Name: Golem ex
Set: Dragons
Type: Fighting
Stage: 2 (Evolves from
Graveler)
HP: 160
Weakness: Grass, Water
Resistance: None
Retreat: CCCCC
Attack#1: (FCC) Magnitude
[60]
Does 10 damage to each Benched
Pokémon (both yours and your oppnonent’s). (Don’t
apply Weakness and Resistance for Benched Pokémon.)
Attack#2: (FFCCC)
Double-edge [120]
Golem ex does 50 damage to
itself.
Name: Graveler
Set: Dragons
Type: Fighting
Stage: 1 (Evolves from
Geodude)
HP: 80
Weakness: Water
Resistance: None
Retreat: CCC
Attack#1: (C) Grind [10x]
Does 10 damage times the amount
of Energy attached to Graveler.
Attack#2: (FFCC) Big
Explosion
Does 80 damage to each
Active Pokémon (both yours and your opponent’s).
Name: Graveler
Set: Dragons
Type: Fighting
Stage: 1 (Evolves from
Geodude)
HP: 80
Weakness: Water
Resistance: None
Retreat: CCC
Attack#1: (FC) Magnitude
[20]
Does 10 damage to each Benched
Pokémon (both yours and your opponent’s). Don’t
apply Weakness and Resistance for Benched Pokémon.)
Attack#2: (FCC)
Rollout [40]
Name: Geodude
Set: Dragons
Type: Fighting
Stage: Basic
HP: 50
Weakness: Water
Resistance: None
Retreat: C
Attack#1: (C) Light Punch
[10]
Attack#2: (F) Pebble
Throw
Choose 1 of your opponent’s
Benched Pokémon. This attack does 10 damage to that
Pokémon. (Don’t apply Weakness and Resistance for
Benched Pokémon).
Name: Geodude
Set: Dragons
Type: Fighting
Stage: Basic
HP: 40
Weakness: Water
Resistance: None
Retreat: C
Attack#1: (F) Steady
Punch [10+]
Flip a coin. If heads, this
attack does 10 damage plus 10 more damage.
Attributes: Being
a “Golem” card could be considered good, as the best
[established] Golem (Expedition) is an “iffy” card (and not
shown above-again, I only included Dragons cards, and not
that sets’ Golem). As such, there aren’t a lot of
pre-existing decks to stick it into, but doesn’t have to
compete with some “staple” version of itself.
As an ex Pokémon, Golem must
prove to be at least twice as good as the next best
replacement, since it is worth 2 prizes. As a Stage 2
Pokémon, it also has to be better than the next best Basic
or Stage 1 Pokémon. Okay, so it’s Fighting: this is good,
as Fighting is sorely lacking a good “big guy” deck. Best
I’ve seen is one of my own Gojira variants (I’ve mentioned
them before-they involve a big hitter, usually that does
bench damage too, with several benched Sandstorm Xatu to
heal the big guy (or gal, or thing): Aquapolis Nidoking as
the main hitter. I have heard of other people using
Expedition Golem in such a deck, and I had planned on trying
it too. Compared to them, Golem ex has iffy HP: it’s 60%
more than the other Golem, meeting my satisfactory ex
requirement… but I always thought that Golem should have 120
so… =/ Compared with other Stage 2 Pokémon ex, this is a
high, but again, I find most of them to be a little low for
my tastes. There’s even a Stage 1 ex with more: Wailord
ex. Next we back track to its lower Stages: there are a
couple options, but none are really great. No Graveler or
Geodude really jump out at me. Using Rare Candy is iffy:
the Energy requirements for Golem’s attacks will mean the
only advantage will lay in more HP. Okay, now to Weakness.
This thing has two! Ouch. It’s a Pokémon that probably
should have more HP since it has good HP and a Great DEF in
the GB games. It also gets a bad Weakness combo: Grass and
Water. What does most Grass TecH in to combat Fire? Yup:
Water. You can expect to be harassed by Marril or just
hosed by AQ Suicune (which either does 60 and Sleep or 100
damage to you! x_x). Next, it has no Resistance. Somebody
needs to find someway to get it through TPC’s head-this is
almost always the worst decision you can make. Finally, we
come to Retreat: the highest, five! Do your best to never,
ever, ever pay this.
Abilities: Golem
ex’s first attack Magnitude. This attack is pretty good.
It does 10 damage to all your Benched Pokémon, and all of
your opponent’s Benched Pokémon, which is fair. For (FCC),
you do 60 to the active, which is more than fair: (FCC)
yields 35, so that’s a bonus of 25. The next attack,
Double-edge does 120 for (FFCCC)… oh, and does 50 damage to
you. -_- Math time kiddies: if each F is 15 and each C is
10, then how much did we pay for? That’s right, 60! So,
after we do 50 to ourselves, we earned a big 10 bonus! =/
Sometimes even when stuff is properly priced, or discounted,
it still ends up being over- or under-powered. This is a
case of the latter. Now, if these attacks were on a Basic,
with good HP, this could be a good Pokémon. As a Stage 1
(similar HP requirement), it’s still nice. For a Stage 2
Pokémon, it is just “okay”. For a Stage 2 Pokémon ex, it’s
weak. Think: you are losing 2 Prizes for these! For a net
damage bonus of 35, it’s not good at all.
Uses/Combinations:
Two uses I can think of for this. First, as TecH with a
normal Golem, it might not be bad. One could also combo it
with Sandstorm Xatu to help make Double-edge less awkward.
I suppose one could also combo this with Skyridge Houndoom
to make a “No Bench” deck. Otherwise, I fear that the lack
of options could prove lethal.
Ratings
Unlimited: 1.5/5-It could
be used in a fun deck. With Chaos Stadium, almost
everything has a chance (and don’t forget those Xatu).
Modified: 2.5/5-It makes
so-so TecH for Expedition Golem/Xatu.
Limited: 3/5-Good, but
most Pokémon ex are much better in Limited.
2-on-2: 2.5/5-Still Tech,
but some Graveler and Golem have better attacks for this
format.
TMP: 2/5-I don’t like
Pokémon ex for this format, with a few exceptions.
-Otaku (
nintendotaku@hotmail.com
)