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Pojo's
Pokemon Card of the Day
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Light
Piloswine
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Light
Piloswine 90 HP
Stage 1 Water Pokemon
Pokemon
Power: Fluffy Wool: During your opponent's turn, if
Light Piloswine is your active Pokemon and is
damaged by your opponent's attack (even if it is
knocked out), flip a coin, if heads, the Defending
Pokemon is now Asleep. This power stops working
while Light Piloswine is already Asleep, Confused,
Paralyzed, (or effected by Special Conditions) when
your opponent attacks.
CCC: Knock Over: 30: If there is a Stadium card in
play, you may discard it.
Pojo's Average
Rating -
Standard:
2.40 (based on 4 reviews)
Modified: 2.40 (based on 4 reviews)
Draft: 3.2 (based on 3 reviews)
Reviewed March 7, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Pokepop
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No Review Today |
Lurili
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Light Piloswine
Standard: 90 HP is decent, 3 retreat isn't. 30 damage is decent, 3
colorless isn't. PokéPower is decent, Status Effect it activates isn't.
Can we follow the pattern here? Add to this, it's Basic isn't the
toughest critter around in the Pokémon World =\
Modified: Not even a plausible idea. If you want to get rid of Stadiums
just run your own. This card dies to every Stage 2 beast in all the top
Modified decks so it isn't even worth giving a chance.
Limited: 90 HP is a massive amount to carry around. Add to that a
colorless attack for 30 and we have a solid hit machine that can be
tweaked into your deck. It's PokéPower in Draft could wreak havoc if
your opponent sucks at flipping, especially because Status Effect is one
of the main things to try besides damage to set up win circumstances.
The only problem for Limited play is it's high Retreat Cost, otherwise
this wooly pig could mincemeat an entire army by playing games with the
opponent.
Standard: 1.2/5
Modified: 1.2/5
Limited (Draft): 2.3/5
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TwInSeN21
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Light Piloswine
Finally, a pretty decent card in all three Formats! 90HP
for a Stage 1 is great! Resistance to Lightning is GOOD in both
Standard and Modified. Weakness to Grass is not so good since
Jungle Scyther is still around in Standard. Crobat is quite
popular in Modified as well. Let's look at the attack. 3
Colorless Energy for 30 has always been good. Knock Over is
basically a Slash attack with a twist. The extra ability that
lets you CHOOSE to discard a Stadium Card in play can be pretty
powerful under the right circumstances. Say, your opponent
played a Chaos Gym to prevent both players from using their
trainers effectively, you don't have a Counter Gym in your hand
and you NEED to use Trainers. Light Piloswine would definitely
be very helpful!
Now, let's look at the Power, Fluffy Wool (Nice name!;-P).
Fluffy Wool is an awesome power! It's ALMOST like a free Lullaby.
The bad part is, Light Piloswine has to be active and your
opponent gets TWO chances to wake up. Other than that, it's an
awesome Power.
In Standard, you can splash Light Piloswine into any deck and it
can start attacking turn 2 with a Double Colorless Energy. 90HP
and resistance to Rocket's Zapdos and Base Electabuzz is also
very good. Retreat Cost is pretty high for a Stage 1, but that's
why you have Switch.
In Modified, it's awesome against Typhlosion and Entei/Cargo.
Weakness to Crobat is not so good though. However, 3 Energy for
30 damage doesn't really cut it in Modified.
In Draft, this card is a BOMB! 90HP for a Stage 1! Also,
colorless attack means that you can definitely throw it in with
any other cards you drafted. Awesome Power! Definitely a
1st pick (just pray that you get a couple of Swinubs along the
way! ;-P).
Standard: 3.4/5 (Decent, slightly above average)
Modified: 2.3/5 (Again, 3 Energies for 30 damage just doesn't
cut it in Modified)
Draft: 4.8/5 (Almost a 5, but the Retreat cost hurts it a bit)
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Gymbo
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Light
Piloswine 90 HP
Stage 1 Water Pokemon
Pokemon Power: Fluffy Wool: During your opponent's turn, if
Light Piloswine is your active Pokemon and is damaged by your
opponent's attack (even if it is knocked out), flip a coin, if
heads, the Defending Pokemon is now Asleep. This power stops
working while Light Piloswine is already Asleep, Confused,
Paralyzed, (or effected by Special Conditions) when your
opponent attacks.
CCC: Knock Over: 30: If there is a Stadium card in play, you may
discard it.
~~~~~~~~~~~~~~~~~~~~~
In Standard: Don't bother at all with this card in Standard. I
mean the Power is decent. But the attack is an SER target, and
with no secondary attack to use while recovering from SER he
becomes a mammoth target (pun intended). 30 damage isn't bad in
Standard, but discarding a Stadium is mediocre as there aren't
very many decent Gyms to discard unless you play against a lot
of Ecogym. Swinub is an FTK target, and its just not good. The
Electric Resistance is something of value that this evolution
line has, but Sneasel, Wiggly, and Clefable really can hurt this
deck. I give it a 2/5 in Standard.
In Modified: The Pokemon Power is better to use in this format.
But the Power also makes Piloswine a Pichu target. Swinub, again
becomes a quick Pokemon to die thanks to Crobat, and several
other prevalent Grass type decks. Knock Over is really only
decent against Chaos Gym, and mabye your opponent's Resistance
Gym. Its a Water Pokemon, so it's damage is doubled against
Fire, but Fire still can kill this Pokemon before it gets set
up. Gatr, too also shouldn't have a problem against this deck.
30 damage isn't much in this Format, plus with a lack of good
support, this Pokemon proves unwieldy to use. I'll give it a
2.5/5 for the decent Power, and the destoying Chaos Gym
capability.
In Draft: A pretty reasonable card actually. It attacks for any
color energy, the Power is less jeopardized by Pichu, and Swinub
isn't TOO bad. However, it is a rare, so don't count on getting
too many of these cards very often in sequence. I'll give it a
2.5/5 in Draft.
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Jeremy B.
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Random
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I can see this card in a Dark
Gengar deck. It has a colorless attack, and that power is nice.
Other than that, there isn't much to say. This is definitely one
of those cards we'll have to "wait and see" on.
Standard Rating: 3/5
Modified Rating: 3.5/
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