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Pojo's Pokemon Card of the Day

Beedrill - Neo Discovery

Beedrill 80 HP
Stage 2 Pokemon

Pojo's Average Rating -
Standard: 3.13 (based on 5 reviews)
Modified: 3.60  (based on 5 reviews)
Reviewed January 22, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


"Ness"
Jason
Klaczynski

Standard:
This new Beedrill has a unique triple poison.  A very useful way to KO something like Steelix that seems untouchable with all it's shiny metal energies.  The Neo 2 Weedle is not awful, but remember that it is Stage 2, and versus something like Sneasel, it's not going to get the job done.  It's not very useful versus babies, either.  Here's an example:
Versus the Sneasel.. you Triple Poison.. even if you do get the flip, the Sneasel retreats, and plays a Gold Berry, then you resign.  It's second attack, Pin Missile, is a weaker cross attack.  It's nothing special from a Stage 2.  2..5/5

Modified:
Here it is stronger.  Big bad Feraligatr is weak to grass, Steelix is slightly more common.  The second attack isn't making Beedrill SER prone, either.  3.25/5



Pokepop

Neo Discovery Beedrill is a card that will scare your opponents. It isn't stopped by Energy Removal since its Triple Poison attack only requires one Energy and when the attack is successful, your Opponent must react to the presence of the Triple Poison or he can say goodbye to his Pokemon.

Beedrill has the downside of being a Stage 2 and having a weak Basic, but it's 80 HP and free retreat help make up for it. The new rule change that Poison shuts down Pokemon Powers is a nice bonus, too. It's second attack is not likely to see much play in Standard, but will be useful in Modified. An average of 40 for 3 Energy is not too bad, especially when you add the 60 per turn that the Triple Poison will be doing. All in all, a nice little package.

Standard: 3.5/5

Modified: 4.0/5

RaNd0m

Neo 2 Beedrill... a fun card to play, but does it make the cut to be viable?

Well first off, lets look at the advantages. 80 hp, resistance to fighting, free retreat. Nice... and then you see the obvious. What is that first attack all about? A possibility to do 30 poison damage a turn? What was TPC thinking?

This card is decent, but the problem with it is... its evolutions stink. Weedle (Sorry weedle lovers ;x) SUCKS. Kakuna (mmmm kakuna lovers?) is WORSE! That makes beedrill's rating lower.

Standard - 2.5 ~ FTKO make this pokemon weak. It just isn't good enough in standard.

Modified - 3.5 ~ The anti-gatr before Crobat... but once again, not the greatest. Blaine's Arcanine can heat tackle it to ko it in one shot =\ 
Overall - 3.0


Lord
Gothmog

What better Pokemon to be featured on the CoTD after the new Special Conditions ruling than Neo Discovery Beedrill?

No matter how you slice it, unless you run Turbo Snorlax, this card can really REALLY hurt. A few well placed Gusts, a good flip, and you are toast.

It's fast, not terrible slowed down by ER, has free retreat, and is just a huge problem if you don't stop it right away. Of course, Weedle is not exactly Haymaker level, but neither are Slowpoke, Squirtle, Totodile, and Cyndaquil.

In standard, set up with ER, Gust, and Breeder, this thing can really rake you over the coals. I give it a 4/5 in standard. 

In modified, it doesn't have quite the speed, but it doesn't have to contend with Scoop Up or Switch. Miracle and Balloon Berry hurt it though. I give it a 3 and 1/2 out of 5 in Modified.

Rain

Beedrill (ND) in Standard - For a Grass Energy, Beedrill does its first attack - Triple Poison. It does 10 damage and you flip a coin. If heads the defending Pokemon takes 30 damage worth of poison instead of the basic 10 damage of poison after each player's turn. The damage from poison adds up really fast. Do the math...By the time it's your turn again, the damage done to the defending Pokemon will already be 70 (10+30+30). While the poison adds up quickly, you'll be building Beedrill up for its second attack - Pin Missle (GGC). Flip 4 coins. For each heads do 20 damage. Probably averaging 2 heads or so every time you use the attack. It's even hard for SER to stop this card. Its first attack (Triple Poison) definately makes this card a consideration...especially with the "Special Conditions" being introduced to us later this year. Stating that Poison stops Pokemon Powers just like Paralysis, Confusion, Asleep and later on, Burned do. I'd give Neo Discover
Beedrill (ND) in Modified - With the "Special Conditions" being introduced to us in a later set this year, this card 0wnz Modified. Triple Poison will totally shutdown Ferligatr's power to Downpour. Ferligatr is also weak to Grass, making Beedrill (and Crobat) the ultimate counter for the overused Ferligatr. It can also stand up to bigger Pokemon because Triple Poison adds up quickly. I'm giving it a 4.25/5 in Modified. It's even harder to stop in this format.

 


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