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Pojo's
Pokemon Card of the Day
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Kadabra
- Legendary Collection
Ratings
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
TwInSeN21
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Kadabra
This card plays an important role if you plan on playing a deck
based around Expedition Alakazam's awesome Power. Basically
Alakazam's Power lets you use the attack of one of your opponent's
Pokemon, as long as you have the proper energy cards. Now, the
trick here is to dump a couple of Energy cards and use the first
attack to "absorb" them, ala Promo Mewtwo's Energy Absorbtion
attack. In the new Modfied format, we no longer have Misty's Wrath
to dump energies, but we could use stuff like Super Energy
Retriaval or use the attack late game. You have to note that the
attack only can absorb BASIC Energy cards, so you can't use it to
absorb DCEs or Rainbows.
Confuse Ray is a pretty decent status attack.
In Unlimited, it's not too weak to ER as you can simply absorb
them back. But, I just don't see the new Alakazam played very much
in this format...
In Modified, dumping Energies just got a lot harder without Wrath.
Alakazam's Power is as good as your opponent's Pokemon. It's not
too reliable for my taste though.
In Draft, Kadabra is a great Stage 1! Status attack is great in
the format as it is really hard to get rid of them. A high pick.
Unlimited Rating: 2/5
Modified Rating: 2.4/5
Draft Rating: 3/5 |
Random
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Friday - Kadabra
It's got a great first attack. I haven't seen the Alakazam yet,
but if it's a decent card, this is a great powerup attack. The
confuse ray is decent, but mediocre. Still, not a bad card, and
probably a good evolution.
In unlimited, I give it a 2/5 simply because of the mass
resistance to psychic.
In standard, It's hard to rate because I haven't seen Alakazam.
But it's decent. I give it a 2.5/5
In limited, it's very good, considering that confusion is very
good itself. I give it a 3.5/5
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John
Hornberg
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Kadabra reminds me of Movie Promo
Mewtwo in many ways. At 70 HP he's big enough to not be knocked
out in one hit 90% of the time, and Energy Recall is infinitly
better than MP Mewtwo's Energy Absorbtion, just because you can
work from the colorless to the psychic energy, and a 1 retreat
cost can only mean one thing - yup, those pesky R&D Translators
started on a new, better stimulant than the usual caffiene. It is
a well metagamed attack especially sime energy only winds up in
the discard pile in modified when a pokemon is knocked out, or
when Kingdra hits the board.
It sets up it's high evolution better than any other Stage 1 has
ever. I'm just a nut about cards like this. It's a status changer,
and
virually immune to the new Energy Removal 2 (You absorb what you
lost!)
Modified - Depending on the Alakazam (which I have yet to see),
this line could very well help Psychic hit the mainstram
tournament circuit again. It could become viable again for its
attack power instead of just Slowking. I really like this Kadabra,
it is all people have been looking for in a Kadabra - well
balanced and easy to use. A 3.5 out of 5.
Standard - The Alakazam line never saw play in the first place. It
was too slow for tournaments, and too janky to win consistantly.
Not to mention all Abras really suck, and all the Kadabras up to
this point were 1.5 and 2 rating cards. I don't see this guy
changing that, but man, if he were basic, he's be tearing up the
place. A 2 out of 5.
Draft - Status + 70 HP + Low Energy Attacks + Energy Absorbtion on
Crack! - Stage 1 = Some Good. I'd play it if I drafted Abras. If
my cards came up, this card would be a cornerstone in my deck.
Alas, it is a stage 1, and that's a major limitation for this
card. A 3 out of 5.
Can we all tell I really like this card. |
The Pokémon Master 1110
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Kadabra
Cool. I like it, better even than the base counterpart.
The first attack is better than MP Mewtwo's, as it let's you get
back any basic energies and costs only one colorless. The
second attack is decent enough, but only cuz confusion rules =D
Unlimited: Nice, good on the way to 'Kazam. He has
more hp and WAY less retreat cost, plus he can confuse.
Well, the old one could too (it confused everyone that he had
THREE retreat cost >_<) 2.75/5
Modified: Pretty good, since Base 'Kazam was reprinted,
but without Chansey, what's the point in playing him? Well,
since the new 'Kazam can use Rainbow Energies well, he could
be ok. 2.75/5
MMF: Since Rocket is gone, there is not any good way to
play the 'Kazam. Won't really see any play. 2/5
Limited: Good. It gets back any type of energy, and
cuz you deck will most likly have more than one type, he is good.
Oh yeah, he can confuse to ;) 3.75/5
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