Pojo.com's Pokemon TCG Neo Destiny Spoiler

By: Wizards of the Coast
June 5, 2003

c.2003 The PoJo -- http://www.pojo.com


Notes:

To search for a specific card, just hit "Control/Ctrl" and "F" and write in the card's name, attack, power, stage, or any other details on the card.

 

Height, weight, and species have NOT been included. Pokemon descriptions from the bottom of the card have NOT been included. You will find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's rarity, please check our Price Guides and Set List page.

 

Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as:  F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).

 

If an attack does damage, the damage will be at the end of any Attack Name and Attack Text. For instance: {Energy Cost} Attack Name Attack Text. Damage


 

Chansey

Pokémon card

LV. 38 #113

C

90 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}

{C}{C} Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads. 20x

{C}{C}{C} Egg Toss Flip 2 coins. If either of them is tails, this attack does nothing. 80

 

 

 

Cyndaquil

Pokémon card

LV. 15 #155

R

40 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. 10

 

 

 

Dark Ampharos

Pokémon card

LV. 36 #181

L

70 HP

Stage 2 Pokémon

Evolves from Dark Flaaffy

Put Dark Ampharos on the Stage 1 card

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Conductivity Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.

{L}{C}{C} Shock Bolt Discard all {L} Energy cards attached to Dark Ampharos or this attack does nothing. 50

 

 

 

Dark Ariados

Pokémon card

LV. 28 #168

G

60 HP

STAGE 1

Evolves from Spinarak

Put Dark Ariados on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{G} Entrap If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.

{G}{G}{G} Poison Bind The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can’t retreat until the end of your opponent’s next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player’s Active Pokémon, that part of the effect does nothing. 30

 

 

 

Dark Crobat

Pokémon card

LV. 39 #169

G

70 HP

Stage 2 Pokémon

Evolves from Dark Golbat

Put Dark Crobat on the Stage 1 card

Weakness: {P}

Resistance: {F} -30

Retreat cost: n/a

Pokémon Power: Surprise Bite When you play Dark Crobat from your hand, you may choose 1 of your opponent’s Pokémon. This power does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance.)

{G}{G} Dark Drain Flip a coin for each of your opponent’s Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them.

 

 

 

Dark Croconaw

Pokémon card

LV. 28 #159

W

60 HP

Stage 1 Pokémon

Evolves from Totodile

Put Dark Croconaw on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{W}{W} Engulf The Defending Pokémon can’t retreat during your opponent’s next turn. If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.) 20

 

 

 

Dark Donphan

Pokémon card

LV. 29 #232

F

60 HP

Stage 1 Pokémon

Evolves from Phanpy

Put Dark Donphan on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}{C}

{F}{F} Tusk Toss If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent’s hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.

{F}{F}{C} Giant Tusk 50

 

 

 

Dark Espeon

Pokémon card

LV. 32 #196

P

60 HP

Stage 1 Pokémon

Evolves from Eevee

Put Dark Espeon on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: n/a

{C} Extend Claws Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+

{P}{C}{C} Psysplash Does 10 damage to each of your opponent’s Pokémon for each Energy card attached to that Pokémon. Don’t apply Weakness and Resistance.

 

 

 

Dark Exeggutor

Pokémon card

LV. 25 #103

P

60 HP

Stage 1 Pokémon

Evolves from Exeggcute

Put Dark Exeggutor on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

{C} Triple Headbutt Flip 3 coins. This attack does 10 damage times the number of heads. 10x

{P}{C} MAX Burst Flip a number of coins equal to the number of Energy cards attached to your opponent’s Pokémon. This attack does 20 damage times the number of heads. 20x

 

 

 

Dark Feraligtr

Pokémon card

LV. 44 #160

W

80 HP

Stage 2 Pokémon

Evolves from Dark Croconaw

Put Dark Feraligtr on the Stage 1 card

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}{C}

Pokémon Power: Frighten As long as Dark Feraligatr is your Active Pokémon, all of your opponent’s Baby Pokémon Powers stop working and your opponent’s Baby Pokémon can’t attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.

{W}{W}{W} Crushing Blow If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it. 50

 

 

 

Dark Flaaffy

Pokémon card

LV. 25 #180

L

60 HP

Stage 1 Pokémon

Evolves from Mareep

Put Dark Flaaffy on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{L} High Voltage Flip a coin. If heads, your opponent can’t play Trainer cards during his or her next turn. 10

{L}{C} Stun Wave If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn. 30

 

 

 

Dark Forretress

Pokémon card

LV. 30 #205

G

60 HP

Stage 1 Pokémon

Evolves from Pineco

Put Dark Forretress on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{C} Armor Up If Dark Forretress would be Knocked Out by an opponent’s attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.

{G}{G} Explosion Dark Forretress does 60 damage to itself. 60

 

 

 

Dark Gengar

Pokémon card

LV. 32 #94

P

70 HP

Stage 2 Pokémon

Evolves from Dark Haunter

Put Dark Gengar on the Stage 1 card

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}{C}

Pokémon Power: Deep Sleep As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.

{P}{P}{P} Pull In If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep. 30

 

 

 

Dark Haunter

Pokémon card

LV. 18 #93

P

50 HP

Stage 1 Pokémon

Evolves from Gastly

Put Dark Haunter on the Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: n/a

{P} Call Back Put a Baby Pokémon or Basic Pokémon card from your opponent’s discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can’t use this attack if your Bench is full.)

{P}{P} Surround Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can’t retreat during your opponent’s next turn. 20

 

 

 

Dark Houndoom

Pokémon card

LV. 32 #229

R

60 HP

Stage 1 Pokémon

Evolves from Houndour

Put Dark Houndoom on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{C} Eerie Howl If your opponent’s Bench isn’t full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.

{R}{C} Dark Fire If there are any {D} Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the {D} Energy you discarded). If there aren’t any, this attack does 30 damage. 30+

 

 

 

Dark Magcargo

Pokémon card

LV. 36 #219

R

60 HP

Stage 1 Pokémon

Evolves from Slugma

Put Dark Magcargo on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}{C}{C}

Pokémon Power: Hot Plate As long as Dark Magcargo is your Active Pokémon, whenever a player puts a Baby Pokémon or a Basic Pokémon onto his or her Bench from his or her hand, this power does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.) This power stops working while Dark Magcargo is Asleep, Confused, or Paralyzed.

{R}{R} Ball of Flame You may discard a {R} Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

 

 

 

Dark Octillery

Pokémon card

LV. 30 #224

W

60 HP

Stage 1 Pokémon

Evolves from Remoraid

Put Dark Octillery on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}{C}

{W} Ink Blast This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 20+

{W}{C} Tentacle Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent’s next turn, your opponent pays {C} more to retreat the Defending Pokémon. 20

 

 

 

Dark Omanyte

Pokémon card

LV. 18 #138

W

40 HP

Stage 1 Pokémon

Evolves from Mysterious Fossil

Put Dark Omanyte on the Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}

{W} Water Cannon Choose 1 of your opponent’s Pokémon. This attack does 10 damage for each {W} Energy card attached to Dark Omanyte. Don’t apply Weakness and Resistance. You can’t do more than 30 damage in this way.

 

 

 

Dark Omastar

Pokémon card

LV. 33 #139

W

70 HP

Stage 2 Pokémon

Evolves from Dark Omanyte

Put Dark Omastar on the Stage 1 card

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{W} Prehistoric Water If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck.

{W}{C} Dark Tentacle During your opponent’s next turn, the Defending Pokémon can’t evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.) 30

 

 

 

Dark Porygon2

Pokémon card

LV. 28 #233

C

60 HP

Stage 1 Pokémon

Evolves from Porygon

Put Dark Porygon2 on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

Pokémon Power: Spatial Distortion Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there’s already a Stadium card in play, discard it.) This power can’t be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.

{C}{C}{C} Curve Attack Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent’s next turn. (Any other effects of attacks still happen.) 20

 

 

 

Dark Pupitar

Pokémon card

LV. 26 #247

F

60 HP

Stage 1 Pokémon

Evolves from Larvitar

Put Dark Pupitar on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{F}{F} Rock Tackle Dark Pupitar does 10 damage to itself. Dark Pupitar can’t use this attack during your next turn. 40

{C}{C}{C} Explosive Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward.

 

 

 

Dark Quilava

Pokémon card

LV. 27 #156

R

60 HP

Stage 1 Pokémon

Evolves from Cyndaquil

Put Dark Quilava on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Incinerate Show the top card of your opponent’s deck to all players. If it’s a Trainer card, discard it.

{R}{R} Rushing Magma Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each {R} Energy card you discarded in this way. 20x

 

 

 

Dark Scizor

Pokémon card

LV. 35 #212

C

70 HP

Stage 1 Pokémon

Evolves from Scyther

Put Dark Scizor on the Basic Pokémon

Weakness: {R}

Resistance: {G} -30

Retreat cost: {C}{C}

{C}{C} Threaten Flip a coin. If heads, look at your opponent’s hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.

{C}{C}{C} Slash 30

 

 

 

Dark Slowking

Pokémon card

LV. 27 #199

P

60 HP

Stage 1 Pokémon

Evolves from Slowpoke

Put Dark Slowking on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Cunning Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent’s deck. Then, you may have your opponent shuffle his or her deck. This power can’t be used if Dark Slowking is Asleep, Confused, or Paralyzed.

{P}{P} Mind Shock Don’t apply Weakness and Resistance for this attack. 30

 

 

 

Dark Typhlosion

Pokémon card

LV. 45 #157

R

80 HP

Stage 2 Pokémon

Evolves from Dark Quilava

Put Dark Typhlosion on the Stage 1 card

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{C} Claw Swipe 20

{R} Rushing Flames You may discard any number of {R} Energy cards attached to your Pokémon. Flip a coin for each {R} Energy card discarded in this way. This attack does 40 damage times the number of heads. 40x

 

 

 

Dark Tyranitar

Pokémon card

LV. 47 #248

F

90 HP

Stage 2 Pokémon

Evolves from Dark Pupitar

Put Dark Tyranitar on the Stage 1 card

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}{C}

{F} Mountain Smasher Flip a number of coins equal to the number of {F} Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then,for each heads, discard the top card from your opponent’s deck. 20x

{F}{F}{F}{C} Fling Away If your opponent has any Benched Pokémon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokémon. This attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50

 

 

 

Dark Ursaring

Pokémon card

LV. 28 #217

C

60 HP

Stage 1 Pokémon

Evolves from Teddiursa

Put Dark Ursaring on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}

{C} Provoke Look at your opponent’s hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent’s Bench (as long as there’s room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there’s room).

{C}{C} Battle Frenzy For each Pokémon in play (yours and your opponent’s), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack.

 

 

 

Dark Wigglytuff

Pokémon card

LV. 24 #40

C

60 HP

Stage 1 Pokémon

Evolves from Jigglypuff

Put Dark Wigglytuff on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}{C}

{C}{C} Dark Song Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.

{C}{C}{C} Slap Awake If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused. 20+

 

 

 

Dratini

Pokémon card

LV. 14 #147

C

40 HP

Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}

{C} Shed Remove 1 damage counter from Dratini.

{C} Fury Attack Flip 2 coins. This attack does 10 damage times the number of heads. 10x

 

 

 

Exeggute

Pokémon card

LV. 12 #102

P

40 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{G} Sleep Powder The Defending Pokémon is now Asleep. 10

{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

 

 

 

Gastly

Pokémon card

LV. 12 #92

P

40 HP

Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: n/a

{P} Nightmare The Defending Pokémon is now Asleep.10

 

 

 

Girafarig

Pokémon card

LV. 29 #203

C

60 HP

Basic Pokémon

Weakness: n/a

Resistance: n/a

Retreat cost: {C}

{C}{C} Tail Bite Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+

{P}{P} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+

 

 

 

Gligar

Pokémon card

LV. 26 #207

F

50 HP

Basic Pokémon

Weakness: {G}

Resistance: {F} -30

Retreat cost: n/a

{F}{C} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10

 

 

 

Growlithe

Pokémon card

LV. 14 #58

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{C}{C} Bite 20

 

 

 

Heracross

Pokémon card

LV. 27 #214

G

60 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{G}{C} Tackle 20

{G}{G}{G} Charging Horn Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage. 30+

 

 

 

Hitmonchan

Pokémon card

LV. 31 #107

F

60 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{F} Dodge If Hitmonchan would be damaged by an attack during your opponent’s next turn, flip a coin. If heads, prevent that attack’s damage done to Hitmonchan. (Any other effects of attacks still happen.)

{F}{F}{F} Supersonic Jab 40

 

 

 

Hitmonlee

Pokémon card

LV. 31 #106

F

60 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{F}{F} One-Two Kick Flip 2 coins. This attack does 20 damage times the number of heads. 20x

{F}{F}{F} Heel Drop Flip a coin. If tails, this attack does nothing. 60

 

 

 

Houndour

Pokémon card

LV. 16 #228

D

40 HP

Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}

{D} Trap The Defending Pokémon can’t retreat during your opponent’s next turn.

{C}{C} Lunge Flip a coin. If tails, this attack does nothing. 30

 

 

 

Jigglypuff

Pokémon card

LV. 11 #39

C

50 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C}{C} Expand All damage done to Jigglypuff during your opponent’s next turn is reduced by 10 (after applying Weakness and Resistance). 10

 

 

 

Larvitar

Pokémon card

LV. 12 #246

F

40 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{C} Leer Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. (Benching or evolving either Pokémon ends this effect.)

{F}{C} Rock Throw 20

 

 

 

Ledyba

Pokémon card

LV. 18 #165

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: n/a

{G}{C} Swift This attack’s damage isn’t affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20

 

 

 

Light Arcanine

Pokémon card

LV. 47 #59

R

100 HP

Stage 1 Pokémon

Evolves from Growlithe

Put Light Arcanine on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Drive Off As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can’t be used while Light Arcanine is Asleep, Confused, or Paralyzed.

{R}{R}{C} Gentle Flames If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50. 50

 

 

 

Light Azumarill

Pokémon card

LV. 37 #184

W

80 HP

Stage 1 Pokémon

Evolves from Marill

Put Light Azumarill on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

{W}{C}{C} Bubble Jump If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand. 30

 

 

 

Light Dewgong

Pokémon card

LV. 40 #87

W

80 HP

Stage 1 Pokémon

Evolves from Seel

Put Light Dewgong on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}{C}

{W}{W} Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. 10

{W}{W}{W} Ice Pillar Until the end of your opponent’s next turn, as long as Light Dewgong is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.) 40

 

 

 

Light Dragonair

Pokémon card

LV. 35 #148

C

80 HP

Stage 1 Pokémon

Evolves from Dratini

Put Light Dragonair on the Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}{C}

{C}{C} Healing Light Remove 1 damage counter from each of your Pokémon that has any damage counters on it.

{C}{C}{C} Protective Wave Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Light Dragonair. 20

 

 

 

Light Dragonite

Pokémon card

LV. 47 #149

C

100 HP

Stage 2 Pokémon

Evolves from Light Dragonair

Put Light Dragonite on the Stage 1 card

Weakness: n/a

Resistance: {F} -30

Retreat cost: {C}{C}

Pokémon Power: Miraculous Wind As long as Light Dragonite is your Active Pokémon, each Special Energy card provides {C} Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.

{C}{C}{C} Light Wave Prevent all effects of attacks, other than damge, done to Light Dragonite during your opponent’s next turn. 40

 

 

 

Light Flareon

Pokémon card

LV. 37 #136

R

80 HP

Stage 1 Pokémon

Evolves from Eevee

Put Light Flareon on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Warm Up Search your deck for a {R} Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward.

{R}{R}{C} Burning Flame Flip 2 coins. For each heads, discard a {R} Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. 30+

 

 

 

Light Golduck

Pokémon card

LV. 36 #55

W

80 HP

Stage 1 Pokémon

Evolves from Psyduck

Put Light Golduck on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Flipper Stroke Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.

{P}{C}{C} Core Blast This attack does 30 damage plus 20 damage for each Special Energy card attached to the Defending Pokémon. 30+

 

 

 

Light Jolteon

Pokémon card

LV. 31 #135

L

70 HP

Stage 1 Pokémon

Evolves from Eevee

Put Light Jolteon on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: n/a

{L} Pulse Guard During your opponent’s next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)

{L}{L}{C} Thunder Needle Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed. 20x

 

 

 

Light Lanturn

Pokémon card

LV. 33 #171

L

80 HP

Stage 1 Pokémon

Evolves from Chinchou

Put Light Lanturn on the Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}{C}

{L} Searchlight Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.

{L}{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

 

 

 

Light Ledian

Pokémon card

LV. 37 #166

G

70 HP

Stage 1 Pokémon

Evolves from Ledyba

Put Light Ledian on the Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: n/a

{G} Flash Touch If you have any Benched Pokémon, switch 1 of them with Light Ledian. As long as that Pokémon is your Active Pokémon, it can’t become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)

{G}{C}{C} Comet Punch Flip 4 coins. This attack does 20 damage times the number of heads. 20x

 

 

 

Light Machamp

Pokémon card

LV. 65 #68

F

100 HP

Stage 2 Pokémon

Evolves from Light Machoke

Put Light Machamp on the Stage 1 card

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

Pokémon Power: Tag Team When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

{F}{F}{F} Beatdown If the Defending Pokémon has Dark in its name or is a {D} Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50. 50

 

 

 

Light Machoke

Pokémon card

LV. 37 #67

F

80 HP

Stage 1 Pokémon

Evolves from Machop

Put Light Machoke on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

{F} Return Home If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.

{F}{F} Gentle Kick If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage. 40

 

 

 

Light Ninetales

Pokémon card

LV. 39 #38

R

90 HP

Stage 1 Pokémon

Evolves from Vulpix

Put Light Ninetales on the Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R} Guiding Flame Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can’t use this attack if your Bench is full.)

{R}{R}{R} Fire Blast Discard a {R} Energy card attached to Light Ninetales in order to use this attack. 50

 

 

 

Light Piloswine

Pokémon card

LV. 43 #221

W

90 HP

Stage 1 Pokémon

Evolves from Swinub

Put Light Piloswine on the Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}{C}{C}

Pokémon Power: Fluffy Wool During your opponent’s turn, if Light Piloswine is your Active Pokémon and is damaged by your opponent’s attack (even if it’s Knocked Out), flip a coin. If heads, the attacking Pokémon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks.

{C}{C}{C} Knock Over If there is a Stadium card in play, you may discard it. 30

 

 

 

Light Slowbro

Pokémon card

LV. 33 #80

P

80 HP

Stage 1 Pokémon

Evolves from Slowpoke

Put Light Slowbro on the Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

{P} Fish Out Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.

{W}{C} Splash About If there are more Energy attached to the Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. 20+

 

 

 

Light Sunflora

Pokémon card

LV. 42 #192

G

80 HP

Stage 1 Pokémon

Evolves from Sunkern

Put Light Sunflora on the Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{C}{C} Reflected Sunlight Attach up to 2 {G} Energy cards from your hand to 1 of your {G} Pokémon.

{G}{G}{G} Solarbeam 40

 

 

 

Light Togetic

Pokémon card

LV. 32 #176

C

60 HP

Stage 1 Pokémon

Evolves from Togepi

Put Light Togetic on the Basic Pokémon

Weakness: n/a

Resistance: {F} -30

Retreat cost: n/a

Pokémon Power: Gift When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokémon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck.

{C}{C} Sweet Kiss Your opponent may draw a card. 30

 

 

 

Light Vaporeon

Pokémon card

LV. 41 #134

W

80 HP

Stage 1 Pokémon

Evolves from Eevee

Put Light Vaporeon on the Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Wash Away If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it.

{W}{W}{C} Hypnoshower The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent’s) with any damage counters on it. 30

 

 

 

Light Venomoth

Pokémon card

LV. 36 #49

G

80 HP

Stage 1 Pokémon

Evolves from Venonat

Put Light Venomoth on the Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: n/a

{G} Mysterious Wing Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.

{P}{C} Synchronize If Light Venomoth and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. 40

 

 

 

Light Wigglytuff

Pokémon card

LV. 33 #40

C

80 HP

Stage 1 Pokémon

Evolves from Jigglypuff

Put Light Wigglytuff on the Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C} Evolution Song Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.

{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

 

 

 

Machop

Pokémon card

LV. 16 #66

F

40 HP

Basic Pokémon

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

{C} Chop 10

{C}{C} Punch 20

 

 

 

Mantine

Pokémon card

LV. 33 #226

W

60 HP

Basic Pokémon

Weakness: {L}

Resistance: {F} -30

Retreat cost: {C}{C}

{W}{W} Giant Wave Mantine can’t attack during your next turn. 40

 

 

 

Mareep

Pokémon card

LV. 16 #179

L

50 HP

Basic Pokémon

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{C} Headbutt 10

 

 

 

Phanpy

Pokémon card

LV. 14 #231

F

40 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{F} Trample Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+

 

 

 

Pineco

Pokémon card

LV. 13 #204

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{C}{C} Tackle 20

 

 

 

Porygon

Pokémon card

LV. 24 #137

C

50 HP

Basic Pokémon

Weakness: {F}

Resistance: {P} -30

Retreat cost: {C}

{C}{C} Sharpen 20

 

 

 

Psyduck

Pokémon card

LV. 14 #54

W

50 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W} Flipper Splash 10

{P}{C} Migraine Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused. 20

 

 

 

Remoraid

Pokémon card

LV. 16 #223

W

40 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: n/a

{W} Fury Strikes Flip 3 coins. This attack does 10 damage times the number of heads. 10x

 

 

 

Scyther

Pokémon card

LV. 21 #123

G

60 HP

Basic Pokémon

Weakness: {R}

Resistance: {F} -30

Retreat cost: {C}

{G}{C} Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Scyther. 10

{G}{G}{G} Sharp Sickle 40

 

 

 

Seel

Pokémon card

LV. 11 #86

W

50 HP

Basic Pokémon

Weakness: {L}

Resistance: n/a

Retreat cost: {C}

{W}{C} Take Down Seel does 10 damage to itself. 30

 

 

 

Shining Celebi

Pokémon card

LV. 18 #251

G

50 HP

Basic Pokémon

You can’t have more than 1 Shining Celebi in your deck.

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{W} Healing Water Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of {W} Energy cards attached to Shining Celebi. If the Pokémon has fewer damage counters than that, remove all of them.

{G}{P} Miracle Leaf Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). 10

 

 

 

Shining Charizard

Pokémon card

LV. 61 #6

R

100 HP

Basic Pokémon

You can’t have more than 1 Shining Charizard in your deck.

Weakness: {W}

Resistance: {F} -30

Retreat cost: {C}{C}{C}

{R}{R}{R}{L}{L} White-hot Flame Discard 1 {R} Energy card and 1 {L} Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself. 100

 

 

 

Shining Kabutops

Pokémon card

LV. 40 #141

F

80 HP

Basic Pokémon

You can’t have more than 1 Shining Kabutops in your deck.

Weakness: {G}

Resistance: n/a

Retreat cost: {C}{C}

{F}{F}{L} Lightning Cut Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself. 30+

{F}{F}{W}{W} Water Slash Does 50 damage plus 10 more damage for each {W} Energy attached to Shining Kabutops but not used to pay for this attack’s Energy cost. Don’t apply Resistance. 50+

 

 

 

Shining Mewtwo

Pokémon card

LV. 63 #150

P

70 HP

Basic Pokémon

You can’t have more than 1 Shining Mewtwo in your deck.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}{C}

{P}{L} Reflect Shield If an attack does damage to Shining Mewtwo during your opponent’s next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon.

{P}{P}{R} Psyburst Discard a {R} Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon. 40+

 

 

 

Shining Noctowl

Pokémon card

LV. 24 #164

C

60 HP

Basic Pokémon

You can’t have more than 1 Shining Noctowl in your deck.

Weakness: {L}

Resistance: {F} -30

Retreat cost: {C}

{P}{L}{C} Flashing Eyes Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed. 30

 

 

 

Shining Raichu

Pokémon card

LV. 30 #26

L

70 HP

Basic Pokémon

You can’t have more than 1 Shining Raichu in your deck.

Weakness: {F}

Resistance: n/a

Retreat cost: {C}

{L}{L}{W}{W} Thundersquall If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each {W} Energy attached to Shining Raichu. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

 

 

 

Shining Steelix

Pokémon card

LV. 53 #208

C

90 HP

Basic Pokémon

You can’t have more than 1 Shining Steelix in your deck.

Weakness: {R}

Resistance: {G} -30

Retreat cost: {C}{C}{C}{C}

{S}{S}{F}{F} Crushing Earth Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can’t attack during your next turn. 80

 

 

 

Shining Tyranitar

Pokémon card

LV. 41 #248

C

80 HP

Basic Pokémon

You can’t have more than 1 Shining Tyranitar in your deck.

Weakness: n/a

Resistance: {P}

Retreat cost: {C}{C}{C}

{D}{F}{F} Mountain Crush Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck. 30

{D}{R}{R}{R} Destructive Fire Flip a coin for each {R} Energy card attached to Shining Tyranitar. For each heads, discard a {R} Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, discard all of them. 50

 

 

 

Slugma

Pokémon card

LV. 28 #218

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}{C}

{R}{R} Blaze 30

 

 

 

Sunkern

Pokémon card

LV. 14 #191

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}{C}

{C} Rollout 10

{G}{G} Sunbathe Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.

 

 

 

Swinub

Pokémon card

LV. 13 #220

W

50 HP

Basic Pokémon

Weakness: {G}

Resistance: {L} -30

Retreat cost: {C}

{W}{C} Generate Cold Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

 

 

 

Togepi

Pokémon card

LV. 13 #175

C

40 HP

Basic Pokémon

Weakness: n/a

Resistance: {P} -30

Retreat cost: {C}

{C} Charm If the Defending Pokémon attacks during your opponent’s next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance).

{C}{C} Spike Ball Tackle Togepi does 10 damage to itself. 20

 

 

 

Totodile

Pokémon card

LV. 18 #158

W

50 HP

Basic Pokémon

Weakness: {G}

Resistance: n/a

Retreat cost: {C}

{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Totodile but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+

 

 

 

Unown [C]

Pokémon card

LV. 11 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Chase] As long as Unown [C] is your Active Pokémon, whenever your opponent’s Active Pokémon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokémon. Apply Weakness and Resistance.

{P} Hidden Power 10

 

 

 

Unown [G]

Pokémon card

LV. 16 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Give] Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.

{P} Hidden Power 10

 

 

 

Unown [H]

Pokémon card

LV. 16 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Help] Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards.

{P} Hidden Power 10

 

 

 

Unown [L]

Pokémon card

LV. 19 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Laugh] Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed.

{P} Hidden Power 10

 

 

 

Unown [P]

Pokémon card

LV. 13 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Perform] If an attack damaged Unown [P] during your opponent’s last turn and Unown [P] was your Active Pokémon, Unown [P]’s Hidden Power attack does that much more damage to the Defending Pokémon. This power can be used even if Unown [P] is Confused.

{P} Hidden Power 10

 

 

 

Unown [Q]

Pokémon card

LV. 12 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Quicken] Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokémon with Unown in its name during your opponent’s next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed.

{P} Hidden Power 10

 

 

 

Unown {script S} [S]

Pokémon card

LV. 19 #201

P

50 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Search] Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed.

{P}{C} Hidden Power 20

 

 

 

Unown [T]

Pokémon card

LV. 12 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Tell] Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent’s hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed.

{P}{C} Hidden Power 20

 

 

 

Unown [V]

Pokémon card

LV. 10 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Vanish] When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokémon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.)

{P} Hidden Power 10

 

 

 

Unown [W]

Pokémon card

LV. 16 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Want] Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand.

{P} Hidden Power 10

 

 

 

Unown [X]

Pokémon card

LV. 22 #201

P

50 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [XXXXX] Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn.

{P} Hidden Power 10

 

 

 

Unown [Z]

Pokémon card

LV. 9 #201

P

40 HP

Basic Pokémon

You may have up to 4 Basic Pokémon cards in your deck with Unown in their names.

Weakness: {P}

Resistance: n/a

Retreat cost: {C}

Pokémon Power: [Zoom] As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokémon with Unown in its name.

{P} Hidden Power 10

 

 

 

Venonat

Pokémon card

LV. 11 #48

G

40 HP

Basic Pokémon

Weakness: {R}

Resistance: n/a

Retreat cost: {C}

{C} Gnaw 10

{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 10

 

 

 

Vulpix

Pokémon card

LV. 15 #37

R

50 HP

Basic Pokémon

Weakness: {W}

Resistance: n/a

Retreat cost: {C}

{R}{C} Ember Discard 1 {R} Energy card attached to Vulpix in order to use this attack. 30

 

 

 

Broken Ground Gym

Trainer card

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Each player pays {C} more to retreat a Baby Pokémon or Basic Pokémon.

 

 

 

Counterattack Claws

Trainer card

Pokémon Tool

Attach Counterattack Claws to 1 of your Pokémon that doesn’t have a Pokémon Tool attached to it.

During your opponent’s turn, if the Pokémon Counterattack Claws is attached to is your Active Pokémon and an opponent’s attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokémon. Then, discard Counterattack Claws.

 

 

 

Energy Amplifier

Trainer card

Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.

 

 

 

Energy Stadium

Trainer card

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand.

 

 

 

EXP. ALL

Trainer card

Pokémon Tool

Attach EXP. ALL to 1 of your Pokémon that doesn’t have a Pokémon Tool attached to it.

During your opponent’s turn, if your Active Pokémon would be Knocked Out by your opponent’s attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP. ALL attached to it. If you do, discard EXP. ALL.

 

 

 

Heal Powder

Trainer card

Flip a coin. If heads, your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokémon has fewer damage counters than that, remove all of them.

 

 

 

Impostor Professor Oak’s Invention

Trainer card

Look at your opponent’s Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them).

 

 

 

Lucky Stadium

Trainer card

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before attacking), that player may flip a coin. If heads, that player draws a card.

 

 

 

Magnifier

Trainer card

Attach Magnifier to 1 of your Pokémon. At the end of your turn, discard Magnifier.
If the Pokémon Magnifier is attached to attacks, don’t apply Resistance for that attack.

 

 

 

Mail from Bill

Trainer card

You can’t play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand.

 

 

 

Pokémon Personality Test

Trainer card

Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokémon card with Light in its name, a Pokémon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand.

 

 

 

Radio Tower

Trainer card

Stadium Card

This card stays in play when you play it. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order.

 

 

 

Team Rocket's Evil Deeds

Trainer card

Look at your opponent’s hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards.

 

 

 

Thought Wave Machine (Rocket’s Secret Machine)

Trainer card

Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent’s Active Pokémon to your opponent’s hand. If the Pokémon has fewer attached Energy cards than that, return all of them to your opponent’s hand. Your turn is over now (you don’t get to attack).

 

 

 

Miracle Energy

Special Energy Card

You can’t have more than 1 Miracle Energy in your deck.

Attach Miracle Energy to 1 of your Shining or Light Pokémon. At the end of your turn, discard Miracle Energy.

While in play, Miracle Energy counts as every type of Energy but provides only 2 Energy at a time.