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Pojo's
Pokemon Card of the Day
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Dark
Weezing - Team Rocket
Pojo's Average
Rating -
Unlimited:
2.87 (based on 4 reviews)
Modified: 3.70 (based on 4 reviews)
Draft: 2.70 (based on 4 reviews)
Reviewed May 1, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Pokepop
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Dark Weezing wins
first prize for one thing: Biggest waste of foil. If you hold it
just right in good light you can barely make out the cosmo
pattern.
Well, besides that, the card is
interesting. 20 times the number of Koffing, Weezing, and Dark
Weezing in play. That's a total of 80 possible damage. And for
only 2 Energy! Of course, you get the drawback of also doing 20
damage to each of those Pokemon as well, and most, if not all of
them, will be yours. There is one great way to get around that:
Metal Energy. Since one of the energy required for the attack is
colorless, you can make one of them metal. You will only reduce
your damage to the opponent by 10, but will give major
protection to your own Pokemon.
You can up your damage by
comboing with Brock's Ninetales. By placing a Weezing card on
them, you max out you attack to 120 damage (or 110 with a
Metal)!
Note that he is weak to Psychic
instead of Fire so you don't have as much to fear from Big Fire
decks. Hmm. Maybe I'll make a deck out of this thing...
Unlimited: The combo is too
complicated and his HP are just too low. You might as well play
Sneasel or Wigglytuff instead. On the other hand, it might be
interesting to run along with Sneasel... 3/5
Modified: 3.5/5
Draft: One of the nice rules of Draft is that you can have more
than four of a card in your deck. If you manage to get a bunch
of Koffings, you can max out your damage very easily. Of course,
you'll KO your own Koffings in two turns and healing Trainers
are few and far between in Rocket (or Destiny, if that is what
you are co-drafting). I'd steer clear of him in Draft. 2/5 |
TwInSeN21
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Dark Weezing
One of the best Anti-Gatr card out there, which is very
underrated IMO. Why? Let's look at the stat...
60HP is pretty bad for a Stage 1 but you can boost it with
Rocket's Hideout. One retreat cost is nice. Let's look at the
2nd attack first. Stun Gas is a pretty good status inflicting
attack. Either result of the coinflip is good but the base
damage is simply too little for 3 energies.
Mass Explosion. This is the reason WHY you want to play Dark
Weezing in the first place. The ability to do 80 damage with no
coinflips on the 2nd turn is simply amazing. Sure, you do a bit
of damage to your bench and active, but we have ways around it.
Mass Explosion is also awesome against Gatr as you can easily do
120-160 damage on the 2nd turn!
How do you use Mass Explosion effectively? You might
notice that the attack's cost is GC. So, just use a Grass
Energy and either Darkness Energy or Metal Energy. Personally, I
prefer using Metal as it reduces the damage dealt to:
70 to defending (this is assuming you're doing the max
amount of damage)
0 to your Active Dark Weezing
10 to each of your Koffings/Dark Weezings on your bench
70 guaranteed damage on the 2nd turn is awesome,
especially in Modified.
Furthermore, you can use either of the following cards to
remove the damage counters from your bench Pokemon: Pokemon
Center or Erika's Kindness. I rather use Erika's Kindness
because you can then build up your other Dark Weezings without
worries.
In Unlimited, Turbo-Dark Weezing stands a good chance
IMO. It's not so weak to ER since it only require 2 Basic
Energies to be effective. You can even do up 120 damage with
Brock's Ninetales on the 2nd turn! It'll probably just remain a
rogue deck though. The main problem I see is the low HP.
Any BBPs can KO it easily.
In Modified, this card serves as a great anti-Gatr. It also
stands a pretty good chance against any other decks because
of its speed. Coupled with disruption like IORs and
Chaos Gym, you can maintain steady control. Erika's Kindness
also works really well with Chaos Gym. ;-)
In Draft, Mass Explosion is next to useless. Unless you can
manage to draft lots of Koffings... However, you would
still do too much damage to yourself and your bench. Stun Gas on
the other hand, is a GREAT attack in this format. Status is
a huge thing in Draft because they are so hard to get rid off.
Add to the fact that the attack is a GUARANTEED status inflicter,
Dark Weezing looks pretty good.
Unlimited Rating: 2.6/5
Modified Rating: 3.7/5 (A great anti-Gatr! Try it out!)
Draft Rating: 3.1/5 (Status Attack is nice...)
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Random
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Dark Weezing is a card many used
to laugh at. I was one of them. Then, about 6 months ago, a
Pojo guy named HexHax showed me its ownage. I freaked out.
Ever since, I've seen the potential in this card.
There are a few cards you'll need
to make this deck...
TRANSPARENT WALLS: Yes, it's
insane, but it works for the deck. No damage to bench
weezings.
GOLD BERRY: Recovers from the
damage to bench weezings/active weezings.
DEFENDER: Prevents some of that
damage.
Seriously, make a fun deck with
this sometime, and go take on your friend's Slowking/Sneasel.
You'd be surprised at the possibilities...
~ RaNd0m
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Lord Gothmog
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Dark Weezing and said
something inappropriate. Why so quick to disrepute a card?
In unlimited, Dark Weezing
reminds me a lot of Wigglytuff. It depends a lot on the bench,
it can come out swinging turn 2, and it can deal piles of hurt.
Of course, Weezing has 60 HP, but you can fix that with a
Rocket's Hideout. With the proper trainer and energy(Dark and
Metal) support, Dark Weezing can be pretty good. Metal
eliminates the damage it does to itself, and reduces the damage
to others by 10, which can be easily fixed by Pokemon Center or
Brock. Invisible Walls is also good. I seem to remember someone
cool having a really good Dark Weezing deck...GrayFox I think.
Let me take the time to give mad props to him. Anyway. I give
Dark Weezing a 3/5 in unlimited. Lots of damage, but gets shut
down by trainer denial. Too bad Unown G doesn't block Grass
damage.
In modified, all the key cards for support
are still in the block, plus no ER and fewer FTKOs help it along
quite a bit. I'm going to go as far as to say it gets a 3.9/5.
It's Grass, which hoses Gatr, and it can do enough damage to
knock out other stuff too. By the way, it's Second attack is
good too. Guarunteed status is useful many times.
In limited, it's also good, because
there's NO LIMIT on the number of any one card you can have in a
deck. You can have 5 Koffings on your bench, which would do 120
damage. But you won't survive long without mass
healing/protecting trainers like Inv. Wall and Pokemon Center.
3/5, it can end things quickly.
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