Pojo.com's Pokemon TCG Neo
Destiny Spoiler
By: Wizards of the Coast
June 5, 2003
c.2003 The PoJo -- http://www.pojo.com
Notes:
To search for a specific
card, just hit "Control/Ctrl" and "F" and write in the
card's name, attack, power, stage, or any other details on the card.
Height, weight, and species
have NOT been included. Pokemon descriptions from the bottom of the card have
NOT been included. You will find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's
rarity, please check our Price Guides and Set List page.
Energy Requirements and
Costs have coded references (rather than the symbols printed on the card).
Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P
(Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).
If an attack does damage,
the damage will be at the end of any Attack Name and Attack Text. For instance:
{Energy Cost} Attack
Name Attack Text. Damage
Chansey
Pokémon card
LV. 38 #113
C
90 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Doubleslap Flip 2 coins. This attack does 20 damage times
the number of heads. 20x
{C}{C}{C} Egg Toss Flip 2 coins. If either of them is tails, this
attack does nothing. 80
Cyndaquil
Pokémon card
LV. 15 #155
R
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Smokescreen If the Defending Pokémon tries to attack during
your opponent’s next turn, your opponent flips a coin. If tails, that attack
does nothing. 10
Dark Ampharos
Pokémon card
LV. 36 #181
L
70 HP
Stage 2 Pokémon
Evolves from Dark Flaaffy
Put Dark Ampharos on the Stage 1 card
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Conductivity Whenever your opponent attaches an Energy card
from his or her hand to a Pokémon, this power does 10 damage to that Pokémon.
(Don’t apply Weakness and Resistance.) This power stops working if you have
more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused,
or Paralyzed.
{L}{C}{C} Shock Bolt Discard all {L} Energy cards attached to
Dark Ampharos or this attack does nothing. 50
Dark Ariados
Pokémon card
LV. 28 #168
G
60 HP
STAGE 1
Evolves from Spinarak
Put Dark Ariados on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G} Entrap If your opponent has any Benched Pokémon, choose 1 of
them and switch it with the Defending Pokémon, then flip a coin. If heads, the
new Defending Pokémon is now Paralyzed.
{G}{G}{G} Poison Bind The Defending Pokémon is now Poisoned. Flip
a coin. If heads, the Defending Pokémon can’t retreat until the end of your
opponent’s next turn and if the effect of an attack, Pokémon Power, or Trainer
card would change that player’s Active Pokémon, that part of the effect does
nothing. 30
Dark Crobat
Pokémon card
LV. 39 #169
G
70 HP
Stage 2 Pokémon
Evolves from Dark Golbat
Put Dark Crobat on the Stage 1 card
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
Pokémon Power: Surprise Bite When you play Dark Crobat
from your hand, you may choose 1 of your opponent’s Pokémon. This power does 20
damage to that Pokémon. (Don’t apply Weakness and Resistance.)
{G}{G} Dark Drain Flip a coin for each of your opponent’s
Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don’t
apply Weakness and Resistance. Remove a number of damage counters from Dark
Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than
that, remove all of them.
Dark Croconaw
Pokémon card
LV. 28 #159
W
60 HP
Stage 1 Pokémon
Evolves from Totodile
Put Dark Croconaw on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Engulf The Defending Pokémon can’t retreat during your
opponent’s next turn. If the Defending Pokémon tries to attack during your
opponent’s next turn, your opponent flips a coin. If tails, that attack does
nothing. (Benching either Pokémon ends this effect.) 20
Dark Donphan
Pokémon card
LV. 29 #232
F
60 HP
Stage 1 Pokémon
Evolves from Phanpy
Put Dark Donphan on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Tusk Toss If your opponent has any Benched Pokémon, flip a
coin. If heads, return the Defending Pokémon and all cards attached to it to
your opponent’s hand. If tails, your opponent chooses 1 of his or her Benched
Pokémon and switches it with the Defending Pokémon.
{F}{F}{C} Giant Tusk 50
Dark Espeon
Pokémon card
LV. 32 #196
P
60 HP
Stage 1 Pokémon
Evolves from Eevee
Put Dark Espeon on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: n/a
{C} Extend Claws Flip a coin. If heads, this attack does 10
damage plus 10 more damage; if tails, this attack does 10 damage. 10+
{P}{C}{C} Psysplash Does 10 damage to each of your opponent’s
Pokémon for each Energy card attached to that Pokémon. Don’t apply Weakness and
Resistance.
Dark Exeggutor
Pokémon card
LV. 25 #103
P
60 HP
Stage 1 Pokémon
Evolves from Exeggcute
Put Dark Exeggutor on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{C} Triple Headbutt Flip 3 coins. This attack does 10 damage
times the number of heads. 10x
{P}{C} MAX Burst Flip a number of coins equal to the number of
Energy cards attached to your opponent’s Pokémon. This attack does 20 damage
times the number of heads. 20x
Dark Feraligtr
Pokémon card
LV. 44 #160
W
80 HP
Stage 2 Pokémon
Evolves from Dark Croconaw
Put Dark Feraligtr on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Frighten As long as Dark Feraligatr is your Active
Pokémon, all of your opponent’s Baby Pokémon Powers stop working and your
opponent’s Baby Pokémon can’t attack. This power stops working while Dark
Feraligatr is Asleep, Confused, or Paralyzed.
{W}{W}{W} Crushing Blow If the Defending Pokémon has any Energy
cards attached to it, flip a coin. If heads, choose 1 of those cards and
discard it. 50
Dark Flaaffy
Pokémon card
LV. 25 #180
L
60 HP
Stage 1 Pokémon
Evolves from Mareep
Put Dark Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L} High Voltage Flip a coin. If heads, your opponent can’t play
Trainer cards during his or her next turn. 10
{L}{C} Stun Wave If the Defending Pokémon has a Pokémon Power,
that power stops working until the end of your next turn. 30
Dark Forretress
Pokémon card
LV. 30 #205
G
60 HP
Stage 1 Pokémon
Evolves from Pineco
Put Dark Forretress on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{C} Armor Up If Dark Forretress would be Knocked Out by an
opponent’s attack, flip a coin. If heads, Dark Forretress is not Knocked Out
and its remaining HP become 10 instead.
{G}{G} Explosion Dark Forretress does 60 damage to itself. 60
Dark Gengar
Pokémon card
LV. 32 #94
P
70 HP
Stage 2 Pokémon
Evolves from Dark Haunter
Put Dark Gengar on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
Pokémon Power: Deep Sleep As long as any Dark Gengar are in play, a
player flips 2 coins for each of his or her Pokémon that is Asleep at the end
of each turn. If either of them is tails, that Pokémon is still Asleep. This
power stops working while Dark Gengar is Asleep, Confused, or Paralyzed.
{P}{P}{P} Pull In If your opponent has any Benched Pokémon, you
may choose 1 of them and switch it with the Defending Pokémon (before doing damage
or other effects of this attack). Either way, the Defending Pokémon is now
Asleep. 30
Dark Haunter
Pokémon card
LV. 18 #93
P
50 HP
Stage 1 Pokémon
Evolves from Gastly
Put Dark Haunter on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{P} Call Back Put a Baby Pokémon or Basic Pokémon card from your
opponent’s discard pile onto his or her Bench. Put 1 damage counter on that
Pokémon. (You can’t use this attack if your Bench is full.)
{P}{P} Surround Flip a coin. If heads, the Defending Pokémon is
now Asleep. If tails, the Defending Pokémon can’t retreat during your
opponent’s next turn. 20
Dark Houndoom
Pokémon card
LV. 32 #229
R
60 HP
Stage 1 Pokémon
Evolves from Houndour
Put Dark Houndoom on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Eerie Howl If your opponent’s Bench isn’t full, look at his
or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there,
choose 1 of them and put it on his or her Bench. Then, switch it with the
Defending Pokémon.
{R}{C} Dark Fire If there are any {D} Energy cards attached to
Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more
damage (plus 10 more damage for the {D} Energy you discarded). If there aren’t
any, this attack does 30 damage. 30+
Dark Magcargo
Pokémon card
LV. 36 #219
R
60 HP
Stage 1 Pokémon
Evolves from Slugma
Put Dark Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Hot Plate As long as Dark Magcargo is your Active
Pokémon, whenever a player puts a Baby Pokémon or a Basic Pokémon onto his or
her Bench from his or her hand, this power does 10 damage to that Pokémon.
(Don’t apply Weakness and Resistance.) This power stops working while Dark
Magcargo is Asleep, Confused, or Paralyzed.
{R}{R} Ball of Flame You may discard a {R} Energy card attached
to Dark Magcargo when you use this attack. If you do and if your opponent has
any Benched Pokémon, choose 1 of them and this attack does 20 damage to it.
(Don’t apply Weakness and Resistance for Benched Pokémon.) 20
Dark Octillery
Pokémon card
LV. 30 #224
W
60 HP
Stage 1 Pokémon
Evolves from Remoraid
Put Dark Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W} Ink Blast This attack does 20 damage plus 10 more damage for
each Energy attached to Dark Octillery but not used to pay for this attack’s
Energy cost. You can’t add more than 20 damage in this way. 20+
{W}{C} Tentacle Wrap Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. If tails, during your opponent’s next turn, your opponent
pays {C} more to retreat the Defending Pokémon. 20
Dark Omanyte
Pokémon card
LV. 18 #138
W
40 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Dark Omanyte on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Water Cannon Choose 1 of your opponent’s Pokémon. This attack
does 10 damage for each {W} Energy card attached to Dark Omanyte. Don’t apply
Weakness and Resistance. You can’t do more than 30 damage in this way.
Dark Omastar
Pokémon card
LV. 33 #139
W
70 HP
Stage 2 Pokémon
Evolves from Dark Omanyte
Put Dark Omastar on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{W} Prehistoric Water If your opponent has any evolved Pokémon in
play, choose 1 of them and flip a coin. If heads, your opponent takes the
highest Stage Evolution card on that Pokémon and shuffles it into his or her
deck.
{W}{C} Dark Tentacle During your opponent’s next turn, the
Defending Pokémon can’t evolve except from effects of attacks or Pokémon
Powers. (Benching that Pokémon ends this effect.) 30
Dark Porygon2
Pokémon card
LV. 28 #233
C
60 HP
Stage 1 Pokémon
Evolves from Porygon
Put Dark Porygon2 on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
Pokémon Power: Spatial Distortion Once during your turn
(before your attack), you may flip a coin. If heads, choose a Stadium card from
your discard pile and put it into play. (If there’s already a Stadium card in
play, discard it.) This power can’t be used if Dark Porygon2 is Asleep,
Confused, or Paralyzed.
{C}{C}{C} Curve Attack Flip a coin. If heads, prevent all damage
done by attacks to Dark Porygon2 during your opponent’s next turn. (Any other
effects of attacks still happen.) 20
Dark Pupitar
Pokémon card
LV. 26 #247
F
60 HP
Stage 1 Pokémon
Evolves from Larvitar
Put Dark Pupitar on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F}{F} Rock Tackle Dark Pupitar does 10 damage to itself. Dark
Pupitar can’t use this attack during your next turn. 40
{C}{C}{C} Explosive Evolution Flip a coin. If heads, this attack
does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and
Resistance. Then, search your deck for an Evolution card named Dark Tyranitar
and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle
your deck afterward.
Dark Quilava
Pokémon card
LV. 27 #156
R
60 HP
Stage 1 Pokémon
Evolves from Cyndaquil
Put Dark Quilava on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Incinerate Show the top card of your opponent’s deck to all
players. If it’s a Trainer card, discard it.
{R}{R} Rushing Magma Discard the top 5 cards of your deck. (If
there are fewer than 5 cards in your deck, discard all of them.) This attack
does 20 damage for each {R} Energy card you discarded in this way. 20x
Dark Scizor
Pokémon card
LV. 35 #212
C
70 HP
Stage 1 Pokémon
Evolves from Scyther
Put Dark Scizor on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{C}{C} Threaten Flip a coin. If heads, look at your opponent’s
hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent
shuffles that card into his or her deck.
{C}{C}{C} Slash 30
Dark Slowking
Pokémon card
LV. 27 #199
P
60 HP
Stage 1 Pokémon
Evolves from Slowpoke
Put Dark Slowking on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Cunning Once during your turn (before your attack), you
may flip a coin. If heads, look at the top card of your opponent’s deck. Then,
you may have your opponent shuffle his or her deck. This power can’t be used if
Dark Slowking is Asleep, Confused, or Paralyzed.
{P}{P} Mind Shock Don’t apply Weakness and Resistance for this
attack. 30
Dark Typhlosion
Pokémon card
LV. 45 #157
R
80 HP
Stage 2 Pokémon
Evolves from Dark Quilava
Put Dark Typhlosion on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Claw Swipe 20
{R} Rushing Flames You may discard any number of {R} Energy cards
attached to your Pokémon. Flip a coin for each {R} Energy card discarded in
this way. This attack does 40 damage times the number of heads. 40x
Dark Tyranitar
Pokémon card
LV. 47 #248
F
90 HP
Stage 2 Pokémon
Evolves from Dark Pupitar
Put Dark Tyranitar on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F} Mountain Smasher Flip a number of coins equal to the number
of {F} Energy cards attached to Dark Tyranitar. This attack does 20 damage
times the number of heads. Then,for each heads, discard the top card from your
opponent’s deck. 20x
{F}{F}{F}{C} Fling Away If your opponent has any Benched Pokémon,
this attack does 30 damage instead of 50 and choose 1 of those Benched Pokémon.
This attack does 30 damage to that Pokémon. (Don’t apply Weakness and
Resistance for Benched Pokémon.) 50
Dark Ursaring
Pokémon card
LV. 28 #217
C
60 HP
Stage 1 Pokémon
Evolves from Teddiursa
Put Dark Ursaring on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C} Provoke Look at your opponent’s hand. If he or she has any
Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto
your opponent’s Bench (as long as there’s room). Then, your opponent looks at
your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your
opponent may put any number of them onto your Bench (as long as there’s room).
{C}{C} Battle Frenzy For each Pokémon in play (yours and your
opponent’s), flip a coin. For each heads, this attack does 20 damage to that
Pokémon. Don’t apply Weakness and Resistance for this attack.
Dark Wigglytuff
Pokémon card
LV. 24 #40
C
60 HP
Stage 1 Pokémon
Evolves from Jigglypuff
Put Dark Wigglytuff on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Dark Song Flip a coin. If heads, the Defending Pokémon is
now Asleep. If tails, the Defending Pokémon is now Confused.
{C}{C}{C} Slap Awake If the Defending Pokémon is Asleep or
Confused, this attack does 20 damage plus 20 more damage. Then, the Defending
Pokémon is no longer Asleep or Confused. 20+
Dratini
Pokémon card
LV. 14 #147
C
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Shed Remove 1 damage counter from Dratini.
{C} Fury Attack Flip 2 coins. This attack does 10 damage times
the number of heads. 10x
Exeggute
Pokémon card
LV. 12 #102
P
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Powder The Defending Pokémon is now Asleep. 10
{P} Psyshock Flip a coin. If heads, the Defending Pokémon is now
Paralyzed. 10
Gastly
Pokémon card
LV. 12 #92
P
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
{P} Nightmare The Defending Pokémon is now Asleep.10
Girafarig
Pokémon card
LV. 29 #203
C
60 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
{C}{C} Tail Bite Flip a coin. If heads, this attack does 10
damage plus 20 more damage; if tails, this attack does 10 damage. 10+
{P}{P} Psychic Does 10 damage plus 10 more damage for each Energy
card attached to the Defending Pokémon. 10+
Gligar
Pokémon card
LV. 26 #207
F
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: n/a
{F}{C} Nerve Poison Flip a coin. If heads, the Defending Pokémon
is now Paralyzed and Poisoned. 10
Growlithe
Pokémon card
LV. 14 #58
R
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C}{C} Bite 20
Heracross
Pokémon card
LV. 27 #214
G
60 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{C} Tackle 20
{G}{G}{G} Charging Horn Flip a coin. If heads, this attack does
30 damage plus 30 more damage. If tails, this attack does 30 damage. 30+
Hitmonchan
Pokémon card
LV. 31 #107
F
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Dodge If Hitmonchan would be damaged by an attack during your
opponent’s next turn, flip a coin. If heads, prevent that attack’s damage done
to Hitmonchan. (Any other effects of attacks still happen.)
{F}{F}{F} Supersonic Jab 40
Hitmonlee
Pokémon card
LV. 31 #106
F
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F}{F} One-Two Kick Flip 2 coins. This attack does 20 damage
times the number of heads. 20x
{F}{F}{F} Heel Drop Flip a coin. If tails, this attack does
nothing. 60
Houndour
Pokémon card
LV. 16 #228
D
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{D} Trap The Defending Pokémon can’t retreat during your
opponent’s next turn.
{C}{C} Lunge Flip a coin. If tails, this attack does nothing. 30
Jigglypuff
Pokémon card
LV. 11 #39
C
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Expand All damage done to Jigglypuff during your
opponent’s next turn is reduced by 10 (after applying Weakness and Resistance).
10
Larvitar
Pokémon card
LV. 12 #246
F
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{C} Leer Flip a coin. If heads, the Defending Pokémon can’t
attack during your opponent’s next turn. (Benching or evolving either Pokémon
ends this effect.)
{F}{C} Rock Throw 20
Ledyba
Pokémon card
LV. 18 #165
G
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Swift This attack’s damage isn’t affected by Weakness,
Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20
Light Arcanine
Pokémon card
LV. 47 #59
R
100 HP
Stage 1 Pokémon
Evolves from Growlithe
Put Light Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Drive Off As long as Light Arcanine is your Active
Pokémon, once during your turn (before your attack), if your opponent has any
Benched Pokémon, he or she chooses 1 of them and switches it with the Defending
Pokémon. This power can’t be used while Light Arcanine is Asleep, Confused, or
Paralyzed.
{R}{R}{C} Gentle Flames If the Defending Pokémon is a Baby
Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is
a Basic Pokémon, this attack does 30 damage instead of 50. 50
Light Azumarill
Pokémon card
LV. 37 #184
W
80 HP
Stage 1 Pokémon
Evolves from Marill
Put Light Azumarill on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now
Paralyzed. 10
{W}{C}{C} Bubble Jump If you have any Benched Pokémon, flip a
coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them
to 1 of your Benched Pokémon. Then return Light Azumarill and all cards
attached to it to your hand. 30
Light Dewgong
Pokémon card
LV. 40 #87
W
80 HP
Stage 1 Pokémon
Evolves from Seel
Put Light Dewgong on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Freezing Breath Flip a coin. If heads, the Defending
Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. 10
{W}{W}{W} Ice Pillar Until the end of your opponent’s next turn,
as long as Light Dewgong is your Active Pokémon, prevent all damage done by
attacks to your Benched Pokémon. (Any other effects of attacks still happen.) 40
Light Dragonair
Pokémon card
LV. 35 #148
C
80 HP
Stage 1 Pokémon
Evolves from Dratini
Put Light Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Healing Light Remove 1 damage counter from each of your
Pokémon that has any damage counters on it.
{C}{C}{C} Protective Wave Flip a coin. If heads, during your
opponent’s next turn, prevent all effects of attacks, including damage, done to
Light Dragonair. 20
Light Dragonite
Pokémon card
LV. 47 #149
C
100 HP
Stage 2 Pokémon
Evolves from Light Dragonair
Put Light Dragonite on the Stage 1 card
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
Pokémon Power: Miraculous Wind As long as Light Dragonite
is your Active Pokémon, each Special Energy card provides {C} Energy instead of
its usual type and its other effects stop working. This power stops working
while Light Dragonite is Asleep, Confused, or Paralyzed.
{C}{C}{C} Light Wave Prevent all effects of attacks, other than
damge, done to Light Dragonite during your opponent’s next turn. 40
Light Flareon
Pokémon card
LV. 37 #136
R
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Light Flareon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Warm Up Search your deck for a {R} Energy card and attach it
to 1 of your Benched Pokémon. Shuffle your deck afterward.
{R}{R}{C} Burning Flame Flip 2 coins. For each heads, discard a
{R} Energy card attached to Light Flareon or this attack does nothing. This
attack does 30 damage plus 20 damage for each heads. 30+
Light Golduck
Pokémon card
LV. 36 #55
W
80 HP
Stage 1 Pokémon
Evolves from Psyduck
Put Light Golduck on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Flipper Stroke Your opponent looks at the top 3 cards
of his or her deck. If any of them are basic Energy cards, he or she may show
any number of them to you and put them into his or her hand. You do the same.
Either way, each player shuffles his or her deck.
{P}{C}{C} Core Blast This attack does 30 damage plus 20 damage
for each Special Energy card attached to the Defending Pokémon. 30+
Light Jolteon
Pokémon card
LV. 31 #135
L
70 HP
Stage 1 Pokémon
Evolves from Eevee
Put Light Jolteon on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: n/a
{L} Pulse Guard During your opponent’s next turn, whenever 30 or
more damage is done to Light Jolteon (after applying Weakness and Resistance),
prevent that damage. (Any other effects of attacks still happen.)
{L}{L}{C} Thunder Needle Flip 3 coins. This attack does 20 damage
times the number of heads. If you get 2 or more heads, the Defending Pokémon is
now Paralyzed. 20x
Light Lanturn
Pokémon card
LV. 33 #171
L
80 HP
Stage 1 Pokémon
Evolves from Chinchou
Put Light Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
{L} Searchlight Flip a coin. If heads, each player may choose a
card from his or her discard pile and put it into his or her hand.
{L}{L} Spark If your opponent has any Benched Pokémon, choose 1
of them and this attack does 10 damage to it. (Don’t apply Weakness and
Resistance for Benched Pokémon.) 30
Light Ledian
Pokémon card
LV. 37 #166
G
70 HP
Stage 1 Pokémon
Evolves from Ledyba
Put Light Ledian on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Flash Touch If you have any Benched Pokémon, switch 1 of them
with Light Ledian. As long as that Pokémon is your Active Pokémon, it can’t
become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks,
Pokémon Powers, and Trainer cards still happen.)
{G}{C}{C} Comet Punch Flip 4 coins. This attack does 20 damage
times the number of heads. 20x
Light Machamp
Pokémon card
LV. 65 #68
F
100 HP
Stage 2 Pokémon
Evolves from Light Machoke
Put Light Machamp on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Tag Team When you play Light Machamp from your hand, if
it is on your Bench, remove 3 damage counters from your Active Pokémon. If it
has fewer damage counters than that, remove all of them. Then, switch Light
Machamp with your Active Pokémon.
{F}{F}{F} Beatdown If the Defending Pokémon has Dark in its name
or is a {D} Pokémon, flip a coin. If heads, this attack does 100 damage instead
of 50. 50
Light Machoke
Pokémon card
LV. 37 #67
F
80 HP
Stage 1 Pokémon
Evolves from Machop
Put Light Machoke on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{F} Return Home If you have any Benched Pokémon, shuffle 1 of
them and all cards attached to it into your deck.
{F}{F} Gentle Kick If the Defending Pokémon has no damage
counters on it, this attack does 40 damage. If it has any, this attack does 20
damage. 40
Light Ninetales
Pokémon card
LV. 39 #38
R
90 HP
Stage 1 Pokémon
Evolves from Vulpix
Put Light Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Guiding Flame Put a Baby Pokémon or a Basic Pokémon card from
your discard pile onto your Bench. (You can’t use this attack if your Bench is
full.)
{R}{R}{R} Fire Blast Discard a {R} Energy card attached to Light
Ninetales in order to use this attack. 50
Light Piloswine
Pokémon card
LV. 43 #221
W
90 HP
Stage 1 Pokémon
Evolves from Swinub
Put Light Piloswine on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
Pokémon Power: Fluffy Wool During your opponent’s turn, if Light Piloswine
is your Active Pokémon and is damaged by your opponent’s attack (even if it’s
Knocked Out), flip a coin. If heads, the attacking Pokémon is now Asleep. This
power stops working if Light Piloswine is already Asleep, Confused, or
Paralyzed when your opponent attacks.
{C}{C}{C} Knock Over If there is a Stadium card in play, you may
discard it. 30
Light Slowbro
Pokémon card
LV. 33 #80
P
80 HP
Stage 1 Pokémon
Evolves from Slowpoke
Put Light Slowbro on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P} Fish Out Your opponent may choose up to 3 Baby Pokémon, Basic
Pokémon, and/or Evolution cards from his or her discard pile and shuffle them
into his or her deck. Either way, you may do the same.
{W}{C} Splash About If there are more Energy attached to the
Defending Pokémon than to Light Slowbro, this attack does 20 damage plus 20
more damage. If not, this attack does 20 damage. 20+
Light Sunflora
Pokémon card
LV. 42 #192
G
80 HP
Stage 1 Pokémon
Evolves from Sunkern
Put Light Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C}{C} Reflected Sunlight Attach up to 2 {G} Energy cards from
your hand to 1 of your {G} Pokémon.
{G}{G}{G} Solarbeam 40
Light Togetic
Pokémon card
LV. 32 #176
C
60 HP
Stage 1 Pokémon
Evolves from Togepi
Put Light Togetic on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
Pokémon Power: Gift When you play Light Togetic from your hand, your
opponent may search his or her deck for a Pokémon Tool card, show that card to
you, and put it into his or her hand. Either way, you may do the same, and then
each player who searched shuffles his or her deck.
{C}{C} Sweet Kiss Your opponent may draw a card. 30
Light Vaporeon
Pokémon card
LV. 41 #134
W
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Light Vaporeon on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Wash Away If you have any Benched Pokémon, flip a coin. If
heads, remove all damage counters from 1 of your Benched Pokémon and discard
all Energy cards attached to it.
{W}{W}{C} Hypnoshower The Defending Pokémon is now Asleep. Remove
1 damage counter from each Benched Pokémon (yours and your opponent’s) with any
damage counters on it. 30
Light Venomoth
Pokémon card
LV. 36 #49
G
80 HP
Stage 1 Pokémon
Evolves from Venonat
Put Light Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Mysterious Wing Your opponent may choose a Baby Pokémon,
Basic Pokémon, or Evolution card from his or her discard pile and put it into
his or her hand. Either way, you may do the same.
{P}{C} Synchronize If Light Venomoth and the Defending Pokémon
have a different number of Energy cards attached to them, this attack does
nothing. 40
Light Wigglytuff
Pokémon card
LV. 33 #40
C
80 HP
Stage 1 Pokémon
Evolves from Jigglypuff
Put Light Wigglytuff on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Evolution Song Your opponent may choose 1 of his or her
Pokémon and search his or her deck for a card that evolves from that Pokémon.
Your opponent attaches that card to that Pokémon. This counts as evolving that
Pokémon. Either way, you may do the same, and then each player who searched
shuffles his or her deck.
{C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. 20
Machop
Pokémon card
LV. 16 #66
F
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{C} Chop 10
{C}{C} Punch 20
Mantine
Pokémon card
LV. 33 #226
W
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W}{W} Giant Wave Mantine can’t attack during your next turn. 40
Mareep
Pokémon card
LV. 16 #179
L
50 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{C} Headbutt 10
Phanpy
Pokémon card
LV. 14 #231
F
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Trample Flip a coin. If heads, this attack does 10 damage
plus 10 more damage; if tails, this attack does 10 damage. 10+
Pineco
Pokémon card
LV. 13 #204
G
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C} Tackle 20
Porygon
Pokémon card
LV. 24 #137
C
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Sharpen 20
Psyduck
Pokémon card
LV. 14 #54
W
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Flipper Splash 10
{P}{C} Migraine Flip a coin. If heads, the Defending Pokémon is
now Confused. If tails, Psyduck is now Confused. 20
Remoraid
Pokémon card
LV. 16 #223
W
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Fury Strikes Flip 3 coins. This attack does 10 damage times
the number of heads. 10x
Scyther
Pokémon card
LV. 21 #123
G
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: {C}
{G}{C} Agility Flip a coin. If heads, during your opponent’s next
turn, prevent all effects of attacks, including damage, done to Scyther. 10
{G}{G}{G} Sharp Sickle 40
Seel
Pokémon card
LV. 11 #86
W
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W}{C} Take Down Seel does 10 damage to itself. 30
Shining Celebi
Pokémon card
LV. 18 #251
G
50 HP
Basic Pokémon
You can’t have more than 1 Shining Celebi in your deck.
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{W} Healing Water Remove a number of damage counters from 1 of
your Benched Pokémon equal to the number of {W} Energy cards attached to
Shining Celebi. If the Pokémon has fewer damage counters than that, remove all
of them.
{G}{P} Miracle Leaf Flip a number of coins equal to the number of
Energy attached to the Defending Pokémon. If you get 1 or more heads, the
Defending Pokémon is now Asleep, Confused, or Poisoned (your choice). 10
Shining Charizard
Pokémon card
LV. 61 #6
R
100 HP
Basic Pokémon
You can’t have more than 1 Shining Charizard in your deck.
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R}{R}{R}{L}{L} White-hot Flame Discard 1 {R} Energy card and 1
{L} Energy card attached to Shining Charizard or this attack does nothing. Flip
a coin. If tails, Shining Charizard does 30 damage to itself. 100
Shining Kabutops
Pokémon card
LV. 40 #141
F
80 HP
Basic Pokémon
You can’t have more than 1 Shining Kabutops in your deck.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F}{L} Lightning Cut Flip a coin. If heads, this attack does
30 damage plus 10 more damage and does 10 damage to each of your opponent’s
Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) If
tails, this attack does 30 damage and Shining Kabutops does 10 damage to
itself. 30+
{F}{F}{W}{W} Water Slash Does 50 damage plus 10 more damage for
each {W} Energy attached to Shining Kabutops but not used to pay for this
attack’s Energy cost. Don’t apply Resistance. 50+
Shining Mewtwo
Pokémon card
LV. 63 #150
P
70 HP
Basic Pokémon
You can’t have more than 1 Shining Mewtwo in your deck.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{P}{L} Reflect Shield If an attack does damage to Shining Mewtwo
during your opponent’s next turn (even if Shining Mewtwo is Knocked Out), flip
a coin. If heads, prevent all damage done to Shining Mewtwo from that attack
(any other effects of attacks still happen) and do 20 damage to the attacking
Pokémon.
{P}{P}{R} Psyburst Discard a {R} Energy card attached to Shining
Mewtwo or this attack does nothing. This attack does 40 damage plus 10 damage
for each Energy attached to the Defending Pokémon. 40+
Shining Noctowl
Pokémon card
LV. 24 #164
C
60 HP
Basic Pokémon
You can’t have more than 1 Shining Noctowl in your deck.
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{P}{L}{C} Flashing Eyes Flip 3 coins. If exactly 1 is heads, the
Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon
is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed. 30
Shining Raichu
Pokémon card
LV. 30 #26
L
70 HP
Basic Pokémon
You can’t have more than 1 Shining Raichu in your deck.
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L}{L}{W}{W} Thundersquall If your opponent has any Benched
Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for
each {W} Energy attached to Shining Raichu. (Don’t apply Weakness and
Resistance for Benched Pokémon.) 40
Shining Steelix
Pokémon card
LV. 53 #208
C
90 HP
Basic Pokémon
You can’t have more than 1 Shining Steelix in your deck.
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
{S}{S}{F}{F} Crushing Earth Flip a coin. If heads, this
attack does 10 damage to each Benched Pokémon (yours and your opponent’s).
(Don’t apply Weakness and Resistance for Benched Pokémon.) If tails, this
attack does nothing. Either way, Shining Steelix can’t attack during your next
turn. 80
Shining Tyranitar
Pokémon card
LV. 41 #248
C
80 HP
Basic Pokémon
You can’t have more than 1 Shining Tyranitar in your deck.
Weakness: n/a
Resistance: {P}
Retreat cost: {C}{C}{C}
{D}{F}{F} Mountain Crush Flip a coin until you get tails. For
each heads, your opponent discards the top card from his or her deck. 30
{D}{R}{R}{R} Destructive Fire Flip a coin for each {R} Energy
card attached to Shining Tyranitar. For each heads, discard a {R} Energy card
attached to Shining Tyranitar or this attack does nothing. Then, for each
heads, choose an Energy card attached to the Defending Pokémon and discard it.
If it has fewer Energy cards than that, discard all of them. 50
Slugma
Pokémon card
LV. 28 #218
R
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Blaze 30
Sunkern
Pokémon card
LV. 14 #191
G
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{C} Rollout 10
{G}{G} Sunbathe Flip a coin. If heads, remove all damage counters
from Sunkern. Search your deck for a card that evolves from Sunkern and attach
that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck
afterward.
Swinub
Pokémon card
LV. 13 #220
W
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{W}{C} Generate Cold Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. 20
Togepi
Pokémon card
LV. 13 #175
C
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Charm If the Defending Pokémon attacks during your opponent’s
next turn, any damage it does is reduced by 10 (before applying Weakness and
Resistance).
{C}{C} Spike Ball Tackle Togepi does 10 damage to itself. 20
Totodile
Pokémon card
LV. 18 #158
W
50 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W}
Energy attached to Totodile but not used to pay for this attack’s Energy cost.
You can’t add more than 20 damage in this way. 10+
Unown [C]
Pokémon card
LV. 11 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Chase] As long as Unown [C] is your Active Pokémon,
whenever your opponent’s Active Pokémon tries to retreat, flip a coin. If
heads, put 1 damage counter on that Pokémon. Apply Weakness and Resistance.
{P} Hidden Power 10
Unown [G]
Pokémon card
LV. 16 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Give] Once during your turn (before your attack), if
you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may
flip a coin. If heads, search your deck for a basic Energy card and attach it
to 1 of your Pokémon. Shuffle your deck afterward.
{P} Hidden Power 10
Unown [H]
Pokémon card
LV. 16 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Help] Once during your turn (before your attack), if
you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may
shuffle your hand into your deck, then draw a new hand of the same number of
cards.
{P} Hidden Power 10
Unown [L]
Pokémon card
LV. 19 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Laugh] Once during your turn (before your attack), you
may flip a coin. If heads, each player shuffles his or her deck. This power can
be used even if Unown [L] is Asleep, Confused, or Paralyzed.
{P} Hidden Power 10
Unown [P]
Pokémon card
LV. 13 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Perform] If an attack damaged Unown [P] during your
opponent’s last turn and Unown [P] was your Active Pokémon, Unown [P]’s Hidden
Power attack does that much more damage to the Defending Pokémon. This power
can be used even if Unown [P] is Confused.
{P} Hidden Power 10
Unown [Q]
Pokémon card
LV. 12 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Quicken] Once during your turn (before your attack), you
may flip a coin. If heads, prevent all effects of attacks, including damage,
done to any of your Pokémon with Unown in its name during your opponent’s next
turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each
turn. This power can be used even if Unown [Q] is Asleep, Confused, or
Paralyzed.
{P} Hidden Power 10
Unown {script S} [S]
Pokémon card
LV. 19 #201
P
50 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Search] Once during your turn (before your attack), you
may look at 1 of your Prize cards. Return that Prize card face down. This power
can be used even if Unown [S] is Asleep, Confused, or Paralyzed.
{P}{C} Hidden Power 20
Unown [T]
Pokémon card
LV. 12 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Tell] Once during your turn (before your attack), you
may flip a coin. If heads, look at your opponent’s hand and show your hand to
your opponent. This power can be used even if Unown [T] is Asleep, Confused, or
Paralyzed.
{P}{C} Hidden Power 20
Unown [V]
Pokémon card
LV. 10 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Vanish] When you play Unown [V] from your hand, you may
flip a coin. If heads, return 1 of your Pokémon with Unown in its name (other
than Unown [V]) to your hand. (Discard all cards attached to that card.)
{P} Hidden Power 10
Unown [W]
Pokémon card
LV. 16 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Want] Once during your turn (before your attack), if
you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may
flip a coin. If heads, put a Trainer card from your discard pile into your
hand.
{P} Hidden Power 10
Unown [X]
Pokémon card
LV. 22 #201
P
50 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [XXXXX] Whenever 1 of your Pokémon with Unown in its
name uses its Hidden Power attack, flip a coin until you get tails. That attack
does 10 more damage for each heads. If you have more than 1 Unown [X] in play,
use only 1 [XXXXX] each turn.
{P} Hidden Power 10
Unown [Z]
Pokémon card
LV. 9 #201
P
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Zoom] As long as Unown [Z] is Benched, you pay no
Energy cost to retreat a Pokémon with Unown in its name.
{P} Hidden Power 10
Venonat
Pokémon card
LV. 11 #48
G
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Gnaw 10
{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 10
Vulpix
Pokémon card
LV. 15 #37
R
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{C} Ember Discard 1 {R} Energy card attached to Vulpix in
order to use this attack. 30
Broken Ground Gym
Trainer card
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Each player pays {C} more to retreat a Baby Pokémon or Basic Pokémon.
Counterattack Claws
Trainer card
Pokémon Tool
Attach Counterattack Claws to 1 of your Pokémon that doesn’t have a
Pokémon Tool attached to it.
During your opponent’s turn, if the Pokémon Counterattack Claws is
attached to is your Active Pokémon and an opponent’s attack damages it (even if
it is Knocked Out), flip a coin. If heads, put 2 damage counters on the
Defending Pokémon. Then, discard Counterattack Claws.
Energy Amplifier
Trainer card
Choose an Energy card in your hand, show it to your opponent, and
shuffle it into your deck. Then flip a coin. If heads, search your deck for up
to 3 basic Energy cards. Show them to your opponent, and put them into your
hand. Shuffle your deck afterward.
Energy Stadium
Trainer card
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Once during each player’s turn (before attacking), that player may flip
a coin. If heads, that player puts a basic Energy card from his or her discard
pile into his or her hand.
EXP. ALL
Trainer card
Pokémon Tool
Attach EXP. ALL to 1 of your Pokémon that doesn’t have a Pokémon Tool
attached to it.
During your opponent’s turn, if your Active Pokémon would be Knocked Out
by your opponent’s attack, you may take 1 of the basic Energy cards attached to
your Active Pokémon and attach it to the Pokémon with EXP. ALL attached to it.
If you do, discard EXP. ALL.
Heal Powder
Trainer card
Flip a coin. If heads, your Active Pokémon is no longer Asleep,
Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your
Active Pokémon has fewer damage counters than that, remove all of them.
Impostor Professor Oak’s Invention
Trainer card
Look at your opponent’s Prize cards. You may have your opponent shuffle
them into his or her deck. If you do, your opponent takes that many cards from
the top of his or her deck and sets them aside as his or her new Prize cards
(without looking at them).
Lucky Stadium
Trainer card
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Once during each player’s turn (before attacking), that player may flip
a coin. If heads, that player draws a card.
Magnifier
Trainer card
Attach Magnifier to 1 of your Pokémon. At the end of your turn, discard
Magnifier.
If the Pokémon Magnifier is attached to attacks, don’t apply Resistance for
that attack.
Mail from Bill
Trainer card
You can’t play this card if you have 5 or more cards in your hand
(including this one). Draw cards until you have exactly 4 cards in your hand.
Pokémon Personality Test
Trainer card
Put an Evolution card from your hand face down in front of you. Your
opponent guesses whether it is a Pokémon card with Light in its name, a Pokémon
card with Dark in its name, or neither one. Flip the card over. If your
opponent guessed right, he or she draws 3 cards. If your opponent guessed
wrong, you draw 3 cards. Either way, return the card to your hand.
Radio Tower
Trainer card
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Once during each player’s turn (before attacking), that player may look
at the top 2 cards of his or her deck and put them back in the same order.
Team Rocket's Evil Deeds
Trainer card
Look at your opponent’s hand and choose a card there. Your opponent
shuffles that card into his or her deck. Then, your opponent may draw up to 2
cards.
Thought Wave Machine (Rocket’s Secret Machine)
Trainer card
Flip a coin until you get tails. For each heads, return an Energy card
attached to your opponent’s Active Pokémon to your opponent’s hand. If the
Pokémon has fewer attached Energy cards than that, return all of them to your
opponent’s hand. Your turn is over now (you don’t get to attack).
Miracle Energy
Special Energy Card
You can’t have more than 1 Miracle Energy in your
deck.
Attach Miracle Energy to 1 of your Shining or Light
Pokémon. At the end of your turn, discard Miracle Energy.
While in play, Miracle Energy counts as every type of
Energy but provides only 2 Energy at a time.