Kurikara Divincarnate
Kurikara Divincarnate

Kurikara Divincarnate – #POTE-EN031

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent’s Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent’s GY; Special Summon it to your field. You can only use this effect of “Kurikara Divincarnate” once per turn.

Date Reviewed:  September 9th, 2022

Rating: 3.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Kurikara Divincarnate ends the week and is a hand trap but one you gotta use on your turn (sadly).

Can’t be summoned except by Tributing all your opponent’s monsters that activated their effects that turn. Because it isn’t a Quick Effect, you have to do it during your turn. While I can see that as a good thing, a sort of revenge for your opponent negating your stuff, it would be better if you could have used that effect during your opponent’s turn. Lets focus on the positives though: Can clear out your opponent’s monsters for its own summon (at least a 1-for-1), gains 1500 ATK for each monster you tribute for her effect, and can Special Summon one of your opponent’s monsters during the End Phase.

Special Summoning any of your opponent’s monsters gives you an extender, but in this case you could have a negation/boss monster for your trouble to defend against your opponent’s moves. The more you tribute for her Special Summon, the more ATK, the more damage: plain and simple. If you can get rid of two of your opponent’s monsters, even if it cost you two cards, you get a 4500ATK monster to smash them over the head with that will get you a monster in the End Phase. The best scenario would be if your opponent had monsters that had effects that kicked in during your turn that didn’t negate your effects: free tributes that didn’t negate your effects. Despite her ease of play, the fact that she isn’t a Quick Effect is really holding her back from being on Nibiru level.

Potential is there for it to be a good monster, and for sure a surprisingly effective one, it just has that balance of not being a Quick Play that really hurts it. A limit on how many monsters that could be tributed or a lower ATK boost I would have traded to have her summon effect be a Quick Play.

Advanced-3/5     Art-4.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with a monster that might not look strong on her own, but can become a pretty powerful beatstick: Kurikara Divincarnate.

Kurikara is a Level 1 FIRE Fairy with 1500 ATK and DEF. Good stats on a Level 1, FIRE is a good Attribute, and seeing Fairy on another monster is always nice. So this card cannot be Normal Summoned or Set and must be Special Summoned from the hand by tributing all monsters the opponent controls that activated their effects this turn. So if your opponent has a board of several negates and you have no option to play into them, you at least have this in the back pocket to summon (and it’s like a Kaiju, so it can’t really be negated by these standard boss monster’s negation effects) and get a pretty strong body out of this. If you somehow bait out 5 effects, this ends up with 9000 ATK and you can instantly go for game, but I don’t imagine that coming up too often. I’d say youu might likely see this with 3000 ATK in the worst case scenario, and hopefully most commonly 4500 or 6000, which either way ends up being enough stats to run over more threatening monsters. If this was a Quick Effect, this card would be near broken since you can disrupt the opponent pretty hard while also getting a very big body on board for them to have to deal with, but I guess making it a Quick Effect would of powercrept Nibiru, and we don’t want that. Second effect triggers during your End Phase, letting you target a monster in the opponent’s graveyard and Special Summon it to your field, so you can take one of their boss monsters that negated your cards and use it against the opponent. This is a hard once per turn effect, so you aren’t reviving the whole opponent’s graveyard. This could of been better, but probably broken, as a Quick Effect, but again I understand why they didn’t. It’s an alright card still and I can see it finding play at certain points, just not going to be a near staple like Nibiru.

Advanced Rating: 3/5

Art: 4.5/5 There’s a lot going on here to make a really cool card art design. Love the creature in the background with the girl up front.


Dark Paladin's Avatar
Alex
Searcy

Kurikara Divincarnate (that’s a mouthful) ends our week.  Level 1, Fire/Fairy is a unique pairing, as is 1500 atk (and def) on a Level 1.  No Normal Summon or Sets for her, but she can be Special Summoned, also in a rather unusual manner.  You get to Tribute ALL your opponent’s Monsters that activated their Effects.  That’s one hell of a Hand Trap right there.  Plus, we haven’t even covered the part where it gets 1500 atk for doing so.  Wait, that’s 1500 PER Monster Tributed by this?  That’s potential for a 9000 atk Monster here (though I am inclined to wonder that if your opponent had 5 Effect Monster on their Field, and used all of said Effects, how you haven’t lost that Turn).  You also have the option to Special Summon a Monster from your opponent’s Grave during your End Phase.  That’s once per Turn, and this Effect does Target, but that’s still a big punch behind a seemingly small card on the surface initially.  I like this…I like this a lot.  I think it will have a home in Fire and in Fairies, maybe with Danger! players…maybe even just Tech/Side for a while.

Rating:  3.75/5

Art:  4/5  Her art is graceful and fun, that Fire behind her, not so much.  


Mighty Vee
Mighty
Vee

Ending this week’s Power of the Elements coverage is another one-off card, Kurikara Divincarnate, or “reverse Nibiru” as many call it. It’s a level 1 FIRE Fairy monster, which doesn’t scream any particular synergy, and it has 1500 attack and defense, which are very high for a level 1 monster (Drytron notwithstanding) but still rather low in the grand scheme. At least, not counting its effect.

Kurikara can’t be Normal Summoned or set, meaning you’ll have to Special Summon it with its own condition. You Special Summon it from your hand by tributing all of your opponent’s monsters (at least one) that activated an effect during your turn, gaining 1500 attack for each monster tributed in the process. Additionally, on a hard once per turn, you can Special Summon a monster from your opponent’s Graveyard to your side of the field during the End Phase. In a vacuum, Kurikara looks like an incredibly powerful boardbreaker, especially for players who have a particular grudge against monster quick effects. The idea is there; ideally you’ll wipe your opponent’s entire board then Special Summon one of their own negates for your own use, like Predaplant Dragostapelia or Toadally Awesome. In practice, Kurikara doesn’t have much going for it outside of being a fun gimmick. You’re already at a disadvantage if you’ve been disrupted that many times. That’s not to mention the plethora of backrow and floodgates that aren’t really afraid of Kurikara either. While it’s not a bad card, it has a hard time competing with Winged Dragon of Ra – Sphere Mode or Kaijus, which are much more flexible despite the lower ceiling. I can see it possibly being played in very monster-heavy metas, but even in Spright format, it’s not really being used.

Advanced: 2.75/5

Art: 4.5/5 They really went ham with the dragon in the back, eh? My only complaint is we don’t get a better look at the sword, which is a lot cooler in the concept art.


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