Pojo.com's Pokemon TCG Gym
Challange Spoiler
By: Wizards of the Coast
June 5, 2003
c.2003 The PoJo -- http://www.pojo.com
Notes:
To search for a specific
card, just hit "Control/Ctrl" and "F" and write in the
card's name, attack, power, stage, or any other details on the card.
Height, weight, and species
have NOT been included. Pokemon descriptions from the bottom of the card have
NOT been included. You will find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's
rarity, please check our Price Guides and Set List page.
Energy Requirements and
Costs have coded references (rather than the symbols printed on the card).
Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P
(Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).
If an attack does damage,
the damage will be at the end of any Attack Name and Attack Text. For instance:
{Energy Cost} Attack
Name Attack Text. Damage
Blaine’s Arcanine
Pokémon card
LV. 42 #59
{R}
90 HP
Stage 1 Pokémon
Evolves from Blaine’s Growlithe
Put Blaine’s Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{C}{C} Heat Tackle Blaine’s Arcanine does 10 damage to itself.
40
{R}{R}{R}{R} Firestorm Discard 3 {R} Energy cards attached to
Blaine’s Arcanine in order to use this attack. 120
Blaine’s Charizard
Pokémon card
LV. 50 #6
{R}
100 HP
Stage 2 Pokémon
Evolves from Blaine’s Charmeleon
Put Blaine’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R} Roaring Flames Discard all {R} Energy cards but 1 attached to
Blaine’s Charizard. If all Energy cards attached to Blaine’s Charizard provide
2 {R} Energy, discard all of them. This attack does 20 damage plus 20 more
damage for each {R} Energy discarded in this way. 20+
{R}{R} Flame Jet Flip a coin. If heads, choose 1 of your
opponent’s Pokémon. This attack does 40 damage to that Pokémon. Don’t apply
Weakness and Resistance for this attack. (Any other effects that would happen
after applying Weakness and Resistance still happen.)
Blaine’s Charmander
Pokémon card
LV. 18 #4
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Fire Tail Slap Use this attack only if there are any {R}
Energy cards attached to Blaine’s Charmander. Flip a coin. If tails, discard 1
of those cards. 20
Blaine’s Charmeleon
Pokémon card
LV. 29 #5
{R}
70 HP
Stage 1 Pokémon
Evolves from Blaine’s Charmander
Put Blaine’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Fire Claws 30
{R}{R}{R} Bonfire Flip 3 coins. For each heads, discard 1 {R}
Energy card attached to Blaine’s Charmeleon. If you can’t discard Energy cards,
this attack does nothing. This attack does 10 damage times the number of heads
to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance for
this attack. (Any other effects that would happen after applying Weakness and
Resistance still happen.)
Blaine’s Dodrio
Pokémon card
LV. 26 #85
{C}
70 HP
Stage 1 Pokémon
Evolves from Blaine’s Doduo
Put Blaine’s Dodrio on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C} Mega Peck Flip a coin. If tails, this attack does nothing.
50
Blaine’s Doduo
Pokémon card
LV. 17 #84
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Wild Kick Flip a coin. If tails, this attack does nothing. 20
{C}{C} Retaliate Does 10 damage times the number of damage
counters on Blaine’s Doduo. 10x
Blaine’s Growlithe
Pokémon card
LV. 20 #58
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Stoke Search your deck for a {R} Energy card and attach it to
Blaine’s Growlithe. Shuffle your deck afterward.
{R}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. 20
Blaine’s Mankey
Pokémon card
LV. 14 #56
{F}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{C} Pranks Flip a coin. If heads, choose a card from your
opponent’s discard pile and put it on top of his or her deck.
{F} Fury Swipes Flip 3 coins. This attack does 10 damage times
the number of heads. 10x
Blaine’s Ninetales
Pokémon card
LV. 27 #38
{R}
60 HP
Stage 1 Pokémon
Evolves from Blaine’s Vulpix
Put Blaine’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Healing Fire Whenever you attach a {R} Energy card from your
hand to Blaine’s Ninetales, remove 1 damage counter from it, if it has any.
This power stops working while Blaine’s Ninetales is Asleep, Confused, or
Paralyzed.
{R}{R} Burn Up Flip a coin. If tails, discard all {R} Energy
cards attached to Blaine’s Ninetales. 50
Blaine’s Ponyta
Pokémon card
LV. 13 #77
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C}{C} Hind Kick If you have any Benched Pokémon, flip a coin. If
heads, switch Blaine’s Ponyta with 1 of your Benched Pokémon. 20
Blaine’s Rapidash
Pokémon card
LV. 31 #78
{R}
70 HP
Stage 1 Pokémon
Evolves from Blaine’s Ponyta
Put Blaine’s Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R} Fire Mane 20
{R}{C}{C} Stamp Flip a coin. If heads, this attack does 30 damage
plus 10 more damage (to the Defending Pokémon) and 10 damage to each of your
opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched
Pokémon.) If tails, this attack does 30 damage (to the Defending Pokémon). 30+
Blaine’s Rhyhorn
Pokémon card
LV. 26 #111
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Horn Charge Flip a coin. If tails, this attack does nothing.
30
{C}{C}{C} Overrun Flip a coin. If heads and if your opponent has
any Benched Pokémon, choose 1 of them and this attack does 20 damage to it.
(Don’t apply Weakness and Resistance for Benched Pokémon.) 20
Blaine’s Vulpix
Pokémon card
LV. 18 #37
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Bite 10
{R} Call Will-o’-the-wisp Flip 3 coins. For each heads, if you
have a {R} Energy card in your discard pile, put it into your hand.
Brock’s Diglett
Pokémon card
LV. 13 #50
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Surprise Attack Flip a coin. If tails, this attack does
nothing. 20
{F}{C} Tremor Does 10 damage to each of your own Benched Pokémon.
(Don’t apply Weakness and Resistance for Benched Pokémon.) 40
Brock’s Dugtrio
Pokémon card
LV. 27 #51
{F}
60 HP
Stage 1 Pokémon
Evolves from Brock’s Diglett
Put Brock’s Dugtrio on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Lie Low All damage done to Brock’s Dugtrio during your
opponent’s next turn is reduced by 20 (after applying Weakness and Resistance).
{F}{F}{C} Earthdrill This attack can’t be used unless Brock’s
Dugtrio used its Lie Low attack last turn. 60
Brock’s Geodude
Pokémon card
LV. 15 #74
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{F} Rock Toss Flip 3 coins. This attack does 10 damage times the
number of heads. 10x
Brock’s Graveler
Pokémon card
{graphic: Brock} LV. 32 #75
{F}
70 HP
Stage 1 Pokémon
Evolves from Brock’s Geodude
Put Brock’s Graveler on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C} Tackle 20
{F}{F}{F} Detonate Does 10 damage to each Pokémon on each
player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Brock’s Graveler does 50 damage to itself. If there is a Stadium card in play,
discard it. 50
Brock’s Ninetales
Pokémon card
LV. 30 #38
{R}
70 HP
Stage 1 Pokémon
Evolves from Brock’s Vulpix
Put Brock’s Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Shapeshift Once during your turn (before your attack), you
may attach an Evolution card from your hand to Brock’s Ninetales. (This doesn’t
count as evolving Brock’s Ninetales.) Treat Brock’s Ninetales as if it were
that Pokémon instead. It can’t evolve, devolve, or use the Pokémon Power of
that Pokémon. During your turn, you may discard the Evolution card attached to
Brock’s Ninetales. This power can’t be used if Brock’s Ninetales is Asleep,
Confused or Paralyzed. If Brock’s Ninetales becomes Asleep, Confused, or
Paralyzed, discard all Evolution cards attached to it.
{R}{R} Will-o’-the-wisp 30
Brock’s Primeape
Pokémon card
LV. 32 #57
{F}
70 HP
Stage 1 Pokémon
Evolves from Brock’s Mankey
Put Brock’s Primeape on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Scram If Brock’s Primeape ever has exactly 10 HP left,
shuffle it and all cards attached to it into your deck. This power stops
working while Brock’s Primeape is Asleep, Confused, or Paralyzed.
{F}{F}{F} Mega Thrash Brock’s Primeape does 20 damage to itself.
If there is a Stadium card in play, discard it. 60
Brock’s Sandslash
Pokémon card
LV. 34 #28
{F}
70 HP
Stage 1 Pokémon
Evolves from Brock’s Sandshrew
Put Brock’s Sandslash on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{C} Swift This attack’s damage isn’t affected by Weakness,
Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20
{F}{F} Needle Ball Flip a coin. If heads, the Defending Pokémon
is now Poisoned. 30
Brock’s Vulpix
Pokémon card
LV. 16 #37
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Hypnotic Gaze The Defending Pokémon is now Asleep.
{R}{R} Fire Ring If your opponent has any Benched Pokémon, choose
1 of them and this attack does 10 damage to it. (Don’t apply Weakness and
Resistance for Benched Pokémon.) 20
Erika’s Bellsprout
Pokémon card
{graphic: Erika} LV. 13 #69
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Soak Up Once during your turn (before your attack), you
may take up to 2 {G} Energy cards attached to your other Pokémon and attach
them to Erika’s Bellsprout. This power can’t be used if Erika’s Bellsprout is
Asleep, Confused, or Paralyzed.
{G} Stretch Vine Choose 1 of your opponent’s Benched Pokémon, and
this attack does 10 damage to it. (Don’t apply Weakness and Resistance for
Benched Pokémon.)
Erika’s Bulbasaur
Pokémon card
LV. 15 #1
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Seed The Defending Pokémon is now Asleep. 10
{G}{G} Errand-Running Flip a coin. If heads, you may search your
deck for a Trainer card. Show it to your opponent and put it into your hand.
Shuffle your deck afterward.
Erika’s Clefairy
Pokémon card
LV. 16 #35
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Lunar Power Flip a coin. If heads, search your deck for a
card that evolves from 1 of your Benched Pokémon and put that card on that
Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
{C}{C} Moon Kick 20
Erika’s Ivysaur
Pokémon card
LV. 22 #2
{G}
60 HP
Stage 1 Pokémon
Evolves from Erika’s Bulbasaur
Put Erika’s Ivysaur on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Relaxing Scent As long as Erika’s Ivysaur
is your Active Pokémon, whenever an attack (even your own) does damage to any
Pokémon (after applying Weakness and Resistance), that attack only does half
the damage to that Pokémon (rounded up to the nearest 10). (Any other effects
of attacks still happen.) This power stops working while Erika’s Ivysaur is
Asleep, Confused, or Paralyzed.
{G}{G}{G} Double Razor Leaf Flip 2 coins. This attack does 40
damage times the number of heads. 40x
Erika’s Jigglypuff
Pokémon card
LV. 13 #39
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Group Therapy You and your opponent remove 1 damage counter
from each of your Pokémon with damage counters on them.
{C}{C} Pulled Punch If the Defending Pokémon has no damage
counters on it, this attack does 40 damage. If it has any damage counters on
it, this attack does 10 damage. 40-
Erika’s Oddish
Pokémon card
LV. 10 #43
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Strange Powder Flip a coin. If heads, the Defending Pokémon
is now Confused; if tails, the Defending Pokémon is now Asleep. 10
Erika’s Paras
Pokémon card
LV. 17 #46
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Pinch 10
{G}{G} Poison Spore Flip a coin. If heads, the Defending Pokémon
is now Poisoned and this attack does 10 damage to each of your opponent’s
Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Erika’s Venusaur
Pokémon card
LV. 45 #3
{G}
90 HP
Stage 2 Pokémon
Evolves from Erika’s Ivysaur
Put Erika’s Venusaur on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G} Growth Flip a coin. If heads, you may attach up to 2 {G}
Energy cards from your hand to Erika’s Venusaur.
{G}{G}{G}{G} Wide Solarbeam If your opponent has any Benched
Pokémon, choose 2 of them (or 1 if he or she only has 1). This attack does 20
damage to each of them. (Don’t apply Weakness and Resistance for Benched
Pokémon.) 20
Giovanni’s Gyarados
Pokémon card
LV. 40 #130
{W}
90 HP
Stage 1 Pokémon
Evolves from Giovanni’s Magikarp
Put Giovanni’s Gyarados on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{W} Summon Storm Flip 2 coins. If both of them are heads, this
attack does 20 damage to each other Pokémon (even your own). Don’t apply
Weakness and Resistance for this attack.
{W}{W}{C}{C} Dragon Tornado Unless this attack Knocks Out the
Defending Pokémon, choose 1 of your opponent’s Benched Pokémon and switch it
with the Defending Pokémon. 40
Giovanni’s Machamp
Pokémon card
LV. 50 #68
{F}
100 HP
Stage 2 Pokémon
Evolves from Giovanni’s Machoke
Put Giovanni’s Machamp on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Fortitude If Giovanni’s Machamp would be Knocked Out by
an opponent’s attack, flip a coin. If heads, Giovanni’s Machamp is not Knocked
Out and its remaining HP become 10 instead. This power can’t be used if
Giovanni’s Machamp is already Asleep, Confused, or Paralyzed.
{F}{F}{F}{C} Hurricane Punch Flip 4 coins. This attack does 30
damage times the number of heads. 30x
Giovanni’s Machoke
Pokémon card
LV. 36 #67
{F}
80 HP
Stage 1 Pokémon
Evolves from Giovanni’s Machop
Put Giovanni’s Machoke on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F} Risky Attack Flip a coin. If tails, this attack does no
damage to the Defending Pokémon and Giovanni’s Machoke does 100 damage to
itself. 60
{F}{F}{C} Headlock Flip a coin. If heads, this attack does 20
damage plus 20 more damage and the Defending Pokémon is now Paralyzed. If
tails, this attack does 20 damage. 20+
Giovanni’s Machop
Pokémon card
LV. 18 #66
{F}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Chop 10
{F}{F} Fury Punch Flip a coin. If heads, this attack does 20
damage times the number of damage counters on Giovanni’s Machop. 20x
Giovanni’s Magikarp
Pokémon card
LV. 9 # 129
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ancestral Memory Flip a coin. If tails, this attack does
nothing. Either way, you can’t use this attack again as long as Giovanni’s
Magikarp stays in play (even putting Giovanni’s Magikarp on the Bench won’t let
you use it again). 40
{W}{C} Flail Around Flip 3 coins. This attack does 10 damage
times the number of heads. 10x
Giovanni’s Meowth
Pokémon card
LV. 12 #52
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} False Charity Flip a coin. If heads, look at the top card of
your opponent’s deck. If it’s a Trainer card, put it in your opponent’s discard
pile; otherwise, put it into his or her hand.
{C}{C} Double Scratch Flip 2 coins. This attack does 20 damage
times the number of heads. 20x
Giovanni’s Meowth
Pokémon card
LV. 17 #52
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C} Cat Fleas Flip a coin. If heads, the Defending Pokémon is now
Confused.
{C}{C}{C} Cat Kick 30
Giovanni’s Nidoking
Pokémon card
LV. 58 #34
{G}
120 HP
Stage 2 Pokémon
Evolves from Giovanni’s Nidorino
Put Giovanni’s Nidoking on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G} Intimidate If the Defending Pokémon’s maximum HP is 50 or
less, it can’t attack Giovanni’s Nidoking during your opponent’s next turn.
(Benching or evolving either Pokémon ends this effect.)
{G}{G}{G}{C} Tumbling Attack Flip a coin. If heads, this attack
does 40 damage plus 30 more damage; if tails, this attack does 40 damage. 40+
Giovanni’s Nidoqueen
Pokémon card
LV. 51 #31
{G}
100 HP
Stage 2 Pokémon
Evolves from Giovanni’s Nidorina
Put Giovanni’s Nidoqueen on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G}{G}{C} Mega Kick 40
{G}{G}{C}{C} Love Lariat Flip a coin. If heads, this attack does
50 damage plus 50 more damage if you have at least 1 Giovanni’s Nidoking on
your Bench. If tails, this attack does nothing. 50+
Giovanni’s Nidoran <<female>>
Pokémon card
LV. 11 #29
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Horn Thrust Flip a coin. If tails, this attack does nothing.
20
{C}{C} Double-edge Giovanni’s Nidoran <<female>> does
20 damage to itself. 30
Giovanni’s Nidoran <<male>>
Pokémon card
LV. 14 #32
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Double Kick Flip 2 coins. This attack does 10 damage times
the number of heads. 10x
{G} Retaliation You can’t use this attack unless Giovanni’s
Nidoran <<male>> has 2 or more damage counters on it. 30
Giovanni’s Nidorina
Pokémon card
LV. 35 #30
{G}
80 HP
Stage 1 Pokémon
Evolves from Giovanni’s Nidoran <<female>>
Put Giovanni’s Nidorina on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Poison Sting Tackle Giovanni’s Nidorina does 20
damage to itself. Flip a coin. If heads, the Defending Pokémon is now Poisoned.
30
{G}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. 20
Giovanni’s Nidorino
Pokémon card
LV. 32 #33
{G}
70 HP
Stage 1 Pokémon
Evolves from Giovanni’s Nidoran <<male>>
Put Giovanni’s Nidorino on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C}{C} Rend If the Defending Pokémon already has any damage
counters on it, this attack does 20 damage plus 20 more damage. If not, this
attack does 20 damage. 20+
Giovanni’s Persian
Pokémon card
LV. 23 #53
{C}
60 HP
Stage 1 Pokémon
Evolves from Giovanni’s Meowth
Put Giovanni’s Persian on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
Pokémon Power: Call the Boss When you play Giovanni’s
Persian from your hand, you may search your deck for the Trainer card named
Giovanni, show it to your opponent, and put it into your hand. Shuffle your
deck afterward.
{C}{C}{C} Ambush Flip a coin. If heads, this attack does 20
damage plus 20 more damage; if tails, this attack does 20 damage. 20+
Giovanni’s Pinsir
Pokémon card
LV. 27 #127
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Snapping Pincers Flip a coin. If heads, this attack does
10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+
{G}{C}{C} Overhead Toss If you have any Benched Pokémon, flip a
coin. If tails, choose 1 of your Benched Pokémon. This attack does 20 damage to
that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
Koga’s Arbok
Pokémon card
LV. 44 #24
{G}
90 HP
Stage 1 Pokémon
Evolves from Koga’s Ekans
Put Koga’s Arbok on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G} Poison Buildup Koga’s Arbok is now Poisoned.
{G}{G} Poison Power If Koga’s Arbok is Poisoned, this attack’s
base damage is 40 instead of 20 and the Defending Pokémon is now Poisoned. 20
Koga’s Beedrill
Pokémon card
LV. 34 #15
{G}
80 HP
Stage 2 Pokémon
Evolves from Koga’s Kakuna
Put Koga’s Beedrill on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Nerve Poison Flip a coin. If heads, the Defending Pokémon
is now Paralyzed and Poisoned. 20
{C}{C}{C} Hyper Needle Flip a coin. If tails, this attack does
nothing. Either way, you can’t use this attack again as long as Koga’s Beedrill
stays in play (even putting Koga’s Beedrill on the Bench won’t let you use it
again). 70
Koga’s Ditto
Pokémon card
LV. 12 #132
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Giant Growth Flip a coin. If heads, Koga’s Ditto’s maximum HP
is now 80 and Koga’s Ditto’s Pound attack’s base damage is 30 instead of 10.
(Benching Koga’s Ditto ends this effect.)
{C} Pound 10
Koga’s Ekans
Pokémon card
LV. 17 #23
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Fast-Acting Poison Flip 2 coins. If both are heads, the Defending
Pokémon is now Confused and Poisoned. 10
Koga’s Golbat
Pokémon card
LV. 27 #42
{G}
60 HP
Stage 1 Pokémon
Evolves from Koga’s Zubat
Put Koga’s Golbat on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Bite 20
{G}{G}{G} Sonic Scream Flip a coin. If heads, the Defending
Pokémon is now Confused. 30
Koga’s Grimer
Pokémon card
LV. 19 #88
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Sludge Grip If your opponent has any Benched Pokémon, flip a
coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with
the Defending Pokémon. The new Defending Pokémon is now Poisoned.
{G}{C} Sludge Toss 20
Koga’s Kakuna
Pokémon card
LV. 21 #14
{G}
60 HP
Stage 1 Pokémon
Evolves from Koga’s Weedle
Put Koga’s Kakuna on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Emerge Once during your turn (before your attack), you
may flip a coin. If heads, search your deck for an Evolution card named Koga’s
Beedrill and put it on Koga’s Kakuna. (This counts as evolving Koga’s Kakuna.)
Shuffle your deck afterward. This power can’t be used if Koga’s Kakuna is
Asleep, Confused, or Paralyzed.
{G} Toxic Secretion Flip a coin. If heads, the Defending Pokémon
is now Poisoned. It now takes 20 Poison damage instead of 10 after each
player’s turn (even if it was already Poisoned).
Koga’s Koffing
Pokémon card
LV. 10 #109
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Smelly Gas Flip a coin. If heads, this attack does 10 damage
to each Benched Pokémon (including your own). (Don’t apply Weakness and
Resistance for Benched Pokémon.) 10
Koga’s Koffing
Pokémon card
LV. 15 #109
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Smokescreen If the Defending Pokémon tries to attack during
your opponent’s next turn, your opponent flips a coin. If tails, that attack
does nothing. 10
{G}{C} Obscuring Gas Flip a coin. If heads, shuffle Koga’s
Koffing and all cards attached to it into your deck (after doing damage). 30
Koga’s Muk
Pokémon card
{koga graphic} LV. 38 #89
{G}
80 HP
Stage 1 Pokémon
Evolves from Koga’s Grimer
Put Koga’s Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Energy Drain If an opponent’s attack does damage to
Koga’s Muk (even if Muk is Knocked Out), flip a coin. If heads and if it has
any, choose 1 Energy card attached to the attacking Pokémon and discard it.
This power can’t be used if Koga’s Muk is already Asleep, Confused, or
Paralyzed when your opponent attacks.
{G}{G}{C} Sludge Whirlpool 40
Koga’s Pidgeotto
Pokémon card
LV. 34 #17
{C}
60 HP
Stage 1 Pokémon
Evolves from Koga’s Pidgey
Put Koga’s Pidgeotto on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C}{C} Quick Turn Flip 2 coins. This attack does 30 damage
times the number of heads. 30x
{C}{C}{C}{C} Aerial Maneuvers Flip a coin. If heads, this attack
does 10 damage plus 30 more damage, and, during your opponent’s next turn,
prevent all effects of attacks, including damage, done to Koga’s Pidgeotto. If
tails, this attack does 10 damage. 10+
Koga’s Pidgey
Pokémon card
LV. 15 #16
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Peck 10
{C}{C}{C} Sand-attack If the Defending Pokémon tries to attack
during your opponent’s next turn, your opponent flips a coin. If tails, that
attack does nothing. 20
Koga’s Pidgey
Pokémon card
LV. 9 #16
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Messenger Put Koga’s Pidgey and all cards attached to it on
top of your deck. Then search your deck for any Basic Pokémon or Evolution card
not named Koga’s Pidgey. Show that card to your opponent, then put it into your
hand. Shuffle your deck afterward.
{C}{C} Wing Attack 20
Koga’s Tangela
Pokémon card
LV. 16 #114
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G} Sleep Powder The Defending Pokémon is now Asleep. 10
{G}{C} Grasping Vine Flip a coin. If heads, draw 2 cards.
Koga’s Weedle
Pokémon card
LV. 13 #13
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Sting 10
{G}{C} Sharp Stinger Flip a coin. If heads, the Defending Pokémon
is now Poisoned; if tails, the Defending Pokémon is now Paralyzed. 10
Koga’s Weezing
Pokémon card
LV. 31 #110
{G}
70 HP
Stage 1 Pokémon
Evolves from Koga’s Koffing
Put Koga’s Weezing on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Spontaneous Explosion Flip a coin. If heads, this attack
does 10 damage plus 30 more damage and Koga’s Weezing does 30 damage to itself;
if tails, this attack does 10 damage. 10+
{G}{G}{C} Toxic Cloud Flip a coin. If heads, the Defending
Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each
player’s turn (even if it was already Poisoned). 20
Koga’s Zubat
Pokémon card
LV. 14 #41
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Group Attack Does 10 damage times the number of Koga’s
Zubats you have in play. Before doing damage, you may search your deck for any
number of Basic Pokémon named Koga’s Zubat and put them onto your Bench. (You
can’t get more cards with this attack than you have room on your Bench.) If you
do, shuffle your deck afterward. 10x
Lt. Surge’s Eevee
Pokémon card
LV. 10 #133
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Surprise Look at a random card from your opponent’s hand.
Your opponent shuffles that card into his or her deck.
{C}{C} Scratch 20
Lt. Surge’s Electrode
Pokémon card
LV. 33 #101
{L}
70 HP
Stage 1 Pokémon
Evolves from Lt. Surge’s Voltorb
Put Lt. Surge’s Electrode on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Shock Blast If Lt. Surge’s Electrode is your Active Pokémon
and gets damaged (even if it’s Knocked Out), flip a coin. If tails, this power
does 20 damage to each Active Pokémon. This power works even if Lt. Surge’s
Electrode is already Asleep, Confused, or Paralyzed when it takes damage.
{L}{L}{C} Power Ball Flip 3 coins. This attack does 30 damage
plus 10 more damage for each heads. 30+
Lt. Surge’s Jolteon
Pokémon card
LV. 32 #135
{L}
70 HP
Stage 1 Pokémon
Evolves from Lt. Surge’s Eevee
Put Lt. Surge’s Jolteon on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L}{C} High Voltage Flip a coin. If heads, your opponent can’t
play Trainer cards during his or her next turn. 20
{L}{L}{L} Thunder Flare Does 30 damage plus 10 damage times the
number of damage counters on Lt. Surge’s Jolteon, then flip a coin. If tails,
Lt. Surge’s Jolteon does 30 damage to itself. 30+
Lt. Surge’s Pikachu
Pokémon card
LV. 10 #25
{L}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: n/a
{C}{C} Quick Attack Flip a coin. If heads, this attack does 10
damage plus 20 more damage; if tails, this attack does 10 damage. 10+
Lt. Surge’s Raichu
Pokémon card
LV. 38 #26
{L}
80 HP
Stage 1 Pokémon
Evolves from Lt. Surge’s Pikachu
Put Lt. Surge’s Raichu on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
{L}{L} Kerzap Flip a coin. If heads, this attack does 20 damage
plus 30 more damage to the Defending Pokémon and discard all {L} Energy cards
attached to Lt. Surge’s Raichu. If tails, this attack does 20 damage. 20+
{L}{L}{C}{C} Thundertackle Flip a coin. If heads, the Defending
Pokémon is now Paralyzed. If tails, Lt. Surge’s Raichu does 20 damage to
itself. 40
Lt. Surge’s Raticate
Pokémon card
LV. 33 #20
{C}
60 HP
Stage 1 Pokémon
Evolves from Lt. Surge’s Rattata
Put Lt. Surge’s Raticate on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Focus Energy During your next turn, Lt. Surge’s Raticate’s
Double-edge attack’s damage (base damage and damage to itself) is doubled.
{C}{C} Double-edge Lt. Surge’s Raticate does 20 damage to itself.
40
Lt. Surge’s Rattata
Pokémon card
LV. 7 #19
{C}
30 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C} Focus Energy During your next turn, Lt. Surge’s Rattata’s
Quick Attack’s base damage is doubled.
{C}{C} Quick Attack Flip a coin. If heads, this attack does 10
damage plus 20 more damage; if tails, this attack does 10 damage. 10+
Lt. Surge’s Voltorb
Pokémon card
LV. 15 #100
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L}{C} Bouncing Ball Flip a coin. If tails, Lt. Surge’s Voltorb
does 10 damage to itself. 30
Misty’s Dewgong
Pokémon card
LV. 40 #87
{W}
80 HP
Stage 1 Pokémon
Evolves from Misty’s Seel
Put Misty’s Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Throw If the Defending Pokémon is {F}, this attack’s
base damage is doubled. 20
{W}{C}{C}{C} Take Down Misty’s Dewgong does 20 damage to itself.
60
Misty’s Golduck
Pokémon card
LV. 32 #55
{W}
70 HP
Stage 1 Pokémon
Evolves from Misty’s Psyduck
Put Misty’s Golduck on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W}{C} Electro Beam Flip a coin. If tails, discard all Energy
cards attached to Misty’s Golduck. 40
{P}{C} Super Removal Flip a coin. If heads, choose 1 Energy card
attached to each of your opponent’s Pokémon that has any Energy cards and
discard those Energy cards.
Misty’s Gyarados
Pokémon card
LV. 42 #130
{W}
100 HP
Stage 1 Pokémon
Evolves from Misty’s Magikarp
Put Misty’s Gyarados on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
Pokémon Power: Rebellion Whenever Misty’s Gyarados attacks, flip 2
coins. If both of them are tails, that attack does nothing. Instead, shuffle
Misty’s Gyarados and all cards attached to it into your deck. (This power works
even if Misty’s Gyarados is Confused.)
{W}{W}{W}{W} Tidal Wave 70
Misty’s Horsea
Pokémon card
LV. 16 #116
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W}{W} Ink Spurt Flip a coin. If heads, whenever the Defending
Pokémon tries to attack, your opponent flips a coin. If tails, that attack does
nothing. (This effect lasts until the Defending Pokémon evolves or is Benched.)
20
Misty’s Magikarp
Pokémon card
LV. 5 #129
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Play Dead Flip a coin. If heads, during your opponent’s next
turn, prevent all effects of attacks, including damage, done to Misty’s
Magikarp.
{C} Leap 10
Misty’s Poliwag
Pokémon card
LV. 16 #60
{W}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Bubbles Flip a coin. If tails, you can’t use this attack
during your next turn. 20
{W}{W} Amnesia Choose 1 of the Defending Pokémon’s attacks. That
Pokémon can’t use that attack during your opponent’s next turn.
Misty’s Psyduck
Pokémon card
LV. 18 #54
{W}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{P} ESP Flip 3 coins. If exactly 1 is heads, draw a card. If
exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1
of the Defending Pokémon’s attacks. Misty’s Psyduck copies that attack except
for its Energy costs. (No matter what type the Defending Pokémon is, Misty’s
Psyduck’s type is still {W}.)
Misty’s Seel
Pokémon card
LV. 14 #86
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Frostbite The Defending Pokémon can’t retreat during your
opponent’s next turn. 10
{W}{C} Mirage If the Defending Pokémon tries to attack during
your opponent’s next turn, your opponent flips a coin. If tails, that attack
does nothing. 10
Misty’s Staryu
Pokémon card
LV. 16 #120
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Star Boomerang Flip a coin. If heads, return Misty’s Staryu
and all cards attached to it to your hand. (Either way, this attack does its
damage.) 20
Rocket’s Mewtwo
Pokémon card
LV. 35 #150
{P}
70 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Juxtapose Flip a coin. If heads, switch the number of damage
counters on Rocket’s Mewtwo with the number of damage counters on the Defending
Pokémon (even if it would Knock Out either Pokémon). (It’s okay if 1 of the
Pokémon has no damage counters on it.)
{P}{P} Hypnoblast Flip a coin. If heads, the Defending Pokémon is
now Asleep. 20
{P}{P}{P}{C} Psyburn 60
Rocket’s Zapdos
Pokémon card
LV. 34 #145
{L}
70 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{L} Plasma If there are any {L} Energy cards in your discard
pile, attach 1 of them to Rocket’s Zapdos. 20
{L}{L}{L}{C} Electroburn Rocket’s Zapdos does damage to itself
equal to 10 times the number of {L} Energy cards attached to it. 70
Sabrina’s Abra
Pokémon card
LV. 12 #63
{P}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{C} Pound 10
{P}{C} Synchronize This attack can’t be used unless Sabrina’s
Abra and the Defending Pokémon have the same number of Energy cards attached to
them. 40
Sabrina’s Abra
Pokémon card
LV. 18 #63
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Psyscan Look at your opponent’s hand.
{P} Quick Attack Flip a coin. If heads, this attack does 10
damage plus 20 more damage; if tails, this attack does 10 damage. 10+
Sabrina’s Alakazam
Pokémon card
LV. 44 #65
{P}
80 HP
Stage 2 Pokémon
Evolves from Sabrina’s Kadabra
Put Sabrina’s Alakazam on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Psylink Sabrina’s Alakazam always has a copy of every
attack your {P} Pokémon in play have (including their Energy costs and anything
else required in order to use those attacks, such as discarding Energy cards).
This power can’t be used if Sabrina’s Alakazam is Asleep, Confused, or
Paralyzed.
{P}{C}{C}{C} Mega Burn You can’t use this attack during your next
turn. 60
Sabrina’s Drowzee
Pokémon card
LV. 18 #96
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Energy Support Search your deck for a {P} Energy card. Show
that card to your opponent, then put it into your hand. Shuffle your deck
afterward.
{P}{C} Mind Shock Don’t apply Weakness and Resistance for this
attack. (Any other effects that would happen after applying Weakness and
Resistance still happen.) 20
Sabrina’s Gastly
Pokémon card
LV. 10 #92
{P}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}
Pokémon Power: Gaseous Form Sabrina’s Gastly gets +10 HP for each {P}
Energy card attached to it. This power works even if Sabrina’s Gastly is
Asleep, Confused, or Paralyzed.
{P}{P} Suffocating Gas 30
Sabrina’s Gastly
Pokémon card
LV. 9 #92
{P}
30 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{P} Lick Flip a coin. If heads, the Defending Pokémon is now
Paralyzed. 10
{P}{P} Fade Out Return Sabrina’s Gastly and all Energy cards
attached to it to your hand. (Discard all other cards attached to Sabrina’s
Gastly.) 30
Sabrina’s Gengar
Pokémon card
LV. 42 #94
{P}
90 HP
Stage 2 Pokémon
Evolves from Sabrina’s Haunter
Put Sabrina’s Gengar on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{P} Dark Wave All Pokémon Powers stop working until the end of
your opponent’s next turn. 20
{P}{P}{P} Shadow Bind The Defending Pokémon can’t retreat during
your opponent’s next turn. 40
Sabrina’s Golduck
Pokémon card
LV. 33 #55
{W}
70 HP
Stage 1 Pokémon
Evolves from Sabrina’s Psyduck
Put Sabrina’s Golduck on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P} Damage Shift Move 1 damage counter from each of your
Pokémon that has any on it to the Defending Pokémon. (Don’t apply Weakness and
Resistance.)
{W}{C}{C} Water Spray Flip a coin. If heads, this attack does 20
damage plus 20 more damage; if tails, this attack does 20 damage. 20+
Sabrina’s Haunter
Pokémon card
LV. 29 #93
{P}
70 HP
Stage 1 Pokémon
Evolves from Sabrina’s Gastly
Put Sabrina’s Haunter on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{P}{P} Nightmare The Defending Pokémon is now Asleep. 20
{P}{P}{P} Shadow Attack Flip a coin. If heads, and if your
opponent has any Benched Pokémon, choose 1 of them and this attack does 30
damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Sabrina’s Hypno
Pokémon card
LV. 31 #97
{P}
70 HP
Stage 1 Pokémon
Evolves from Sabrina’s Drowzee
Put Sabrina’s Hypno on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Invigorate Choose 1 Basic Pokémon in any player’s discard
pile. Put it onto that player’s Bench. Put a number of damage counters on that
Pokémon equal to half its HP (rounded down to the nearest 10). (You can’t put a
Pokémon on a Bench that’s full.)
{P}{P} Pendulum Curse Flip a number of coins equal to the number
of damage counters on the Defending Pokémon. This attack does 20 damage times
the number of heads. 20x
Sabrina’s Jynx
Pokémon card
LV. 21 #124
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Helping Hand Choose 1 of your opponent’s Pokémon. Remove any
number of damage counters from that Pokémon, then draw that many cards.
{P}{C} Hug Flip a coin. If heads, the Defending Pokémon can’t
retreat during your opponent’s next turn. 20
Sabrina’s Kadabra
Pokémon card
LV. 41 #64
{P}
70 HP
Stage 1 Pokémon
Evolves from Sabrina’s Abra
Put Sabrina’s Kadabra on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Life Drain Flip a coin. If heads, put a number of damage
counters on the Defending Pokémon so that its remaining HP are 10.
{P}{C}{C} Psyshot 30
Sabrina’s Mr. Mime
Pokémon card
LV. 30 #122
{P}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P}{C} Magic Darts Choose 1 of your opponent’s Pokémon and flip 3
coins. This attack does 10 damage times the number of heads to that Pokémon.
Don’t apply Weakness and Resistance for this attack.
Sabrina’s Porygon
Pokémon card
LV. 17 #137
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Sharp Point 10
{C}{C} Barrier Attack All damage done by attacks to Sabrina’s
Porygon during your opponent’s next turn is reduced by 10 (after applying
Weakness and Resistance). 20
Sabrina’s Psyduck
Pokémon card
LV. 16 #54
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Scratch 10
{P} Random ESP Flip a coin. If heads, the Defending Pokémon is
now Confused. If tails, this attack does no damage and Sabrina’s Psyduck is now
Confused. 20
Blaine
Trainer
During this turn, instead of attaching your free Energy card, you may
instead attach 2 {R} Energy cards to 1 of your Pokémon with Blaine in its name.
(Playing additional copies of this card this turn has no effect.)
Blaine’s Quiz #2
Trainer
Put a card from your hand face down in front of you. Your opponent
guesses whether it is an Energy card, a Trainer card, or a Pokémon (Basic or
Evolution) card. Flip the card over. If your opponent guessed right, he or she
draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way,
return the card to your hand.
Blaine’s Quiz #3
Trainer
Put a Basic Pokémon or Evolution card from your hand face down in front
of you and tell your opponent the name of an attack of that card. Your opponent
guesses the name of that card. Flip the card over. If your opponent guessed
right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3
cards. Either way, return the card to your hand.
Brock’s Protection
Trainer
Attach Brock’s Protection to 1 of your Pokémon with Brock in its name.
Energy cards attached to that Pokémon can’t be removed by your opponent’s
attacks or Trainer cards. (This doesn’t stop the rest of the attack or Trainer
card from working normally.)
Chaos Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Whenever a player plays a Trainer card other than a Stadium card, he or
she flips a coin. If heads, that player plays that card normally. If tails, the
player can’t play that card. If the card isn’t put into play, the player’s
opponent may use that card instead, if he or she does everything required in
order to play that card (like discarding cards). Either way, the card goes to
its owner’s discard pile.
Cinnabar City Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Ignore Weakness when a {W} Pokémon does damage to a Pokémon with Blaine
in its name.
Erika’s Kindness
Trainer
Remove 2 damage counters from each Pokémon (yours and your opponent’s)
with any damage counters on it. If a Pokémon has just 1 damage counter, remove
it.
Fervor
Trainer
Show the top 3 cards of your deck to all players. Put any {R} Energy
cards there into your hand and discard the rest.
Fuchsia City Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Once during each player’s turn (before attacking), that player may flip
a coin. If heads, that player may shuffle 1 of his or her Pokémon in play with
Koga in its name and any cards attached to it into his or her deck.
Giovanni
Trainer
Choose 1 of your Pokémon in play with Giovanni in its name. For the rest
of your turn, you may evolve that Pokémon even if you just played or evolved it
this turn or if this is your first turn. This effect also applies to the
Pokémon it evolves into.
Giovanni’s Last Resort
Trainer
Remove all damage counters from 1 of your Pokémon with Giovanni in its
name. Then discard your hand.
Koga
Trainer
If an attack from a Pokémon with Koga in its name does damage to a
Defending Pokémon this turn, that Pokémon is then Poisoned.
Koga’s Ninja Trick
Trainer
Attach Koga’s Ninja Trick to your Active Pokémon with Koga in its name.
If this Pokémon goes to your Bench, discard this card. When your opponent
attacks, you may switch this Pokémon with 1 of your Benched Pokémon (before
damage or other effects of attacks).
Lt. Surge’s Secret Plan
Trainer
Put 1 card from your hand face down onto your Bench. (You can’t play
this card if your Bench is full.) Treat that card as a Basic Pokémon as long as
it’s face down. Flip the card if either player ever needs to know what it is in
order to use an attack, a Pokémon Power, or a Trainer card. Flip the card if it
ever uses an attack or Pokémon Power, evolves, retreats, is damaged by an
attack, or is otherwise affected by an attack. At any time during your turn,
you may flip the card over. When you flip that card over, if it isn’t a Basic
Pokémon, discard it and all cards attached to it.
Master Ball
Trainer
Look at 7 cards from the top of your deck. You may choose a Basic
Pokémon or Evolution card from those cards, show it your opponent, then put it
into your hand. Shuffle the rest into your deck.
Max Revive
Trainer
Discard 2 Energy cards from your hand in order to put 1 Basic Pokémon
from your discard pile onto your Bench. (You can’t play Max Revive if your
Bench is full.)
Misty’s Tears
Trainer
Discard 1 of the other cards in your hand in order to search your deck
for up to 2 {W} Energy cards. Show those cards to your opponent, then put them
into your hand. Shuffle your deck afterward.
Misty’s Wish
Trainer
Look at 1 of your Prize cards. Then, ask your opponent if you may switch
that card with 1 of the cards in your hand. If your opponent accepts and if you
have any other cards in your hand, switch those cards. If your opponent
declines, return the Prize card face down and draw a card.
Resistance Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Each Pokémon’s Resistance is reduced by 20. (If a Pokémon’s Resistance
is –30, it becomes –10.)
Rocket’s Minefield Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Whenever a player puts a Basic Pokémon onto his or her Bench from his or
her hand, he or she flips a coin. If tails, put 2 damage counters on that
Pokémon.
Rocket’s Secret Experiment
Trainer
Flip a coin. If heads, search your deck for any card and put it into
your hand. Shuffle your deck afterward. If tails, you can’t play Trainer cards
until the end of your next turn.
Sabrina
Trainer
Take all Energy cards attached to 1 of your Pokémon with Sabrina in its
name and attach them to another 1 of your Pokémon with Sabrina in its name.
Sabrina’s Psychic Control
Trainer
Flip a coin. If heads, choose a Trainer card in your opponent’s discard
pile that isn’t put into play (like PlusPower or Mysterious Fossil). You may
use that card as if it were in your hand, if you do everything required in
order to play that card (like discarding cards). The card stays in your
opponent’s discard pile.
Saffron City Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
As often as each player likes during his or her turn (before attacking),
that player may return 1 basic Energy card attached to 1 of his or her Pokémon
with Sabrina in its name to his or her hand.
Transparent Walls
Trainer
n/a
n/a
Until the end of your opponent’s next turn, prevent all damage from
attacks done to your Benched Pokémon. (Any other effects of attacks still
happen.)
Viridian City Gym
Trainer
Stadium Card
This card stays in play after being played. Discard this card if another
Stadium card comes into play.
Whenever a Pokémon with Giovanni in its name evolves, its owner removes
2 damage counters from that Pokémon (or 1 if it only has 1).
Warp Point
Trainer
If your opponent has any Benched Pokémon, he or she chooses 1 of them
and switches it with his or her Active Pokémon, then, if you have any Benched
Pokémon, you switch 1 of them with your Active Pokémon.