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Pojo's Pokemon Card of the Day

Lapras - Southern Islands

Lapras 70 HP
Basic Water Pokemon

C: Soft Song: Remove two damage counters from Lapras and the Defending Pokemon, after the attack, the Defending Pokemon is now asleep.
WW: Ice Beam: 20 Flip a coin, if heads, the defending Pokemon is now Paralyzed

Pojo's Average Rating -
Standard: 1.81
Modified: 2.20
Reviewed January 14, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


"Ness"
Jason
Klaczynski

Lapras is an interesting card.  It's one of those cards that is good at stalling.  But in Pokémon, why do you have to stall anymore?  Stalling doesn't get you anywhere.  And trying to use this while your opponent is Eeeeeeeking fliplessly just means they'll build and you won't.  In standard, I'd give it a 3/5.  There's always situations where you may have to stop your opponent's for a few turns so you can get caught up.

In modified, I guess it's slightly better because water can actually work in there.. so I'd give it a 3.25/5.



Pokepop

Southern Island Lapras is a fairly mediocre card. The Hit Points are decent, but that is about all that it has going for it.

It has an attack for one colorless that MAY heal it, but if it does, it also heals your opponent. It's second attack does a whopping 20 damage and MAY paralyze the Opponent. These attacks might be worthwhile in a Basic you were trying to get to survive long enough to evolve into something playable, but as an end unto itself, it is just not worth putting in a deck.

Standard: 1.25/5
Modified: 1.75/5


Gymbo

C: Soft Song: Remove two damage counters from Lapras and the Defending Pokemon, after the attack, the Defending Pokemon is now asleep.
WW: Ice Beam: 20 Flip a coin, if heads, the defending Pokemon is now Paralyzed

In Standard: The card is mediocre at best. I mean it has a heal me and opponent type attack with autosleep. Its useful when Lapras has damage and the opponent doesn't, but even then. Ice Beam is almost standard. Two Energy, small amount of damage, and possible status effect. How many cards have this type of attack? This thing begs to be SERed in a heartbeat. It just doesn't do enough damage in Standard, even with Raindance, it just doesn't measure up to a solid Water Pokemon. Play the other Lapras, more HP, and overall it gives you more options than this thing. I give it a 2 in Standard as it has the autosleep, and poss Paralyze.

In Modified: Oh dear God. This thing is even more of a joke in Modified. Sure it may not have the SER problems, but Modified is all about big damage. Crobat, Gatr, Magcargo, Typhlosion can all take this card down in one shot, just to name a few. Doing a max damage of 20 in Modified is horrible, even with the Paralyze or Sleep, a good player can maniuplate around them with Double Gust. Please, do not play this card in Modified, there are much better Water Pokemon...I give this card a 1/5, it is seemingly pointless. Just keep it in that nice binder that you got with the other SI cards.



Satoshi

Hmm...mediocre at best, in standard and modified. As much as I'd like to sing its praises solely because it's a water type, I really don't see anything noteworthy about 'em.

Gentle Song would be something if it didn't heal the opponent, but it
does-and in today's electric-filled metagame, the LAST thing Water needs is attacks that heal the opponent. I'd much rather take Fossil Lapras and Water Gun, thankyouverymuch.

And as for Ice Beam...well, one really can't complain. However, that seems to be a recurring theme in SI-not too good, no too bad. Ice Beam does have a nice WW for 20 and flip for paralyze-nice, granted, but it just dosen't cut it. If it was, say, 30 damage, my response would probably be a lot better.It's amazing how much difference 10 damage can make, isn't it?

Yeah, I'd say the only thing that makes Lapras anything to look it is its C retreat cost. That's nice and light, and we really can expect anything less than C from something of Lapras' size. Unfortunately, fossil Lapras has this little guy beat in every category except retreat-which makes him the true ruler of the sea.

Standard Rating: 3/5
Modified Rating: 2.25/5

Scott
Gerhardt
No Review Today


Rain

Lapras (SI) in Standard
Its ability to heal iself by 20 damage and do auto sleep for a Colorless Energy is quite impressive. The downside to this card is that it also heals your opponent by 20 damage too. Lapras' second attack (Ice Beam) does 20 damage and a 50% of paralyzation for 2 Water Energy. It's a very good stall card, but that's about it. It falls short in Standard because of all the Electabuzz and Rocket's Zapdos being used. Although, I can still see it being used in some Raindance decks. (when was the last time you've seen one of those anyways?)

Rating: 2.25/5

Lapras (SI) in Modified
Lapras in Modified is definately more playable than in Standard. You rarely see Rocket's Zapdos being used and Electabuzz can't be played, so it makes Lapras MUCH less vulnerable to Lighting. It's really good in Modified because of all the fire decks being played. Typhlosion/Blaine's Arcanine and Magcargo/Entei. I can see this card being used in Dark Blastoise and maybe Ferligatr decks. It's second attack and low retreat cost make it worth playing.

Rating: 3/5

RaNd0m

SI Lapras: Well, it certainly is an interesting card, so we'll look it over. 70 HP... nice. 1 retreat, also nice. Weak to lightning, a BIG PROBLEM in today's standard environment. Gentle Song is decent for a staller... but not that good. Ice beam is OK... but not that good. Question: Why play this card in standard? Answer: Because you must resign.

Standard Rating: 1.5/5 Honestly, this card sort of... stinks.

Modified Rating: 2.5/5 Well, here stalling is slightly important. It could make use in a Feraligatr deck.

Overall guys, I don't reccomend playing this card... at all. Overall Rating: 2/5.

 


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