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Pojo's Pokemon Card of the Day

Tyranitar

Tyranitar 100 HP
Stage 2 Darkness Pokemon
Neo Discovery

CCC: Slam: 30x Flip two coins, this attack does 30 damage times the number of heads.
DDCC: Trample: 50: Flip a coin for each Benched Pokemon in play (yours and your opponent's), for each heads this attack does 30 damage to that Pokemon.

Pojo's Average Rating -
Standard: 2.31 (based on 4 reviews)
Modified: 3.19  (based on 4 reviews)
Reviewed January 16, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


"Ness"
Jason
Klaczynski

Tyranitar is insane in standard.  Needing 2 dark means it's something that may be better off with the Brock's Protection + Brock's Ninetales, but that's not exactly easy to pull off.  Tyranitar needs Transparent Walls or better, Unown D, to protect your own bench.  Tyranitar, when it gets going, can definitely win the game in one or two turns by simply wiping stuff out. 2.75/5

In modified, the absence of energy removal makes it better, but it's still slow...  the Unown D's get Zzzaped or Mean Looked. =(  3.25/5.


Gymbo

In Standard: First off, this Pokemon HAS got to be played with Unown D, unless of course you want to kill your Bench =/. This card also is a stage 2, something Standard doesn't see very much of, requiring you to Breeder, which can be taken away by Lass. Larvitar to T-Tar through Breeder is a very hard transition. Larvitar is very weak anyways, set up to be FTKd with its dinky 40 HP. Pupitar also, is very mediocre, unless are you play is Fighting Pokemon...=/. Tyranitar is also butchered alive by Energy Removal. This card is so incredibly weak to it, its sickening. But if you can get through the ER problems, the poor previous evolutions, and get the required energy and Unown D, congratulations, you have one the best attacks in this game, hands down. Its just getting to that attack that is the problem. I give Tyranitar a 2/5 in Standard.

In Modified: Well the situations are pretty much the same for Modified as in Standard with the exception of Energy Removal. You still have to go through Larvitar, and Pupitar (both of which get eaten alive by Crobat), get Unown D out, and get two Dark or Rainbow Energy before your opponent wipes the floor with you with their nice shiny Feraligatr. Hang in there, Tyranitar, hang in there. (stole that from ya, Ness ;x) Again, if you can get that attack off successfully without having your Unown Ds KOed by the more popular than ever Pichu, then you have one of the best attacks in the game at your disposal. And because of the floods and floods of babies, T-Tar if played at the precise time can destroy your opponent's backup and support as well as 50-90 damage a turn to the opponent's Active. T-Tar belongs in Modified. I give it a 3/5.


Random

Neo 2 Tyranitar - Good? or Bad? I personally don't like this card... I've attempted with it and consistantly fail. Why? Because it's hard to set up, that's why! In standard, its flat out energy removal prone, which is ... bad. In modified, it is still hard to set up... So in standard, we can write it off with a 2/5 rating. In modified however...

Tyranitar is good with... BROCK'S NINETALES! Yes, this is the card that makes it work. Along with Blaine's Charizard and Blaine's Arcanine, you can form a decent deck. I've made one, and it CAN beat any deck, but it loses once you lose your Ninetales. Pretty much, I give Tyranitar a 3/5 in modified.

Overall Rating 2.5/5


Pokepop

Tyranitar is a really fun card to get into play. If you get his Trample attack working, you can be pretty sure of winning the game. Of course, getting it up and running is the challenge. It is a 8 card combo and the cards need to be played in a pretty specific order: 
Basic-Basic Energy-Stage 1-Basic Energy-Stage 2- Special Energy (finally)- Special Energy- Unown D.

There are only a few of those cards that you could play out of order effectively. Contrast this to the 9 card Wigglytuff combo: Basic- Energy (Basic or Special)- Stage 1- Energy (Special or Basic)- 5 Basics. There is only one card that must be played first (the 
Jigglypuff). All of the others can go in any order. This makes a huge difference in game play. Not to mention that Wigglypuff's basic has 20 more hit points than Tyranitar's.

There is just too much needed to make this work to play it in Standard. It has too many weaknesses. On the other hand, you have a bit of a shot of getting it out in Modified, if you can get the Basic to survive!

Standard: 2.5/5
Modified: 3.5/5

 


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