Duelist Genesis – #DUNE-EN062
If you have a Tuner on your field or in your GY: Add 1 “Synchro” Spell/Trap from your Deck to your hand. You can only activate 1 “Duelist Genesis” per turn.
Date Reviewed: August 29th, 2023
Rating: 2.42
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Duelist Genesis, another card named after a set in the game.
Duelist Genesis is for those of us using Tuner monsters that also run “Synchro” Spell/Trap cards. Normal Spell searcher for a “Synchro” Spell/Trap from the Deck, but you need a Tuner on field or in the grave. This isn’t at all hard to come by because if you are playing this you will be playing several Tuner monsters to get your Synchro Summoning going. Many Spell/Trap targets for Duelist Genesis to go after, but only a few of them find actual play. King’s Synchro, Synchro Change, Synchro Chase, Synchro Cracker, and Synchro Transcend may all see play, with the last two being the best and most flexible of those listed.
Easy card to use: it gets you to a “Synchro” Spell/Trap. If you play those in a Synchro build you’ll play this card in multiples unless you had faster ways to getting to those cards.
Advanced-2/5 Art-2/5
Until Next Time
KingofLullaby
Crunch$G
Next up we got a brand new card named after an old set to support Synchro goodstuff, Duelist Genesis.
Duelist Genesis is a Normal Spell where if you have a Tuner on the field or in your graveyard, you can add any Synchro Spell or Trap from your Deck to your hand. There’s some decent options at least. De-Synchro can allow for interesting combos, Synchro Rumble gives you some revival, Synchro Forceback offers some removal, and a lot of the new Crimson Dragon stuff has Synchro in the name. Targets overall aren’t too insane, but they aren’t all that bad. Hard once per turn on this card, of course. It’s certainly a card that gets better as we get more search targets. Getting a Tuner in the graveyard is super easy, considering you need those to Synchro Summon and a ton of hand traps are Tuners. Probably give it time to get better targets, but for now its fine.
Advanced Rating: 3/5
Art: 4/5 Neat for them to put Stardust Dragon on this card as well.
Mighty
Vee
Not to be confused with the booster set of the same name, Duelist Genesis is a related Normal Spell that can only be activated once per turn and only if you have a Tuner on the field or in the Graveyard. It simply searches any Synchro Spell or Trap. There are a few useful Synchro cards to search, notably Synchro Overtake to access strong Tuners like Jet Synchron or Deep Sea Diva, or currently unreleased Synchro Rumble as an extender (though you’re better off searching the latter with an upcoming monster). In terms of Traps, Synchro Feedback can also provide solid disruption. Duelist Genesis’s main issue is that you have to have already started your plays to activate it, which limits it to tech space– and when it comes to optimal deckbuilding, the golden question is always “is this worth a spot over hand traps or power techs?” I don’t think it’s worth the deck space for most Synchro decks, but it’s perfectly fine in casual duels if you want a versatile selection of generic Synchro backrow.
Advanced: 2.25/5
Art: 3.5/5 https://www.youtube.com/watch?v=MCMxVfqXRjw
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