easy negation effects that are also cost free and restrict you in no way possible are the best effects to have on a high level monster. 2700ATk is respectable for a Level 8 and while it isn’t generally the best WIND monster to choose with your Synchro options, depending on your opponents game state it may be. In a simplified game state negation is key and certain decks like Eldlich or Sky Striker depend heavily on Spell/Trap cards. Destruction tacked on for Continuous and Field Spell cards that may be on the field already is a plus.

A Synchro that is for this archetype and has grown more playable over time because of the addition of another option for its specific requirements. Phantom of Chaos or copy monsters like that also help, but take up space for other cards.

Advanced-3/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to the classic Fleur boss monster you could obtain from the Tag Force 5 game (oh those were the days), Chevalier de Fleur.

Chevalier de Fleur is a Level 8 WIND Warrior Synchro with 2700 ATK and 2300 DEF. Fairly good stats overall, WIND is still meh, but Warrior is always nice. Synchro requirements are Fleur Synchron and any 1+ non-Tuner(s), which you usually saw Quickdraw Synchron more than Fleur Synchron summoning this back in the day. Once during your turn as a Quick Effect, when your opponent activates a Spell or Trap Card, you can negate and destroy it. It’s a fine effect I guess to stop your plays from being interrupted, but at the same time I feel like they already would of been before this hit the board potentially. It’s not a guarantee, so this can still be nice to have, I just wish it was on the opponent’s turn as well, or if you were going to have the restriction, it would of been fair if this was generic. Back in the day, I can imagine this as a nice counter to a Mirror Force or Torrential Tribute. It’s still summonable, easier than ever arguably, in 2021, and I’m sure the effect can be useful still. It was never the greatest toolbox card for Quickdraw Decks, but it could of come up potentially, though I couldn’t find an old decklist that used this. It’s still fine, just didn’t age that well.

Advanced Rating: 3/5

Art: 4.5/5 At least she’s pretty.


Dark Paladin's Avatar
Alex
Searcy

Sorciere de Fleur had one review back when (in a week I chose, I believe) so we get a new review here for Throwback Thursday with Chaevalier de Fleur.  Level 8, as her Sorciere counterpart, but a Wind/Warrior (interesting choice) instead of a Dark/Spellcaster.  Kinda throws of synergy I feel.  2700/2300 are decent enough stats for Level 8, and you need Fleur Synchron specifically as well as 1 or more non-Tuner Monsters for this Synchro Summon.  She’s simple, elegant, and wants to be a lot more than she is, but she does a good thing at least.  A Quick Effect allowing negation of an opponent’s Magic or Trap card, even at Once per Turn, is a very good thing.  Said card is destroyed if you negate it, and the fact there’s no cost is fantastic.  However, one problem being, this can just as easily be a bait Effect.  Your opponent can lure you into using said Effect on a card they assume you’ll want to negate/destroy, only to be able to get you with the next one as you already used this Effect in the Turn.  Not to mention you can only do this during YOUR Turn, and this card loses…well…half the power it could have had at the very least.  

Rating:  2.95/5  

Art:  5/5  Very beautiful.  The background here is perfection bathing her in her own picture.  Glorious 


Mighty Vee
Mighty
Vee

This week’s Throwback Thursday is a rather enigmatic card– Chevalier de Fleur, released in 2010 as video game promo and didn’t get reprinted until Synchro Storm just months ago. It’s a level 8 WIND warrior synchro monster; WIND is great since that means it can technically be played in Gusto and Speedroid, both archetypes notorious for their WIND locks, but unfortunately, requiring Fleur Synchron, a non-WIND monster, throws a monkey wrench into that plan. 2700 attack is about average for a level 8 synchro, and 2300 defense is fine for what it is.

Perhaps the only thing stranger than Chevalier’s release is its effect, which is once per turn and fairly straightforward. When your opponent activates a spell or trap, you can negate and destroy it as a quick effect, but only during your turn. Essentially, this effect is limited to quick-play spells and traps that aren’t counter traps, which is still fairly broad, but nowhere near as useful as it could be if it could be used during either player’s turn. Unless you suspect that you’re dueling against a backrow-heavy deck and like locking yourself into WIND monsters for some reason, there’s no real need to use Chevalier de Fleur despite its niche. It doesn’t help that it requires a specific tuner (Fleur Synchron or Necro Synchron) to bring out, so you’d have to accommodate those little guys as well. Only use this in Fleur decks as a possible stepping stone for tomorrow’s monster.

Advanced: 1.75/5
Art: 4/5 Kinda looks like a Digimon :p


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