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                          | Pojo's
                            Pokemon Card of the Day
                           |  
                        
                          | 
                           | Gengar - 
                            Expedition 
                            November 29, 2002
 
 Ratings
                            & Reviews below
 Ratings are based
                            on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating.
 |  
            
              |  TwInSeN21
 | Gengar (Exp.) 
 90HP is pretty darn good for a Stage 2. The Retreat cost of only 
              one makes a really big difference as you can easily switch this 
              Poke around. The new weakness to Darkness is interesting. I guess 
              it could be a match up against Tyranitar...
 
 Chaos Move is similar to Fossil Gengar's power. But the cool thing 
              is, you can move YOUR damage counters as well! The best move would 
              be to move your own damage counter to your opponent's Pokemon. Not 
              only are you healing your Pokemon, but you're also "dealing" a bit 
              of free damage. The main problem with the Power is your opponent 
              would have to have 3 or fewer prizes first. This makes the power 
              more situational...
 
 Hide in Shadows is a great hit and run attack. 40 damage is pretty 
              good for 3 energies. The problem is those Pokemon with Resistance 
              to Psychic...
 
 In Unlimited, it's too weak to ER and it can't attack on the 2nd 
              turn. It's just not as playable here... 2.5/5
 
 In Modified, much better here. Make sure you have something 
              against those Pokemon with Resistance to Psychic though... Maybe 
              Tyrogue or something... 3/5
 
 In Draft, considering you only play 4 prizes each, the Power is 
              better here. However, getting it out is a lot harder. Hit and run 
              is also a good strategy to protect Gengar once you get it out... 
              3/5
 |  
              | TR Shadow | 
                Gengar 
                I thought ALL cards in expedition had cool art!  I guess they 
                decided to make an exception.
 
                  
                The Pokemon power is kinda weird.  The way I understand it, if 
                your opponent has less than 4 prizes, you can move one damage 
                counter from one of your pokes and KO one of there babies.  The 
                attack is pretty bad.  The prob is that you HAVE to switch 
                Gengar since there isn't a may in the attack.  You can do 50 on 
                a few different Pokes for the same amount of energy. 
                  
                Unlimited 2/5 
                Standard 3/5 
                Modified 3.5/5 
                Limited 2/5 
                Team 2/5 (Am I the only one who rates cards in this category???) 
                  
                ~TR Shadow~ |  
              | dontknow09 | Expedtion Gengar 
 A new gengar. Let's analyze this new ghost poke. 90 HP is the 
              highest any
              ghost poke has ever had(if you exclude sab. ghastly, which has 590 
              at most,
              lol). A new thing to gengar and other ghosts is in the bottom 
              stats.
              Weakness to darkness. Thats new. Ghost pokemon were pretty strong, 
              well
              anything without weakness has a pretty strong advantage. 
              Resistance to
              fighting is also another advantage to gengar. And one retreat? 
              Wow. And the
 power! Wo... ok i guess. Move a counter from any poke to another 
              poke. If
              the power was anything like base alakazam, it would be broken. But 
              too bad
              it has many restrictons, like opponent having 3 or less prizes. 
              The attack
              is decent, hit and run.
 
 Unlimited- Won't survive. Too many colorless. Sneasle. SER. Chaos 
              move isnt
              dependable. 2.75/5
 
 MMF- Might survive. No sneasle, but still many darknesses to face. 
              It might
              stand a chance. Mayb... 3.25/5
 
 Draft- Has a decent chance. It's stage 2, but the lowers could 
              defend until
              then. Not a high chance of doing excellent, but you'll do 
              decently. 2.75/5
 
 Happy ThanksGiving poke ppl!!!
 
 |  
              | Thundachu | Expedition Gengar: 
 Overlook:90HP for a stage 2 pokemon is quit common. Retreat cost 
              of 1 is great for a stage 2. Weakness to Dark makes it a great 
              target for Sneasel in Unlimited. Resistance to Fighting, say 
              goodbye to the old Tyrogue.
 
 Standard:2/5
 Modified:3.5/5
 Draft: 1/5(It is a stage 2 afterall...)
 |  
              |  Martin
 | Has disappeared.  Someone poke 
              him with a stick if they see him. |  
              | X-Act | Expedition Gengar - X-Act 
 This card is interesting. Moving a damage counter from one of your
 Pokemon to one of your opponent's is amazing. Of course, multiple
 Gengars can move more than 1 damage counter. :o You can only do 
              this, of course, if you have 3 or less prizes. That's not too cool 
              :/ Its attack is not too great too, I reckon. *shrugs* So, yes, 
              this card IS interesting, but, no, it's NOT good. =\
 
 Unlimited: Hmm. I wouldn't play it. First of all, it's a Stage 2, 
              so at
 the very least it's going to come out second turn, but even so, 
              you'll
 need at least 2 or 3 Gengars on your bench to be effective. AND, 
              you somehow need to KO 3 Pokemon to start using its Power. By that 
              time, a Sneasel would have gusted out your Gengars and beaten them 
              up for... hmm... up to 260 damage. =\ That's plain sick. >_< Also, 
              Psychic resistance from a considerable number of Pokemon means 
              that you wouldn't use this Pokemon to attack. Weakness to SER is 
              an additional reason. Resistance to fighting is cool though, and 
              90HP is not to be laughed at... except by Sneasel. ;x
 2/5
 
 Modified: OK. Moving damage counters from your Pokemon to his or 
              her BABIES is nice, since it even evades Focus Band. But first you 
              have the arduous task of KOing 3 of his Pokemon. Hmm. There might 
              not even be damage counters to move by then. >_< Consider you're 
              playing against Magcargo. You don't have any damage counters, and 
              neither does your opponent. Next turn, your opponent takes a 
              prize, and STILL there are no damage counters on the board. Focus 
              Band (and a rigged coin) mighthelp, but not by much. "Yeah, but 
              you can move your opponent's damage
 counters too." Oh, but then a super-healing Kingdra won't allow 
              you
 that. Its attack does too little damage to be viable, even with 
              the
 free switch. In short, I wouldn't play it here either... except in
 3-prizes online Modified tourneys. *grins*
 2/5
 
 Draft: As always, drafting a Rare card is not easy, especially 
              when you also need to draft its pre-stage evolutions. However, the 
              Gastly is Common and the Haunter is Uncommon, so that's not too 
              hard to do. But, on second thoughts, you wouldn't want to draft 
              Gengar in the first place. It's Rare, and basically, having ONE 
              Gengar is not good enough. You can surely find much better Pokemon 
              to draft from Expedition. Go
 for them.
 1.5/5
 |  
              |  Random
 | Wednesday - Gengar (Expedition) 
 I can't believe I missed the Electabuzz review! Argh! One of my
 favorite cards in Pokemon history, and I missed it! How unfair. </endwhine>
 
 This is an OK card. But I think it's kinda dumb. It's like a Curse 
              that only works when you're losing! LOL, how pointless. You don't 
              want to base the game on losing first. That's kinda stupid.
 The attack is kinda lame. Switching it. A weak Donphan. Cute. This 
              card is not worth playing unless you're having fun.
 
 Standard: 1.5/5
 Modified: 2/5
 Limited: 2/5
 
 ~ RaNd0m
 |  
              |  Gym
 Leader
 Phil
 | 
                Expedition Gengar (This Pokemon is 
                like Batman, I swear) 
                  
                Hope everyone has a great 
                Thanksgiving for those of you living in the United States. 
                Otherwise, have a great Thursday or something like that. 
                  
                Expedition Gengar is an interesting 
                card for me. The ability to hit and run out before being KO'd is 
                amazing and tricky at the same time. Gengar's "Hide In Shadows" 
                is a very cool attack. Although the damage applied is small, 
                being able to retreat after you use this attack is great. Some 
                good things to switch out with is LC/Fossil Haunter or 
                Promotional Mew #47. This would have to be the opposite of Neo 
                Destiny's Dark Gengar with it's "Pull In" attack. Chaos Move is 
                a decent version of Fossil/LC Gengar's Curse and Base/LC 
                Alakazam's Damage Swap. The only bad thing about it is you wont 
                be able to use it until your opponent has drawn at least three 
                prizes. That might not be a problem though seeing as how there 
                is few damage early on in the game with Gastly and Haunter. 
                Weakness is the problem with this ghost seeing as darkness is 
                played heavily and can be splashed into any deck. Additionally 
                with the amount of Double Gusts and Gusts of Wind played, you 
                really cant hid in the shadows forever. Combo with Metal 
                Energies, Switches, Pokemon Centers, Pokemon Nurse, LC Haunter, 
                Base Chansey, and Gengar shines. 
                  
                Unlimited does not do so well with 
                Expedition Gengar in it. It is full of Sneasel, it takes all 
                but two heads from that card to get Gengar knocked out. Not to 
                mention the Murkrow either picking off Gengar from the bench. 
                Heavy disruption from trainer cards in Unlimited may make this 
                deck viable.  However since many Pokemon in Unlimited have 
                resistance to psychic, you will just end up doing around ten 
                damage a turn sometimes. 2/5 
                  
                There could be a place for this 
                Gengar in Modified. Say good bye to friends like Espeon, Muk, 
                and Crobat with this Stage 2. Unless they kill your Gastlys and 
                Haunters first. The lack of big basic walls (Chansey) in 
                Modified hurts Gengar's ability to switch with something and 
                then heal it. I would suggest switching out LC Haunter or a 
                spare Cleffa if need be, just something that can be retreated 
                fast. Breeder helps to start doing damage early, but hurts the 
                Pokemon Power on Gengar. I could see this going somewhere, but 
                Murkrow is still present. 3/5 
                  
                In Draft, this is a cool card to 
                pull. Since there is very little chances of your fellow drafters 
                finding something like a Sneasel and Murkrow, let alone any 
                darkness energy cards, Gengar is not under-fire from seven coin 
                flipping Sneasel. Resistance to fighting makes this card even 
                better and the 90 HP in draft is something to be considered. 
                Drafting Expedition with Legendary Collection is great if you 
                manage to get some of the LC Gastlys or LC Haunters. Little 
                trainer support will hurt you, but even small things like 
                Potions will add to Gengar's attack. Gengar's Pokemon Power is 
                useless in limited events because you only set aside four 
                prizes. So you wont have the chance to use it a low 25% of the 
                time. Still Gengar rocks in this format. 3/5 
                -Phil |    
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