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Pojo's
Pokemon Card of the Day
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Multi
Technical Machine 01 -
Expedition
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
TwInSeN21
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Multi Technical Machine 01
MTM (lol) 01 is an an okay TM. Basically for one turn, you get a
guaranteed paralyzation. At the cost of one card though.
In Unlimited, I find this a waste of space. But sometimes,
stalling for one turn can win you the game (especially against
Sneasel). 2/5
In Modified, still don't really see a use for it. That one spot is
better to be used for some other card instead. You can combo it
with Promo Scyther though. Attack on the 2nd turn. Since you can't
attack anyway, use MTM01 to paralyze the defending Pokemon, and
attack it again the next turn. 2.5/5
In Draft, it's slightly better. If you don't draft anything good,
you might consider taking this. You can stall one turn to power up
your big attacker. Can be some good in certain situations I
guess... 3/5 |
The Poke`mon Master 1110
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TM 01 Wow, a TM, just like
on the Game Boy games. Wait, isn't TM 01 Mega Punch? Meh... oh
well. The accual card is pretty darn good. Haven't you ever been
in a situation where even if you attacked, it would do almost
nothing? Yes, you have. Don't deny it guys. Well, here it is.
This thing fits into any deck, albet those weird dark crobat no
energy decks =/ It basically buys you one more turn. Well,
unless your opponet uses switch, or double gust or scoop up or...
Wait, when will that happen? Yeah I guess it could. Still, that
dosen't detract from it's overall usefullness.
Unlimited: Hmmmm... well, it is not as good
here. Unlimited doesn't see too many status effects. Mainly
because people get around it so easally. Prolly not. 2.5/5
MMF: Better here. Still not the best, but one
extra turn here may make all the difference sometimes. Since most
people play evos. that take a longer time to power up, it would
seem that the TM fits the bill perfictly. 3.5/5
Limited: I wouldn't really take this. Chances
are that there will be something better you can get out of your
pack. 2.25/5
Fun Factor: 2.75/5
The Bottom Line: 2.7/5 |
dontknow09 |
Multi Technical Machine 01
Wow, a TM. Wow, auto paralyze. Wow, only 1 colorless to do so. But
can it compete in the enviroments? As people have said before,
never judge a book by its cover. Or refering to pokemon, never
judge a card until you have tried it. Basically, this card is
pretty much a waste of space. If it did atleast did some damage,
it could be better. Don't believe me? Then try it on somebody(no,
not a little kid that jus seriously into the game). Your opponent
has choices you know, like full heal, fh energy, poke-powers,
switch, warp point, double gust,evolving, devolving, and anything
else i cant think of now.
Unlimited-Not gonna do you anygood. Wow, you spare yourself one
turn. Now that mite give you an advantage, but i highly doubt
that. It can turn the tables of a game, but i also highly doubt
that. Waste is a perfect adjective for this card. 0.5/5
MMF-Well, you can stop pokemon powers for one turn, since alota
decks have pokemon powers. Will this give you an advantage/turn
the tables, i doubt that, but not highly. It can give you an extra
turn, but don't count on it. If you want to paralyze somebody,
make a right around the corner to the electric section. Thats
about all i can say about this card in MMF. 0.75/5
Draft- Will help you out a little, since tables turn alot in
draft. Well,
not really. I estimating that you would probably get 1 or 2 of
these at
most. 1 or 2 extra turns really wont help you. Nuff said. Here's
the rate
for draft. 0.75/5
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X- Act |
Multi Technical Machine 01
Hmm. Interesting card. Let's see... you basically stall for one
turn.
Hmm. I guess, since this is an attack, you still flip for the Baby
rule. (Maybe this is the reason why the wording for the Baby Rule
of
the new Expedition babies has been slightly changed.) That's...
bad.
Unlimited: Let's see. Is it worth it to stall for one turn in this
format? Umm, not really. Besides the fact that your opponent can
switch
his Active Pokemon next turn, rendering your Multi Technical
Machine 01
useless, I can't see a single reason to stall for one turn. The
speed
of this format is simply too much. Erm, and also, I can't see a
place
for it in the deck, either. There are much more useful Trainers in
this
format. Use them. Not this.
2/5
Modified: Hmm. OK, stalling here is not useless. You need to
recover if
your opponent managed to setup before you did. I don't think
you'll be
able to recover in ONE turn, though. Compounded by the fact that
your
opponent can simply Double Gust or Switch his Paralysed Pokemon,
or
that you flip tails for the Baby Rule. Those odds are NOT good. =\
2/5
Draft: This is an Uncommon card. I'd take it ONLY if there isn't
anything better to choose from the pack. Unfortunately for this
card,
Expedition has two Common cards (Switch and Full Heal) and an
Uncommon card (Warp Point) which will obviously be picked up, and
make this TM next to useless. And... you again discard it at the
end of your turn. That's simply not worth the effort.
2/5 |
TR Cassidy |
Multitechnical Machine 01
Hey all, my first CotD thingie cause I was kinda to lazy to do it
before... ^_^'
Basically, you attach this thing to your active, drop an energy,
and you've got an auto-paralyzing attack. Personally, I wouldn't
waste the space in my deck with this card as it's really only good
for giving you an extra turn of stall power. It doesn't do any
damage to your opponent, and if they don't want to be paralyzed
they can always gust/switch/full heal themselves out of that bind.
On the other hand, if you need 1 turn to power something up, and
you have a benched cleffa with an energy already, drop this card
on the sucker and there's your extra turn.
Unlimited-- With all of the good draw cards in the card pool,
there really isn't a point in playing this card unless you're
going for some sort of stall deck/paralyze theme =\. 1/5
Modified-- Again, I really don't see the point of this card in
this format unless you just want to annoy your opponent slightly.
1/5
Limited-- Hey, sometimes you need an extra turn, and since draft
decks are only 40 cards, if you have a basic paralyze/status theme
going in your deck, you can probably stall out your opponent. But
still, use it as a filler card if you have to, there's usually
better things to choose from if you draft smartly... 1.75/5
~TRC |
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