Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Heidi Craig
Hello,
Kingdra EX
Modified 5/5
This is great card with high hit points and solid attacks. There
are several good combo cards that compliment this Pokemon.
Genetic Memory uses 1 water energy to use a previous attack. If
you use the Seadra with Water Arrow it allows you to hit any
Pokemon in play for 30 damage. This is a good attack for one
energy. I like this Seadra over the one that deals 40 damage
because if they have a Wobbuffet in play you can still hit the
bench. Pokemon Nurse would be great to keep this Kingdra from
getting knocked out and you would still be able to attack the
opponent.
Hydrocannon takes three colorless energy and you can add up to
40 extra damage for each extra water energy not used to pay for
the attack. With boost energy this attack can usually deal 70 to
90 damage easy.
Unlimited 3/5
In this format this card may have some potential. The only that
may hinder Kingdra is the weakness to lightning but with high
hit points it should fair pretty well. With trainers like
Pokemon Nurse, Pokemon Center and Gold Berry it should be easy
to keep KingdraEX alive. In this format you would have Boost and
Double colorless to help use Hydrocannon with energy removals
running around. Genetic Memory only needs one energy to work so
energy removal shouldn't be a problem with this attack. It would
be worth building a deck and test playing it.
Draft 4/5
If you managed to get all the stages and got them out this card
I think would great in this format. It can be risky because if
they knock it out they get 2 prizes but you should be able to at
least knock out 2 or more Pokemon with this card.
perfect0ne
Kingdra
ex
I find this guy to be underestimated- take a look at his
combination possibilities- not just Kingdra ex itself.
Unlimited- It can pull off 40 a turn with one energy (genetic
memory for waterfall [Seadra DR]) and with 2 Pluspowers it can
OHKO sneasel. It can abuse Pokemon Nurse and Pokemon Center.
It does fall a weaker to Buzz and possibly scyther, but not that
much with its mass heal and 150 HP. Not only that, but you can
Genetic memory Reverse thrust (Horsea AQ) and switch to a load
of candidates (clefairy doll, mysterious fossil, root fossil,
claw fossil, or a baby-power pokemon) If they do use GoW, they
will be obviously wasting one, and allowing you to re-use the
fossil or whatever. With Item Finder, you can also re-use the
pokemon Nurse or pokemon Center.
rating--- 3.875
Modified- You can use the Reverse Thrust idea above with Root
fossil, claw fossil, and Mysterious fossil here- as well as with
arcanine sharpedo or cacturne if you want to. He only has
pokemon nurse here, but if you really want to re-use the nurses,
you can try SS Linoone. By the time your opponent usually takes
out one Kingdra ex, you have a second one able to do 90 a turn
already. Unless you fight Amphy ex, not much can stop you.
Some advice for fighting Amphy would be to either try the
Reverse thrust idea, use Meditite with a strength charm after
using Waterfall, or another decent Fighting type.
rating--- 3.5
Draft- If you get the tree- USE IT!!! I had 4/4 seadra in the
second Dragon prerelease i went to. The water arrow Seadra AND
the Waterfall Seadra are BOTH great pokemon. Water and Fire
were the best here, and Kingdra ex is a titan here.
rating--- 4.5
2 vs. 2- He has no special combination here, and will be more
easy of a target, dont use him =/.
rating--- 3
Multiplayer- If you use the Nurses correctly and your ally uses
them on you as well, you can really be hard to kill. With
repeated healing, you will be able to power up whatever you want
fast!
rating--- 4
Hedge
Kingdra ex
Man… I’m really not sure about this card. To me, it seems as if
I would want a little something more from a stage two ex. I
recognize the power of the second attack, sure, but for a
Pokémon that hard to get up, and worth two prizes to boot, why
not just use something nearly as good… Gyarados, maybe? However,
speaking of Gyarados, in mutant, you could have this guy go
from… Articuno-Gyarados-Kingdra ex. 0_o
The only way I’ve seen this card used otherwise is with Hariyama,
to stop Amphy ex.
Besides that, bleh.
Modified: 2/5 – There are many other stronger ex’s.
2 on 2: 2/5 – Same.
Unlimited: 0.5/5 – Ever heard of Blastoise??? -___-
Team: 2.5/5 – With help from your partner it can be a little
faster.
Draft: 3/5 – Get it out, gg. Hard to draft though.
Written by: ~Hedge
Written December 15th, 2003
Thanx for posting Pojo.
Bullados
Strategy for Kingdra ex
Attributes:
Nice HP, even for an ex-type. This
is a huge advantage over the normal 120, even with the ex rule.
Dual weakness can be a problem, especially with the Amphy ex AND
Sceptile variants roaming around. I’d be cautious and play a
few Weakness Guard. Retreat is a little pathetic, but whaddya
expect from a former superpower?
Attack #1: “Genetic Memory”
A repeat of an old classic, only
this time you can’t use Recycle to fuel it. Also, you no longer
have the classic Mud Slappage that you originally had. I’d say
try using either Water Shot Seadra (Dragons) or the Aquapolis
Seadra, which attacks for huge damage when this guy has [WW] on
him. Also, you no longer can Center all ur Kingdras at once,
since Center was rotated out of Modified. Instead, you’ll have
to use Nurse, which is much less powerful. This is nothing more
than a support attack.
Attack #2: “Hydrocannon”
Dark Blasty is back and with a
vengeance!!! 50-90 damage for [(WW)CCC]? Unreal, even better
than Blasty was. Attack like crazy, and never let up. If you
have to heal, nurse and use Genetic Memory to stall for a little
bit.
Ratings:
Unlimited:
Original Kingdra is much better.
Sure, it has less HP, but it also lacks the ex rule AND has a
colorless Genetic Memory, AND it has Genesis Seadra to work
with. This guy is just ER and SER prone. 1.25/5
Modified:
This guy could become a powerhouse,
seriously. Big damage, a good support attack, high HP, and the
fact that you can counter both Amphy AND Sceptile in Water decks
makes this guy extremely good. However, you have to build the
deck exactly right, or he’ll just be a sitting duck, waiting to
be KO’d. 3.875/5
Limited:
Stock up on the Seadra and Horsea,
b/c they’re both good cards en masse, and b/c it’s relatively
easy to pick up a holographic rare in Dragons (curse ye 4-4-3
Salamance…) If you get him, try using him, b/c he will win you
games, and many of them. 4.125/5
~Bullados
Otaku
Name: Kingdra ex
Type: Water
Stage: 2 (Evolves from
Seadra)
HP: 150
Weakness: Grass, Electric
Resistance: None
Retreat: CCC
Attack#1: (W) Genetic
Memory
Use any attack from Kingdra ex’s
Basic Pokémon card or Stage 1 Evolution card. (Kingdra ex
doesn’t have to pay for that attack’s Energy cost.)
Attack#2: (CCC)
Hydrocannon [50+]
Does 50 damage plus 20 more
damage for each (W) Energy attached to Kingdra ex but
not used to pay for this attack’s Energy cost. You
can’t add more than 40 damage this way.
Name: Seadra
Type: Water
Stage: 1 (Evolves from
Horsea)
HP: 70
Weakness: Electric
Resistance: None
Retreat: C
Attack#1: (W) Energy
Cannon [20+]
Does 20 damage plus 10 more
damage for each Energy attached to Seadra but not used to
pay for this attack’s Energy cost. You can’t add more than
20 damage in this way.
Attack#2: (WCC) Water
Arrow
Choose 1 of your opponent’s
Pokémon. This attack does 30 damage to that Pokémon.
(Don’t apply Weakness and Resistance for Benched
Pokémon.)
Name: Seadra
Type: Water
Stage: 1 (Evolves from
Horsea)
HP: 70
Weakness: Electric
Resistance: None
Retreat: C
Attack#1: (CC) Agility
[20]
Flip a coin. If heads, prevent
all effects of an attack, including damage, done to Seadra
during your opponent’s next turn.
Attack#2: (WCC)
Waterfall [40]
Name: Horsea
Type: Water
Stage: Basic
HP: 40
Weakness: Electric
Resistance: None
Retreat: (C)
Attack#1: (C) Retaliate
[10x]
Flip a coin. If heads, this
attack does 10 damage times the number of damage counters on
Horsea.
Attack#2: (W) Smokescreen
[10]
If the Defending Pokémon
tries to attack during your opponent’s next turn, your
opponent flips a coin. If tails, that attack does
nothing.
Name: Horsea
Type: Water
Stage: Basic
HP: 50
Weakness: Electric
Resistance: None
Retreat: C
Attack#1: (C) Paralyzing
Gaze
Flip a coin. If heads, the
Defending Pokémon is now Paralyzed.
Attack#2: (CC) Wave
Splash [20]
Attributes:
Kingdra ex is a Stage 2 Water Pokémon ex. This is the only
Kingdra ex (of course), but there are 4 other versions
Kingdra. Since this is the top of an evolution chain, you
could toss one or two into any Kingdra deck, but it may not
be a good idea. For now, I will just rate it in general.
Being a Stage 2 is technically the worst, since you can’t
just drop it into play when you feel like it. A quick note:
you are on your own for choosing your pre-Evos: as you’ll
find out later, Rare Candy isn’t often a good idea, and
lower stage attacks are more important than HP… I listed
all the Dragon versions above. As such, the rest of this
card had better be good. As a Pokémon ex, of course you
lose two prizes for it, so it needs to be twice as good as a
likely substitute. Being a Water-type is good: Blaziken/Exeggutor
decks mean that one of the top decks is half weak to water.
So on to HP: this makes the card like two 70-80 HP Pokémon
(in some ways, being one Pokémon is better, in others, worse
than being two). Still, this is a common number for Stage 2
Pokémon ex, and Kingdra are somewhat diverse for HP, so
overall, not bad. Next, we come to Weakness. In this case,
there two: Grass and Electric. Electric isn’t too bad yet,
but might become strong with Ampharos ex. Grass is kicking
around in the back ground, and could stabilize as a strong
contender at anytime, imo. No Resistance is the worst
Resistance. -_- As for Retreat, its 3, so you probably
should do your best to avoid it.
Abilities: We’ll
start with the second attack. Hydrocannon is great. I am
pretty sure it first appeared on Dark Blastoise, but it is
late and I really can’t do a real check to make certain.
CCC yields 30, but gives 50, and its built in effect
basically means that the card also has an attack that for
WCCC does 70 (it paid for 45) and WWCCC does 90 (but only
paid for 60). So, what about the first? They also lifted
its first attack from an older card: Genetic Memory first
appeared on Neo Revelation Kingdra, and it made the deck
almost strong enough to match Encargo and Riptide ‘Gatr in
Neon Modified. This version costs a bit more (W), but the
rest of the effect is intact: it lets Kingdra ex use the
attack of one of its previous stages.
Uses/Combinations:
With Genetic Memory, you can make great use of Pokémon
Nurse. Water Cannon can make great use of Boost: drop a
Boost and hit for 50. If you have 2 Water on it, you can
drop a Boost and hit for 90! As it needs only 2 Water
Energy to really maximize its potential, you can combine it
pretty easily with other deck types.
Ratings
Unlimited: 2.25/5-I guess
if you are running a deck with Kingdra and Water Energies
and want something a little beefier, this would do.
Personally, I’d stick with Neo Revelation Kingdra-solid 90
HP, and it’s Genetic Memory attack costs only (C), letting
it abuse Pokémon Nurse and Center even better with a Recycle
Energy!
Modified: 3.75/5-I can
see becoming a solid Water partner, given the ability of
Kingdra ex to work even without Water Energy, and only
needing a few Water to reach full potential. It can abuse
Pokémon Nurse to heal, much like Gardevoir ex can.
Limited: 4/5-You lose the
healing, but the Seadra and Horsea look okay, and if you
actually get Kingdra ex, I think it can survive for several
turns and get several prizes.
-Otaku
Thundachu
Kingdra EX
Overview: Kingdra in EX form. Very interesting. This is the
first ex card Ive seen that is actually an evo. For 1 water
energy you can use any attack from Kingdra EX's past evo
stages(Horsea, Seadra). That attack could come in handy when
waiting to power Kingdra ex up. And a good thing is that you
DONT have to pay for the attack which is nice. For 3 colorless
energy, Hydrocannon does 50 damage plus 20 more for every water
attached to Kingdra ex. A few drawbacks. One, the additional
damage doesn't count for energy used to pay for the attack and
two; you can't add more than 20 damage. So, it is a powered up
version of water gun. Retreat of 3 is expected for a stage 2 evo.
150HP is a very nice additon to this card. But, ofcourse another
bad thing about this card is the weaknesses. Two of them
ofcourse being an ex, Grass and Lightning. That means Roselia,
Magneton and Muk ex could be a problem.
Unlimited: Going to use Kingdra, use the Neo 3 one. 2/5
Modified: 3/5
Draft: If you can manage drafting this and the evo's definitley
use this card. Solid damage and ability to recall attacks from
previous stages and wonderful HP. The only bad thing, you lose 2
prizes. 3.5/5
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