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Pojo's Pokemon Card of the Day

Evolves from Slugma (Stage 1)
Type: Fire
HP: 80
Weakness: Water
Resistance: none
Retreat Cost: (*)(*)(*)
Level: 48
Pokemon Power: Magma Pool- If Magcargo is your Active Pokemon and moves to the Bench, remove 1 (R) Energy card attached to Magcargo, if any, and attach it to the new Active Pokemon. (You can’t use an Energy card that you used to pay for the Retreat Cost.)
(R)(R)(R) Lava Flow  40+  You may discard any number of (R) Energy cards attached to Magcargo when you use this attack. If you do, this attack does 40
damage plus 20 more damage for each (R) Energy card you discarded in this way.
Rarity: Uncommon

Magcargo - Revelation



Pojo's Average Rating -
Unlimited: 2.63 (based on 3 reviews)
Modified: 3.70
(based on 3 reviews)
Draft: 3.76
(based on 3 reviews)
Reviewed April 11, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Pokepop

No Review Yet

TwInSeN21

Magcargo

The main attacker in the Entei/Cargo deck. 80HP for a Stage 1 is pretty good. The retreat cost and weakness to water is not though...

Let us look at the Pokemon Power. Magma Pool can either help you or hurt you. Since the power doesn't say that you "may", chances are it's gonna hurt you more. If your Opponent gust out something and KOs it, you just gave up a prize and lost one extra Energy card. On the other hand, it helps you power up whatever your Opponent Gusted, so that you can attack or retreat it if it's not already KO-ed.

Lava Flow is a great attack! It has the potential to do unlimited damage AND you get to control how much damage you want to do! Have you ever been in a situation where you could KO the defending Pokemon if ONLY you could do an extra 10 or 20 damage? This attack lets you do that (provided you have the Energy of course). Now, if you don't discard any Fire Energy cards, the attack does 40 damage for 3 Energies. That's decent. But, you can discard all 3 Energy cards if you want, and deal a massive 100 damage! Now, you're saying that Blaine's Arcanine discards 3 Energy cards too, but it deals 120 damage. That's true, but most of the time Firestorm would be an overkill. With Lava Flow, you have the ability to choose how much damage is just right to KO the defending Pokemon.

In Unlimited, it's ER and SER bait. However, if you combo it with Holo Entei or maybe even a couple of Fire Recharge Typhlosions, you can keep on dealing lots of damage every turn. 

In Modified, there's no ER and you can possibly deal 180 damage on the 2nd turn! Not that you would want to do that but you can... ^_^

In Draft, this card can be deadly. The potential to do unlimited damage is awesome. 80HP is also really high in draft. Definitely a 1st pick...

Unlimited Rating: 3.4/5
Modified Rating: 4.1/5
Draft Rating: 4.3/5
TwInSeN21


Random

Magcargo is a cool pokemon. It's not rare, and it's good. The ability to do mega damage is a must in modified. Magcargo's big weakness is it's power. The fact that it is there makes it victim to Pichu, like it's assistant Entei.
 
Standard Rating: 2.5/5
Modified Rating: 4/5
Draft Rating: 3/5


Lurili

Magcargo

Unlimited: With Energy Removal being the standard in, umm, Standard =\, Magcargo just can’t cut it. What? Discard Energy to deal more damage? Bah! You won’t be able to attack for a couple more turns after that. 80 HP and the possibility of First-Turn-KOs because of Slugma just don’t make Magcargo viable in Unlimited play.

Modified: Well, combining him with other engines found in Modified, Magcargo is pretty decent. The only problem is it’s weakness to Water. With Neo III Kingdra seeing play, ‘Gatr dominating, and Pichus running rampant, Magcargo just isn’t as big and cool a thing as when bomie introduced the SoCal TecH version at last year’s WCSTS II

Limited: Hmm, an Uncommon that deals 40 and as a finishing touch can knock out opposing Evo.’s in Draft. Interesting! Pretty neat, too. 80 HP is great but the only problem is you’d have to commit a little too much on a Fire based deck. The usual problem with Fire in Draft is that most of the cards discard Energy to do lots of damage; therefore you need a lot of Fire theoretically. But it works and deals the damage when it needs to, a big factor in Draft.

Unlimited (Standard): 2/5
Modified: 3/5
Limited (Draft): 4/5

 


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