Pojo.com's Pokemon-e TCG Skyridge
Spoiler
By: Wizards of the Coast
June 5, 2003
c.2003 The PoJo -- http://www.pojo.com
Notes:
To search for a specific
card, just hit "Control/Ctrl" and "F" and write in the
card's name, attack, power, stage, or any other details on the card.
Height, weight, and species
have NOT been included. Pokemon descriptions from the bottom of the card have
NOT been included. You will NOT find levels and Pokedex numbers underneath each
Pokémon card. If you are looking for a specific card's
rarity, please check our Price Guides and Set List page. You will find an ID
number used for the Card-e Attachment for Gameboy Advanced.
Energy Requirements and
Costs have coded references (rather than the symbols printed on the card).
Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P
(Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).
This is the template for
this spoiler:
Card Type
CC#
Rarity
Evolves from
Put x on y
Stage
Card Title
Card Color
HP
Pokémon stage
Flavor Text
Weakness
Resistance
Retreat Cost
Attack 1 Cost
Attack 1 Name
Attack 1 Damage
Attack 2 Cost
Attack 2 Name
Attack 2 Damage
Attack 3 Cost
Attack 3 Name
Attack 3 Damage
Pokémon card
1/144
R
Evolves from Mysterious
Fossil
Put Aerodactyl on the Basic
Pokémon
STAGE 1
Aerodactyl
F
70 HP
Stage 1 Pokémon
ID: E-43-#
{W}
—
{C}
—
Poké-Power: Ancient Wind Once during your turn (before your attack), if
Aerodactyl is your Active Pokémon, you may ignore all Poké-Bodies until the end
of your turn. This power can’t be used if Aerodactyl is affected by a Special
Condition.
—
{F}{C}
Rising Lunge Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
20+
—
—
—
Pokémon card
2/144
R
Evolves from Kadabra
Put Alakazam on the Stage 1
card
STAGE 2
Alakazam
P
100 HP
Stage 2 Pokémon
ID: E-66-#
{P}
—
{C}{C}
—
Poké-Power: Energy Jump Once during your turn (before your attack), you may
move an Energy card from 1 of your Pokémon to another of your Pokémon. This
power can’t be used if Alakazam is affected by a Special Condition.
—
{C}{C}{C}
Psychic This
attack does 30 damage plus 10 more damage for each Energy card attached to the
Defending Pokémon.
30+
—
—
—
Pokémon card
3/144
R
Evolves from Growlithe
Put Arcanine on the Basic
Pokémon
STAGE 1
Arcanine
R
80 HP
Stage 1 Pokémon
ID: F-59-#
{W}
—
{C}{C}
—
Poké-Power: Energy Recharge When you play Arcanine from your hand to evolve your
Active Pokémon, you may flip 3 coins. For each heads, choose a basic Energy
card from your discard pile and attach it to Arcanine.
—
{C}
Shake Your
opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon,
if any.
10
{R}{R}{C}
White Flames
Discard all {R} Energy cards attached to Arcanine.
70
Pokémon card
4/144
R
—
—
—
Articuno
W
80 HP
Basic Pokémon
ID: F-63-#
{M}
{F} -30
{C}{C}
—
Poké-Body: Water Immunity You can’t attach {W} Energy cards from your hand to
Articuno.
—
{C}
Freeze Solid If there are any {W} Energy cards in your discard pile, flip a coin. If
heads, attach 1 of them to Articuno.
10
{W}{W}{C}{C}
Ice Cyclone Flip
a coin. If heads, this attack does 10 damage to each of your opponent’s Benched
Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
50
Pokémon card
5/144
R
Evolves from Kakuna
Put Beedrill on the Stage 1
card
STAGE 2
Beedrill
G
80 HP
Stage 2 Pokémon
ID: F-57-#
{R}
—
—
—
Poké-Power: Venom Spray When you play Beedrill from your hand to evolve your
Active Pokémon, the Defending Pokémon is now Paralyzed and Poisoned.
—
{C}{C}
Needle Rush Flip
4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If
you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3
heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this
attack does 10 damage plus 90 more damage.
10+
—
—
—
Pokémon card
6/144
R
Evolves from Golbat
Put Crobat on the Stage 1
card
STAGE 2
Crobat
G
90 HP
Stage 2 Pokémon
ID: E-58-#
{P}
—
—
—
Poké-Power: Carry Off Once during your turn (before your attack), you may
flip a coin. If heads, look at your opponent’s hand. If your opponent has any
Baby Pokémon, Basic Pokémon, or Evolution cards there, choose 1 of them. Your
opponent shuffles that card into his or her deck. This power can’t be used if
Crobat is affected by a Special Condition.
—
{G}{C}{C}
Double Cross Flip 2 coins. This attack does 40 damage times the number of heads. If
both of them are tails, the Defending Pokémon is now Confused and Poisoned.
40x
—
—
—
Pokémon card
7/144
R
Evolves from Seel
Put Dewgong on the Basic
Pokémon
STAGE 1
Dewgong
W
80 HP
Stage 1 Pokémon
ID: F-61-#
{M}
—
{C}{C}
{W}{C}
Freeze Lock Flip
a coin. If heads, your opponent can’t attach Energy cards from his or her hand
to his or her Active Pokémon during his or her next turn.
20
{W}{W}{C}{C}
Crushing Ice This attack does 40 damage plus 10 more damage for each {C} Energy in
the Defending Pokémon’s Retreat Cost. Damage is calculated using the Defending
Pokémon’s Retreat Cost after applying effects to the Retreat Cost.
40+
—
—
—
Pokémon card
8/144
R
Evolves from Eevee
Put Flareon on the Basic
Pokémon
STAGE 1
Flareon
R
70 HP
Stage 1 Pokémon
ID: E-59-#
{W}
—
{C}
—
Poké-Body: Self-healing Whenever you attach a {R} Energy card from your hand
to Flareon, remove all Special Conditions affecting Flareon.
—
{R}
Singe The
Defending Pokémon is now Burned.
—
{C}{C}{C}
Burn Booster Discard an Energy card attached to Flareon in order to use this attack.
If the discarded card is a {R} Energy card, this attack does 40 damage plus 10
more damage.
40+
Pokémon card
9/144
R
Evolves from Pineco
Put Forretress on the Basic
Pokémon
STAGE 1
Forretress
M
70 HP
Stage 1 Pokémon
ID: E-72-#
{R}
{G} -30
{C}{C}
{C}{C}
Spinning Blow Flip 2 coins. This attack does 20 damage times the number of heads. If
both coins are heads, switch Forretress with 1 of your Benched Pokémon.
20x
{M}{C}{C}
Scatterbomb Flip
2 coins. For each heads, do 10 damage to each of your opponent’s Benched
Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
40
—
—
—
Pokémon card
10/144
R
Evolves from Haunter
Put Gengar on the Stage 1
card
STAGE 2
Gengar
P
100 HP
Stage 2 Pokémon
ID: F-66-#
{D}
{F} -30
{C}{C}
—
Poké-Power: Manipulate When you play Gengar from your hand to evolve your
Active Pokémon, you may put a Basic Pokémon (excluding Baby Pokémon) from your
discard pile onto your Bench. Then, flip 3 coins. For each heads, choose a
basic Energy card from your discard pile and attach it to that Pokémon.
—
{P}{P}{C}{C}
Hydrokinesis Flip a coin. If heads, the Defending Pokémon is now Burned. If tails,
the Defending Pokémon is now Confused.
40
—
—
—
Pokémon card
11/144
R
Evolves from Magikarp
Put Gyarados on the Basic
Pokémon
STAGE 1
Gyarados
W
90 HP
Stage 1 Pokémon
ID: F-62-#
{L}
—
{C}{C}
—
Poké-Power: Flame Vapor When you play Gyarados from your hand to evolve your
Active Pokémon, you may flip 2 coins. For each heads, discard an Energy card
attached to the Defending Pokémon.
—
{W}{C}{C}{C}
Dragon’s Vengeance If Gyarados has 7 or more damage counters on it, this attack’s base
damage is 100.
50
—
—
—
Pokémon card
12/144
R
Evolves from Houndour
Put Houndoom on the Basic
Pokémon
STAGE 1
Houndoom
D
70 HP
Stage 1 Pokémon
ID: F-70-#
{F}
{P} -30
{C}
{C}{C}
Ambush Flip
a coin. If heads, this attack does 10 damage plus 20 more damage.
10+
{D}{C}{C}
Lonely Fang This
attack does 30 damage plus 20 damage times the number of your opponent’s
Benched Pokémon minus the number of your Benched Pokémon. (For example, if your
opponent has 3 Benched Pokémon and you have 1, this attack will do 30 damage
plus 40 more damage.)
30+
—
—
—
Pokémon card
13/144
R
Evolves from Eevee
Put Jolteon on the Basic
Pokémon
STAGE 1
Jolteon
L
70 HP
Stage 1 Pokémon
ID: E-64-#
{F}
—
—
—
Poké-Body: Self-healing Whenever you attach a {L} Energy card from your hand
to Jolteon, remove all Special Conditions affecting Jolteon.
—
{L}
Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
{L}{C}{C}
Thunderspark This attack does 10 damage to each Benched Pokémon with at least 1
Energy card attached to it (yours and your opponent’s).
40
Pokémon card
14/144
R
Evolves from Kabuto
Put Kabutops on the Stage 1
card
STAGE 2
Kabutops
F
90 HP
Stage 2 Pokémon
ID: E-70-#
{G}
—
{C}{C}
—
Poké-Body: Primal Aura As long as Kabutops is your Active Pokémon, neither
player can play Basic Pokémon or Evolution cards from his or her hand to evolve
Benched Pokémon.
—
{F}{F}{C}
Dual Cut Flip
2 coins. This attack does 50 damage times the number of heads.
50x
—
—
—
Pokémon card
15/144
R
Evolves from Ledyba
Put Ledian on the Basic
Pokémon
STAGE 1
Ledian
G
70 HP
Stage 1 Pokémon
ID: E-57-#
{R}
—
—
{C}
Pollen Shield During your opponent’s next turn, Ledian can’t become affected by a
Special Condition. (Any other effects of attacks, Poké-Powers, Poké-Bodies, and
Trainer cards still happen.)
10
{G}{G}{C}
Swift This
attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers,
Poké-Bodies, or any other effects on the Defending Pokémon.
50
—
—
—
Pokémon card
16/144
R
Evolves from Machoke
Put Machamp on the Stage 1
card
STAGE 2
Machamp
F
120 HP
Stage 2 Pokémon
ID: F-68-#
{P}
—
{C}{C}
—
Poké-Body: Immunity Prevent all effects of your opponent’s attacks done to Machamp.
—
{F}{C}
Drag Off Before
doing damage, if your opponent has any Benched Pokémon, choose 1 of them and
switch it with the Defending Pokémon. If your opponent has no Benched Pokémon,
ignore this effect.
20
{F}{F}{C}{C}
Hurricane Punch Flip 4 coins. This attack does 30 damage times the number of heads.
30x
Pokémon card
17/144
R
Evolves from Slugma
Put Magcargo on the Basic
Pokémon
STAGE 1
Magcargo
R
80 HP
Stage 1 Pokémon
ID: E-60-#
{W}
—
{C}{C}{C}
{C}{C}
Eruption
Each player discards the top card of his or her deck. This attack does 20
damage plus 20 more damage for each {R} Energy card discarded in this way.
20+
{R}{R}{C}{C}
Fire Stream Discard
a {R} Energy card attached to Magcargo in order to use this attack. If your
opponent has any Benched Pokémon, this attack does 10 damage to each of them.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
60
—
—
—
Pokémon card
18/144
R
Evolves from Slugma
Put Magcargo on the Basic
Pokémon
STAGE 1
Magcargo
F
80 HP
Stage 1 Pokémon
ID: F-69-#
{W}
—
{C}{C}{C}
—
Poké-Power: Streaming Mantle When you play Magcargo from your hand to evolve your
Active Pokémon, you may discard the top 3 cards of your deck and then shuffle 3
basic Energy cards from your discard pile into your deck. If you do, your
opponent does the same.
—
{F}{C}{C}
Crushing Lava You may discard a {R} or {F} basic Energy card attached to Magcargo. If
you discard a {R} Energy card in this way, the Defending Pokémon is now Burned.
If you discard a {F} Energy card in this way, this attack does 40 damage plus
20 more damage.
40+
—
—
—
Pokémon card
19/144
R
Evolves from Magnemite
Put Magneton on the Basic
Pokémon
STAGE 1
Magneton
L
80 HP
Stage 1 Pokémon
ID: F-65-#
{F}
—
{C}
—
Poké-Power: Attract Energy When you play Magneton from your hand to evolve 1 of
your Pokémon, you may move any number of basic Energy cards attached to your
other Pokémon to Magneton.
—
{L}{C}{C}
Electric Blast You may discard all {L} Energy cards attached to Magneton when you use
this attack. If you do, put damage counters equal to the amount of Energy cards
removed in this way on any number of your opponent’s Benched Pokemon in the way
you like. (For example, if you discard 3 {L} Energy cards, you can put 1 damage
counter on 1 of the opponent’s Benched Pokémon and 2 counters on another.)
40
—
—
—
Pokémon card
20/144
R
Evolves from Magnemite
Put Magneton on the Basic
Pokémon
STAGE 1
Magneton
M
70 HP
Stage 1 Pokémon
ID: F-71-#
{R}
{G} -30
{C}{C}
{C}{C}
Bounce Off If
Magneton and the Defending Pokémon don’t have the same number of Energy cards
attached to them, the player controlling the Active Pokémon with the fewest
number of Energy cards attached to it switches 1 of his or her Benched Pokémon
with his or her Active Pokémon.
20
{M}{M}{C}
Magnetic Wave This attack does 30 damage plus 10 damage times the number of your
Benched Pokémon minus the number of your opponent’s Benched Pokémon. (For
example, if your opponent has 1 Benched Pokémon and you have 3, this attack
will do 30 damage plus 20 more damage.)
30+
—
—
—
Pokémon card
21/144
R
—
—
—
Moltres
R
80 HP
Basic Pokémon
ID: F-60-#
{W}
{F} -30
{C}{C}
—
Poké-Body: Fire Immunity You can’t attach {R} Energy cards from your hand to
Moltres.
—
{C}
Collect Fire If there are any {R} Energy cards in your discard pile, flip a coin. If
heads, attach 1 of them to Moltres.
10
{R}{R}{C}{C}
Burning Tail Flip a coin. If tails, discard a {R} Energy card attached to Moltres.
60
Pokémon card
22/144
R
Evolves from Nidorina
Put Nidoqueen on the Stage 1
card
STAGE 2
Nidoqueen
G
110 HP
Stage 2 Pokémon
ID: F-58-#
{P}
—
{C}{C}{C}
—
Poké-Power: Evolution Helper Once during your turn (before your attack), if
Nidoqueen is on your Bench, you may search your deck for a card that evolves
from your Active Pokémon and attach it to your Active Pokémon. (This counts as
evolving that Pokémon.) Shuffle your deck afterward.
—
{G}{C}{C}
Double Claw Flip
2 coins. This attack does 30 damage plus 20 more damage for each heads
30+
—
—
—
Pokémon card
23/144
R
Evolves from Omanyte
Put Omastar on the Stage 1
card
STAGE 2
Omastar
W
90 HP
Stage 2 Pokémon
ID: E-40-#
{L}
—
{C}{C}
—
Poké-Body: Primal Stare As long as Omastar is your Active Pokémon, your
opponent can’t play Basic Pokémon or Evolution cards from his or her hand to
evolve his or her Active Pokémon.
—
{W}{W}{C}
Spook The
Defending Pokémon can’t retreat during your opponent’s next turn.
50
—
—
—
Pokémon card
24/144
R
Evolves from Swinub
Put Piloswine on the Basic
Pokémon
STAGE 1
Piloswine
W
90 HP
Stage 1 Pokémon
ID: F-64-#
{M}
—
{C}{C}{C}
{W}{C}{C}
Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If
tails, the Defending Pokémon is now Asleep.
20
{F}{C}{C}{C}
Trample
For each Benched Pokémon (yours and your opponent’s), flip a coin. If heads,
this attack does 20 damage to that Pokémon. (Don’t apply Weakness and
Resistance for Benched Pokémon.)
40
—
—
—
Pokémon card
25/144
R
Evolves from Poliwhirl
Put Politoed on the Stage 1
card
STAGE 2
Politoed
W
110 HP
Stage 2 Pokémon
ID: E-62-#
{L}
—
{C}{C}
{C}
Sudden Growth Attach any number of basic Energy cards from your hand to Politoed.
—
{W}{C}{C}
Frog Hop Flip
a coin. If heads, this attack does 30 damage plus 20 more damage.
30+
{W}{W}{C}{C}{C}
Energy Splash Move 2 {W} Energy cards attached to Politoed to 1 or 2 of your Benched
Pokémon. (You may put both on the same Pokémon or 1 each on 2 different
Pokémon.) If you have no Benched Pokémon, ignore this effect.
70
Pokémon card
26/144
R
Evolves from Poliwhirl
Put Poliwrath on the Stage 1
card
STAGE 2
Poliwrath
F
110 HP
Stage 2 Pokémon
ID: E-68-#
{P}
—
{C}{C}
—
Poké-Power: Strange Spiral Once during your turn (before your attack), if
Poliwrath is your Active Pokémon, you may discard a basic Energy card attached
to Poliwrath. If you do, the Defending Pokémon is now Confused. This power
can’t be used if Poliwrath is affected by a Special Condition.
—
{F}{F}{C}
Spiral Punch Flip a coin until you get tails. This attack does 40 damage plus 20 more
damage for each heads.
40+
—
—
—
Pokémon card
27/144
R
Evolves from Pikachu
Put Raichu on the Basic
Pokémon
STAGE 1
Raichu
L
80 HP
Stage 1 Pokémon
ID: E-63-#
{F}
—
{C}
{C}{C}
Zzzap This
attack does 20 damage to each Pokémon with a Poké-Body or Poké-Power (yours and
your opponent’s). (Don’t apply Weakness and Resistance.)
—
{L}{C}{C}
Lightning Storm Flip a coin. If tails, put 2 damage counters on Raichu.
50
—
—
—
Pokémon card
28/144
R
—
—
—
Raikou
L
70 HP
Basic Pokémon
ID: E-65-#
{F}
—
{C}
—
Poké-Body: Pure Body To attach a {L} Energy card from your hand to Raikou,
you must discard an Energy card attached to Raikou. (Attach the {L} Energy, and
then discard an Energy card from Raikou.)
—
{L}{C}{C}
Lightning Sphere You may flip a coin. If heads, discard all {L} Energy cards attached to
Raikou. This attack does 40 damage plus 20 more damage for each Energy card
discarded in this way.
40+
—
—
—
Pokémon card
29/144
R
Evolves from Rhyhorn
Put Rhydon on the Basic
Pokémon
STAGE 1
Rhydon
F
90 HP
Stage 1 Pokémon
ID: E-69-#
{G}
{L} -30
{C}{C}
{F}{C}{C}
Stomp Flip
a coin. If heads, this attack does 30 damage plus 20 more damage.
30+
{F}{F}{C}{C}{C}
Giant Tail Flip
a coin. If tails, this attack does nothing.
100
—
—
—
Pokémon card
30/144
R
Evolves from Staryu
Put Starmie on the Basic
Pokémon
STAGE 1
Starmie
P
80 HP
Stage 1 Pokémon
ID: E-67-#
{P}
—
{C}
{P}
Energy Burst Flip a coin. If heads, this attack does 10 damage times the number of
Energy attached to Starmie and the Defending Pokémon.
10x
{P}{C}{C}
Star Back Attach
a basic Energy card from your discard pile to 1 of your Pokémon.
40
—
—
—
Pokémon card
31/144
R
Evolves from Onix
Put Steelix on the Basic
Pokémon
STAGE 1
Steelix
M
100 HP
Stage 1 Pokémon
ID: F-72-#
{R}
{G} -30
{C}{C}{C}{C}
—
Poké-Body: Rare Metal All basic Energy cards attached to Steelix provide
{M} Energy instead of their usual types.
—
{M}{M}{C}
Squeeze Flip
a coin. If heads, this attack does 20 damage plus 10 more damage and the
Defending Pokémon is now Paralyzed.
20+
{M}{M}{M}{C}
Metal Tail Before
doing damage, you may flip a coin. If heads, this attack does 80 damage. If
tails, this attack does nothing.
40
Pokémon card
32/144
R
Evolves from Eevee
Put Umbreon on the Basic
Pokémon
STAGE 1
Umbreon
D
70 HP
Stage 1 Pokémon
ID: E-71-#
{F}
{P} -30
{C}
—
Poké-Body: Dark Gaze As long as Umbreon is your Active Pokémon, Benched
Pokémon (yours and your opponent’s) can’t use Poké-Powers.
—
{D}{C}
Sharp Claws Flip
a coin. If heads, this attack does 10 damage plus 30 more damage.
10+
—
—
—
Pokémon card
33/144
R
Evolves from Eevee
Put Vaporeon on the Basic
Pokémon
STAGE 1
Vaporeon
W
70 HP
Stage 1 Pokémon
ID: E-61-#
{L}
—
{C}
—
Poké-Body: Self-healing Whenever you attach a {W} Energy card from your hand
to Vaporeon, remove all Special Conditions affecting Vaporeon.
—
{C}{C}
Hypnosplash The
Defending Pokémon is now Asleep.
10
{W}{C}{C}
Aqua Trick If
the Defending Pokémon has any Energy cards attached to it, flip a coin. If
heads, choose 1 of those Energy cards and move it to 1 of your opponent’s
Benched Pokémon. If your opponent has no Benched Pokémon, ignore this effect.
40
Pokémon card
34/144
R
Evolves from Jigglypuff
Put Wigglytuff on the Basic
Pokémon
STAGE 1
Wigglytuff
C
70 HP
Stage 1 Pokémon
ID: F-41-#
{F}
—
{C}
—
Poké-Power: Good Neighbor Once during your turn (before your attack), if
Wigglytuff is on your Bench, you may flip a coin. If heads, each player removes
up to 2 damage counters from his or her Active Pokémon. This power can't be
used if you have already used another Wigglytuff’s Good Neighbor Poké-Power
this turn.
—
{C}{C}
Do the Wave Flip
a coin. If heads, this attack does 10 damage time the number of Pokémon you
have in play.
10x
—
—
—
Pokémon card
35/144
R
Evolves from Natu
Put Xatu on the Basic
Pokémon
STAGE 1
Xatu
P
80 HP
Stage 1 Pokémon
ID: F-67-#
{P}
—
{C}
—
Poké-Body: Synchronicity You may attach any Technical Machine to Xatu.
—
{C}{C}{C}
Warp Hole Flip
a coin. If heads, choose a card from your discard pile and put it on top of
your deck.
30
—
—
—
Pokémon card
36/144
U
Evolves from Voltorb
Put Electrode on the Basic
Pokémon
STAGE 1
Electrode
L
70 HP
Stage 1 Pokémon
ID: F-39-#
{F}
—
{C}
{C}{C}
Plasma If
there are any {L} Energy cards in your discard pile, flip a coin. If heads,
attach 1 of them to Electrode.
20
{L}{L}{C}{C}
Selfdestruct This attack does 20 damage to each Pokémon on each player’s Bench.
(Don’t apply Weakness and Resistance for Benched Pokémon.) Electrode does 100
damage to itself.
100
—
—
—
Pokémon card
37/144
U
Evolves from Mysterious
Fossil
Put Kabuto on the Basic
Pokémon
STAGE 1
Kabuto
F
50 HP
Stage 1 Pokémon
ID: E-26-#
{G}
—
{C}
—
Poké-Body: Thick Shell All damage done by attacks to Kabuto from Evolved
Pokémon is reduced by 10 (after applying Weakness and Resistance).
—
{F}{C}
Scratch
30
—
—
—
Pokémon card
38/144
U
Evolves from Machop
Put Machoke on the Basic
Pokémon
STAGE 1
Machoke
F
80 HP
Stage 1 Pokémon
ID: F-28-#
{P}
—
{C}
{C}
Focus Energy During your next turn, Machoke’s Mega Punch attack’s base damage is 80.
—
{F}{C}{C}
Mega Punch
40
—
—
—
Pokémon card
39/144
U
—
—
—
Misdreavus
P
50 HP
Basic Pokémon
ID: E-41-#
{D}
{F} -30
{C}
{P}
Hypnoblast Flip
a coin. If heads, the Defending Pokémon is now Asleep.
10
{P}{C}
Gift of Spite Count the number of your Pokémon in play with damage counters on them.
Put that many damage counters on the Defending Pokémon.
—
—
—
—
Pokémon card
40/144
U
Evolves from Hoothoot
Put Noctowl on the Basic
Pokémon
STAGE 1
Noctowl
C
70 HP
Stage 1 Pokémon
ID: F-42-#
{L}
{F} -30
—
—
Poké-Power: Investigate Once during your turn (before your attack), you may
look at the top 2 cards of any player’s deck or at up to 2 of any player’s
Prizes. Put any cards you looked at back in the same order. This power can't be
used if Noctowl is affected by a Special Condition.
—
{C}{C}
Triple Smash Flip 3 coins. This attack does 10 damage plus 10 more damage for each
heads.
10+
—
—
—
Pokémon card
41/144
U
Evolves from Mysterious
Fossil
Put Omanyte on the Basic
Pokémon
STAGE 1
Omanyte
W
60 HP
Stage 1 Pokémon
ID: E-17-#
{L}
—
{C}
{C}
Water of Evolution Put an Omastar from your hand onto Omanyte. This counts as evolving
Omanyte.
—
{W}{C}
Drag Off Before
doing damage, you may choose 1 of your opponent’s Benched Pokémon and switch it
with the Defending Pokémon.
20
—
—
—
Pokémon card
42/144
U
Evolves from Meowth
Put Persian on the Basic
Pokémon
STAGE 1
Persian
C
70 HP
Stage 1 Pokémon
ID: E-44-#
{F}
—
—
{C}{C}
Surprise Slash Flip a coin. If heads, look at your opponent’s hand. If he or she has
any Trainer cards there, choose 1 of them. You opponent shuffles that card into
his or her deck.
20
{C}{C}
Lunge Flip
a coin. If tails, this attack does nothing.
50
—
—
—
Pokémon card
43/144
U
Evolves from Swinub
Put Piloswine on the Basic
Pokémon
STAGE 1
Piloswine
F
80 HP
Stage 1 Pokémon
ID: F-40-#
{G}
{L} -30
{C}{C}{C}
{F}{C}{C}
Impaling Tusk
40
{F}{F}{C}{C}
Continuous Charge Flip 4 coins. This attack does 30 damage plus 20 more damage for each
heads. Put a damage counter on Piloswine for each heads.
30+
—
—
—
Pokémon card
44/144
U
Evolves from Staryu
Put Starmie on the Basic
Pokémon
STAGE 1
Starmie
W
70 HP
Stage 1 Pokémon
ID: E-39-#
{L}
—
{C}
{W}
Water Gun This
attack does 10 damage plus 20 more damage for each {W} Energy attached to
Starmie but not used to pay for this attack’s Energy cost. You can’t add more
than 40 damage in this way.
10+
{C}{C}{C}
Core Blast This
attack does 30 damage plus 20 more damage for each Special Energy card attached
to the Defending Pokémon.
30+
—
—
—
Pokémon card
45/144
U
—
—
—
Wobbuffet
P
70 HP
Basic Pokémon
ID: E-42-#
{P}
—
{C}{C}
—
Poké-Body: Mirror Coat If Wobbuffet becomes Poisoned or Burned by the
Defending Pokémon’s attack during your opponent’s turn, the Defending Pokémon
becomes affected by the same Special Condition.
—
{P}{C}
Return Attack Flip 2 coins. If either is heads, this attack does 10 damage times the
number of damage counters on Wobbuffet.
10x
—
—
—
Pokémon card
46/144
C
—
—
—
Abra
P
40 HP
Basic Pokémon
ID: E-20-#
{P}
—
{C}
—
Poké-Body: Psychoflow As long as there is a {P} Energy card attached to Abra,
its Retreat Cost is 0.
—
{C}{C}
Headbutt
20
—
—
—
Pokémon card
47/144
C
Evolves into Omanyte,
Kabuto, Aerodactyl
Buried Fossil
C
30 HP
Basic Pokémon
ID: E-36-#
—
—
{C}
—
Poké-Power: Reconstruction Once during your turn (before your attack), if you
have a basic Energy card in your hand, you may search your deck for an Omanyte
or Kabuto card, show it to your opponent, and put it into your hand. Then put a
basic Energy card from your hand into your deck. Shuffle your deck afterward.
—
—
—
—
—
—
—
You may play a Pokémon card
that evolves from Mysterious Fossil on top of Buried Fossil. (This counts as
evolving Buried Fossil.) Buried Fossil can't be affected by Special Conditions.
Pokémon card
48/144
C
Evolves into Clefairy
Put Clefairy on the Baby Pokémon
Baby Pokémon counts as a
Basic Pokémon
Cleffa
C
30 HP
Baby Pokémon
ID: E-32-#
—
—
{C}
{C}
Energy Recycle Shuffle a basic Energy card from your discard pile into your deck.
—
—
—
—
—
—
—
If your Active Pokémon is a
Baby Pokémon and your opponent announces an attack, your opponent flips a coin
(before doing anything else). If tails, your opponent’s turn ends.
Pokémon card
49/144
C
—
—
—
Delibird
W
50 HP
Basic Pokémon
ID: F-19-#
{M}
—
{C}
{C}
Limited Delivery Search your deck for a Technical Machine or Pokémon Tool card, show it
to your opponent, and put it into your hand. Shuffle your deck afterward.
—
{W}{C}
Kick Away Your
opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon,
if any. (Do the damage before switching the Pokémon.)
20
—
—
—
Pokémon card
50/144
C
—
—
—
Diglett
F
40 HP
Basic Pokémon
ID: F-25-#
{G}
{L} -30
{C}
{F}
Burrow Flip
a coin. If heads, prevent all damage done by attacks to Diglett during your
opponent’s next turn. (Any other effects of attacks still happen.)
10
—
—
—
—
—
Pokémon card
51/144
C
—
—
—
Ditto
C
50 HP
Basic Pokémon
ID: E-30-#
{F}
—
{C}
—
Poké-Body: Prismatic Body Each basic Energy card attached to Ditto provides
every type of Energy but provides only 1 Energy at a time.
—
{C}
Copy Choose
1 of the Defending Pokémon’s attacks. Copy copies that attack. This attack does
nothing if Ditto doesn’t have the Energy necessary to use that attack. (You
must still do anything else required in order to use that attack.)
—
—
—
—
Pokémon card
52/144
C
Evolves from Diglett
Put Dugtrio on the Basic
Pokémon
STAGE 1
Dugtrio
F
70 HP
Stage 1 Pokémon
ID: F-26-#
{G}
{L} -30
{C}
{F}{C}
Burrow Flip
a coin. If heads, prevent all damage done by attacks to Dugtrio during your
opponent’s next turn. (Any other effects of attacks still happen.)
20
{C}{C}{C}
Dig Under Choose
1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. Don’t
apply Weakness or Resistance. (Any other effects that would happen after
applying Weakness and Resistance still happen.)
—
—
—
—
Pokémon card
53/144
C
—
—
—
Dunsparce
C
40 HP
Basic Pokémon
ID: E-33-#
{F}
—
{C}
—
Poké-Body: Slippery Skin As long as the Defending Pokémon is an Evolved
Pokémon, Dunsparce’s Retreat Cost is 0.
—
{C}
Tail Shake The
Defending Pokémon is now Asleep.
10
—
—
—
Pokémon card
54/144
C
—
—
—
Eevee
C
50 HP
Basic Pokémon
ID: E-31-#
{F}
—
{C}
{C}
Smash Kick
10
{C}{C}
Take Down Eevee
does 10 damage to itself.
30
—
—
—
Pokémon card
55/144
C
—
—
—
Farfetch’d
C
50 HP
Basic Pokémon
ID: F-32-#
{L}
{F} -30
{C}
{C}
Whirlwind Your
opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
—
{C}
Leek Rush Flip
a coin until you get tails. This attack does 10 damage times the number of
heads.
10x
—
—
—
Pokémon card
56/144
C
Evolves from Pineco
Put Forretress on the Basic
Pokémon
STAGE 1
Forretress
G
70 HP
Stage 1 Pokémon
ID: E-09-#
{R}
—
{C}{C}
—
Poké-Body: Exoskeleton All damage done by attacks to Forretress is reduced
by 10 (after applying Weakness and Resistance).
—
{G}{C}
Shell Rupture This attack does 10 damage to each of your opponent’s Benched Pokémon.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
—
{G}{C}{C}
Double Spin Flip
2 coins. This attack does 40 damage times the number of heads.
40x
Pokémon card
57/144
C
—
—
—
Gastly
P
50 HP
Basic Pokémon
ID: F-22-#
{D}
{F} -30
{C}
{P}
Haunt Put
a damage counter on the Defending Pokémon.
—
—
—
—
—
—
—
Pokémon card
58/144
C
—
—
—
Girafarig
P
60 HP
Basic Pokémon
ID: E-22-#
{P}
—
{C}
{P}
Energy Patch Take a basic Energy card attached to 1 of your Pokémon and attach it to
another of your Pokémon.
—
{P}{C}
Syncroblast If
Girafarig and the Defending Pokémon don’t have the same number of Energy cards
attached to them, this attack’s base damage is 10 instead of 40.
40
—
—
—
Pokémon card
59/144
C
—
—
—
Gligar
F
60 HP
Basic Pokémon
ID: F-29-#
{G}
—
{C}
{F}
Irongrip
10
{F}{C}
Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails,
the Defending Pokémon is now Paralyzed.
10
—
—
—
Pokémon card
60/144
C
Evolves from Zubat
Put Golbat on the Basic
Pokémon
STAGE 1
Golbat
G
70 HP
Stage 1 Pokémon
ID: E-03-#
{P}
—
{C}
{G}{C}
Poison Sound Wave Flip a coin. If heads, the Defending Pokémon is now Confused. If
tails, the Defending Pokémon is now Poisoned.
—
{C}{C}{C}
Strength in Numbers This attack does 30 damage plus 10 more damage for
each Zubat, Golbat, and Crobat on your Bench.
30+
—
—
—
Pokémon card
61/144
C
Evolves from Snubbull
Put Granbull on the Basic
Pokémon
STAGE 1
Granbull
C
80 HP
Stage 1 Pokémon
ID: E-35-#
{F}
—
{C}
{C}{C}
Fling Your
opponent switches the Defending Pokémon with 1 of hisor her Benched Pokémon.
(Do the damage before switching the Pokémon.)
20
{C}{C}{C}{C}
Mega Punch
50
—
—
—
Pokémon card
62/144
C
—
—
—
Growlithe
R
50 HP
Basic Pokémon
ID: F-11-#
{W}
—
{C}
{R}
Flare
10
{C}{C}
Double Kick Flip
2 coins. This attack does 20 damage times the number of heads.
20x
—
—
—
Pokémon card
63/144
C
Evolves from Gastly
Put Haunter on the Basic
Pokémon
STAGE 1
Haunter
P
70 HP
Stage 1 Pokémon
ID: F-23-#
{D}
{F} -30
{C}
{C}{C}
Confuse Ray Flip
a coin. If heads, the Defending Pokémon is now Confused.
10
{P}{C}{C}
Shadow Hand You
may discard up to 2 cards from your hand. If you do, draw that many cards.
30
—
—
—
Pokémon card
64/144
C
—
—
—
Heracross
G
60 HP
Basic Pokémon
ID: E-11-#
{R}
—
{C}
{C}{C}
Slash
20
{G}{C}{C}
Angry Horn If
there are 4 or more damage counters on Heracross, this attack’s base damage is
50 instead of 30.
30
—
—
—
Pokémon card
65/144
C
—
—
—
Hoothoot
C
40 HP
Basic Pokémon
ID: F-34-#
{L}
{F} -30
{C}
{C}
Hypnosis The
Defending Pokémon is now Asleep.
—
{C}
Eerie Light Flip
a coin. If heads, the Defending Pokémon is now Confused.
—
—
—
—
Pokémon card
66/144
C
—
—
—
Houndour
R
50 HP
Basic Pokémon
ID: F-13-#
{W}
—
{C}
{C}
Retaliate This
attack does 10 damage times the number of damage counters on Houndour.
10x
{R}
Fireworks Flip
a coin. If tails, discard a {R} Energy card attached to Houndour.
20
—
—
—
Pokémon card
67/144
C
Evolves into Jigglypuff
Put Jigglypuff on the Baby
Pokémon
Baby Pokémon counts as a
Basic Pokémon
Igglybuff
C
30 HP
Baby Pokémon
ID: F-35-#
—
—
{C}
{C}
Energy Heal Choose
1 of your Pokémon with an Energy card attached to it. Remove 1 damage counter
from that Pokémon.
—
—
—
—
—
—
—
If your Active Pokémon is a
Baby Pokémon and your opponent announces an attack, your opponent flips a coin
(before doing anything else). If tails, your opponent’s turn ends.
Pokémon card
68/144
C
—
—
—
Jigglypuff
C
50 HP
Basic Pokémon
ID: F-31-#
{F}
—
{C}
{C}
Nap Remove
1 damage counter from Jigglypuff.
—
{C}{C}
Lullaby The
Defending Pokémon is now Asleep.
10
—
—
—
Pokémon card
69/144
C
Evolves from Abra
Put Kadabra on the Basic
Pokémon
STAGE 1
Kadabra
P
70 HP
Stage 1 Pokémon
ID: E-21-#
{P}
—
{C}
{C}
Nightmare The
Defending Pokémon is now Asleep.
10
{P}{C}{C}
Mind Shock Don’t
apply Weakness and Resistance.
40
—
—
—
Pokémon card
70/144
C
Evolves from Weedle
Put Kakuna on the Basic
Pokémon
STAGE 1
Kakuna
G
70 HP
Stage 1 Pokémon
ID: F-03-#
{R}
—
{C}{C}
—
Poké-Body: Exoskeleton All damage done by attacks to Kakuna is reduced by 10
(after applying Weakness and Resistance).
—
{G}
Poisonpowder The Defending Pokémon is now Poisoned.
—
—
—
—
Pokémon card
71/144
C
—
—
—
Lapras
W
60 HP
Basic Pokémon
ID: F-17-#
{M}
—
{C}{C}
{C}{C}
Assist Search
your deck for a Supporter card, show it to your opponent, and put it into your
hand. Shuffle your deck afterward.
—
{W}{W}{C}
Hypnoblast Flip
a coin. If heads, the Defending Pokémon is now Asleep.
30
—
—
—
Pokémon card
72/144
C
—
—
—
Ledyba
G
40 HP
Basic Pokémon
ID: E-04-#
{L}
{F} -30
{C}
{C}
Teary Eyes During
your opponent’s next turn, any damage done to Ledyba by attacks is reduced by
20.
—
{G}
Quick Turn
Flip 2 coins. This attack does 10 damage times the number of heads.
10x
—
—
—
Pokémon card
73/144
C
—
—
—
Ledyba
G
50 HP
Basic Pokémon
ID: E-05-#
{R}
—
{C}
{G}
Gnaw
10
{C}{C}
Slam Flip
2 coins. This attack does 20 damage times the number of heads.
20x
—
—
—
Pokémon card
74/144
C
—
—
—
Machop
F
50 HP
Basic Pokémon
ID: F-27-#
{P}
—
{C}
{C}
Smash Punch Flip
a coin. If tails, this attack does nothing.
20
{F}{C}
Fling Your
opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
(Do the damage before switching the Pokémon.)
20
—
—
—
Pokémon card
75/144
C
—
—
—
Magikarp
W
30 HP
Basic Pokémon
ID: F-16-#
{L}
—
{C}
{C}
Signs of Evolution Flip a coin. If heads, search your deck for a card that evolves from
Magikarp, show it to your opponent, and put it into your hand. Shuffle your
deck afterward.
—
{W}
Splash
10
—
—
—
Pokémon card
76/144
C
—
—
—
Magnemite
L
40 HP
Basic Pokémon
ID: F-20-#
{F}
—
{C}
{C}
Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
—
{L}
Magnetic Lines If the Defending Pokémon has any basic Energy cards attached to it,
flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your
opponent’s Benched Pokémon. If your opponent has no Benched Pokémon, ignore
this effect.
10
—
—
—
Pokémon card
77/144
C
—
—
—
Mantine
W
60 HP
Basic Pokémon
ID: E-18-#
{L}
{F} -30
{C}{C}
{W}
Fin Smack
Flip 2 coins. This attack does 10 damage times the number of heads
10x
{W}{C}{C}
Aqua Sonic Don’t
apply Resistance.
30
—
—
—
Pokémon card
78/144
C
—
—
—
Meowth
C
40 HP
Basic Pokémon
ID: E-29-#
{F}
—
{C}
{C}
Sudden Swipe
Flip a coin. If heads, look at your opponent’s hand. If he or she has any
Energy cards there, choose 1 of them. Your opponent shuffles that card into his
or her deck.
10
—
—
—
—
—
—
Pokémon card
79/144
C
—
—
—
Murkrow
D
50 HP
Basic Pokémon
ID: E-37-#
{F}
{P} -30
{C}
{D}
Evil Eye Choose
1 of your opponent’s Pokémon. Put a damage counter on that Pokémon.
—
{C}{C}
Blindside Choose
1 of your opponent’s Pokémon that has a damage counter on it. This attack does
20 damage to that Pokémon. Don’t apply Weakness and Resistance.
—
—
—
—
Pokémon card
80/144
C
—
—
—
Natu
P
50 HP
Basic Pokémon
ID: F-24-#
{P}
—
{C}
{P}
Foresight Look
at the top 3 cards of either player’s deck and rearrange them as you like.
—
{C}{C}
Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a
coin. If heads, choose 1 of those Energy cards and discard it.
10
—
—
—
Pokémon card
81/144
C
—
—
—
Nidoran
<<female>>
G
50 HP
Basic Pokémon
ID: F-04-#
{P}
—
{C}
{C}
Call for Family Search your deck for a Basic Pokémon card named Nidoran {male} or
Nidoran {female} and put it onto your Bench. Shuffle your deck afterward. (You
can’t use this attack if your Bench is full.)
—
{G}
Scratch
10
—
—
—
Pokémon card
82/144
C
—
—
—
Nidoran
<<female>>
G
50 HP
Basic Pokémon
ID: F-05-#
{P}
—
{C}
{C}{C}
Poison Sting The Defending Pokémon is now Poisoned.
10
—
—
—
—
—
—
Pokémon card
83/144
C
Evolves from Nidoran
<<female>>
Put Nidorina on the Basic
Pokémon
STAGE 1
Nidorina
G
80 HP
Stage 1 Pokémon
ID: F-06-#
{P}
—
{C}{C}
{C}{C}
Tackle
20
{G}{C}{C}
Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned.
30
—
—
—
Pokémon card
84/144
C
—
—
—
Pikachu
L
50 HP
Basic Pokémon
ID: E-19-#
{F}
—
{C}
{C}{C}
Max Voltage Discard
all {L} Energy cards attached to Pikachu. This attack does 20 damage plus 10
more damage for each Energy card discarded in this way.
20+
—
—
—
—
—
—
Pokémon card
85/144
C
—
—
—
Pineco
G
40 HP
Basic Pokémon
ID: E-07-#
{R}
—
{C}
{C}
Surprise Attack Flip a coin. If tails, this attack does nothing.
20
—
—
—
—
—
—
Pokémon card
86/144
C
—
—
—
Pineco
G
50 HP
Basic Pokémon
ID: E-08-#
{R}
—
{C}
{G}{C}
Double-edge Pineco
does 10 damage to itself.
30
—
—
—
—
—
—
Pokémon card
87/144
C
—
—
—
Poliwag
W
40 HP
Basic Pokémon
ID: E-13-#
{L}
—
{C}
{W}
Sleep Bubble The Defending Pokémon is now Asleep.
10
{C}{C}
Doubleslap Flip
2 coins. This attack does 20 damage times the number of heads.
20x
—
—
—
Pokémon card
88/144
C
Evolves from Poliwag
Put Poliwhirl on the Basic
Pokémon
STAGE 1
Poliwhirl
W
70 HP
Stage 1 Pokémon
ID: E-14-#
{L}
—
{C}
{C}
Twiddle Flip
a coin. If heads, the Defending Pokémon is now Confused. If tails, the
Defending Pokémon is now Asleep.
—
{C}{C}{C}
Double Kick Flip
2 coins. This attack does 30 damage times the number of heads.
30x
—
—
—
Pokémon card
89/144
C
Evolves from Rattata
Put Raticate on the Basic
Pokémon
STAGE 1
Raticate
C
70 HP
Stage 1 Pokémon
ID: E-28-#
{F}
—
{C}
{C}
Scratch
20
{C}{C}
Continuous Bite Flip 3 coins. If you get 1 heads, this attack does 10 damage plus 10 more
damage. If you get 2 heads, this attack does 10 damage plus 30 more damage. If
you get 3 heads, this attack does 10 damage plus 60 more damage.
10+
—
—
—
Pokémon card
90/144
C
—
—
—
Rattata
C
30 HP
Basic Pokémon
ID: E-27-#
{F}
—
{C}
{C}
Call for Friends Search your deck for a Baby Pokémon or Basic Pokémon card and put it
onto your Bench. Shuffle your deck afterward. (You can’t use this attack if
your Bench is full.)
—
{C}
Body Slam Flip
a coin. If heads, the Defending Pokémon is now Paralyzed.
10
—
—
—
Pokémon card
91/144
C
—
—
—
Rhyhorn
F
60 HP
Basic Pokémon
ID: E-25-#
{G}
{L} -30
{C}{C}
{C}
Horn Attack
10
{F}{C}
Retaliate This
attack does 10 damage times the number of damage counters on Rhyhorn.
10x
—
—
—
Pokémon card
92/144
C
—
—
—
Sandshrew
F
40 HP
Basic Pokémon
ID: E-23-#
{G}
{L} -30
{C}
{C}
Double Scratch Flip 2 coins. This attack does 10 damage times the number of heads.
10x
{F}
Dig Under Choose
1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t
apply Weakness and Resistance. (Any other effects that would happen after
applying Weakness and Resistance still happen.)
—
—
—
—
Pokémon card
93/144
C
Evolves from Sandshrew
Put Sandslash on the Basic
Pokémon
STAGE 1
Sandslash
F
70 HP
Stage 1 Pokémon
ID: E-24-#
{G}
{L} -30
{C}
{F}{C}
Sand Trap If
your opponent has any Benched Pokémon, choose up to 2 of them. This attack does
10 damage to each of them. (Don’t apply Weakness and Resistance for Benched
Pokémon.)
10
{F}{C}{C}
Poison Needle Rush Flip 3 coins. This attack does 20 damage times the number of heads.
If you get at least 1 heads, the Defending Pokémon is now Poisoned.
20x
—
—
—
Pokémon card
94/144
C
—
—
—
Seel
W
50 HP
Basic Pokémon
ID: F-14-#
{L}
—
{C}
{W}
Cold Breath Flip
a coin. If heads, the Defending Pokémon is now Asleep.
10
—
—
—
—
—
—
Pokémon card
95/144
C
—
—
—
Seel
W
50 HP
Basic Pokémon
ID: F-15-#
{L}
—
{C}
{C}
Double Headbutt Flip 2 coins. This attack does 10 damage times the number of heads.
10x
{W}{C}
Ice Beam Flip
a coin. If heads, the Defending Pokémon is now Paralyzed.
10
—
—
—
Pokémon card
96/144
C
—
—
—
Shuckle
G
30 HP
Basic Pokémon
ID: E-10-#
{R}
—
{C}{C}
—
Poké-Body: Vase Body All damage done by attacks to Shuckle is reduced by
20 (after applying Weakness and Resistance).
—
{G}{C}
Poisonous Saliva The Defending Pokémon is now Poisoned.
10
—
—
—
Pokémon card
97/144
C
—
—
—
Skarmory
M
60 HP
Basic Pokémon
ID: E-38-#
{R}
{G} -30
{C}{C}
{C}
Double Peck Flip
2 coins. This attack does 10 damage times the number of heads.
10x
{M}{C}{C}
Spinning Head Flip a coin. If heads, switch Skarmory with 1 of your Benched Pokémon.
30
—
—
—
Pokémon card
98/144
C
—
—
—
Slugma
R
50 HP
Basic Pokémon
ID: E-12-#
{W}
—
{C}{C}
{C}
Tackle
10
{R}
Scorching Lava Discard a {R} Energy card attached to Slugma in order to use this
attack. The Defending Pokémon is now Burned.
—
—
—
—
Pokémon card
99/144
C
—
—
—
Slugma
R
50 HP
Basic Pokémon
ID: F-12-#
{W}
—
{C}{C}
{R}{C}
Singe The
Defending Pokémon is now Burned.
10
—
—
—
—
—
—
Pokémon card
100/144
C
—
—
—
Snorlax
C
80 HP
Basic Pokémon
ID: F-33-#
{F}
—
{C}{C}{C}
—
Poké-Power: Lolling About Once during your turn (before your attack), if
Snorlax is your Active Pokémon, you may remove 1 damage counter from Snorlax.
Snorlax is now Asleep. This power can’t be used if Snorlax is affected by a
Special Condition.
—
{C}{C}{C}
Continuous Tumble Flip a coin until you get tails. This attack does 30 damage times the
number of heads.
30x
—
—
—
Pokémon card
101/144
C
—
—
—
Snubbull
C
50 HP
Basic Pokémon
ID: E-34-#
{F}
—
{C}
{C}
Scary Face Flip
a coin. If heads, until the end of your opponent’s next turn the Defending
Pokémon can’t attack or retreat.
—
{C}{C}
Bite
20
—
—
—
Pokémon card
102/144
C
—
—
—
Stantler
C
60 HP
Basic Pokémon
ID: F-38-#
{F}
—
{C}
{C}
Threaten Flip
a coin. If heads, look at your opponent’s hand. If he or she has any Trainer
cards there, choose 1 of them. Your opponent shuffles that card into his or her
deck.
—
{C}{C}
Antler Swipe Flip a coin. If heads, this attack does 20 damage to the Defending
Pokémon (don’t apply Weakness or Resistance). If tails and your opponent has
any Benched Pokémon, choose 1 of them and this attack does 20 damage to it.
(Don’t apply Weakness and Resistance for Benched Pokémon.)
—
—
—
—
Pokémon card
103/144
C
—
—
—
Staryu
W
40 HP
Basic Pokémon
ID: E-15-#
{L}
—
{C}
{C}
Energy Healing Remove 2 damage counters from Staryu for each Energy attached to it. If
it has fewer damage counters than that, remove all of them.
—
{W}
Doubleslap Flip
2 coins. This attack does 10 damage times the number of heads.
10x
—
—
—
Pokémon card
104/144
C
—
—
—
Staryu
W
50 HP
Basic Pokémon
ID: E-16-#
{L}
—
{C}
{C}
Slap
10
{W}{C}
Confuse Ray Flip
a coin. If heads, the Defending Pokémon is now Confused.
10
—
—
—
Pokémon card
105/144
C
Evolves from Sunkern
Put Sunflora on the Basic
Pokémon
STAGE 1
Sunflora
G
70 HP
Stage 1 Pokémon
ID: F-10-#
{R}
{W} -30
{C}
{G}{C}
Energy Plant Search your deck for a basic Energy card and attach it to 1 of your
Pokémon. Shuffle your deck afterward.
—
{G}{C}{C}
Trip Over Flip
a coin. If heads, this attack does 30 damage plus 30 more damage.
30+
—
—
—
Pokémon card
106/144
C
—
—
—
Sunkern
G
40 HP
Basic Pokémon
ID: F-09-#
{R}
{W} -30
{C}
{C}
Rollout
10
{G}
Blot If
there are any damage counters on Sunkern, remove 1 of them.
10
—
—
—
Pokémon card
107/144
C
—
—
—
Swinub
W
50 HP
Basic Pokémon
ID: F-18-#
{M}
—
{C}
{C}
Ram
10
{W}
Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails,
the Defending Pokémon is now Asleep.
—
—
—
—
Pokémon card
108/144
C
—
—
—
Swinub
F
50 HP
Basic Pokémon
ID: F-30-#
{G}
{L} -30
{C}
{F}
Mud Slap
10
{C}{C}
Overrun If
your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them
and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for
Benched Pokémon.)
10
—
—
—
Pokémon card
109/144
C
—
—
—
Teddiursa
C
40 HP
Basic Pokémon
ID: F-36-#
{F}
—
{C}
{C}
Surprise Attack Flip a coin. If tails, this attack does nothing.
20
{C}{C}
Rage This
attack does 10 damage plus 10 more damage for each damage counter on Teddiursa.
10+
—
—
—
Pokémon card
110/144
C
Evolves from Teddiursa
Put Ursaring on the Basic
Pokémon
STAGE 1
Ursaring
C
80 HP
Stage 1 Pokémon
ID: F-37-#
{F}
—
{C}{C}
{C}{C}{C}
Bear Hug The
Defending Pokémon can’t retreat during your opponent’s next turn.
30
{C}{C}{C}{C}
Rend If
the Defending Pokémon already has any damage counters on it, this attack does
40 damage plus 20 more damage. If not, this attack does 40 damage.
40+
—
—
—
Pokémon card
111/144
C
Evolves from Venonat
Put Venomoth on the Basic
Pokémon
STAGE 1
Venomoth
G
70 HP
Stage 1 Pokémon
ID: F-08-#
{R}
—
—
{C}{C}
Healing Dust Flip 2 coins. For each heads, remove 1 damage counter from each of your
Pokémon. If a Pokémon has fewer damage counters than the number of heads,
remove all of them.
—
{G}{C}{C}
Miracle Powder Flip a coin. If heads, choose a Special Condition (Asleep, Burned,
Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by
that Special Condition.
30
—
—
—
Pokémon card
112/144
C
—
—
—
Venonat
G
50 HP
Basic Pokémon
ID: F-07-#
{R}
—
{C}
{C}
Double Spin Flip
2 coins. This attack does 10 damage times the number of heads.
10x
{G}{C}
Supersonic Flip
a coin. If heads, the Defending Pokémon is now Confused.
10
—
—
—
Pokémon card
113/144
C
—
—
—
Voltorb
L
50 HP
Basic Pokémon
ID: F-21-#
{F}
—
{C}
{L}
Magnetic Pull If your opponent has any Benched Pokémon, choose 1 of them and switch it
with the Defending Pokémon.
—
{L}{C}
Spin Tackle Voltorb
does 10 damage to itself.
30
—
—
—
Pokémon card
114/144
C
—
—
—
Weedle
G
40 HP
Basic Pokémon
ID: F-01-#
{R}
—
{C}
{G}
Fury Attack Flip
3 coins. This attack does 10 damage times the number of heads.
10x
—
—
—
—
—
—
Pokémon card
115/144
C
—
—
—
Weedle
G
50 HP
Basic Pokémon
ID: F-02-#
{R}
—
{C}
{C}
Entangling Thread Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
—
{G}
Poison Horn Flip
a coin. If heads, the Defending Pokémon is now Poisoned.
—
—
—
—
Pokémon card
116/144
C
—
—
—
Yanma
G
60 HP
Basic Pokémon
ID: E-06-#
{L}
{F} -30
{C}
{G}{C}
Agility Flip
a coin. If heads, during your opponent’s next turn, prevent all effects of
attacks, including damage, done to Yanma.
10
{G}{C}{C}
Triple Smash Flip 3 coins. This attack does 20 damage plus 10 more damage for each
heads.
20+
—
—
—
Pokémon card
117/144
C
—
—
—
Zubat
G
40 HP
Basic Pokémon
ID: E-01-#
{L}
{F} -30
{C}
{C}
Sound Waves Flip
a coin. If heads, the Defending Pokémon is now Confused.
—
{G}
Flitter Choose
1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t
apply Weakness and Resistance. (Any other effects that would happen after
applying Weakness and Resistance still happen.)
—
—
—
—
Pokémon card
118/144
C
—
—
—
Zubat
G
50 HP
Basic Pokémon
ID: E-02-#
{P}
—
{C}
{C}
Wing Attack
10
{G}{C}
Poison Spray The Defending Pokémon is now Poisoned.
10
—
—
—
Trainer card
119/144
U
Ancient Ruins
ID: F-52-#
Stadium Card
This card stays in play when
you play it. Discard this card if another Stadium card comes into play.
Once during each
player’s turn (before he or she attacks),
if he or she has not played a Supporter card, that player may reveal his or her
hand to his or her opponent. If that player reveals his or her hand and there
is no Supporter card there, that player draws a card.
Trainer card
120/144
U
Relic Hunter
ID: F-46-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Search your deck
for up to 2 Supporter and/or Stadium cards, show them to your opponent, and put
them into your hand. Shuffle your deck afterward.
Trainer card
121/144
U
Apricorn Maker
ID: F-48-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Search your deck
for up to 2 Trainer cards with Ball in their names, show them to your opponent,
and put them into your hand. Shuffle your deck afterward.
Trainer card
122/144
U
Crystal Shard
ID: E-49-#
Pokémon Tool
Attach Crystal Shard to 1 of
your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that
Pokémon is Knocked Out, discard this card.
As long as this
card is attached to a Pokémon, that Pokémon’s type (color) is {C}. If that Pokémon
attacks, discard this card at the end of the turn.
Trainer card
123/144
U
Desert Shaman
ID: E-46-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Shuffle your
hand into your deck and draw up to 4 cards. Your opponent does the same.
Trainer card
124/144
U
Fast Ball
ID: F-43-#
Reveal cards
from your deck until you reveal an Evolution card. Show that card to your opponent
and put it into your hand. Shuffle the other revealed cards into your deck. (If
you don’t reveal an Evolution card, shuffle all the revealed cards back into
your deck.)
Trainer card
125/144
U
Fisherman
ID: F-47-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Choose 4 basic
Energy cards from your discard pile (if there are fewer basic Energy cards than
that, take all of them), show them to your opponent, and put them into your
hand.
Trainer card
126/144
U
Friend Ball
ID: F-44-#
Choose 1 of your
opponent’s Pokémon. Search your deck for a Baby Pokémon, Basic Pokémon, or
Evolution card of the same type (color), show it to your opponent, and put it
into your hand. Shuffle your deck afterward.
Trainer card
127/144
U
Hyper Potion
ID: E-45-#
Choose 1 of your
Pokémon. Discard 1 or 2 basic Energy cards attached to that Pokémon.
If you discarded
1 Energy card, remove up to 3 damage counters from that Pokémon. If you
discarded 2 Energy cards, remove up to 5 damage counters from that Pokémon.
Trainer card
128/144
U
Lure Ball
ID: F-45-#
Flip 3 coins.
For each heads, choose an Evolution card from your discard pile, show it to
your opponent, and put it into your hand.
Trainer card
129/144
U
Miracle Sphere {alpha
symbol}
ID: F-49-#
Technical Machine
Attach this card to 1 of
your Evolved {R}, {L}, or {F} Pokémon in play. That Pokémon may use this card’s
attack instead of its own. At the end of your turn, discard Miracle Sphere
{alpha}.
{R}{C}{C} Fire Force If the Pokémon using this
attack has {R} and {L} basic Energy cards attached to it, the Defending Pokémon
is now Confused. If the Pokémon using this attack has {R} and {F} basic Energy
cards attached to it, this attack does 30 damage plus 10 more damage and
removes 3 damage counters from the Pokémon that Miracle Sphere {alpha} is attached to. 30+
Trainer card
130/144
U
Miracle Sphere {beta symbol}
ID: F-50-#
Technical Machine
Attach this card to 1 of
your Evolved {R}, {W}, or {P} Pokémon in play. That Pokémon may use this card’s
attack instead of its own. At the end of your turn, discard Miracle Sphere
{beta}.
{W}{C}{C}
Freezing Force If the Pokémon using this attack has {R}
and {W} basic Energy cards attached to it, this attack does 30 damage plus 10
more damage and the Defending Pokémon is now Burned. If the Pokémon using this
attack has {W} and {P} basic Energy cards attached to it, choose an Energy card
attached to the Defending Pokémon, if any, and your opponent shuffles that card
into his or her deck.
30+
Trainer card
131/144
U
Miracle Sphere {gamma
symbol}
ID: F-51-#
Technical Machine
Attach this card to 1 of
your Evolved {G}, {W}, or {L} Pokémon in play. That Pokémon may use this card’s
attack instead of its own. At the end of your turn, discard Miracle Sphere
{gamma}.
{L}{C}{C}
Thunder Force If the Pokémon using this attack has {G}
and {L} basic Energy cards attached to it, the Defending Pokémon is now
Poisoned and Asleep. If the Pokémon using this attack has {W} and {L} basic
Energy cards attached to it, this attack does 30 damage plus 10 more damage and
lets you put 1 damage counter on each of your opponent’s Benched Pokémon.
30+
Trainer card
132/144
U
Mirage Stadium
ID: E-56-#
Stadium Card
This card stays in play when
you play it. Discard this card if another Stadium card comes into play.
Whenever a
player tries to retreat a Pokémon during his or her turn, that player flips a
coin. If heads, that player retreats that Pokémon (and discards Energy
normally). If tails, that Pokémon can’t retreat this turn (the player doesn’t
discard any Energy).
Trainer card
133/144
U
Mystery Plate {alpha symbol}
ID: E-51-#
Technical Machine
Attach this card to 1 of
your Pokémon in play. That Pokémon may use this card’s attack instead of its
own. At the end of your turn, discard Mystery Plate {alpha symbol}.
{C}
Desert Burn If your opponent has 5 or more Prizes,
search your deck for a Trainer card, show it to your opponent, and put it into
your hand. If your opponent has only 1 Prize, the Defending Pokémon is now
Burned, Paralyzed, and Poisoned.
Trainer card
134/144
U
Mystery Plate {beta symbol}
ID: E-52-#
Technical Machine
Attach this card to 1 of
your Pokémon in play. That Pokémon may use this card’s attack instead of its
own. At the end of your turn, discard Mystery Plate {beta symbol}.
{C}
Stone Crush If your opponent has 5 or more Prizes,
draw 3 cards. If your opponent has only 1 Prize, choose 2 Energy cards attached
to the Defending Pokémon(1 if it has only 1). Your opponent shuffles those
cards into his or her deck.
Trainer card
135/144
U
Mystery Plate {gamma symbol}
ID: E-53-#
Technical Machine
Attach this card to 1 of
your Pokémon in play. That Pokémon may use this card’s attack instead of its
own. At the end of your turn, discard Mystery Plate {gamma symbol}.
{C}
Retro Cave If your opponent has 5 or more Prizes,
shuffle your hand into your deck and then draw 6 cards. If your opponent has
exactly 2 Prizes, choose 1 of your opponent’s Evolved Pokémon. Your opponent
puts the top card on that Evolved Pokémon on the bottom of his or her deck.
(This counts as devolving that Pokémon.)
Trainer card
136/144
U
Mystery Plate {delta symbol}
ID: E-54-#
Technical Machine
Attach this card to 1 of
your Pokémon in play. That Pokémon may use this card’s attack instead of its
own. At the end of your turn, discard Mystery Plate {delta symbol}.
{C}
Healing Oasis If your opponent has 5 or more Prizes,
search your deck for up to 3 basic Energy cards, show them to your opponent,
and put them into your hand. Shuffle your deck afterward. If your opponent has
exactly 2 Prizes, remove all damage counters from 1 of your Pokémon.
Trainer card
137/144
U
Mystery Zone
ID: F-53-#
Stadium Card
This card stays in play when
you play it. Discard this card if another Stadium card comes into play.
Once during each
player’s turn (before he or she attacks),
if that player has an Evolution card in his or her hand, he or she may search
his or her deck for a basic Energy card, show it to his or her opponent, and
put it into his or her hand. Then that player chooses an Evolution card from
his or her hand, shows it to his or her opponent, and puts it into his or her
deck. That player shuffles his or her deck afterward.
Trainer card
138/144
U
Oracle
ID: E-47-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Choose 2 cards
from your deck and shuffle the rest of your deck. Put the chosen cards on top
of your deck in any order.
Trainer card
139/144
U
Star Piece
ID: E-50-#
Pokémon Tool
Attach Star Piece to 1 of
your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that
Pokémon is Knocked Out, discard this card.
At any time
between turns, if the Pokémon this card is attached to is Benched and has 2 or
more damage counters on it, search your deck for an Evolution card that Pokémon
evolves into and put it on top of that Pokémon. (This counts as evolving that
Pokémon.) Shuffle your deck afterward. Then, discard Star Piece.
Trainer card
140/144
U
Underground Expedition
ID: E-48-#
Supporter
You can play only 1
Supporter card each turn. When you play this card, put it next to your Active
Pokémon. When your turn ends, discard this card.
Look at the
bottom 4 cards of your deck. Put 2 of those cards into your hand, and then
return the remaining cards to the bottom of your deck in any order.
Trainer card
141/144
U
Underground Lake
ID: E-55-#
Stadium Card
This card stays in play when
you play it. Discard this card if another Stadium card comes into play.
Once during each
player’s turn, that player may put an Omanyte or a Kabuto card from his or her
discard pile onto his or her Bench. (Cards put on the Bench this way are
considered Basic Pokémon.)
Energy card
142/144
U
Bounce Energy Special Energy
card
ID: F-55-#
This card provides {C}{C}
Energy. You can attach this card to your Pokémon that has basic Energy cards
attached to it.
When you play this card from your hand and attach it to 1 of your Pokémon,
return a basic Energy card attached to that Pokémon to your hand.
Energy card
143/144
U
Cyclone Energy Special
Energy card
ID: F-54-#
This card provides {C}
Energy.
When you play this card from your hand and attach it to your Active Pokémon,
your opponent switches his or her Active Pokémon with 1 of his or her Benched
Pokémon.
Energy card
144/144
U
Retro Energy Special Energy
card
ID: F-56-#
This card provides {C}
Energy.
When you play this card from your hand and attach it to 1 of your Evolved
Pokémon, you may remove up to 2 damage counters from that Pokémon and discard
the top card from it. (This counts as devolving it.)
Pokémon card
145/144
R
—
—
—
Celebi
GW
60 HP
Basic Pokémon
Timetravel Pokémon. Length:
2' 0", Weight: 11 lbs. ID: F-75
{R}
—
{C}
—
Poké-Body: Crystal Type Whenever you attach a {G}, {W}, or {P} basic Energy
card from your hand to Celebi, Celebi’s type (color) becomes the same as that
type of Energy until the end of the turn.
—
{G}{W}
Empathic Healing Remove 2 damage counters from Celebi and each Pokémon that’s the same
type (color) as Celebi.
—
{G}{P}{C}
Mind Bend Flip
a coin. If heads, the Defending Pokémon is now Confused.
20
Pokémon card
146/144
R
Evolves from Charmeleon
Put Charizard on the Stage 1
card
STAGE 2
Charizard
RR
110 HP
Stage 2 Pokémon
Flame Pokémon. Length: 5'
7", Weight: 200 lbs. ID: F-73
{W}
—
{C}{C}{C}{C}
—
Poké-Body: Crystal Type Whenever you attach a {R}, {L}, or {F} basic Energy
card from your hand to Charizard, Charizard’s type (color) becomes the same as
that type of Energy until the end of the turn.
—
{R}{R}{F}
Fireblast Discard
an Energy card attached to Charizard.
40
{R}{L}{L}{C}
Dragon Tail Flip
2 coins. This attack does 50 damage times the number of heads.
50x
Pokémon card
147/144
R
Evolves from Golbat
Put Crobat on the Stage 1
card
STAGE 2
Crobat
GR
80 HP
Stage 2 Pokémon
Bat Pokémon. Length: 5'
11", Weight: 165 lbs. ID: F-74
{P}
—
—
—
Poké-Body: Crystal Type Whenever you attach a {G}, {R}, or {P} basic Energy
card from your hand to Crobat, Crobat’s type (color) becomes the same as that
type of Energy until the end of the turn.
—
{G}{R}{C}
Poison Flame Flip a coin. If heads, the Defending Pokémon is now Burned and Poisoned.
20
{G}{P}{P}
Squared Attack Flip 4 coins. This attack does 20 damage times the number of heads.
20x
Pokémon card
148/144
R
Evolves from Graveler
Put Golem on the Stage 1
card
STAGE 2
Golem
FF
100 HP
Stage 2 Pokémon
Megaton Pokémon. Length:
4'7", Weight: 662 lbs. ID: E-73
{W}
—
{C}{C}{C}{C}
—
Poké-Body: Crystal Type Whenever you attach a {G}, {R},or {F} basic Energy
card from your hand to Golem, Golem’s type (color) becomes the same as that
type of Energy until the end of the turn.
—
{F}{F}{C}
Rock Throw
30
{G}{R}{F}{C}
Earth Bomb
Golem does 20 damage to itself. This attack also does 10 damage to each Benched
Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for
Benched Pokémon.)
50
Pokémon card
149/144
R
—
—
—
Ho-oh
RL
80 HP
Basic Pokémon
Rainbow Pokémon. Length: 12'
6", Weight: 439 lbs. ID: E-75
{W}
—
{C}{C}{C}
—
Poké-Body: Crystal Type Whenever you attach a {R}, {W}, or {L} basic Energy
card from your hand to Ho-oh, Ho-oh’s type (color) becomes the same as that
type of Energy until the end of the turn.
—
{R}{L}
Holy Flame
20
{R}{W}{W}{C}
Scalding Steam Discard an Energy card attached to Ho-oh and flip a coin. If heads, the
Defending Pokémon is now Burned.
40
Pokémon card
150/144
R
Evolves from Kabuto
Put Kabutops on the Stage 1
card
STAGE 2
Kabutops
WF
90 HP
Stage 2 Pokémon
Shellfish Pokémon. Length:
4'3", Weight: 89 lbs. ID: E-74
{G}
—
{C}{C}{C}
—
Poké-Body: Crystal Type Whenever you attach a {W}, {L},or {F} basic Energy
card from your hand to Kabutops, Kabutops’s type (color) becomes the same as
that type of Energy until the end of the turn.
—
{W}{F}{C}
Draining Cut Remove a damage counter from Kabutops.
20
{L}{L}{F}{C}
Triple Cutter Flip 3 coins. This attack does 30 damage times the number of heads.
30x