Kashtira Unicorn
Kashtira Unicorn

Kashtira Unicorn – #DABL-EN013

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of “Kashtira Unicorn” once per turn. During your Main Phase: You can add 1 “Kashtira” Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent’s Extra Deck, and if you do, banish 1 monster from it, face-down.

Date Reviewed:  January 30th, 2023

Rating: 3.94

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Kashtira Unicorn begins another look at the Kashtira archetype this week on Pojo.

Like all Kashtira Main Deck monsters, Unicorn can Special Summon itself if you have no monsters on the field. Level 7 like all the others with standard ATK/DEF for that level. Unicorn is your Kashtira Spell searcher from the Deck, getting you the Field Spell Kashtira Birth (the only Spell currently in the TCG). That card we’ll be reviewing tomorrow, but sneak peak: this plus that is an instant Rank 7. With so few cards in the archetype, you want to see them as quickly as possible. Getting to Birth helps get you to other things, so Unicorn pushing its effect through matters.

All Kashtira monsters get a second effect upon an opponent’s monster activation or when you declare an attack. Unicorn banishes a monster face-down from the opponent’s Extra Deck. Useful and impactful if you drop Unicorn first turn and dare your opponent to play a monster effect. Highly unlikely that they’ll be able to touch their Extra Deck without a monster effect going off and when they do, you get to see what they have and take away their most important piece. Obviously this isn’t as impactful if your opponent is running multiple copies of a card, however, you can derail link and Synchro-climbing strategies, as well as get rid of Xyz targets that are important. Some players only play a single copy of an important card because they can recycle it over and over and here is where Unicorn shines the most. Dropping this and attacking straight-away is also nice with the lack of battle traps played nowadays, it’s almost a free banish from the Extra Deck in this case. The attack doesn’t have to be successful either, you could end up crashing Unicorn into something bigger and still get the banish.

Typically you go for a boss monster first turn, but with Unicorn you can summon it and sit on it for the turn. Your opponent will have to negate it before using a monster effect or suffer the consequences. Either way, you force a resource to be used and that’s a win.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We are impending a Kashtira takeover in the TCG, so we got to look at the Darkwing Blast support before we get to Photon Hypernova, so we’ll start with one of the playmakers for the archetype: Kashtira Unicorn.

Unicorn is a Level 7 WIND Psychic with 2500 ATK and 2100 DEF. Stats are solid for a Level 7, WIND isn’t great, but Psychic is kind of nice. The first effect is the same thing we saw on Kashtira Fenrir in the Top 10, where you can Special Summon this card from the hand if you control no monsters, which is good to see on a monster to help get a body on board before a Normal Summon. No once per turn here, so if something happens to the first Unicorn, you can at least summon a second. The remaining effects are a hard once per turn, however. The first being the ability to search any Kashtira Spell in your Main Phase.  As of right now, we only really got Kashtira Birth to banish cards from the opponent’s graveyard when they use Spells and summon your Kashtiras that are banished or in your grave, but after we get their main support, you can search Kashtiratheosis to target this and Special Summon a Fenrir to search for Riseheart and do all your plays. The last effect triggers when it declares an attack or the opponent activates a monster effect, letting you look at the opponent’s Extra Deck and banish a card from it face-down, which is solid Extra Deck sniping for any threats the opponent has. Unicorn might not be the most generic Kashtira to use, but it really helps get the Kashtira archetype going with their plays, so it’s an easy 3 of in Kashtira.

Advanced Rating: 4/5

Art: 4/5 Just like Fenrir, it looks nice, but this time I certainly don’t think it looks like a Unicorn.


Dark Paladin's Avatar
Alex
Searcy

Kashtira week begins with a bigger Monster than we usually see on Mondays with Kashtinra Unicorn.  Wind/Psychic is about the best pairing you can have with the Wind Attribute.  Level 7, and Dark Magician atk/def.  Controlling no Monsters allows you to Special Summon via the Hand.  A free drop of a Level 7 (and a 2500 attacker) is a great thing to start.  The Main Phase gives you the option (once per Turn) to add a Theme Magic/Trap from your Deck to your Hand.  That’s, of course, the best way to retrieve anything, and cost free makes this an even bigger win for you.  The second Effect is even better, where you can look at your opponent’s Extra Deck and remove a Monster of your choice from it from play (save the Damage Step, naturally) when you attack with this OR if your opponent activates a Monster Effect (again, once per Turn).  You likely have an idea of their Extra Deck just from their Deck Theme, but being able to SEE it is phenomenal.  The removal part is equally great, and it gets removed face-down, so said card coming back is very unlikely.  This card is great.  No protection of its own is a bit of a downer, but the ease in coming to the Field, the M/T retrieval, as well as the information you can get PLUS removal makes this card a winner.  Honestly, this guy could be a random Tech in my eyes, as only that M/T Effect is directly related to the Theme.

Rating:  4.5/5  

Art:  5/5…I feel I should punish this a bit for the Monster not resembling an actual unicorn, but this is beyond gorgeous.  The rainbow art of the background is amazing on the Monster too is beautiful.  


Mighty Vee
Mighty
Vee

Photon Hypernova is right around the corner for TCG, but we still need to cover a key archetype from Darkwing Blast that’ll get a huge boost; Kashtira Unicorn starts this week’s coverage of the Kashtira archetype, the new antagonists of the Visas Starfrost lore. A level 7 WIND Psychic monster, Unicorn doesn’t have much generic synergy, though notably it can go into any of the other Kashtiras (or be searched accordingly) with Small World by using Ghost Ogre & Snow Rabbit as a bridge. Funnily enough, it has protagonist ace stats of 2500 attack and 2100 defense, which are actually quite bad for a level 7 monster, but they’re passable for a monster that can summon itself. We already got a sneak peek at the archetype through Kashtira Fenrir, and while we usually don’t reveal too much of future support, it’s a bit too important to ignore considering Kashtira goes from zero to hero with it.

Like the other first wave main deck Kashtiras, Unicorn can Special Summon itself from your hand if you control no monsters, which makes it great early on but a liability as your board gets filled, though thankfully you can still Tribute Summon it in a jam. Unicorn’s other two effects are both hard once per turns; similar to Fenrir, Unicorn can search any Kashtira Spell from your deck during the Main Phase. We probably won’t cover it for a while, but the main card you’ll want to search is Kashtiratheosis (or “Kashtira Papiyas” depending on the translation), which will bring out Kashtira Fenrir and go into your bread and butter endboard. Otherwise, if you already have Kashtiratheosis lying around, grabbing Kashtira Birth is a good idea. Unicorn’s last effect triggers if it declares an attack or if your opponent activates a monster effect, letting you banish a card from your opponent’s Extra Deck face-down. Sniping a key monster can be a game changer in some matchups, though it’s not as versatile as Kashtira Fenrir, potentially being a dud in comparison. Still, while it’s not immediately apparent, Unicorn is the main combo starter for Kashtira; with their Field Spell in Photon Hypernova, you’ll want to run as many copies as possible (and hope Konami doesn’t limit it like they did in OCG, for some reason).

Advanced: 3.75/5

Art: 4/5 Why are there so many unicorns in Yugioh? Though I prefer to call Unicorn “lobster gundam”.


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