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Pojo's
Pokemon Card of the Day
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Image From Wizards of the Coast
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Broken
Ground Gym - Neo Destiny
(I removed the average ratings today & in the
future, as I figured your are planning to read all
the great reviews anyways ;-)
Reviewed Aug
27, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Random
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Tuesday: Broken Ground Gym
I don't get the point of this card. Sure,
you increase baby and basics retreat by one. It sorta hurts double
gust... for YOU! Many decks rely on free retreat for double gust
hopes. In fact, this card is rather pointless.
I don't see it getting much use.
It might be good in draft though...
preventing your opponent from saving his poke's life... something
important in draft.
Unlimited Rating: 1.5/5
Modified Rating: 1.5/5
MMF Rating: 1.5/5
Draft Rating: 3/5
~ RaNd0m
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TwInSeN21
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Broken Ground Gym
A new counter-Gym. It's basically a Rocket's Training Gym that
doesn't affect Evolutions. If you can make a deck that mainly has
Evos, this Gym is really powerful. Especially in Unlimited where
Sneasel, Cleffa, Tyrogue and a bunch of other run rampant. It will
hurt your own Cleffas though, which you should watch out for.
In Modified, simply too many Evos for it to function well. It's
more of an Unlimited card.
In Draft, it depends. If you manage to draft a bunch of Stage 1s,
this card can help you more. In my opinion though, not really
worth it.
Unlimited Rating: 3.5/5
Modified Rating: 1.8/5
Draft Rating: 2/5
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TR Shadow
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Broken Ground gym
This would be a good baby killer in
MMF if it said to place 3 damage counters on the that Pokemon
insted of 2. Most players play Healing Fields or Lucky
stadium if they want a stadium card to get rid of Chaos gym or
Cinnabar gym, witch are both gone in MMF =D .
In unlimited its better because it
targets the Haymaker pokemon better 'cause most of them are
basics. It's not necessarily a bad card, there are just
better stadiums around.
Unlimited 3/5
Modified 2/5
MMF 2/5
Draft 3.5/5
~TR Shadow~
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Martin
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Broken Ground
Gym
Broken ground gym was first released in the Neo destiny expansion.
It is a rare that is highly comparable to The Rockets Training
Gym.
Except, the extra retreat doesn't apply to evolution cards.
I actually don't see this card being that bad in Unlimited. Since
low evolution is played and you will have timing advantage with
this card.
In Modified and Neon, it works great, especially with babies and
Recycle energy. The strategy of using this in Donphan/Slowking
also is kinda popular because you use the recycle to retreat a
baby, then rapid spin and promote to continue this vicious cycle.
Since in draft there's limited resources, they won't be able to
default this very easily. But still, it won't exactly win games.
I like it overall
Unlimited-2.5
Modified-3
Neon-3
Draft-2
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John
Hornberg
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Broken Ground Gym is an interesting
card, and could potentially hurt an opponent early in the game,
especially with all the baby's running around in Modified-Modified
Format. The problem that this card encounters is that the
new format is largely evolution base... heck, it IS evolution
based. So, Broken Ground Gym will be useless in the latter
part of the game. The other thing that stops Broken Ground
Gym is a card that was reprinted in Legendary: Dodrio.
Dodrio single handedly negates Broken Ground Gym, and makes it so
that a player is hurting him or herself more than helping. From
what I gather, statium cards are not all that popular in any of
the formats unless they help you infinitly more than your
opponent. Broken Ground Gym, while a nice thought, and a
decent card on paper, is no exception to that sad, sad fact.
Unlimited, Standard, whatever it's called: It has no
uses, it doesn't stop anything, but merely means that a player has
to discard an energy to retreat that Scyther or Cleffa to bring
about your doom. A 1 out of 5.
Modified-Modified Format: It could have been useful,
but it doesn't stop enough to make it really worth playing. Not
to mention, there can be only one of these in play versus the
maximum of 4 Dodrios. This card isn't all that useful here
either, but has possibilities against Baby's. A 1.5 out of
5.
Limited: Even though I am not at all involved in
Pokemon Limited Formats what so ever, I can say this: making
an opponent waste energy on retreating is useful. Not that
it would go particularly early, but it could definitly see play.
A 2 out of 5.
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