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Pojo's Pokemon Card of the Day

Slowking - Neo



Pojo's Average Rating -
Unlimited: 4.38 (based on 4 reviews)
Modified: 3.63
(based on 4 reviews)
Draft: 2.25
(based on 4 reviews)
Reviewed June 26, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Random

Wednesday Slowking:
 
    Argh... this card more than any other probably got the most Pokemon players to quit. =/ It's frustrating to play against in standard, and although it can be countered, it's much too common. A true archetype at that. You see Slowking against you, and you're like, "I don't get it", so "I better resign" before you "0wn me".
    In Modified, Slowking is weaker. It's easier to counter and easier to own.
    In Draft, Slowking is pretty dumb. It's hard enough to DRAFT trainers in draft, let alone counter them. Trust me, it's not that good. Not to mention you'd only be able to play like a 2/1 line. =\
 
Standard Rating: 4.5/5
Modified Rating: 3/5
Draft Rating: 1.5/5
 
~ RaNd0m

TwInSeN21
Slowking

One of the cards that trully had an impact on Unlimited when it was first released. WoTC changed its Pokemon Power and made the card a LOT stronger than it's supposed to. Slowking decks were running rampant then and they still do now.

In Unlimited, it's amazing. There are a lot of broken Trainers in Unlimited and a lot of people play 25+ Trainers in their deck. If they do not have a counter for Slowking, like NG Pichu or N2 Igglybuff, almost half of their deck is useless once you get 2-3 Slowkings out.

In Modified, Slowking is weaker since we can't use the Lass + Eeeeeeek combo. The Trap combo was decent but it's gonna rotate out soon. Still a strong force to reckon with.

In Draft, not that good. The attack is sub-par, although status is awesome. The Slowpokes are decent in draft though, so picking Slowking might be a good idea.

Unlimited Rating: 5/5
Modified Rating: 4.5/5
Draft Rating: 3/5  
Crocanaw88 Wednesday: Slowking

One of the most hated cards in Standard. Slowking is one of the best decks in Standard. Mind games is just plain sick with multiple kings out.

In modified King is good but not like it is in standard. It's good with Umbreon or Steelix. I played umby/slowking at the WCSTS and got 3rd.

In Draft there isnt much trainer abuse. It's attack is expensive for a flip.

Standard 4/5

Modified 3.5/5

Draft 3/5

Savior

 

Slowking - I like the ability of this more in standerd then in modified but I think it to be more effective in modified anymore.  It doesn't attack or become active, obviously.  The reason this is good is to stop trainers, usually 25-35 of our cards in our standerd decks and more like 20-25 in modified.  That helps.  Also good coin flips help too.  I wouldn't draft it. It is a big card but I would prolly draft it to pocket but not to play.  In standerd more people expect it and counter/meta it.  In modified it helps less but is also less tech'd.  It's also harder to get out a muk in modified.  Iggly can help but then you need to fill your bench to equal their slowkings to your iggly to help to much. 
 
Unlimited: 4
 
Modified: 3.5
 
Draft: 1.5

 


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