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                             Pojo's
                            Pokemon Card of the Day
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                             Houndoom 
                             
                             
                            Pojo's Average
                            Rating - 
                            Unlimited:
                            3.28 (based on 4 reviews)
                             
                            Modified: 3.59 (based on 4 reviews)
                             
                            Draft: 1.39 (based on 4 reviews)
                             
                            Reviewed April 29, 2002 
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
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                Pokepop
                      
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              I think that all of
                the Houndooms are interesting cards and this one is no
                exception.
                 For one Fire energy, you get to
                do 20 Damage and trade that Fire energy with a Darkness Energy
                in your discard pile. Wow, that alone is pretty nice. Follow
                that up with an attack that require only one D energy but can be
                completely powered by multiple D energy and you get a third turn
                60-90 damage! And no discards at that point! Pretty respectable.
                You also can count Rainbow that are attached as Darkness for the
                sake of flipping for an extra 10 so theoretically this attack
                could do 150 if all 4 Darkness and all 4 Rainbow Energies were
                attached. OK, so that's not going to happen. But it is very
                likely that you will get this puppy doing 70-80 per turn on turn
                three. And, if he gets KO'd and you lose your Darkness energy to
                the discard, your next one will pull them right back while
                powering up. Pretty cool. 
                Standard: It can withstand Energy
                Removal, so that's a nice point for it right there. Having a one
                Energy attack and the ability to use Darkness are more nice
                points. 70 HP meets the magic number. The only problem, really,
                is that it is a stage 1. It loses a bit for that. 3.5/5 
                Modified: I'm surprised that we
                don't see more of this in tournaments. Get some Darkness into
                the discard pile and you can power up really quickly. 3.75/5 
                Draft: Forget it. First, there is
                no Houndour in Revelation. Even if you are also drafting with a
                set that has Houndour, they are all uncommon or rare. You have
                very little chance of putting the evolution chain together.
                1.25/5  | 
             
            
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           TwInSeN21
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                Houndoom (Neo Revelation) 
                 
                This Houndoom has a lot of potential in the right deck. 70 HP is
                not that good for a Stage 1 but it's decent. If you're planning
                on playing this card effectively, you have to play it with the
                Neo Discovery Houndour (Rare version). 
                 
                The first attack, Dark Flame, lets you exchange any Fire Energy
                cards attached to Houndoom for a Darkness Energy card in your
                discard pile. Considering you can have unlimited Basic Fire
                Energies, the attack is great! The purpose of this attack is to
                build up for... 
                 
                Black Fang! This is a pretty good attack that abuses Darkness
                Energy cards. With 3 Darkness Energy cards, the attack does 30
                (Base damage) + 30 (Darkness Energy) + possibly another 30
                damage with coin flips! That's an average of 70-80 damage for 3
                Energy cards! Add a couple of Rainbows and you can be doing lots
                of damage. I got bored and came up with the following... 
                 
                Black Fang with 4 Darkness Energy cards and 4 Rainbow Energy
                cards can do up to 150 damage... 
                 
                Black Fang is kinda weak against ER, even if you can start
                attacking turn 2 with a DCE. However, since you can get back
                your precious Darkness Energies via Dark Flame, it's okay. 
                 
                In Unlimited, too much ERs going around and it won't be as
                effective. 
                 
                In Modified, there's no ER. You can Wrath away the Darkness
                Energies and build up Houndoom without much trouble. 
                 
                In Draft, very bad. You won't be able to draft Darkness Energies
                easily seeing as they are rare. Don't pick Houndoom for draft...
                -_- 
                 
                Unlimited Rating: 3.1/5 
                Modified Rating: 3.3/5 
                Draft Rating: 1.1/5 (almost unplayable without Darkness
                Energy...) 
                
                 
                
                  ~*~TwInSeN21~*~
                 
                 
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          Random
           
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                  This card is elite. I played this
                  lady at the Central Stadium Challenge in the finals of a
                  modified side, her with a Houndoom/Typhlosion, me with my
                  Raichu/Rocket's Zapdos/Steelix/Murkrow/Chaos Gym Fun deck.
                  (Props to TR Cassidy for the idea) Anyway, she was seriously
                  owning and got like, 3 darkness on that pup. Luckily I got a
                  Raichu, did 80, and she got tails on focus. The game went on
                  like that for awhile, and finally I gained the upper hand. But
                  definitely, this is a card to contend with.
                 
                
                  I can see it going into many fire
                  decks in any format. It's nice combined with Sneasel, because
                  you can go beat up for awhile, watch it die, send out Houndoom
                  and get the darkness back. Very effective.
                 
                
                  Overall, I give Houndoom a 3.5/5
                  in standard. In modified, I give it a 4/5. And in draft, I
                  give it a 2/5 because of the lack of darkness energy. And
                  freak out everyone, I did a CotD longer than 5 lines :)
                 
                
                   
                 
                
                  ~ RaNd0m
                 
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           Lord Gothmog
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                This card is another of the
                "Best Artwork" club. But it's playable too.
                 In unlimited, I like it because it does
                something very few cards do with any reliability: Gets back
                Darkness Energy. Plus it does damage at the same time. Sweet.
                Dark Flame is a blessing if you've had to Oak away a Darkness or
                two. This also makes it resistant to Energy Removal, which is a
                very good thing. It's also pretty fast, dropping a Darkness and
                a DCE gets you a base of 40 right away, doing up to 90 with a
                heads and 4 PlusPowers. 70 HP is mediorce for a Stage 1, but the
                1 retreat cost is good. Use the fire Houndour, though. 3/5,
                this, Sneasel, and a couple of Energy Flows, and you have
                "The Never-ending Beat Up" 
                In modified, I like that it's base is a
                Fire type which hoses those occasional Erika's decks, but
                becomes a Dark type to escape the water Weakness and also to
                hose those annoying Rogue Psychic decks. Seeing as how there's
                fewer FTKOs and ways to get rid of Darkness(i said it's
                resistant, to immune. still annoying when a Blaine's Charmander
                shows up), I give it a 3.3/5. Not a Powerhouse unless it's
                loaded up with 2 or more Darkness. 
                In limited, you'd need to be drafting
                Revelation with Discovery or Destiny to even PLAY it, plus it's
                pretty bad without Darkness. 1.2/5 
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