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   |  |  |   
                        
                          | Pojo's
                            Pokemon Card of the Day
                           |  Beedrill -
                      Neo Discovery
                       
                        
                          | 
 | Beedrill
                            80 HP Stage 2 Pokemon
 Pojo's Average
                            Rating -Standard:
                            3.13 (based on 5 reviews)
 Modified: 3.60  (based on 5 reviews)
 Reviewed January 22, 2002
 Ratings are based
                            on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating.
 |  
            
              |  "Ness"
 Jason
 Klaczynski
 | Standard: This new Beedrill has a unique triple poison.  A very
                useful way to KO something like Steelix that seems untouchable
                with all it's shiny metal energies.  The Neo 2 Weedle is
                not awful, but remember that it is Stage 2, and versus something
                like Sneasel, it's not going to get the job done.  It's not
                very useful versus babies, either.  Here's an example:
 Versus the Sneasel.. you Triple Poison.. even if you do get the
                flip, the Sneasel retreats, and plays a Gold Berry, then you resign. 
                It's second attack, Pin Missile, is a weaker cross attack. 
                It's nothing special from a Stage 2.  2..5/5
 
 Modified:
 Here it is stronger.  Big bad Feraligatr is weak to grass,
                Steelix is slightly more common.  The second attack isn't
                making Beedrill SER prone, either.  3.25/5
 |  
              | 
  Pokepop
 | Neo
                Discovery Beedrill is a card that will scare your opponents. It
                isn't stopped by Energy Removal since its Triple Poison attack
                only requires one Energy and when the attack is successful, your
                Opponent must react to the presence of the Triple Poison or he
                can say goodbye to his Pokemon. Beedrill has the downside of
                being a Stage 2 and having a weak Basic, but it's 80 HP and free
                retreat help make up for it. The new rule change that Poison
                shuts down Pokemon Powers is a nice bonus, too. It's second
                attack is not likely to see much play in Standard, but will be
                useful in Modified. An average of 40 for 3 Energy is not too
                bad, especially when you add the 60 per turn that the Triple
                Poison will be doing. All in all, a nice little package. Standard: 3.5/5 Modified: 4.0/5 |  
              | 
                RaNd0m
             | Neo 2 Beedrill... a
                fun card to play, but does it make the cut to be viable? Well first off, lets look at the
                advantages. 80 hp, resistance to fighting, free retreat. Nice...
                and then you see the obvious. What is that first attack all
                about? A possibility to do 30 poison damage a turn? What was TPC
                thinking? This card is decent, but the
                problem with it is... its evolutions stink. Weedle (Sorry weedle
                lovers ;x) SUCKS. Kakuna (mmmm kakuna lovers?) is WORSE! That
                makes beedrill's rating lower. Standard - 2.5 ~ FTKO make this
                pokemon weak. It just isn't good enough in standard. Modified - 3.5 ~ The anti-gatr
                before Crobat... but once again, not the greatest. Blaine's
                Arcanine can heat tackle it to ko it in one shot =\ Overall - 3.0
 |  
              | Lord
 Gothmog
 | What better Pokemon
                to be featured on the CoTD after the new Special Conditions
                ruling than Neo Discovery Beedrill? No matter how you slice it,
                unless you run Turbo Snorlax, this card can really REALLY hurt.
                A few well placed Gusts, a good flip, and you are toast. It's fast, not terrible slowed
                down by ER, has free retreat, and is just a huge problem if you
                don't stop it right away. Of course, Weedle is not exactly
                Haymaker level, but neither are Slowpoke, Squirtle, Totodile,
                and Cyndaquil. In standard, set up with ER,
                Gust, and Breeder, this thing can really rake you over the
                coals. I give it a 4/5 in standard.  In modified, it doesn't have
                quite the speed, but it doesn't have to contend with Scoop Up or
                Switch. Miracle and Balloon Berry hurt it though. I give it a 3
                and 1/2 out of 5 in Modified. |  
              | Rain
             | Beedrill (ND) in Standard
                - For a Grass
                Energy, Beedrill does its first attack - Triple Poison. It does
                10 damage and you flip a coin. If heads the defending Pokemon
                takes 30 damage worth of poison instead of the basic 10 damage
                of poison after each player's turn. The damage from poison adds
                up really fast. Do the math...By the time it's your turn again,
                the damage done to the defending Pokemon will already be 70
                (10+30+30). While the poison adds up quickly, you'll be building
                Beedrill up for its second attack - Pin Missle (GGC). Flip 4
                coins. For each heads do 20 damage. Probably averaging 2 heads
                or so every time you use the attack. It's even hard for SER to
                stop this card. Its first attack (Triple Poison) definately
                makes this card a consideration...especially with the
                "Special Conditions" being introduced to us later this
                year. Stating that Poison stops Pokemon Powers just like
                Paralysis, Confusion, Asleep and later on, Burned do. I'd give
                Neo Discover Beedrill (ND) in Modified - With the "Special
                Conditions" being introduced to us in a later set this
                year, this card 0wnz Modified. Triple Poison will totally
                shutdown Ferligatr's power to Downpour. Ferligatr is also weak
                to Grass, making Beedrill (and Crobat) the ultimate counter for
                the overused Ferligatr. It can also stand up to bigger Pokemon
                because Triple Poison adds up quickly. I'm giving it a 4.25/5
                in Modified. It's even harder to stop in this format.
 |    
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