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                          | 
                             Pojo's
                            Pokemon Card of the Day
                            | 
                         
                       
                      Murkrow - Neo 
                      
                       
                        
                          | 
                              
                             
                            Thanks to Birgir for the  
                            Card Scan Today
                          
  | 
                          
                             Name:
                            Murkrow 
                            Pojo's Average
                            Rating - 
                            Standard:
                            3.75 (based on 4 reviews)
                             
                            Modified: 3.79 (based on 4 reviews)
                             
                            Reviewed February 7, 2002 
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
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          Lord 
          Gothmog
              | 
              Hmm...Maybe I should have
                saved my Poe rendition for this card. Oh well.
                 Murkrow, properly supported, is a real
                beast. If you Mean Look a Cleffa with a Dark Vileplume in play,
                it's pretty much Game Over unless they play Muk or Erika's
                Victreebel. Heck, even with some Slowkings in play it can smack
                their bench around for quite a while. 
                In standard, Murkrow is above average,
                just don't let them use their trainers. Lass, RSA, Dark
                Vile...Whatever. If they switch/scoop, it's nothing more than a
                50 HP Turkey. 2.75/5 in standard. 
                In modified, there's fewer ways to get
                Pokemon out of the active position without retreating, and Dark
                Vileplume is easier to play as well. 3.75/5 in modified.  | 
             
            
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                Pokepop
                      
              | 
              Murkrow is a sneaky little
                devil. When you first look over the card, you say, "Big
                deal". But the truth is that if a deck is not prepared to
                overcome the Lock created by Mean Look, the game can be
                incredibly one sided. The preponderance of Babies, especially
                Cleffa, helps Murkrow out because it give it a weak target to
                Mean Look and then allows it to pick off the Bench one by one.
                His resistance to Psychic also makes that type a good one to
                Mean Look. Lock in a Slowking, lay down a Chaos Gym and go to
                town with Feint Attack.
                 This is more effective in Modified where
                Double Gust is about the only good trainer to break out of it.
                Standard has Switch, Gust, and Scoop Up, to name a few, that are
                commonly played and will break the Lock. 
                Standard: 3.25/5 
                Modified: 3.75/5 
                Draft: 1.5/5 (the Darkness Energy requirement kill it here)  | 
             
            
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                Satoshi
              | 
              No review today. | 
             
            
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          Jeremy Borchardt
            
  | 
              Now
                this is a great card. It's a basic, it can lock, and hit the
                bench. 
                In standard and modified its about the same. Its had many
                Archetypes and after it the one that abused its power the most
                is Occult Powers by Bomiester. It can lock in a Pokemon without
                an attack that damages like Cleffa or Slowking in decks without
                Psychic energy, etc., and uses Dark Vileplume to stops there use
                of trainers so its almost impossible to break the lock and your
                hitting 20 to the bench slowly wiping every thing out. 
                 
                It only needs one Dark Energy so it can be thrown in Sneasel
                decks easily without worrying about it using all your Dark
                Energy. Its also easily splashed in to any deck, its often seen
                in Crobat decks, Erika's Victorybell decks, I even had two
                thrown in my ECSTS winning deck with only 1 Dark Energy and 3
                Rainbows. 
                 
                In the hands of an expert this card is one of the best, it
                offers so many options that I don't think any deck with Sneasel
                or even Dark Energys for that matter, should be without one or
                two, especially in Slowking / Sneasel. I give it a 4.5/5 In both
                modified and standard, its not a 5 because of its low hit points
                and the fact that it needs special energy. | 
             
            
              | 
           Rain
              | 
              Murkrow in
                Standard 
                This card is really good with Slowking and Sneasel. Mean
                Look a baby with 2-3 Slowkings on the bench and that's pretty
                much game. It's a little harder to play without Slowking because
                it will be removed constantly without Mind Games to back it up. 
                It could work in decks like Hunter (=/) and Dark Muk maybe, but
                it will sill be vulnerable to removals. It works best with
                Slowking. 
                 
                Murkrow in Modified 
                It's so much better here. It can fit into a lot more decks...Crobat,
                Erika's Victreebel, Slowking, Dark Blastoise, Dark Muk, etc. and
                possibly the Dark Gengar that's coming out in Neo Destiny? And
                not to mention, no Energy Removals in Modified. ;) 
                 
                Ratings 
                Standard: 3/5 
                Modified: 3.75/5 | 
             
            
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           Criminal
              | 
              funny
                this card should be mentioned, I have little to say about
                Murkrow... except for one word "Broken" 
                 
                     This card is as broken as they come,
                seriously. It works best with slowking, but can make a showing
                in just about any deck that already has darkness energy. This
                card has just about the most broken attacks ive EVER seen... to
                put it simply, Murkrow WINS games... like literally, all by
                itself... it can win you a game in which you had absolutely no
                chance of winning in the 1st place. 
                 
                     An example of this would be my match
                against Alex Brosseau tonight. We were playing for pojo's online
                league in the top 5 tournament. We each chose a ban, I banned
                Slowking and he banned Wigglytuff (one of my strongest decks).
                So with slowking banned Alex decides to play a speed sneasel
                deck with ONE murkrow in it, and I chose to play a Typhlosion
                with Pokemon Tower deck. I had him beat when I had only 1 prize
                remaining and he still had 5, yet he does the only thing he
                COULD do... He brings his murkrow down attaches a dark and a
                focus band, double gusts my cleffa... and mean looks.. getting
                HEADS. He then proceeded to take his last 5 prizes while i was
                stuck hoping he would deck... He got nice flips on the baby rule
                and ko'ed everything in sight giving him the victory. 
                     Basically, what i was trying to say
                was... Murkrow is an AWESOME card which deserves a 5/5 hands
                down. It brings strategy to this game, which is also a great +
                for pokemon. 
                     In modified this card is almost as good
                as in Standard, it still wins games and it still goes great w/
                slowking, great combo's were also created for the krow...
                mainly, combo'd w/ typhlosion, crobat, steelix, and others.
                Murkrow is a card we'll have to watch out for, for the remainder
                of the pokemon card game's existance. 
                Standard rating: 5 out of 5 
                Modified Rating: 5 out of 5 
                ~ CRIMINAL | 
             
            
              | 
           Random
              | 
              Murkrow... is ... well...
                definitely a good card. It's better in standard than modified
                though... for good reason. Many people will not play switch in
                standard, and in modified everyone plays double gust or warp
                point. The power of locking a baby is enormous, and broken
                unless your opponent plays elekid >_<
                 Standard Rating: 4/5 It's a nice
                card... you can do a lot with it. =) 
                Modified Rating: 2/5 It's weak
                here... and the fact that your playing dark just tells me your
                going to get owned.  | 
             
           
            
           
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