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Pojo's
Pokemon Card of the Day
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Light
Dragonair
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Light
Dragonair 80 HP
Stage 1 Colorless Pokemon
CC:
Healing Light: Remove a damage counter from each of
your Pokemon that has any damage counters on it.
CCC: Protective Wave: 20 Flip a coin, if heads,
prevent all effects of attacks, including damage
done to Light Dragonair during your opponent's next
turn.
Pojo's Average
Rating -
Standard:
2.24 (based on 5 reviews)
Modified: 1.87 (based on 5 reviews)
Draft: 2.75 (based on 5 reviews)
Reviewed March 5, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Pokepop
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80 HP is good, but all of
the Dragon family has to get past their weenie Dratini basics.
There isn't a single Dratini that is good. (I'm not counting
Erika's Dratini because it can't be used to get to a non-Erika's
Dragon)
It has a totally stalling attack that
removes damage counters and a mildly damaging attack with an
Agility effect. As an end to itself, Light Dragonair is not
really worth it. It is, however, a good step on the way to Light
Dragonite with it's Awesome Special Energy killing Pokemon
Power. It has the tools it needs to survive and that is all that
you really care about.
It will be tough to get the Dratini to
survive in Standard and using any Stage 2 line is dangerous, so
that depresses the rating for this card. As a part of the
counter to Steelix, Metal Chansey and Sneasel, this is still
worth considering. Standard: 2.75/5
You have a much better chance of getting
this out in Modified, but the Dratini is still an issue. Since
Special Energy cards run rampant here too, it can mess up a lot
of your opponents' decks. BUT this will have no effect on
Feraligatr and so you have to consider; are the attacks enough
on their own? I think not quite. Modified: 2.5/5
In Draft you need to have the Basic stand
on its own before you can depend on getting to the evo, if you
can even get to it. Since Dragonair is a rare, you will probably
only be able to get one copy of it, if even that. It will be
very unlikely to show up in your hand. Therefore, the Dratini
must be able to survive and fight for you. It can't. You're
better off going for the Common or Uncommon Stage 1's. At least
you will have a chance of getting a few of them into your deck.
Draft: 1.5/5 |
Lurili
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Light Dragonair
Standard: Hmm, well, with Double Colorless around and all, this card is
truly at it's prime in Standard play. The only thing that bothers me in
Standard, besides heavy removal, is it's inability to dish out enough
damage. Protective Wave is real fancy and all but the need to flip a
coin to get anything good out of it makes you feel like this is a junky
thrift store version of Suicine. Otherwise, I perhaps smell a comeback
for Damage Stall decks... /me whistles...
Modified: Really, Modified is all about experimenting. Yet, here's a
card you shouldn't give a chance unless you want to run Light Dragonite.
The Energy Requirement to Damage and Effect ratio as compared to Stage
2's in Modified doesn't fit the bill.
Limited: Whoa! A great card in Limited is all I can say. An 80 HP Stage
1 that can heal for 2 COLORLESS and possibly prevent effects of attacks!
Whut! ^_^ Just what the doctor ordered. A possible 3rd or 2nd pick,
especially when the Dratini's are left thrown around in later portion of
a draft (Rocket or Neo 4).
Standard: 3/5
Modified: 1.7/5
Limited (Draft): 4/5
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TwInSeN21
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Light Dragonair
Let's look at the card. 80HP is VERY decent for a Stage
1. No Weakness as well. ;-D. So far so good! The 1st attack,
Healing Light, works very well with Base Alakazam (but, who
plays with Base Alakazam nowadays?). Although, if you attach a
couple of Metals on it and get Alakazam out, it will turn into
a very interesting game. Stall is kinda dead though,
especially since Cleffa came out. =/
The 2nd attack, Protective Wave, is basically Agility. Decent
staller while you're building your bench but that's about
it. There's nothing much to talk about Light Dragonair other
than the fact that it evolves into Light Dragonite.
Overall, just play this card if you want to stall or if
you want to get Light Dragonite out. Do NOT make a deck with
Light Dragonair as your main focus!
In Draft, it's actually REALLY good (if you can evolve
your Dratinis, that is). Most of the time, you would retreat
your Pokemon if it has sustained moderate damage. With only 4
Prizes, it's generally a VERY good idea to defy your
opponent prizes if you can. This means that your bench would
have tons of damage counters in mid-late game! Both of Light
Dragonair's attack are very powerful in Draft IMO. Definitely
an early pick!
Standard Rating: 2/5
Modified Rating: 2.3/5
Draft Rating: 4.5/5
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Gymbo
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In Standard: Alright, well for a
Stage 1, this card is pretty bad. It has minimal uses, mabye in
an Alakazam Damage Swap Deck.(?!) I cannot think of any other
viable reasons to use this card. I mean Healing Light is well,
bad, it costs CC, it'd be DECENT if it cost C. Protective Wave,
eh? Can anyone say SER, because I can. On heads you prevent
damage, ok, on heads, so on tails, I did 20 damage and my
opponent's Sneasel Beats me Up. And on Heads, they send up a
Cleffa and Eeeeeeek. =/ If you play Light Dragonite, which I
think is a decent card in Standard, just go for the Breeder, and
mabye one of these just in case King gets up, and you can't
Breeder. I'll give it a 1.25/5 because it CAN stall...=/
In Modified: Oh dear God, this card is even worse in Modified.
Compare this to other Stage 1's you could be using...Magcargo,
Espeon =D, Quilava, Croconaw. How does this compare? It does 20
damage, with the chance of not being hit next turn, and its
still an energy hog. But wait, don't forget it can also heal
your Pokemon by 10! Looking at the Dratinis available, none are
two spectacular, but Destiny is better than Rocket. Please, just
say no to this card! I give it the lowest possible rating, a
1/5.
In Draft: Uhm, yea, here's what you do if you see this card in a
draft...you try to maintain your excitement, then simply pass
that waste of art and paper to someone else...this card is just
plain bad in all formats compared to some of the other stuff
that is available...I give it a 1/5 again.
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Jeremy B.
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Hey
congrats to all my new reviewing partners and welcome back
Gymbo!
I was on a semi vacation last week so I hope to be back in full
force now keep the e-mails coming.
Hmm well it seems all the non-holo rares in this set are all 3
or under.
Not what I wanted after I bought four boxes. Now the holos are
different but on with the review.
Well, this card doesn't hit much has a little bit of protection
but over all just a lame card. Protective Wave is nice but its a
coin flip and its small hit it can't even KO a baby. Well, the
Evolution is not bad but I don't see it becoming a tourney
winning deck.
Now in standard I give it a 2/5 its nothing by its self.
Modified its nice versus Dark Gengar but its still useless and
its evolution is almost pointless here. 1.75/2
Draft Well I dunno I guess it has a few good points here but not
even worth much. 2.25/5
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