Cosmic Blazar Dragon
Cosmic Blazar Dragon

Cosmic Blazar Dragon – #LED6-EN029

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
● When an opponent’s monster declares an attack: Negate the attack, then end the Battle Phase.

Date Reviewed:  September 14th, 2023

Rating: 4.0

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Cosmic Blazar Dragon is our Throwback Thursday choice on this Synchro Week.

Not an easy monster to Synchro Summon, needing a Tuner Synchro Monster as well as 2+ non-Tuner Synchro Monsters. The restriction of needing to be Synchro Summoned and not Special Summoned from the Extra Deck doesn’t help either.

If you do summon Cosmic Blazar you get a Quick Effect that pays off for everything you had to do to summon this monster: negate anything. Quick Effect negation once per turn through banishing itself also is a form of protection on your 4000/4000 stat line monster, AND it will come back in the End Phase, awesome. Being able to negate pretty much any activate card or summon it powerful and fits on a card that requires a lot to typically go into summoning it.

Blazar you will likely only see in Synchron as they excel at Special Summoning a lot and Synchro Summoning a lot, as well as having Juuk Speeder covering five of the 12 Levels as well as summoning up to five Synchron Tuner monsters to help get to your Synchro Tuner monster and other Synchro Monster. If not there, the deck has to function around getting Blazar out as soon as possible, and if that is the case then why not just play Synchrons?

God-level negation ability combined with protection through banishing itself until the End Phase is a double-edge sword. You negate anything you want and you get to protect your Cosmic Blazar, but banishing it until the End Phase leaves you likely wide open. Your opponent will try to force out your negation, so choose wisely.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week, since Shooting Quasar Dragon was covered not that long ago, is the big Synchro boss that was only mentioned in the anime if you watched the original sub version and squinted at the right moment: Cosmic Blazar Dragon.

Cosmic Blazar is a Level 12 WIND Dragon Synchro with 4000 ATK and DEF. Now those are proper stats for a Level 12, WIND is subpar, but Dragon is always great. The materials for this are any Synchro Tuner and any 2+ non-Tuner Synchro Monsters, so technically generic, but needs a lot to go into. It must be Synchro Summoned, so no cheating besides Crimson Dragon. The only effect is a Quick Effect to banish itself until the End Phase to either negate the activation of an opponent’s card or effect and destroy said card, negate the summon of an opponent’s monster(s) and destroy them, or negate an opponent’s attack and end the Battle Phase. It might not have the multi-attacking ability of Shooting Quasar, but the options of negation are more versatile for covering effects, summons, and attacks. This has somewhat become the preferred option over Shooting Quasar over the years actually. It’s pretty powerful and very difficult to get rid of. The best thing to do is to try and go for game while this is banished, otherwise it’ll come back and cause issues. I say that, though I remember now you probably see this with a few other big Synchro boss monsters, so this is a great piece to join all those on that end board.

Advanced Rating: 4/5

Art: 4/5 It’s a bit cool and a bit of a mess at the same time.


Mighty Vee
Mighty
Vee

Throwback Thursday brings a very familiar sight to anyone who enjoys Synchro Summoning to the fullest, Cosmic Blazar Dragon, one of Stardust Dragon’s many, many final evolutions. A level 12 WIND Dragon Synchro monster, Blazar represents Stardust Dragon’s final form in the original timeline of the 5Ds anime, though it would be replaced by Shooting Quasar Dragon in the show proper. Blazar has hefty materials, needing a Tuner Synchro monster and two or more non-Tuner Synchro monsters, so summoning it the old-fashioned way will need a monumental number of materials (fortunately, Synchron decks provide just that!). Fitting for a final boss monster, Blazar possesses a gigantic 4000 for both attack and defense, towering over many modern boss monsters without stat modulation.

Blazar can’t be cheated out unless it’s a Synchro Summon, so while you can’t get it with Waking the Dragon, you can, of course, summon it with Crimson Dragon. Blazar has a single hard once per turn Quick Effect, banishing itself (for cost!) to either negate a card or effect and destroy the card, negate a monster’s summon, or negate an attack and end the Battle Phase, returning to the field during the End Phase. Despite the lack of inherent protection, Blazar is a very versatile monster since banishing itself as cost lets it dodge many forms of removal simply by chaining, which means its only significant weaknesses are unreactable effects like Dark Ruler No More and Forbidden Droplet. In ancient times, simply getting out Blazar cemented the game, though the advent of hand traps and boardbreakers has made Blazar and the combo decks that make it much more manageable. Is it better than Shooting Quasar? You trade in pseudo protection for much higher offensive output in true Synchro decks, though Blazar is functionally better when summoned off of Crimson Dragon. Frankly, I think it’s an even better Crimson Dragon target than King Calamity, but you can’t go wrong with either of them, and Blazar is still a popular endboard piece in Synchron decks.

Advanced: 4/5

Art: 3.75/5 While I love the background, what’s going on with his chest?!


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