Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Thundachu
Ampharos EX
Overview:And with EX Dragon comes the brand new ex cards. 150HP
is ofcourse, pwnage for ANY stage pokemon(even though this is an
ex) The PokeBody is nice to have IMO. Whenever your opponent
attaches an energy to his or her pokemon FROM HIS OR HER HAND, 1
damage counter gets put on it. A Drawback to this is that even
if there is more than 1 Ampharos EX in play, you can still only
put one damage counter on. For 1 Lightning energy and 2
colorless, Gigavolt does 40 damage automaticly then if you flip
heads does 30 more and if tails the defending pokemon is
paralyzed. Nice attack indeed. Weakness to fighting like all
Lightning pokemon, plus a nice addition with the resistance to
Metal. Retreat of 3 is a little high, but I guess it is a small
price to pay with a stage 2 150HP. All in all even with the EX
Power, this card isn't half bad at all.
Unlimited: 2/5
Modified: 3/5
Draft: Being a stage 2 here, it might be hard to draft, but if
you ARE able to get all the stages, I highly suggest using this
card. Even though if it gets K0ed it takes 2/4 prizes in draft,
it is worth it. 4/5
Hedge
Ampharos ex
Another nice card from Dragons.
When I first saw this card, I though it was the best card in
the set. (‘Coure, it was the first Dragons card I saw ~_^ )
Now, like most ex’s, it is a combination of two earlier
versions of Ampharos… In this case, Dark Ampharos and
Revelation Ampharos were chosen. This card in it’s metagame
status is truly a little overrated… I’m saying just a little
because I know a few people who think it’s awesome and some
who think it stinks… lol. But in my humble opinion, I do
believe that a good player has many ways to sneak around
behind it and defeat it. First of all, the power, while
being a nice thing to have, is not the best thing to rely
on. Most advanced players have some kind of healing in their
deck and about 30 damage on a Pokémon is nothing (I say
three energy is an average energy count for good Pokes…).
Also… I see this card often played with Scyther ex
(resistance), and Low Pressure system. This version
completely collapses against Wobbuffet. A player can put
three energies on a Wynaut, evolve and remove all of the
damage, and then mize the whole deck with ‘Wobbu. A nice
fact of Amphy’s is that he is a stage two ex with
more than 120 HP and only one weakness, but that
weakness is fighting… so Golem decks are appearing,
especially Golem ex/Xatu, and they pack a few regular Golem
(from Expedition) to fight off Scyther ex. And Flygon gives
it problems also…
PPPR: 14 Lol Latias is even
better than this……….
Modified: 3.5/5 –
Can be good if played well… Really has to cover it’s
weaknesses though. And watch out for Rayquaza’s!
2 on 2: 3/5 – When
one is paralyzed the other can still attack.
Team: 3.8/5 – More
people to nail with Conductivity.
Draft: 3/5 – Too
hard to get, and then get out… GG if you do, as is with most
stage two’s and ex’s in draft.
Unlimited: 1/5 –
A stage two ex in unlimited is like a scorpion in a mass
of killer red ants. -_______-
Written by:
~Hedge
Written December
10th, 2003
Bullados
Strategy for Ampharos ex
Attributes:
Good HP. 150 is nothing to sneeze
at, even WITH the ex rule. Fighting weakness, and again, there
is very little fighting outside of Solrock being played
regularly. Resistance to Metal is always good: they’ve
virtually got resistance to you, why not you to them? Three
retreat is just plain bad. Use switch if you have to move him.
PokeBODY: “Conductivity”
Dunno why, but I’ve never really
liked this power. It lacks the ability to build a deck around.
However, it’s nice as a little backup, especially as a counter
to Gardy and Gardy ex, who need an immense amount of energy in
order to work properly.
Attack #1: “Gigavolt”
70 or 40 and paralyze. This is
quite possibly the most economical attack in the entire game,
potentially dealing 70 when its attack cost only yields 40, or
paralyzation and 40 damage. This puts a MAJOR hurting on
Swampert and other Water decks out there. Hell, it puts a major
hurting on EVERYTHING, including the immortal Gardy.
Ratings:
Unlimited:
Evolutions rarely do well here, and
this is no exception. ER prone, slow, and susceptible to Rogue
make this guy a bad investment. Also, 2 prizes really hurts.
1.75/5
Modified:
Pretty kool. It is quicker AND more
reliable than Gardy, but it lacks the power that Gardy packs.
It’s pre-evos are fairly decent, going at 50 HP and 80 HP max.
It could work, but it needs to be in the right deck. 4/5
Limited:
In this set, it’s fairly easy to
draft a common-uncommon-holographic evolution line, as my
experiences have taught me (dang you, 4-3-3 Salamance…) You
could potentially get this guy out and running quickly and keep
it running for a long time with LPS. 4.5/5 (rarity and
playability)
~Bullados
~~Bull23924@aol.com
Perfect0ne
Ampharos
ex
Its such a tight beast, its an archetype on its own.
Unlimited- No use- although there is memory berry for flaaffys
attack in order to evade Removals, the sheer necessity of
overusing cards in order to merely attack is just horrible.
He may pull off a prize or two, but any disruption, early
gusting, or consistant removaling, make it too hard to use
effectively.
rating--- 1.75
Modified- He IS a titan. Let's pretend Gardevoir doesn't exist
for a moment... think... what beats Amphy ex? His stability
simplicity is insane. Conductivity is an automatic, perfect
counter to Flygon decks and Swampert decks. He's either pulling
40-Paralyze or 70 each turn for LCC! It's also really easy to
have a 2nd turn amphy ex! discard a Lightning energy via
Juggler or TV Reporter, use (not sure which version) Mareeps
attack that retrieves one energy and attaches it to himself,
rare candy next turn- and possibly go for 70 damage that early
in the game!!!
rating--- 4.25
Draft- Believe me... You will never draft its tree! I opened 4
boxes and got only one flaaffy and one Amphy ex!!! Perhaps it
was just my luck, but if you get the tree out on the field...and
manage to lose...you will have to be the worst player in
existance or you are fighting 3 Flygons, lol.
rating--- 5
2 vs. 2- =/...well *unsure eyebrow*... I guess here he will
have an advantage if paired with, perhaps, a swellow(gusting
power) or Altaria. Otherwise he is average here as if played in
MF.
rating--- 4.25
Multiplayer- Conductivity will affect both opponents and while
you fight with a stable beast, this allows your ally to play a
riskier or more off-tangent deck... just don't let him or her go
too crazy.
rating--- 4.375
Otaku
*Otaku
enters carrying a baseball bat.
“Shhh… I am looking for the
person or persons who updated MSN recently-it no longer
likes doing “rich text” documents. My last few reviews
have been tricky, and my last one, after going to the
trouble of inserting an actual “gamma” (γ), the symbol
was lost and replaced with “ă”. Anyway, onto the
review!
Name: Ampharos ex
Set: EX Dragons
Type: Lighting (Electric)
Stage: 2 (Evolves from
Flaaffy)
HP: 150
Weakness: Fighting
Resistance: Metal
Retreat: CCC
Poké-BODY: Conductivity
As long as Ampharos ex is in
play, whenever your opponent attaches an Energy card to his
or her Pokémon from hand, put 1 damage counter on that
Pokémon. You can’t put more than 1 damage counter even if
there is more than 1 Ampharos ex in play.
Attack: (LCC)
Gigavolt [40+]
Flip a coin. If heads, this
attack does 40 damage plus 30 more damage. If tails,
the Defending Pokémon is now Paralyzed.
Name: Flaaffy
Set: EX Dragons
Type: Lighting (Electric)
Stage: 1 (Evolves from
Mareep)
HP: 80
Weakness: Fighting
Resistance: Metal
Retreat: C
Attack#1: (L) Energy
Recall
Attach up to 2 basic Energy
cards from your discard pile to Flaaffy
Attack#2: (LC)
Lightning Ball [30]
Name: Mareep
Set: EX Dragons
Type: Lighting (Electric)
Stage: Basic
HP: 50
Weakness: Fighting
Resistance: Metal
Retreat: C
Attack: (C) Jolt
Flip a coin. If heads, the
Defending Pokémon is now Paralyzed.
Attributes: As
the only Ampharos ex in existence, so it does not compete
with itself per se. Since it shares a common lower-stage (Mareep
and Flaaffy), it could compete with Ampharos (and Dark
Ampharos), but as we will see, it really compliments them.
Speaking of lower stages, for modified, I would go ahead and
use the EX Dragons version of the line-the other Modified
Mareep have lower HP and the other Flaaffy have good
attacks… but this Flaaffy can power itself up. For
Unlimited, unless you use a Memory Berry, Recall, or Neo
Aerodactyl to use lower stages attacks, I’d go with the same
versions for the same reasons… well there is one other 50 HP
Mareep, but it just does 10 for (C), and if its attacking,
you probably are on the Defensive anyway. Oh, and Rare
Candy is good for either format, of course. ;)
As an Electric Stage 2 Pokémon
ex, it is currently unique, so let’s look at other Stage to
Electric Pokémon and other Stage 2 Pokémon ex. On the Stage
2 Pokémon ex front, we have some real killers: Aggron ex
(haven’t seen it in action, but have heard some people vouch
for it), Gardevoir ex (quite likely the best), Kabutops ex
(I don’t like it, but other people do), Kingdra ex (again,
heard good things), Typhlosion ex (don’t see or hear about
it anymore), and the others are too new to really rate.
There are also two other large Stage 2 Electric Pokémon,
both Ampharos. In terms of HP, Ampharos ex matches the
other Stage 2 Pokémon ex except Golem and Typhlosion ex. It
naturally beats out the normal Ampharos, by 50 HP. 150HP is
acceptable for 2 prizes, I guess: I would like this to be
more than two 70-80 HP Pokémon, but since they started
changing these fundamentals, it’s awkward to judge. In
terms of Weakness, it gets Fighting, which can be nasty, but
is also rarely encountered in Modified. In Unlimited, it’s
possibly the worst (almost every other type that is used as
much as Tyrogue does enough damage that the Weakness
wouldn’t make much difference). Resistance is Metal, which
is obviously better than nothing, fits the type, and is just
nice overall. Some of the other Stage 2 Pokémon ex lack
Resistance, as do all other Ampharos. Retreat is 3, which
for a Pokémon ex like this is a bit more than normal, but
only by one (most that fit the criteria have just a cost of
2). It is also more than any other Ampharos (but Neo
Revelation, which is also three). It’s high enough that you
should avoid paying for it, but if you absolutely must, you
can.
Abilities:
Gigavolt is a great attack. For (LCC), which should yield
30 damage, and maybe a small effect, you get Paralysis half
the time. This is fair. What makes it great is that half
the time, on heads, you get an extra 30 damage free! Its
cost actually makes it feasible to power it up second turn
(either through Boost in Modified or DCE in Unlimited). Now
go we’ll back to its Poké-Body. This is incredibly sweet.
That damage can add up real fast. It turns the popular
Rainbow into something nasty, and everything else into
Rainbow sans the good part! =P This effect has been seen
before, but as a Pokémon Power, on Dark Ampharos. Unlike
Dark Ampharos, this a) works while affected by a Special
Condition, b) does not stop working if multiple copies are
in play (it just doesn’t stack), and c)places a damage
counter instead of doing damage (getting around certain
things). This can really shake up the playing environment.
Uses/Combinations:
Ampharos ex has both a fantastic attack and Poké-Power. It
screams to be the focus of a deck. I have two ideas as of
writing this for Eon: pair it up with something for more
Bench damage, or plug it into my Gojira decks (SS Xatu for
major healing is the part that matters). Anyway, with the
low (L) Energy requirements, you can stick in another
“color” with ease. As for Unlimited, we can, with some
effort, run it with Dark Ampharos. Together, that’s 20 per
energy attached. That means a Sneasel using a Rainbow
Energy is half dead just from that! Raindance is just out
of luck. I recommend a Chaos Gym to disrupt their Trainer
flow, and perhaps Jungle Scyther and Tyrogue for some
offense (though the Ampharos do hit hard themselves).
Ratings
Unlimited: 3/5-I really
think that deck would be nasty, what with all the low HP
basics.
Modified: 4/5-Probably
the best Lighting deck available. Also, think of how much
energy most Pokémon need.
Limited: 3.5/5-If you can
draft what you need, it’s great. Gigavolt will KO a lot of
drafted Basics and Stage 1s, and if they try to build
anything big on the bench, then its going to be half dead
when they bring it up. Just remember if it dies that’s half
your opponent’s prizes!
-Otaku
Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.
If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.
All material copyright of Pojo.com.
c-1998-200This site is not associated with Nintendo,
Wizards of the Coast, Creatures, or GAMEFREAK. Pokemon, Gameboy, and Gotta catch
'em all!
are registered trademarks of Nintendo.