Pojo.com's Pokemon TCG Neo
Revelation Spoiler
By: Wizards of the Coast
June 5, 2003
c.2003 The PoJo -- http://www.pojo.com
Notes:
To search for a specific
card, just hit "Control/Ctrl" and "F" and write in the
card's name, attack, power, stage, or any other details on the card.
Height, weight, and species
have NOT been included. Pokemon descriptions from the bottom of the card have
NOT been included. You will find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's
rarity, please check our Price Guides and Set List page.
Energy Requirements and
Costs have coded references (rather than the symbols printed on the card).
Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P
(Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).
If an attack does damage,
the damage will be at the end of any Attack Name and Attack Text. For instance:
{Energy Cost} Attack
Name Attack Text. Damage
Aerodactyl
Pokémon Card
LV. 27 #142
{F}
60 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Aerodactyl on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}
Pokémon Power: Prehistoric Memory Whenever an Evolved Pokémon
attacks (even if it’s your opponent’s), it can use any attack from its Basic
Pokémon card or any Evolution card attached to it. It still has to pay for that
attack’s Energy cost. This power stops working while Aerodactyl is Asleep,
Confused, or Paralyzed.
{C}{C}{C} Fly Flip a coin. If heads, during your opponent’s next
turn, prevent all effects of attacks, including damage, done to Aerodactyl. If
tails, this attack does nothing (not even damage). 30
Aipom
Pokémon Card
LV. 19 #190
{C}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C} Grab Choose a Trainer card attached to 1 of your opponent’s
Pokémon. Your opponent shuffles that card into his or her deck.
{C}{C} Tail Punch 20
Ampharos
Pokémon Card
LV. 46 #181
{L}
90 HP
Stage 2 Pokémon
Evolves from Flaaffy
Put Ampharos on the Stage 1 card
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}{C}
{L} Attract Current Flip 3 coins. For each heads, you may search
your deck for a {L} Energy card and attach it to 1 of your {L} Pokémon. Shuffle
your deck afterward. 20
{L}{L}{L}{C} Gigavolt Flip a coin. If heads, this attack does 40
damage plus 20 more damage. If tails, this attack does 40 damage and the
Defending Pokémon is now Paralyzed. 40+
Blissey
Pokémon Card
LV. 62 #242
{C}
120 HP
Stage 1 Pokémon
Evolves from Chansey
Put Blissey on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
Pokémon Power: Softboiled When you play Blissey from your hand, you may
flip a coin. If heads, remove 8 damage counters from Blissey. If tails, remove
4 damage counters from Blissey. Either way, if Blissey has fewer damage
counters than that, remove all of them.
{C}{C}{C}{C} Body Slam Flip a coin. If heads, the Defending
Pokémon is now Paralyzed. 30
Celebi
Pokémon Card
LV. 16 #251
{P}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Time Travel If an opponent’s attack would Knock Out Celebi,
flip a coin. If heads, Celebi isn’t Knocked Out and you shuffle it and all cards
attached to it into your deck. This power doesn’t work if Celebi is already
Asleep, Confused, or Paralyzed.
{P} Psychic Damage Flip 3 coins. For each heads, put 1 damage
counter on the Defending Pokémon.
Celebi
Pokémon Card
LV. 14 #251
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Mega Leaf Flip a coin for each Energy attached to the
Defending Pokémon. This attack does 10 damage plus 10 more damage for each
heads. Remove a number of damage counters from Celebi equal to the damage done
to the Defending Pokémon (after applying Weakness and Resistance). If Celebi
has fewer damage counters than that, remove all of them. 10+
Chinchou
Pokémon Card
LV. #13 #170
{L}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L} Positive Ion Flip a coin. If heads, this attack does 10
damage plus 10 more damage. If tails, this attack does 10 damage. 10+
{W} Negative Ion If the Defending Pokémon attacks Chinchou during
your opponent’s next turn, any damage done to Chinchou is reduced by 10 (before
applying Weakness and Resistance). (Benching or evolving either Pokémon ends
this effect.) 10
Crobat
Pokémon Card
LV. 51 #169
{G}
90 HP
Stage 2 Pokémon
Evolves from Golbat
Put Crobat on the Stage 1 card
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{G} Triggered Poison If your opponent attaches an Energy card to
the Defending Pokémon during his or her next turn, that Pokémon becomes
Poisoned. 20
{G}{G}{C} Cross Attack Flip 4 coins. This attack does 20 damage
times the number of heads. If you get 2 or more heads, the Defending Pokémon is
now Confused. 20x
Delibird
Pokémon Card
LV. 34 #225
{C}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C}{C} Present Flip 3 coins. If exactly 1 is heads, this attack
does 40 damage. If exactly 2 are heads, remove 3 damage counters from the
Defending Pokémon. If the Defending Pokémon has fewer damage counters than
that, remove all of them. If all 3 are heads, this attack does 60 damage. If
all 3 are tails, remove all damage counters from the Defending Pokémon.
Entei
Pokémon Card
LV. 38 #244
{R}
80 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Roar When you play Entei from your hand, you may discard
the top 5 cards of your deck. (If you have fewer cards in your deck than that,
discard all of them.) If any of those are {R} Energy cards, attach them to any
of your {R} Pokémon of your choice. Using this power ends your turn.
{R}{R}{R} Searing Flames Discard 2 {R} Energy cards attached to
Entei or this attack does nothing. 60
Entei
Pokémon Card
LV. 24 #244
{R}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
Pokémon Power: Legendary Body As long as Entei is your
Active Pokémon, Entei and Energy cards attached to it aren’t affected by
effects from Trainer cards other than Stadium cards. As long as this Power is
active, discard any Trainer cards attached to Entei. (This power works even if
Entei is Asleep, Confused, or Paralyzed.)
{R}{R}{R} Mega Flame Flip 2 coins. For each tails, discard 1 {R}
Energy card from Entei, if it has any. 50
Farfetch’d
Pokémon Card
LV. 22 #83
{C}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{C} Gust 10
{C}{C}{C} Leek Jab This attack can’t be used during your next
turn. (Benching Farfetch’d ends this effect.) 40
Flaaffy
Pokémon Card
LV. 32 #180
{L}
70 HP
Stage 1 Pokémon
Evolves from Mareep
Put Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L} Electric Punch 20
{L}{C}{C} Tail Shock Flip a coin. If heads, this attack does 10
damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and
Resistance for Benched Pokémon.) 30
Geodude
Pokémon Card
LV. 14 #74
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{F} Knuckle Punch 20
Golbat
Pokémon Card
LV. 27 #42
{G}
60 HP
Stage 1 Pokémon
Evolves from Zubat
Put Golbat on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Screech Until the end of your next turn, if an attack damages
the Defending Pokémon (after applying Weakness and Resistance), that attack
does 20 more damage to the Defending Pokémon.
{G}{C} Poison Bite If this attack damages the Defending Pokémon,
the Defending Pokémon is now Poisoned and you remove a number of damage
counters from Golbat equal to half that damage (rounded up to the nearest 10).
If Golbat has fewer damage counters than that, remove all of them. Either way,
the Defending Pokémon is now Poisoned. 10
Goldeen
Pokémon Card
LV. 14 #118
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{C} Fin Smack Flip 2 coins. This attack does 10 damage times the
number of heads. 10x
Graveler
Pokémon Card
LV. 32 #75
{F}
70 HP
Stage 1 Pokémon
Evolves from Geodude
Put Graveler on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{F}{C} Earthquake Does 10 damage to each of your own Benched
Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{F}{F}{F} Rock Tumble Don’t apply Resistance. 50
Ho-oh
Pokémon Card
LV. 45 #250
{R}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{R} Stoke You may search your deck for a {R} Energy card and
attach it to Ho-oh. Shuffle your deck afterward.
{R}{R}{R} Sacred Fire Flip a coin. If heads, choose 1 of your opponent’s
Pokémon. This attack does 40 damage to that Pokémon. Don’t apply Weakness and
Resistance.
{R}{R}{R}{R}{R} Sky Attack Flip a coin. If tails, this attack
does nothing. 90
Ho-oh
Pokémon Card
LV. 44 #250
{C}
90 HP
Basic Pokémon
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C}{C} Rainbow Burn This attack does 30 damage plus 10 more
damage for each type of Basic Energy card, if any, attached to Ho-oh. 30+
Houndoom
Pokémon Card
LV. 35 #229
{D}
70 HP
Stage 1 Pokémon
Evolves from Houndour
Put Houndoom on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{R} Dark Flame Discard 1 {R} Energy card attached to Houndoom or
this attack does nothing. If there are any {D} Energy cards in your discard
pile, attach 1 of them to Houndoom. 20
{D}{C}{C} Black Fang Flip a number of coins equal to the number
of {D} Energy attached to Houndoom. This attack does 30 damage plus 10 more
damage for each heads. 30+
Jumpluff
Pokémon Card
LV. 37 #189
{G}
70 HP
Stage 2 Pokémon
Evolves from Skiploom
Put Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Evolutionary Spore Choose any number of your Hoppips and
Skiplooms. Then, for each Pokémon you chose in this way, you may search your
deck for a card that evolves from that Pokémon and attach it to that Pokémon.
(This counts as evolving those Pokémon.) Shuffle your deck afterward.
{G} Solarbeam 30
Jynx
Pokémon Card
LV. 20 #124
{W}
60 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W} Freezing Kiss Goodnight The Defending Pokémon is now Asleep.
{P}{P}{C} Strange Dance Flip a coin. If heads, this attack does
20 damage plus 20 more damage and the Defending Pokémon is now Confused. If
tails, this attack does 20 damage. 20+
Kingdra
Pokémon Card
LV. 49 #230
{W}
90 HP
Stage 2 Pokémon
Evolves from Seadra
Put Kingdra on the Stage 1 card
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}
{C} Genetic Memory Use any attack from Kingdra’s Basic or
Evolution card. (Kingdra doesn’t have to pay for that attack’s Energy cost.)
{W}{W}{C}{C} Twister Flip 2 coins. For each heads, choose 1
Energy card attached to the Defending Pokémon, if any, and discard it. If both
are tails, this attack does nothing (not even damage). 50
Lanturn
Pokémon Card
LV. 31 #171
{L}
80 HP
Stage 1 Pokémon
Evolves from Chinchou
Put Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Submerge Once during your turn (before your attack), you
may change Lanturn’s type to {W} until the end of your turn. This power can’t
be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes
Asleep, Confused, or Paralyzed after you have used this power, its type changes
back to {L}.
{L}{C}{C} Blinding Light Flip a coin. If heads, the Defending
Pokémon is now Confused. 30
Lugia
Pokémon Card
LV. 43 #249
{P}
90 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}{C}
{C}{C}{C}{C} Aerowing You may flip a coin. If heads, this attack
does 80 damage. If tails, this attack does nothing. 40
Magcargo
Pokémon Card
LV. 48 #219
{R}
80 HP
Stage 1 Pokémon
Evolves from Slugma
Put Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Magma Pool If Magcargo is your Active Pokémon and moves to
the Bench, remove 1 {R} Energy card attached to Magcargo, if any, and attach it
to the new Active Pokémon. (You can’t choose an Energy card that you used to
pay the Retreat Cost.)
{R}{R}{R} Lava Flow You may discard any number of {R} Energy
cards attached to Magcargo when you use this attack. If you do, this attack
does 40 damage plus 20 more damage for each {R} Energy card you discarded in
this way. 40+
Magneton
Pokémon Card
LV. 37 #82
{M}
80 HP
Stage 1 Pokémon
Evolves from Magnemite
Put Magneton on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
Pokémon Power: Electromagnetic Power As often as you like during
your turn (before your attack), you may take 1 Energy card attached to 1 of
your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of
your Magnemites, Magnetons, or Dark Magnetons. This power can’t be used if
Magneton is Asleep, Confused, or Paralyzed.
{L}{L}{C} Plasma If there are any {L} Energy cards in your
discard pile, attach 1 of them to Magneton. 30
Misdreavus
Pokémon Card
LV. 25 #200
{P}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}
{P} Night Eyes The Defending Pokémon is now Asleep.
{P}{P}{P} Perish Song If the Defending Pokémon is Asleep and was
attacked with Night Eyes during your last turn, it is Knocked Out.
Murkrow
Pokémon Card
LV. 21 #198
{D}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: n/a
{C} Call for Family Search your deck for a Basic Pokémon card
named Murkrow and put it onto your Bench. Shuffle your deck afterward. (You
can’t use this attack if your Bench is full.)
{C}{C} Flock Attack Flip a number of coins equal to the number of
Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each
heads. 10+
Octillery
Pokémon Card
LV. 43 #224
{W}
80 HP
Stage 1 Pokémon
Evolves from Remoraid
Put Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W} Constrict Flip a coin. If heads, the Defending Pokémon is now
Paralyzed. 10
{W}{W}{W} Octazooka Flip a coin. If heads, whenever the Defending
Pokémon attacks, your opponent flips a coin. If tails, that attack does
nothing. (Benching or evolving that Pokémon ends this effect.) 40
Paras
Pokémon Card
LV. 10 # 46
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Spore Flip a coin. If heads, the Defending Pokémon is
now Asleep. 10
{C}{C} Scratch 20
Parasect
Pokémon Card
LV. 30 #47
{G}
60 HP
Stage 1 Pokémon
Evolves from Paras
Put Parasect on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
Pokémon Power: Allergic Pollen As long as Parasect is in
play, cards in any player’s discard piles are not affected by attacks or
Pokémon Powers. This power stops working if Parasect becomes Asleep, Confused,
or Paralyzed.
{G}{G} Sleep Pinchers Flip a coin. If heads, the Defending
Pokémon is now Asleep. 30
Piloswine
Pokémon Card
LV. 41 #221
{F}
90 HP
Stage 1 Pokémon
Evolves from Swinub
Put Piloswine on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{C}{C} Nap Remove 3 damage counters from Piloswine. If it has
fewer damage counters than that, remove all of them.
{F}{F}{C}{C} Full-Speed Charge Piloswine does 30 damage to
itself. Piloswine can’t use this attack during your next turn. 80
Porygon2
Pokémon Card
LV. 33 #233
{C}
70 HP
Stage 1 Pokémon
Evolves from Porygon
Put Porygon2 on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
Pokémon Power: Energy Converter Once during your turn
(before your attack), you may choose 1 basic Energy card attached to 1 of your
Pokémon and choose an Energy type. Treat that Energy card as that type until
the end of your turn. This power can’t be used if Porygon2 is Asleep, Confused,
or Paralyzed. If Porygon2 becomes Asleep, Confused, or Paralyzed, the Energy
card goes back to its original type.
{C}{C}{C} Delta Beam Flip a coin. If heads, choose whether the
Defending Pokémon becomes Asleep, Confused, or Paralyzed. 20
Quagsire
Pokémon Card
LV. 35 #195
{W}
70 HP
Stage 1 Pokémon
Evolves from Wooper
Put Quagsire on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Mud Slap 30
{W}{W}{C}{C} Whirlpool If the Defending Pokémon has any Energy
cards attached to it, choose 1 of them and discard it. 40
Qwilfish
Pokémon Card
LV. 30 #211
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Poison Sting Flip a coin. If heads, the Defending Pokémon is
now Poisoned. 10
{C}{C} Needle Storm Flip a coin until you get tails. This attack
does 20 damage times the number of heads you get. 20x
Raichu
Pokémon Card
LV. 39 #26
{L}
80 HP
Stage 1 Pokémon
Evolves from Pikachu
Put Raichu on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
{L}{C} Thundershock Flip a coin. If heads, the Defending Pokémon
is now Paralyzed. 20
{L}{L}{L} Lightning Strike You may discard all {L} Energy cards
attached to Raichu. If you do, this attack does 80 damage. 40
Raikou
Pokémon Card
LV. 40 #243
{L}
80 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Lightning Burst Whenever you attach a {L}
Energy card from your hand to Raikou, if your opponent has any Benched Pokémon,
he or she chooses 1 of them and switches it with the Defending Pokémon. This
power stops working while Raikou is Asleep, Confused, or Paralyzed.
{L}{L}{L} Lightning Tackle Flip a coin. If tails, Raikou does 20
damage to itself. 50
Raikou
Pokémon Card
LV. 26 #243
{L}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: n/a
Pokémon Power: Legendary Body As long as Raikou is your
Active Pokémon, Raikou and Energy cards attached to it aren’t affected by
effects from Trainer cards other than Stadium cards. As long as this Power is
active, discard any Trainer cards attached to Raikou. (This power works even if
Raikou is Asleep, Confused, or Paralyzed.)
{L}{L}{L} Lightning Spark If your opponent has any Benched
Pokémon, flip a coin. If heads, choose 1 of them and this attack does 20 damage
to it. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30
Remoraid
Pokémon Card
LV. 15 #223
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
{W} Sharpshooting Flip a coin. If heads, choose 1 of your
opponent’s Pokémon. This attack does 20 damage to that Pokémon. Don’t apply
Weakness and Resistance.
Seaking
Pokémon Card
LV. 29 # 119
{W}
70 HP
Stage 1 Pokémon
Evolves from Goldeen
Put Seaking on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Rising Lunge Flip a coin. If heads, this attack does 10
damage plus 10 more damage. If tails, this attack does 10 damage. 10+
{W}{W} Horn Swipe Flip 2 coins. If both are heads, this attack
does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack
does 20 damage. 20+
Shining Gyarados
Pokémon Card
LV. 44 #130
{W}
100 HP
Stage 1 Pokémon
Evolves from Shining Magikarp
Put Shining Gyarados on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}{C}{C}
You can’t have more than 1 Shining Gyarados in your deck.
{W}{F}{F} Outrage Flip a coin. If heads, this attack does 30
damage plus 10 more damage for each damage counter on Shining Gyarados. If
tails, this attack does nothing. 30+
{W}{W}{R}{R} Devastate Discard 2 {R} Energy cards attached to Shining
Gyarados or this attack does nothing. This attack does 10 damage to each of
your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for
Benched Pokémon.) Then, flip a coin. If heads, choose 1 Energy card attached to
each of your opponent’s Pokémon that has any Energy cards attached to it and
discard those Energy cards. 50
Shining Magikarp
Pokémon Card
LV. 11 #129
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
You can’t have more than 1 Shining Magikarp in your deck.
{W} Gold Scale Your opponent may draw 2 cards. Either way, you
may draw 2 cards.
{P} Dragon Bond Search your deck for a card named Gyarados, Dark
Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand.
Shuffle your deck afterward.
Shuckle
Pokémon Card
LV. 28 #213
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Hard Shell Whenever an attack (including your own) does 40
or less damage to Shuckle (after applying Weakness and Resistance), reduce that
damage to 10. (Any other effects of attacks still happen.) This power stops
working while Shuckle is Asleep, Confused, or Paralyzed.
{G}{G} Toxic Saliva Flip a coin. If heads, the Defending Pokémon
is now Poisoned. It now takes 20 Poison damage instead of 10 after each
player’s turn (even if it was already Poisoned).
Skarmory
Pokémon Card
LV. 29 #227
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{C} Fury Attack Flip 2 coins. This attack does 10 damage times
the number of heads. 10x
{M}{C}{C} Agility Flip a coin. If heads, during your opponent’s
next turn, prevent all effects of attacks, including damage, done to Skarmory.
20
Skiploom
Pokémon Card
LV. 26 #188
{G}
60 HP
Stage 1 Pokémon
Evolves from Hoppip
Put Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{C} Hop 20
{G} Mysterious Powder Flip a coin. If heads, the Defending
Pokémon is now Confused. 10
Slugma
Pokémon Card
LV. 27 #218
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R} Flame 10
{R}{R} Magma Ring The Defending Pokémon can’t retreat during your
opponent’s next turn. 20
Smoochum
Pokémon Card
LV. 6 #238
{P}
30 HP
Baby Pokémon counts as a Basic Pokémon
Baby Pokémon
Evolves into Jynx
Put Jynx on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: n/a
If this Baby Pokémon is your Active Pokémon and your opponent announces
an attack, your opponent flips a coin (before doing anything else). If tails,
your opponent’s turn ends.
{C} Psykiss Flip a coin. If heads, choose a Special Energy card
attached to 1 of your opponent’s Pokémon. Your opponent shuffles that card into
his or her deck.
Sneasel
Pokémon Card
LV. 32 #215
{D}
60 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: n/a
{D} Swipe Flip a coin. If heads, discard all Trainer cards
attached to your opponent’s Pokémon.
{C}{C} Quick Attack Flip a coin. If heads, this attack does 10
damage plus 20 more damage. 10+
Snubbull
Pokémon Card
LV. 21 #209
{C}
50 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Bite 10
{C}{C} Raging Headbutt Flip a coin. If heads, this attack does 10
damage plus 10 damage times the number of damage counters on Snubbull. If
tails, this attack does 10 damage. 10+
Stantler
Pokémon Card
LV. 27 #234
{C}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Terrorize If the Defending Pokémon is a Basic Pokémon, choose
1 of its attacks. That Pokémon can’t use that attack during your opponent’s
next turn.
{C}{C}{C} Overhead Toss If you have any Benched Pokémon, flip a
coin. If tails, this attack does 10 damage to 1 of them. (Don’t apply Weakness
and Resistance for Benched Pokémon.) 30
Starmie
Pokémon Card
LV. 31 #121
{P}
70 HP
Stage 1 Pokémon
Evolves from Staryu
Put Starmie on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{W} Confuse Ray Flip a coin. If heads, the Defending Pokémon is
now Confused. 10
{P}{P}{C} Core Stream Choose an Energy type other than {C}. This
attack does 20 damage to each of your opponent’s Pokémon with any Energy cards
of that type attached to it. Don’t apply Weakness and Resistance.
Staryu
Pokémon Card
LV. 13 #120
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{C} Tackle 10
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is
now Paralyzed. 10
Sudowoodo
Pokémon Card
LV. 27 #185
{F}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
Pokémon Power: Mimic As long as Sudowoodo is your Active Pokémon, it
copies all of the Defending Pokémon’s attacks, including their costs. This
power can’t be used if Sudowoodo is Asleep, Confused, or Paralyzed.
{C}{C} Slam Flip 2 coins. This attack does 20 damage times the
number of heads. 20x
Suicune
Pokémon Card
LV. 33 #245
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: Crystal Body Prevent all effects of your opponent’s attacks,
other than damage, done to Suicune. This power stops working while Suicune is
Asleep, Confused, or Paralyzed.
{W}{W}{W} Aurora Wave Flip 2 coins. If both are heads, the
Defending Pokémon is now Paralyzed. If only 1 is heads, the Defending Pokémon
is now Asleep. 30
Suicune
Pokémon Card
LV. 25 #245
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: n/a
Pokémon Power: Legendary Body As long as Suicune is your
Active Pokémon, Suicune and Energy cards attached to it aren’t affected by
effects from Trainer cards other than Stadium cards. As long as this Power is
active, discard any Trainer cards attached to Suicune. (This power works even
if Suicune is Asleep, Confused, or Paralyzed.)
{W}{W}{W} Crystal Wave Flip a coin. If heads, this attack does 30
damage plus 10 more damage. If tails, this attack does 30 damage and, if your
opponent has any Benched Pokémon, he or she chooses 1 of them and switches it
with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30+
Swinub
Pokémon Card
LV. 10 #220
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{C} Tackle 10
{F}{C} Take Down Swinub does 10 damage to itself. 30
Unown [B]
Pokémon Card
LV. 19 #201
{P}
50 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Bear] Once during your turn (before your attack), you
may move 1 damage counter from 1 of your Pokémon with Unown in its name to
Unown [B]. This power can’t be used if Unown [B] has 10 HP left. This power can
be used even if Unown [B] is Asleep, Confused, or Paralyzed.
{P} Hidden Power 10
Unown [K]
Pokémon Card
LV. 14 #201
{P}
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Keep] Your opponent’s attacks, Pokémon Powers, and
Trainer cards can’t discard Energy cards from your Pokémon with Unown in their
names. (Any other effects still happen.)
{P} Hidden Power 10
Unown [Y]
Pokémon Card
LV. 12 #201
{P}
40 HP
Basic Pokémon
You may have up to 4 Basic Pokémon cards in your deck with Unown in
their names.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
Pokémon Power: [Yield] Once during your turn (before your attack), you
may flip a coin. If heads, search your deck for a {P} Energy card and attach it
to 1 of your Pokémon with Unown in its name. Shuffle your deck afterward. This
power can be used even if Unown [Y] is Asleep, Confused, or Paralyzed.
{P} Hidden Power 10
Zubat
Pokémon Card
LV. 13 #41
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Bite 10
{G} Poison Spray The Defending Pokémon is now Poisoned.
Balloon Berry
Trainer Card
Pokémon Tool
Attach Balloon Berry to 1 of your Pokémon that doesn’t have a Pokémon
Tool attached to it.
When the Pokémon Balloon Berry is attached to retreats, discard Balloon
Berry instead of discarding Energy cards.
Healing Field
Trainer
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Once during each player’s turn, he or she may flip a coin. If heads,
that player removes 2 damage counters from his or her Active Pokémon (1 if it
only has 1).
Old Rod
Trainer
Flip 2 coins. If both are heads, put a Baby Pokémon, Basic Pokémon, or
Evolution card from your discard pile into your hand. If both are tails, put a
Trainer card from your discard pile into your hand.
Pokémon Breeder Center
Trainer
Flip a coin for 1 or 2 of your non-Baby Pokémon that can evolve. For
each heads, search your deck for a later-Stage card that matches that Pokémon.
Then put that card into your hand. Shuffle your deck afterward.
Rocket’s Secret Base
Trainer
Stadium Card
This card stays in play when you play it. Discard this card if another
Stadium card comes into play.
Each Pokémon in play with Dark in its name (even your opponent’s) gets
+20 HP.